trait: introduces a first draft of the Mediating Dialog for restoring Astralpoints
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6231da455f
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3e4d623352
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@ -0,0 +1,135 @@
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import {XmlImport} from "../xml-import/xml-import.mjs";
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import {SpecialAbility} from "../documents/specialAbility.mjs";
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const {
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ApplicationV2,
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HandlebarsApplicationMixin
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} = foundry.applications.api
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export class MeditatingDialog extends HandlebarsApplicationMixin(ApplicationV2) {
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static DEFAULT_OPTIONS = {
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classes: ['dsa41', 'dialog', 'meditating'],
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tag: "form",
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position: {
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width: 320,
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height: 433
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},
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window: {
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resizable: false,
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title: 'Meditieren'
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},
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form: {
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submitOnChange: true,
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closeOnSubmit: false,
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},
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}
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static PARTS = {
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form: {
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template: 'systems/DSA_4-1/templates/dialog/meditating-dialog.hbs',
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}
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}
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/**
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* @type {Actor}
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* @private
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*/
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_actor = null
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constructor(actor) {
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super();
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this._actor = actor
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}
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static async #onSubmitForm(event, form, formData) {
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event.preventDefault()
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}
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#hatSonderfertigkeit(name) {
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return this._actor.itemTypes["SpecialAbility"]?.find(p => p.name === name) != null
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}
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async _prepareContext(options) {
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const context = await super._prepareContext(options)
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context.hasAstraleMeditation = this.#hatSonderfertigkeit("Astrale Meditation")
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context.hasThonnys = false
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context.rituale = {}
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this._actor.itemTypes["SpecialAbility"]?.filter(p => p.name.startsWith("Ritualkenntnis")).forEach( p => {
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context.rituale[p.name] = p.name.split("Ritualkenntnis:")[1].trim()
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})
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context.duration = "0"
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context.costs = "0 + 1d3"
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context.result = 0
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return context
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}
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#update(context) {
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// params
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const aspregain = this.element.querySelector('[name="aspRegain"]').value
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const thonnys = !!this.element.querySelector('[name="thonnys"]:checked')
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const astralmeditation = !!this.element.querySelector('[name="astralmeditation"]:checked')
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const talent = this.element.querySelector('[name="skill"]').value
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const rituale = this._actor.itemTypes["SpecialAbility"]?.filter(p => p.name.startsWith("Ritualkenntnis"))
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let wert = rituale.find( p => context.rituale[talent])?.system.value.split(talent + ": ")[1].trim() ?? null
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let ritualWert = 0
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if (!wert) {
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console.log("Ritualkenntniswert nicht gefunden für", talent)
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// maybe its actually a talent?
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const actualTalent = this._actor.itemTypes["Skill"].find(p => p.name === talent)
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if (actualTalent) {
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wert = actualTalent.system.taw
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ritualWert = wert + "/2"
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}
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} else {
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ritualWert = Number(wert)
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}
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// outputs
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const probe = this.element.querySelector("[name='talentprobe']")
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const dauer = this.element.querySelector("[name='duration']")
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const costs = this.element.querySelector("[name='costs']")
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const result = this.element.querySelector("[name='result']")
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let penalty
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let bonus = " +"+ ritualWert
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if (astralmeditation && thonnys) {
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bonus = " +" + ritualWert + " +3"
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}
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if (astralmeditation && thonnys) {
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penalty = ""
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} else {
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penalty = " +1d3"
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}
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probe.value = "IN/CH/KO " + bonus
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costs.value = ""+aspregain + penalty + " LeP"
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dauer.value = aspregain + " Spielrunden"
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result.value = aspregain + " AsP"
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}
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_onRender(context, options) {
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this.#update(context)
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this.element.querySelectorAll('[name="thonnys"], [name="astralmeditation"], [name="skill"], [name="aspRegain"]').forEach(e => e.addEventListener('change', (event) => {
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this.#update(context)
