implements last standalone tab
parent
182aeb2dc6
commit
02f0ecc9dd
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@ -0,0 +1,111 @@
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const {HandlebarsApplicationMixin, DocumentSheetV2} = foundry.applications.api
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const {ActorSheetV2} = foundry.applications.sheets
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export class StandaloneHealth extends HandlebarsApplicationMixin(ActorSheetV2) {
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/** @inheritDoc */
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static DEFAULT_OPTIONS = {
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position: {width: 520, height: 716},
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classes: ['dsa41', 'sheet', 'actor', 'character', 'standalone', 'health'],
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tag: 'form',
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actions: {
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openEmbeddedDocument: StandaloneHealth.#openEmbeddedDocument,
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setWounds: StandaloneHealth.#setWounds,
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}
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}
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/** @inheritDoc */
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static PARTS = {
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form: {
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template: `systems/DSA_4-1/templates/actor/character/standalone/health.hbs`
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}
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}
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_actor = null
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constructor(actor) {
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super(actor)
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this._actor = actor
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this.render(true)
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}
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static async #openEmbeddedDocument(event, target) {
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this._actor?.sheet.options.actions.openEmbeddedDocument.bind(this)(event, target)
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}
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static async #setWounds(event, target) {
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this._actor?.sheet.options.actions.setWounds.bind(this)(event, target)
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}
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_configureRenderOptions(options) {
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super._configureRenderOptions(options)
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options.window.title = `${this.document.name}: Gesundheit`
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return options
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}
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async _prepareContext(context, options, object) {
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const actorData = this.document
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context.system = actorData.system
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context.flags = actorData.flags
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context.derived = this.document.system
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context.originalName = actorData.name
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context.name = context.derived.name ?? actorData.name
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context.effects = actorData.effects ?? []
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const findEquipmentOnSlot = (slot, setNumber, object) => {
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return object.items.get(object.system.heldenausruestung[setNumber]?.[slot])
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}
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context.inidice = actorData.system.ini.wuerfel
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context.inivalue = actorData.system.ini.aktuell
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context.inimod = actorData.system.ini.mod
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context.zonenruestung = game.settings.get("DSA_4-1", "optional_ruestungzonen")
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context.trefferzonen = game.settings.get("DSA_4-1", "optional_trefferzonen")
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context.ausdauer = game.settings.get("DSA_4-1", "optional_ausdauer")
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context.colorfulDice = game.settings.get('DSA_4-1', 'optional_colorfuldice')
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context.aupper = Math.min((actorData.system.aup.aktuell / actorData.system.aup.max) * 100, 100)
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context.lepper = Math.min((actorData.system.lep.aktuell / actorData.system.lep.max) * 100, 100)
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context.keper = Math.min((actorData.system.kap.aktuell / actorData.system.kap.max) * 100, 100)
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context.aspper = Math.min((actorData.system.asp.aktuell / actorData.system.asp.max) * 100, 100)
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context.lepcurrent = actorData.system.lep.aktuell ?? 0
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context.aupcurrent = actorData.system.aup.aktuell ?? 0
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context.aspcurrent = actorData.system.asp.aktuell ?? 0
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context.kapcurrent = actorData.system.kap.aktuell ?? 0
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context.maxWounds = actorData.system.wunden.max ?? 3
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context.wounds = actorData.system.wunden.aktuell ?? 0
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context.woundsFilled = []
