first push of charactersheet

feature/applicationv2
macniel 2025-10-16 21:16:57 +02:00
parent f74bb38f3a
commit 561e34d0ff
21 changed files with 1947 additions and 1889 deletions

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@ -5,7 +5,7 @@ import {SkillDataModel} from "./module/data/skill.mjs";
import {SpellDataModel} from "./module/data/spell.mjs";
import {VornachteileDataModel} from "./module/data/vornachteile.mjs";
import {Character} from "./module/documents/character.mjs";
import {CharacterSheet} from "./module/sheets/characterSheet.mjs";
import CharacterSheet from "./module/sheets/characterSheet.mjs";
import {AdvantageSheet} from "./module/sheets/advantageSheet.mjs";
import {GroupDataModel} from "./module/data/group.mjs";
import {GroupSheet} from "./module/sheets/groupSheet.mjs";

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@ -0,0 +1,127 @@
export default {
_prepareContext: async (context, options, object) => {
const actorData = context.document
context.system = actorData.system
context.flags = actorData.flags
context.derived = context.document.system
context.originalName = actorData.name
context.name = context.derived.name ?? actorData.name
context.effects = actorData.effects ?? []
context.advantages = []
const getModsOfAttribute = async (keyPath, object) => {
let returnValue = [];
Array.from(object.appliedEffects).forEach(
(e) =>
e.changes.filter(c => c.key === keyPath).forEach(change => {
returnValue.push({
name: e.name,
value: change.value > 0 ? "+" + change.value : "" + change.value,
icon: e.icon,
})
}))
return returnValue;
}
context.mods = {
"mu": await getModsOfAttribute('system.attribute.mu.mod', actorData),
"kl": await getModsOfAttribute('system.attribute.kl.mod', actorData),
"in": await getModsOfAttribute('system.attribute.in.mod', actorData),
"ch": await getModsOfAttribute('system.attribute.ch.mod', actorData),
"ff": await getModsOfAttribute('system.attribute.ff.mod', actorData),
"ge": await getModsOfAttribute('system.attribute.ge.mod', actorData),
"ko": await getModsOfAttribute('system.attribute.ko.mod', actorData),
"kk": await getModsOfAttribute('system.attribute.kk.mod', actorData),
"at": await getModsOfAttribute('system.at.mod', actorData),
"pa": await getModsOfAttribute('system.pa.mod', actorData),
"fk": await getModsOfAttribute('system.fk.mod', actorData),
}
context.attributes = [
{
eigenschaft: "mu",
name: "MU",
tooltip: "Mut",
wert: context.derived.attribute.mu.aktuell ?? 0,
},
{
eigenschaft: "kl",
name: "KL",
tooltip: "Klugheit",
wert: context.derived.attribute.kl.aktuell ?? 0,
},
{
eigenschaft: "in",
name: "IN",
tooltip: "Intuition",
wert: context.derived.attribute.in.aktuell ?? 0,
},
{
eigenschaft: "ch",
name: "CH",
tooltip: "Charisma",
wert: context.derived.attribute.ch.aktuell ?? 0,
},
{
eigenschaft: "ff",
name: "FF",
tooltip: "Fingerfertigkeit",
wert: context.derived.attribute.ff.aktuell ?? 0,
},
{
eigenschaft: "ge",
name: "GE",
tooltip: "Geschicklichkeit",
wert: context.derived.attribute.ge.aktuell ?? 0,
},
{
eigenschaft: "ko",
name: "KO",
tooltip: "Konstitution",
wert: context.derived.attribute.ko.aktuell ?? 0,
},
{
eigenschaft: "kk",
name: "KK",
tooltip: "Körperkraft",
wert: context.derived.attribute.kk.aktuell ?? 0,
},
]
Object.values(actorData.items).forEach((item) => {
if (item.type === "Advantage") {
context.advantages.push({
id: item._id,
name: item.name,
value: item.system.value,
options: item.system.auswahl,
description: item.system.description,
isAdvantage: !item.system.nachteil,
isDisadvantage: item.system.nachteil,
isBadAttribute: item.system.schlechteEigenschaft
