adds macro support to skills/talents

pull/58/head
macniel 2025-10-12 17:43:40 +02:00
parent 39a408fb3d
commit 5275a59b70
4 changed files with 41 additions and 27 deletions

View File

@ -190,39 +190,44 @@ Hooks.on('dropActorSheetData', (actor, sheet, data) => {
Hooks.once("ready", async function () { Hooks.once("ready", async function () {
// Wait to register hotbar drop hook on ready so that modules could register earlier if they want to // Wait to register hotbar drop hook on ready so that modules could register earlier if they want to
Hooks.on("hotbarDrop", (bar, data, slot) => createBoilerplateMacro(data, slot)); Hooks.on("hotbarDrop", (bar, data, slot) => {
return createTalentMacro(data, slot)
});
}); });
async function createBoilerplateMacro(data, slot) { async function createTalentMacro(data, slot) {
console.log(data, slot) console.log(data, slot)
if (data.type !== "Item") return; if (data.type !== "Item") return;
if (!("data" in data)) return ui.notifications.warn("You can only create macro buttons for owned Items");
const item = data.data; const uuid = foundry.utils.parseUuid(data.uuid)
const itemId = uuid.id;
const actorId = uuid.primaryId;
const item = await game.actors.get(actorId).items.get(itemId);
// Create the macro command // Create the macro command
const command = `game.DSA41.rollItemMacro("${item.name}");`; const command = `game.DSA41.rollItemMacro("${data.uuid}");`;
let macro = game.macros.entities.find(m => (m.name === item.name) && (m.command === command));
if (!macro) { const macro = await Macro.create({
macro = await Macro.create({
name: item.name, name: item.name,
type: "script", type: "script",
img: item.img, img: item.img,
command: command, command: command,
flags: {"dsa41.itemMacro": true} flags: {"dsa41.skillMacro": true}
}); });
}
game.user.assignHotbarMacro(macro, slot); game.user.assignHotbarMacro(macro, slot);
return false; return false;
} }
function rollItemMacro(itemName) { function rollItemMacro(_uuid) {
const speaker = ChatMessage.getSpeaker(); const speaker = ChatMessage.getSpeaker();
let actor; const uuid = foundry.utils.parseUuid(_uuid)
if (speaker.token) actor = game.actors.tokens[speaker.token]; const itemId = uuid.id;
if (!actor) actor = game.actors.get(speaker.actor); const actorId = uuid.primaryId;
const item = actor ? actor.items.find(i => i.name === itemName) : null; let actor = game.actors.get(actorId);
if (!item) return ui.notifications.warn(`Your controlled Actor does not have an item named ${itemName}`); const item = actor ? actor.items.get(itemId) : null;
if (!item) return ui.notifications.warn(`Your controlled Actor does not have an item with id ${itemId}`);
// Trigger the item roll return item.system.roll();
return item.roll();
} }

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@ -41,25 +41,25 @@ export class SkillDataModel extends BaseItem {
* @private * @private
*/ */
async roll() { async roll() {
console.log(this.parent) const owner = this.parent.parent
let roll1 = new Roll("3d20", this.actor.getRollData()); let roll1 = new Roll("3d20", owner.getRollData());
let evaluated1 = (await roll1.evaluate()) let evaluated1 = (await roll1.evaluate())
const dsaDieRollEvaluated = this._evaluateRoll(evaluated1.terms[0].results, { const dsaDieRollEvaluated = this._evaluateRoll(evaluated1.terms[0].results, {
taw: dataset.taw, taw: this.taw,
werte: [this.system.probe[0], this.system.probe[1], this.system.probe[2]], werte: [this.probe[0], this.probe[1], this.probe[2]],
}) })
if (dsaDieRollEvaluated.tap >= 0) { // erfolg if (dsaDieRollEvaluated.tap >= 0) { // erfolg
evaluated1.toMessage({ evaluated1.toMessage({
speaker: ChatMessage.getSpeaker({actor: this.actor}), speaker: ChatMessage.getSpeaker({actor: owner}),
flavor: ` ${dsaDieRollEvaluated.meisterlich ? 'Meisterlich geschafft' : 'Geschafft'} mit ${dsaDieRollEvaluated.tap} Punkten übrig`, flavor: ` ${dsaDieRollEvaluated.meisterlich ? 'Meisterlich geschafft' : 'Geschafft'} mit ${dsaDieRollEvaluated.tap} Punkten übrig`,
rollMode: game.settings.get('core', 'rollMode'), rollMode: game.settings.get('core', 'rollMode'),
}) })
} else { // misserfolg } else { // misserfolg
evaluated1.toMessage({ evaluated1.toMessage({
speaker: ChatMessage.getSpeaker({actor: this.actor}), speaker: ChatMessage.getSpeaker({actor: owner}),
flavor: ` ${dsaDieRollEvaluated.meisterlich ? 'Gepatzt' : ''} mit ${Math.abs(dsaDieRollEvaluated.tap)} Punkten daneben`, flavor: ` ${dsaDieRollEvaluated.meisterlich ? 'Gepatzt' : ''} mit ${Math.abs(dsaDieRollEvaluated.tap)} Punkten daneben`,
rollMode: game.settings.get('core', 'rollMode'), rollMode: game.settings.get('core', 'rollMode'),
}) })

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@ -932,7 +932,15 @@ export class CharacterSheet extends ActorSheet {
} }
]); ]);
let handler = ev => this._onDragStart(ev); let handler = evt => {
const talentId = evt.target.dataset.id
evt.dataTransfer.setData("application/json", JSON.stringify({
talentId
}));
this._onDragStart(evt)
}
// Find all items on the character sheet. // Find all items on the character sheet.
html.find('.talent.rollable').each((i, li) => { html.find('.talent.rollable').each((i, li) => {
// Add draggable attribute and dragstart listener. // Add draggable attribute and dragstart listener.

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@ -1,4 +1,5 @@
<div class="block rollable {{this.type}} {{this.gruppe}}" data-id="{{this.id}}" data-taw="{{this.taw}}" <div class="block rollable {{this.type}} {{this.gruppe}}" data-item-id="{{this.id}}" data-id="{{this.id}}"
data-taw="{{this.taw}}"
data-name="{{this.name}}" data-eigenschaft1="{{this.eigenschaft1}}" data-eigenschaft2="{{this.eigenschaft2}}" data-name="{{this.name}}" data-eigenschaft1="{{this.eigenschaft1}}" data-eigenschaft2="{{this.eigenschaft2}}"
data-eigenschaft3="{{this.eigenschaft3}}" data-rollEigenschaft1="{{this.rollEigenschaft1}}" data-eigenschaft3="{{this.eigenschaft3}}" data-rollEigenschaft1="{{this.rollEigenschaft1}}"
data-rollEigenschaft2="{{this.rollEigenschaft2}}" data-rollEigenschaft3="{{this.rollEigenschaft3}}"> data-rollEigenschaft2="{{this.rollEigenschaft2}}" data-rollEigenschaft3="{{this.rollEigenschaft3}}">