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for (let i = 1; i <= context.maxWounds; i++) {
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context.woundsFilled[i] = i <= context.wounds
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}
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context.withErschoepfung = game.settings.get("DSA_4-1", "optional_erschoepfung")
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context.ueberanstrengung = actorData.system.ueberanstrengung
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context.erschoepfung = actorData.system.erschoepfung.aktuell
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context.maxErschoepfung = actorData.system.erschoepfung.max
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context.erschoepfungFilled = []
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for (let i = 1; i <= context.maxErschoepfung; i++) {
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context.erschoepfungFilled[i] = i <= context.erschoepfung
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}
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context.effects = []
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for (let i = 0; i < actorData.appliedEffects.length; i++) {
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const item = actorData.appliedEffects[i]
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context.effects.push(item.name)
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}
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return context
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}
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_onRender(context, options) {
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}
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}
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@ -21,6 +21,7 @@ import {StandaloneSkills} from "./character-standalone/skills.mjs";
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import {Bagpack} from "./character-standalone/bagpack.mjs";
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import {Bagpack} from "./character-standalone/bagpack.mjs";
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import {StandaloneSpells} from "./character-standalone/spells.mjs";
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import {StandaloneSpells} from "./character-standalone/spells.mjs";
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import {StandaloneLiturgies} from "./character-standalone/liturgies.mjs";
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import {StandaloneLiturgies} from "./character-standalone/liturgies.mjs";
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import {StandaloneHealth} from "./character-standalone/health.mjs";
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const {HandlebarsApplicationMixin, DocumentSheetV2} = foundry.applications.api
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const {HandlebarsApplicationMixin, DocumentSheetV2} = foundry.applications.api
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const {ActorSheetV2} = foundry.applications.sheets
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const {ActorSheetV2} = foundry.applications.sheets
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@ -67,6 +68,7 @@ class CharacterSheet extends HandlebarsApplicationMixin(ActorSheetV2) {
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openBagpack: CharacterSheet.#openBagpack,
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openBagpack: CharacterSheet.#openBagpack,
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openStandaloneSpells: CharacterSheet.#openStandaloneSpells,
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openStandaloneSpells: CharacterSheet.#openStandaloneSpells,
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openStandaloneLiturgies: CharacterSheet.#openStandaloneLiturgies,
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openStandaloneLiturgies: CharacterSheet.#openStandaloneLiturgies,
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openStandaloneHealth: CharacterSheet.#openStandaloneHealth,
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setWounds: CharacterSheet.#setWounds,
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setWounds: CharacterSheet.#setWounds,
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}
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}
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@ -255,3 +255,144 @@
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}
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}
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}
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}
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.mini-health {
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@include tab;
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display: flex;
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flex-direction: column;
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padding: 0;
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input {
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height: 26px !important;
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text-align: center !important;
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padding: 0 !important;
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margin: 0 !important;
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width: 28px !important;
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}
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.side-by-side {
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display: flex;
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> * {
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flex: 1;
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}
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}
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.paperdoll {
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div {
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position: relative;
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.wound {
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position: absolute;
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width: 32px;
