fix import issue with whitespace around terms
parent
c785a57666
commit
2f3b5526eb
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@ -293,7 +293,7 @@ export class AdvantageSheet extends HandlebarsApplicationMixin(DocumentSheetV2)
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_onRender(context, options) {
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_onRender(context, options) {
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if (this._selectedVariant == null) {
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if (this._selectedVariant == null) {
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this._selectedVariant = this.document.system.auswahl[0].name
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this._selectedVariant = this.document.system.auswahl?.[0]?.name ?? ""
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this._currentSelectedVariant = this.document.system.auswahl?.find(p => p.name === this._selectedVariant)
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this._currentSelectedVariant = this.document.system.auswahl?.find(p => p.name === this._selectedVariant)
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this._currentSelectedVariantIndex = this.document.system.auswahl?.findIndex(p => p.name === this._selectedVariant)
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this._currentSelectedVariantIndex = this.document.system.auswahl?.findIndex(p => p.name === this._selectedVariant)
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}
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}
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@ -339,7 +339,7 @@ export class XmlImport {
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async #addSkillFromCompendiumByNameToActor(talentName, taw, actor, combatStatistics, attributes) {
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async #addSkillFromCompendiumByNameToActor(talentName, taw, actor, combatStatistics, attributes) {
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const compendiumOfSkills = game.packs.get('DSA_4-1.Skills');
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const compendiumOfSkills = game.packs.get('DSA_4-1.Skills');
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const talentId = compendiumOfSkills.index.find(skill => skill.name === talentName)
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const talentId = compendiumOfSkills.index.find(skill => skill.name.trim() === talentName.trim())
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if (talentId) {
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if (talentId) {
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const talent = await compendiumOfSkills.getDocument(talentId._id);
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const talent = await compendiumOfSkills.getDocument(talentId._id);
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@ -368,7 +368,7 @@ export class XmlImport {
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async #addAdvantageFromCompendiumByNameToActor(advantageName, advantageValue, actor) {
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async #addAdvantageFromCompendiumByNameToActor(advantageName, advantageValue, actor) {
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const compendiumOfAdvantages = game.packs.get('DSA_4-1.Advantage');
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const compendiumOfAdvantages = game.packs.get('DSA_4-1.Advantage');
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const advantageId = compendiumOfAdvantages.index.find(skill => skill.name === advantageName)
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const advantageId = compendiumOfAdvantages.index.find(skill => skill.name.trim() === advantageName.trim())
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if (advantageId) {
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if (advantageId) {
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const advantage = await compendiumOfAdvantages.getDocument(advantageId._id);
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const advantage = await compendiumOfAdvantages.getDocument(advantageId._id);
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@ -385,7 +385,7 @@ export class XmlImport {
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async #addSpellsFromCompendiumByNameToActor(spellName, zfw, representation, hauszauber, actor) {
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async #addSpellsFromCompendiumByNameToActor(spellName, zfw, representation, hauszauber, actor) {
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const compendiumOfSpells = game.packs.get('DSA_4-1.Spells')
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const compendiumOfSpells = game.packs.get('DSA_4-1.Spells')
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const SCREAMING_NAME = spellName.toUpperCase()
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const SCREAMING_NAME = spellName.toUpperCase()
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const spellId = compendiumOfSpells.index.find(spell => spell.name === SCREAMING_NAME)
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const spellId = compendiumOfSpells.index.find(spell => spell.name.trim() === SCREAMING_NAME.trim())
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if (spellId) {
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if (spellId) {
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const spell = await compendiumOfSpells.getDocument(spellId._id);
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const spell = await compendiumOfSpells.getDocument(spellId._id);
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@ -403,7 +403,7 @@ export class XmlImport {
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async #addLiturgiesFromCompendiumByNameToActor(liturgyName, actor) {
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async #addLiturgiesFromCompendiumByNameToActor(liturgyName, actor) {
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const compendiumOfLiturgies = game.packs.get('DSA_4-1.Liturgies');
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const compendiumOfLiturgies = game.packs.get('DSA_4-1.Liturgies');
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const liturgyId = compendiumOfLiturgies.index.find(liturgy => {
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const liturgyId = compendiumOfLiturgies.index.find(liturgy => {
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return liturgy.name === LiturgyData.lookupAlias(liturgyName.split(" (")[0])
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return liturgy.name.trim() === LiturgyData.lookupAlias(liturgyName.split(" (")[0]).trim()
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})
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})
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if (liturgyId) {
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if (liturgyId) {
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