});
}
}
);
context.specialAbilities = [];
Object.values(actorData.items).forEach((item) => {
if (item.type === "SpecialAbility") {
context.specialAbilities.push({
id: item._id,
name: item.name,
});
}
}
);
},
_onRender: (context, options) => {
},
_getTabConfig: (group) => {
group.tabs.push({id: "attributes", group: "sheet", label: "Eigenschaften"})
},
template: `systems/DSA_4-1/templates/actor/character/tab-attributes.hbs`
}

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import {ActionManager} from "../actions/action-manager.mjs";
export default {
_prepareContext: async (context, object) => {
const actorData = context.document
context.system = actorData.system
context.flags = actorData.flags
context.derived = context.document.system
context.originalName = actorData.name
context.name = context.derived.name ?? actorData.name
context.effects = actorData.effects ?? []
const findEquipmentOnSlot = (slot, setNumber, object) => {
return object.items.get(object.system.heldenausruestung[setNumber]?.[slot])
}
const am = new ActionManager(actorData)
context.actions = am.evaluate()
context.inidice = actorData.system.ini.wuerfel
context.inivalue = actorData.system.ini.aktuell
context.inimod = actorData.system.ini.mod
context.aupper = Math.min((actorData.system.aup.aktuell / actorData.system.aup.max) * 100, 100)
context.lepper = Math.min((actorData.system.lep.aktuell / actorData.system.lep.max) * 100, 100)
context.keper = Math.min((actorData.system.kap.aktuell / actorData.system.kap.max) * 100, 100)
context.aspper = Math.min((actorData.system.asp.aktuell / actorData.system.asp.max) * 100, 100)
context.lepcurrent = actorData.system.lep.aktuell ?? 0
context.aupcurrent = actorData.system.aup.aktuell ?? 0
const fernkampf = findEquipmentOnSlot("fernkampf", actorData.system.setEquipped, actorData)
const links = findEquipmentOnSlot("links", actorData.system.setEquipped, actorData)
const rechts = findEquipmentOnSlot("rechts", actorData.system.setEquipped, actorData)
context.attacks = [];
if (fernkampf) {
const fkitems = fernkampf.system.rangedSkills.map((skillInQuestion) => actorData.items.find(p => p.name === skillInQuestion))
fkitems.forEach(async skill => {
const obj = await skill
context.attacks.push({
name: obj.name,
using: fernkampf.name,
atroll: `1d20cs<${object.system.fk.aktuell + obj.system.at}`,
at: `${object.system.fk.aktuell + obj.system.at}`,
tproll: `${fernkampf.system.rangedAttackDamage}`, // TODO consider adding TP/KK mod and Range mod
tp: `${fernkampf.system.rangedAttackDamage}`,
iniroll: `(${context.inidice})d6 + ${context.inivalue + fernkampf.system.iniModifier ?? 0}`,
ini: `${context.inidice}w6 + ${context.inivalue + fernkampf.system.iniModifier ?? 0}`,
})
})
}
if (links) {
const meitems = []
links.system.meleeSkills.forEach((skillInQuestion) => {
const item = actorData.items.find(p => p.name === skillInQuestion)
if (item) {
meitems.push(item)
}
})
meitems.forEach(skill => {
const obj = skill
context.attacks.push({
name: obj.name,
using: links.name,
atroll: `1d20cs<${object.system.at.links.aktuell + obj.system.at + links.system.attackModifier}`, // TODO consider adding W/M
at: `${object.system.at.links.aktuell + obj.system.at + links.system.attackModifier}`,
paroll: `1d20cs<${object.system.pa.links.aktuell + obj.system.pa + links.system.parryModifier}`, // TODO consider adding W/M
pa: `${object.system.pa.links.aktuell + obj.system.pa + links.system.parryModifier}`,
tproll: `${links.system.meleeAttackDamage}`, // TODO consider adding TP/KK mod
tp: `${links.system.meleeAttackDamage}`,