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}))
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}
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}
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@ -26,6 +26,7 @@ import {SpellDialog} from "../dialog/spellDialog.mjs";
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import {displayRoll} from "../globals/displayRoll.js";
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import {displayRoll} from "../globals/displayRoll.js";
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import {ResourceType} from "../data/character.mjs";
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import {ResourceType} from "../data/character.mjs";
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import {EditResourceDialog} from "../dialog/resourceDialog.mjs";
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import {EditResourceDialog} from "../dialog/resourceDialog.mjs";
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import {MeditatingDialog} from "../dialog/meditatingDialog.mjs";
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const {HandlebarsApplicationMixin, DocumentSheetV2} = foundry.applications.api
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const {HandlebarsApplicationMixin, DocumentSheetV2} = foundry.applications.api
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const {ActorSheetV2} = foundry.applications.sheets
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const {ActorSheetV2} = foundry.applications.sheets
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@ -64,6 +65,7 @@ class CharacterSheet extends HandlebarsApplicationMixin(ActorSheetV2) {
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cancelCooldown: CharacterSheet.#cancelCooldown,
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cancelCooldown: CharacterSheet.#cancelCooldown,
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activateCooldown: CharacterSheet.#activateCooldown,
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activateCooldown: CharacterSheet.#activateCooldown,
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rest: CharacterSheet.#startResting,
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rest: CharacterSheet.#startResting,
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meditate: CharacterSheet.#startMeditating,
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removeEffect: CharacterSheet.#removeEffect,
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removeEffect: CharacterSheet.#removeEffect,
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rollDamage: CharacterSheet.#rollDamage,
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rollDamage: CharacterSheet.#rollDamage,
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openItemBrowser: CharacterSheet.openItemBrowser,
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openItemBrowser: CharacterSheet.openItemBrowser,
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@ -337,6 +339,11 @@ class CharacterSheet extends HandlebarsApplicationMixin(ActorSheetV2) {
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dialog.render(true)
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dialog.render(true)
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}
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}
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static #startMeditating(event, target) {
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const dialog = new MeditatingDialog(this.document)
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dialog.render(true)
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}
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static async #removeEffect(event, target) {
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static async #removeEffect(event, target) {
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const {actorId, effectId} = target.dataset
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const {actorId, effectId} = target.dataset
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@ -16,6 +16,8 @@ export class XmlImport {
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#unknownSpecialAbilities = []
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#unknownSpecialAbilities = []
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#unknownAdvantage = []
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#unknownAdvantage = []
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#ritualkenntnisse = {}
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#months = [
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#months = [
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"Praios",
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"Praios",
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"Rondra",
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"Rondra",
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@ -297,7 +299,6 @@ export class XmlImport {
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}
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}
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}
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}
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}
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}
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this.#mapSpecialAbilities(actor, specialAbilities)
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json.liturgien = liturgies
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json.liturgien = liturgies
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let combatValues = []
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let combatValues = []
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@ -315,7 +316,7 @@ export class XmlImport {
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if (!options.skipSpells) this.#mapSpells(actor, held)
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if (!options.skipSpells) this.#mapSpells(actor, held)
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if (!options.skipLiturgies) this.#mapLiturgies(actor, liturgies)
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if (!options.skipLiturgies) this.#mapLiturgies(actor, liturgies)
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if (!options.skipEquipment) this.#mapEquipment(actor, held)
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if (!options.skipEquipment) this.#mapEquipment(actor, held)
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if (!options.skipSpecialAbilities) this.#mapSpecialAbilities(actor, specialAbilities)
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let notes = []
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let notes = []
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for (let note in held.kommentare) {
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for (let note in held.kommentare) {
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note = held.kommentare[note]
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note = held.kommentare[note]
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@ -465,8 +466,10 @@ export class XmlImport {
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for (let talent in held.talentliste.talent) {
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for (let talent in held.talentliste.talent) {
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talent = held.talentliste.talent[talent]
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talent = held.talentliste.talent[talent]
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// hook liturgy
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if (talent.name.startsWith("Liturgiekenntnis")) {
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if (talent.name.startsWith("Ritualkenntnis")) { // hook Ritualkenntnisse
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this.#ritualkenntnisse[talent.name] = talent.value;
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} else if (talent.name.startsWith("Liturgiekenntnis")) { // hook liturgy
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actor.createEmbeddedDocuments('Item', [
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actor.createEmbeddedDocuments('Item', [
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new Blessing({
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new Blessing({
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@ -627,15 +630,32 @@ export class XmlImport {