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height: 32px;
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border-radius: 16px;
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border: 1px solid black;
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background-color: rgba(0, 0, 0, 0.5);
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box-shadow: 1px 1px 1px rgba(0, 0, 0, 0.3);
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line-height: 32px;
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vertical-align: middle;
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text-align: center;
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color: red;
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&.armlinks {
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top: 146px;
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left: 210px;
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}
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&.armrechts {
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top: 146px;
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left: 60px;
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}
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&.beinlinks {
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top: 346px;
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left: 210px;
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}
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&.beinrechts {
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top: 346px;
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left: 60px;
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}
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&.bauch {
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top: 166px;
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left: 136px;
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}
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&.kopf {
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top: 6px;
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left: 136px
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}
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&.brust {
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top: 86px;
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left: 110px;
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}
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&.ruecken {
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top: 86px;
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left: 160px;
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}
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}
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.armor {
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position: absolute;
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width: 32px;
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height: 32px;
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border-radius: 0 0 16px 16px;
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line-height: 32px;
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vertical-align: middle;
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text-align: center;
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border: 1px solid silver;
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background-color: rgba(0, 0, 0, 0.5);
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box-shadow: 1px 1px 1px rgba(0, 0, 0, 0.3);
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color: silver;
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&.armlinks {
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top: 180px;
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left: 210px;
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}
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&.armrechts {
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top: 180px;
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left: 60px;
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}
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&.beinlinks {
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top: 380px;
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left: 210px;
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}
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&.beinrechts {
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top: 380px;
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left: 60px;
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}
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&.bauch {
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top: 200px;
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left: 136px;
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}
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&.kopf {
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top: 40px;
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left: 136px
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}
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&.ruecken {
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top: 120px;
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left: 160px;
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}
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&.brust {
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top: 120px;
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left: 110px;
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}
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}
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}
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}
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}
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@ -0,0 +1,138 @@
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<div class="mini-health">
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<div class="combatline">
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<div class="initiaitve" data-tooltip="{{fieldTooltip "ini" actorId}}">
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<label>Ini:</label>