iniroll: `(${context.inidice})d6 + ${context.inivalue + links.system.iniModifier ?? 0}`,
ini: `${context.inidice}w6 + ${context.inivalue + links.system.iniModifier ?? 0}`,
})
})
}
if (rechts) {
const meitems = []
rechts.system.meleeSkills.forEach((skillInQuestion) => {
const item = actorData.items.find(p => p.name === skillInQuestion)
if (item) {
meitems.push(item)
}
})
meitems.forEach(skill => {
const obj = skill
context.attacks.push({
name: obj.name,
using: rechts.name,
atroll: `1d20cs<${object.system.at.rechts.aktuell + obj.system.at + rechts.system.attackModifier}`, // TODO consider adding W/M
at: `${object.system.at.rechts.aktuell + obj.system.at + rechts.system.attackModifier}`,
paroll: `1d20cs<${object.system.pa.rechts.aktuell + obj.system.pa + rechts.system.parryModifier}`, // TODO consider adding W/M
pa: `${object.system.pa.rechts.aktuell + obj.system.pa + rechts.system.parryModifier}`,
tproll: `${rechts.system.meleeAttackDamage}`, // TODO consider adding TP/KK mod
tp: `${rechts.system.meleeAttackDamage}`,
iniroll: `(${context.inidice})d6 + ${context.inivalue + rechts.system.iniModifier ?? 0}`,
ini: `${context.inidice}w6 + ${context.inivalue + rechts.system.iniModifier ?? 0}`,
})
})
}
},
_onRender: (context, options) => {
},
_getTabConfig: (group) => {
group.tabs.push({id: "combat", group: "sheet", label: "Kampf"})
},
template: `systems/DSA_4-1/templates/actor/character/tab-combat.hbs`
}

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export default {
_prepareContext: (context, object) => {
const actorData = context.document
context.spells = []
context.system = actorData.system
context.flags = actorData.flags
context.derived = context.document.system
context.originalName = actorData.name
context.name = context.derived.name ?? actorData.name
context.effects = actorData.effects ?? []
context.isGM = game.user.isGM
context.effects = []
Object.values(actorData.items).forEach((item, index) => {
if (item.type === "ActiveEffect") {
const effect = item.effects[0];
const conditions = []
if (effect) {
effect.changes.forEach(change => {
if (change.key.indexOf("wunden") === -1) {
const key = change.key
.replace(/system\./g, "")
.replace(/\.mod/g, "")
.replace(/attribute./g, "")
.replace(/.links/g, "(Links)")
.replace(/.rechts/g, "(Rechts)")
const value = Number(change.value) > 0 ? "+" + change.value : change.value
conditions.push(
`${key}${value}`
)
}
})
}
context.effects.push({
name: item.name,
conditions: conditions.join(" "),
id: item._id,
actor: actorData._id
});
}
})
},
_onRender: (context, options) => {
},
_getTabConfig: (group) => {
group.tabs.push({id: "effects", group: "sheet", label: "Effekte"})
},
template: `systems/DSA_4-1/templates/actor/character/tab-effects.hbs`
}

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import {PlayerCharacterDataModel} from "../../data/character.mjs";
export default {
_prepareContext: (context) => {
const actorData = context.document
context.spells = []
context.system = actorData.system
context.flags = actorData.flags
context.derived = context.document.system
context.originalName = actorData.name
context.name = context.derived.name ?? actorData.name
context.effects = actorData.effects ?? []
const isWorn = (itemId, object) => {
const slots = PlayerCharacterDataModel.getSlots()
const set = object.system.heldenausruestung[object.system.setEquipped]
if (set) {
for (const slot of slots) {
const equipmentSlotId = set[slot]
if (equipmentSlotId === itemId) {
return slot
}
}
}
return false
}
context.equipments = []
context.carryingweight = 0
Object.values(actorData.items).forEach((item, index) => {
if (item.type === "Equipment") {