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})
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})
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})
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})
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} else {
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} else {
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if (specialAbility.name.startsWith("Ritualkenntnis")) {
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actor.createEmbeddedDocuments('Item', [
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actor.createEmbeddedDocuments('Item', [
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new SpecialAbility({
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new SpecialAbility({
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name: specialAbility.name,
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name: specialAbility.name,
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type: "SpecialAbility",
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type: "SpecialAbility",
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system: {
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system: {
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name: specialAbility.name,
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value: specialAbility.name + "(" + this.#ritualkenntnisse[specialAbility.name] + ")",
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description: specialAbility.auswahl?.wahl?.join("\n"),
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description: specialAbility.auswahl?.wahl?.join("\n"),
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}
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}
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})
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})
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])
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])
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} else {
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actor.createEmbeddedDocuments('Item', [
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new SpecialAbility({
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name: specialAbility.name,
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type: "SpecialAbility",
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system: {
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name: specialAbility.name,
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description: specialAbility.auswahl?.wahl?.join("\n"),
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}
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})
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])
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}
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this.#unknownSpecialAbilities.push(specialAbility.name)
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this.#unknownSpecialAbilities.push(specialAbility.name)
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}
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}
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@ -95,7 +95,8 @@
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.button {
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.button {
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margin-bottom: 8px;
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margin-bottom: 8px;
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display: flex;
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justify-content: space-between;
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}
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}
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.attack {
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.attack {
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@ -57,6 +57,9 @@
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<div class="sidebar-element button">
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<div class="sidebar-element button">
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<button type="button" data-action="rest"><i class="fa-solid fa-bed"></i> Rasten</button>
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<button type="button" data-action="rest"><i class="fa-solid fa-bed"></i> Rasten</button>
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{{#if this.hasSpells}}
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<button type="button" data-action="meditate"><i class="fa-solid fa-person-praying"></i> Meditieren</button>
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{{/if}}
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</div>
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</div>
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{{#each attacks}}
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{{#each attacks}}
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@ -0,0 +1,46 @@
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<section>
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<div class="options">
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<label>
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<span>Ritual der Meditation</span>
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<select name="skill">
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{{selectOptions rituale}}
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<option value="Musizieren">Elfisch</option>
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<option value="Selbstbeherrschung">Schelmisch</option>
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</select>
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</label>
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</div>
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<div class="options">
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<label>
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<input type="checkbox" name="astralmeditation" {{checked this.hasAstraleMeditation}}/>
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<span>Astrale Meditation erlernt</span>
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</label>
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</div>
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<div class="options">
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<label>
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<input type="checkbox" name="thonnys" {{checked this.hasThonnys}}/>
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<span>Thonnys verfügbar</span>
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</label>
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</div>
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<div class="options">
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<label>
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<span>Lebenspunkte Umwandeln</span>
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<input name="aspRegain" type="number"/>
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</label>
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</div>
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<fieldset>
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<legend>Modifikatoren</legend>
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<div class="results">
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<span id="header_skill">Probe</span>
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<output name="talentprobe">{{talentprobe}}</output>
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<span>Dauer</span>
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<output name="duration">{{duration}}</output>
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<span>Kosten</span>
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<output name="costs">{{costs}}</output>
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<span>Bei Erfolg</span>
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<output name="result">{{result}}</output>
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</div>
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</fieldset>
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<button type="button" class="actions" data-action="regenerate"><i class="fa-solid fa-person-praying"></i> Meditieren</button>
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</section>
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