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<input type="number" name="system.attribute.ini.wuerfel" value="{{this.inidice}}"/>
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<span class="inline">w6</span>
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<input type="number" name="system.attribute.ini.aktuell" value="{{this.inivalue}}"/>
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</div>
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<div class="lebensenergie" data-tooltip="{{fieldTooltip "lep" actorId}}">
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<label>LeP:</label>
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<input type="number" name="system.lep.aktuell" value="{{this.system.lep.aktuell}}"/>
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<span class="inline">von</span>
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<input type="number" disabled value="{{this.system.lep.max}}"/>
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</div>
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{{#if ausdauer}}
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<div class="ausdauer" data-tooltip="{{fieldTooltip "aus" actorId}}">
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<label>AuP:</label>
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<input type="number" name="system.aup.aktuell" value="{{this.system.aup.aktuell}}"/>
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<span class="inline">von</span>
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<input type="number" disabled value="{{this.system.aup.max}}"/>
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</div>
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{{/if}}
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{{#if (not zonenruestung)}}
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<div class="armor">
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<label>RS:</label>
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{{derived.rs}}
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</div>
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{{/if}}
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<div class="handicap">
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<label>BE:</label>
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{{derived.be}}
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</div>
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<div class="speed">
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<label>GS:</label>
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{{derived.gs.aktuell}}
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</div>
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</div>
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{{#if (not trefferzonen)}}
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<div class="wounds">
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<label data-action="setWounds" data-value="0">Wunden: {{this.wounds}} / {{this.maxWounds}}</label>
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{{#each this.woundsFilled}}
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{{#if this}}
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<div class="filled-segment" data-action="setWounds"
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data-value="{{@index}}">{{@index}}</div>
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{{else}}
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<div class="empty-segment" data-action="setWounds" data-value="{{@index}}">{{@index}}</div>
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{{/if}}
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{{/each}}
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</div>
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{{/if}}
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{{#if withErschoepfung}}
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<div class="fatigue">
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<label><span>Erschöpfung</span>
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<input type="number" name="system.erschoepfung.aktuell" value="{{system.erschoepfung.aktuell}}"/>
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</label>
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{{#each this.erschoepfungFilled}}
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{{#if this}}
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<div class="filled-segment {{#if (gt ../ueberanstrengung 0)}}danger{{/if}}" {{#if
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(gt ../ueberanstrengung 0)}}data-tooltip="Überanstrengt<hr/>Zusätzliche BE: {{../ueberanstrengung}}"
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{{else}}data-tooltip="Erschöpft<br/>{{../system.erschoepfung.aktuell}} von maximal {{../system.erschoepfung.max}}"{{/if}}>{{@index}}</div>
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{{else}}
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<div class="empty-segment {{#if (gt ../ueberanstrengung 0)}}danger{{/if}}" {{#if
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(gt ../ueberanstrengung 0)}}data-tooltip="Überanstrengt<hr/>Zusätzliche BE: {{../ueberanstrengung}}"
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{{else}}data-tooltip="Erschöpft<br/>{{../system.erschoepfung.aktuell}} von maximal {{../system.erschoepfung.max}}"{{/if}}>{{@index}}</div>
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{{/if}}
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{{/each}}
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{{#if (gt this.ueberanstrengung 0)}}
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<div class="filled-segment {{#if (gt ueberanstrengung 0)}}danger{{/if}}" {{#if
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(gt ueberanstrengung 0)}}data-tooltip="Überanstrengt<hr/>Zusätzliche BE: {{ueberanstrengung}}"
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{{else}}data-tooltip="Erschöpft<br/>{{../system.erschoepfung.aktuell}} von maximal {{../system.erschoepfung.max}}"{{/if}}>{{system.erschoepfung.aktuell}}</div>
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{{else}}
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<div class="empty-segment {{#if (gt ueberanstrengung 0)}}danger{{/if}}" {{#if