// worn items are halved weight
let effectiveWeight = item.system.weight ?? 0
if (isWorn(item._id, object)) {
effectiveWeight = item.system.weight ? item.system.weight / 2 : 0
}
context.equipments.push({
index: index,
id: item._id,
quantity: item.system.quantity,
name: item.name,
icon: item.img ?? "",
weight: item.system.weight,
worn: isWorn(item._id, object)
})
context.carryingweight += item.system.quantity * effectiveWeight;
}
})
context.maxcarryingcapacity = actorData.system.attribute.kk.aktuell
context.carryingpercentage = Math.min((context.carryingweight / context.maxcarryingcapacity) * 100, 100);
const maxSets = 3
const romanNumerals = ["I", "II", "III", "IV", "V", "VI", "VII", "VIII", "IX", "X"]
context.sets = []
for (let setIndex = 0; setIndex < maxSets; setIndex++) {
context.sets.push({
tab: "set" + (setIndex + 1),
name: romanNumerals[setIndex],
index: setIndex,
slots: [
{
target: "links",
id: actorData.system.heldenausruestung[setIndex]?.links,
name: actorData.items.get(actorData.system.heldenausruestung[setIndex]?.links)?.name,
icon: actorData.items.get(actorData.system.heldenausruestung[setIndex]?.links)?.img
},
{
target: "rechts",
id: actorData.system.heldenausruestung[setIndex]?.rechts,
name: actorData.items.get(actorData.system.heldenausruestung[setIndex]?.rechts)?.name,
icon: actorData.items.get(actorData.system.heldenausruestung[setIndex]?.rechts)?.img
},
{
target: "brust",
id: actorData.system.heldenausruestung[setIndex]?.brust,
name: actorData.items.get(actorData.system.heldenausruestung[setIndex]?.brust)?.name,
icon: actorData.items.get(actorData.system.heldenausruestung[setIndex]?.brust)?.img
},
{
target: "ruecken",
id: actorData.system.heldenausruestung[setIndex]?.ruecken,
name: actorData.items.get(actorData.system.heldenausruestung[setIndex]?.ruecken)?.name,
icon: actorData.items.get(actorData.system.heldenausruestung[setIndex]?.ruecken)?.img
},
{
target: "kopf",
id: actorData.system.heldenausruestung[setIndex]?.kopf,
name: actorData.items.get(actorData.system.heldenausruestung[setIndex]?.kopf)?.name,
icon: actorData.items.get(actorData.system.heldenausruestung[setIndex]?.kopf)?.img
},
{
target: "fernkampf",
id: actorData.system.heldenausruestung[setIndex]?.fernkampf,
name: actorData.items.get(actorData.system.heldenausruestung[setIndex]?.fernkampf)?.name,
icon: actorData.items.get(actorData.system.heldenausruestung[setIndex]?.fernkampf)?.img
},
{
target: "munition",
id: actorData.system.heldenausruestung[setIndex]?.munition,
name: actorData.items.get(actorData.system.heldenausruestung[setIndex]?.munition)?.name,
icon: actorData.items.get(actorData.system.heldenausruestung[setIndex]?.munition)?.img
},
{
target: "armlinks",
id: actorData.system.heldenausruestung[setIndex]?.armlinks,
name: actorData.items.get(actorData.system.heldenausruestung[setIndex]?.armlinks)?.name,
icon: actorData.items.get(actorData.system.heldenausruestung[setIndex]?.armlinks)?.img
},
{
target: "armrechts",
id: actorData.system.heldenausruestung[setIndex]?.armrechts,
name: actorData.items.get(actorData.system.heldenausruestung[setIndex]?.armrechts)?.name,
icon: actorData.items.get(actorData.system.heldenausruestung[setIndex]?.armrechts)?.img
},
{
target: "bauch",
id: actorData.system.heldenausruestung[setIndex]?.bauch,
name: actorData.items.get(actorData.system.heldenausruestung[setIndex]?.bauch)?.name,
icon: actorData.items.get(actorData.system.heldenausruestung[setIndex]?.bauch)?.img
},
{
target: "beinlinks",
id: actorData.system.heldenausruestung[setIndex]?.beinlinks,
name: actorData.items.get(actorData.system.heldenausruestung[setIndex]?.beinlinks)?.name,