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(gt ueberanstrengung 0)}}data-tooltip="Überanstrengt<hr/>Zusätzliche BE: {{ueberanstrengung}}"
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{{else}}data-tooltip="Erschöpft<br/>{{../system.erschoepfung.aktuell}} von maximal {{../system.erschoepfung.max}}"{{/if}}></div>
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{{/if}}
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</div>
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{{/if}}
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{{#if (or trefferzonen zonenruestung)}}
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<div class="side-by-side">
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{{/if}}
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<div class="effects">
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<label>Einflüsse</label>
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<ul>
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{{#each effects}}
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<li>{{this}}</li>
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{{/each}}
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</ul>
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</div>
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{{#if (or trefferzonen zonenruestung)}}
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<div class="paperdoll">
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||||||
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<h3>{{#if (and trefferzonen zonenruestung)}}Trefferzonen{{/if}}{{#if
|
||||||
|
(and trefferzonen (not zonenruestung))}}Wunden{{/if}}{{#if
|
||||||
|
(and (not trefferzonen) zonenruestung)}}Rüstung{{/if}}</h3>
|
||||||
|
<div>
|
||||||
|
<svg
|
||||||
|
width="280"
|
||||||
|
height="530"
|
||||||
|
viewBox="0 0 70 140"
|
||||||
|
xmlns="http://www.w3.org/2000/svg">
|
||||||
|
<path class="paperdoll-image"
|
||||||
|
d="m 22.868053,0.6591628 0.658626,-0.52687462 6.270125,4.42573652 3.97809,0.5795595 0.605938,-4.58379633 11.828915,2.02846193 0.07905,2.3182421 3.556578,-0.9220267 6.691636,3.7671414 2.292014,3.7671454 -4.030787,0.05268 0.89573,3.951549 -1.106491,2.23921 -3.345818,-0.632247 0.869387,4.241332 v 2.476303 l 1.422627,-0.02634 0.500563,1.343527 h 3.29312 l 1.975878,3.424677 0.05267,2.818774 2.371046,6.243447 6.665292,14.72611 1.949534,0.658592 0.34249,4.794545 -0.289802,1.606966 0.922074,1.765023 -0.395167,2.897805 2.002222,6.743979 1.027449,1.949433 -0.737657,5.031644 -3.925413,4.399394 -0.922074,-0.553222 0.579595,-1.844054 -1.896847,1.264499 -0.526897,-0.790314 1.475315,-1.369869 -1.36994,-5.690236 -0.974762,4.083275 -1.053803,-0.342473 -0.790345,-3.108552 0.579584,-2.370933 0.526907,-0.658592 -0.263459,-0.500527 0.289803,-1.554277 0.948418,-2.739737 -0.447865,-2.212876 -1.106492,-0.974715 -1.554356,-1.501588 -2.423744,-4.030581 0.711314,-1.264496 -3.793683,-5.532171 -0.02638,-1.554275 -1.475326,-1.554276 -1.185522,-3.213929 -0.869387,-0.763967 -3.029682,4.820892 -1.159179,0.447843 0.447865,0.974716 -0.790345,0.974716 -0.21076,2.002118 0.368823,1.343527 -0.289792,1.923087 1.71243,2.397274 0.02638,1.791371 1.23821,1.975774 2.950651,13.013779 -0.421522,0.684934 2.713536,14.278264 7.113157,18.150786 1.132835,0.0791 3.767339,9.19394 -2.344701,0.73762 1.92318,7.42891 -1.738774,3.87253 1.001116,3.79348 2.687192,4.10961 -0.68497,2.44996 -10.643392,0.079 -0.684969,-8.42997 1.106491,-1.42257 -1.659742,-1.47524 0.07905,-2.00211 -1.949535,-2.18653 -0.55325,-3.84617 -1.422628,0.15805 -0.500553,-7.71869 1.02745,-1.05374 -2.133941,-4.21499 0.421521,-2.42362 -4.32059,-6.322483 -1.317252,-4.056921 -9.247098,-17.702946 -0.395178,0.210749 -3.609266,18.783038 -1.975878,3.635422 -0.289802,10.721871 0.764011,-0.0264 2.397389,7.71869 -4.663069,0.97472 -0.737658,6.74398 -2.212983,1.92309 1.422638,6.74397 -1.896847,3.10855 -4.504997,0.34248 -0.105385,-0.86934 -3.714641,1.2118 -8.140618,0.21075 -0.131729,-2.00212 8.483107,-5.47948 0.711314,-1.89674 -0.316146,-2.18653 0.869386,-0.71128 -1.027449,-1.36986 1.659732,-6.55958 -2.502775,-0.76396 1.317252,-3.42469 -0.289792,-1.2645 2.397389,-3.05585 2.107608,-12.592278 -0.948419,-7.349881 0.316136,-13.90946 -1.554356,-1.159119 4.504996,-21.153968 0.316147,-4.557454 0.948418,-3.345646 -2.160295,2.924147 -4.847487,4.135956 1.264565,1.080091 -3.42485,2.397275 -3.29313,2.766082 -0.68497,1.923087 -1.791461,-0.57956 -1.001116,1.633307 0.07905,4.87358 L 9.168636,68.889233 4.2948053,70.180074 1.5812697,67.466679 0.13228831,66.070468 2.9775532,60.801731 6.5868297,58.825953 6.692205,57.245334 8.0884885,56.059869 v -1.923064 l 2.9769935,-7.824067 2.897953,0.553216 7.323918,-8.166536 v -0.500531 l 3.872714,-4.689172 -0.263448,-2.028463 2.766234,-5.1897 5.163622,-1.448903 0.158063,-1.844055 -0.922074,-2.291899 0.948428,-5.95367 -0.658626,-4.294017 -4.926518,-3.9515498 z"/>
|
||||||
|
</svg>
|
||||||
|
{{#if trefferzonen}}
|
||||||
|
<span class="wound kopf">{{derived.wunden.kopf}}</span>
|
||||||
|
<span class="wound brust">{{derived.wunden.brust}}</span>
|
||||||
|
<span class="wound armlinks">{{derived.wunden.armlinks}}</span>
|
||||||
|
<span class="wound armrechts">{{derived.wunden.armrechts}}</span>
|
||||||
|
<span class="wound ruecken">{{derived.wunden.ruecken}}</span>
|
||||||
|
<span class="wound bauch">{{derived.wunden.bauch}}</span>
|
||||||
|
<span class="wound beinlinks">{{derived.wunden.beinlinks}}</span>
|
||||||
|
<span class="wound beinrechts">{{derived.wunden.beinrechts}}</span>
|
||||||
|
{{/if}}
|
||||||
|
{{#if zonenruestung}}
|
||||||
|
<span class="armor kopf">{{derived.rs.kopf}}</span>
|
||||||
|
<span class="armor brust">{{derived.rs.brust}}</span>
|
||||||
|
<span class="armor armlinks">{{derived.rs.armlinks}}</span>
|
||||||
|
<span class="armor armrechts">{{derived.rs.armrechts}}</span>
|
||||||
|
<span class="armor ruecken">{{derived.rs.ruecken}}</span>
|
||||||
|
<span class="armor bauch">{{derived.rs.bauch}}</span>
|
||||||
|
<span class="armor beinlinks">{{derived.rs.beinlinks}}</span>
|
||||||
|
<span class="armor beinrechts">{{derived.rs.beinrechts}}</span>
|
||||||
|
{{/if}}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
|
{{#if (or trefferzonen zonenruestung)}}
|
||||||
|
</div>
|
||||||
|
{{/if}}
|
||||||
|
</div>
|
||||||
Loading…
Reference in New Issue