icon: actorData.items.get(actorData.system.heldenausruestung[setIndex]?.beinlinks)?.img
},
{
target: "beinrechts",
id: actorData.system.heldenausruestung[setIndex]?.beinrechts,
name: actorData.items.get(actorData.system.heldenausruestung[setIndex]?.beinrechts)?.name,
icon: actorData.items.get(actorData.system.heldenausruestung[setIndex]?.beinrechts)?.img
}
]
})
}
},
_onRender: (context, options, element) => {
const mapAllSets = () => {
const updateObject = {}
Array.from(context.document.system.heldenausruestung).forEach((equipmentSet, index) => {
updateObject[`system.heldenausruestung.${index}.links`] = equipmentSet.links;
updateObject[`system.heldenausruestung.${index}.rechts`] = equipmentSet.rechts;
updateObject[`system.heldenausruestung.${index}.brust`] = equipmentSet.brust;
updateObject[`system.heldenausruestung.${index}.bauch`] = equipmentSet.bauch;
updateObject[`system.heldenausruestung.${index}.ruecken`] = equipmentSet.ruecken;
updateObject[`system.heldenausruestung.${index}.kopf`] = equipmentSet.kopf;
updateObject[`system.heldenausruestung.${index}.fernkampf`] = equipmentSet.fernkampf;
updateObject[`system.heldenausruestung.${index}.munition`] = equipmentSet.munition;
updateObject[`system.heldenausruestung.${index}.armlinks`] = equipmentSet.armlinks;
updateObject[`system.heldenausruestung.${index}.armrechts`] = equipmentSet.armrechts;
updateObject[`system.heldenausruestung.${index}.beinlinks`] = equipmentSet.beinlinks;
updateObject[`system.heldenausruestung.${index}.beinrechts`] = equipmentSet.beinrechts;
})
return updateObject;
}
new foundry.applications.ux.ContextMenu(element, '.equipped', [
{
name: "Gegenstand vom Set entfernen",
callback: (event) => {
const {setId, target, actor} = event[0].dataset
const updateObject = mapAllSets()
updateObject[`system.heldenausruestung.${setId}.${target}`] = null;
object.update(updateObject);
},
condition: () => true
}
], {
jQuery: false
});
new foundry.applications.ux.ContextMenu(element, '.equipment', [
{
name: "Aus dem Inventar entfernen",
icon: '<i class="fa-solid fa-trash"></i>',
callback: (event) => {
// TODO find id on heldenausruestung to remove the worn items as well
object.deleteEmbeddedDocuments('Item', [event[0].dataset.id])
},
condition: () => true
}
], {
jQuery: false
});
},
_getTabConfig: (group) => {
group.tabs.push({id: "equipment", group: "sheet", label: "Ausrüstung"})
},
template: `systems/DSA_4-1/templates/actor/character/tab-equipment.hbs`
}

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import {LiturgyData} from "../../data/miracle/liturgydata.mjs";
export default {
_prepareContext: (context) => {
const actorData = context.document
context.system = actorData.system
context.flags = actorData.flags
context.derived = context.document.system
context.originalName = actorData.name
context.name = context.derived.name ?? actorData.name
context.effects = actorData.effects ?? []
context.liturgies = [];
context.blessings = [];
Object.values(actorData.items).forEach((item, index) => {
if (item.type === "Blessing") {
context.blessings.push({
deity: item.system.gottheit,
value: item.system.wert
})
}
})
Object.values(actorData.items).forEach((item, index) => {
if (item.type === "Liturgy") {
context.blessings.forEach(({deity, value}) => {
let insertObject = context.liturgies.find(p => p.deity === deity);
if (!insertObject) {
insertObject = {
deity: deity,
lkp: value,
O: [],
I: [],
II: [],
III: [],
IV: [],
V: [],
VI: [],
VII: [],
VIII: [],
"NA": [],
countO: 1,
countI: 1,
countII: 1,
countIII: 1,
countIV: 1,
countV: 1,
countVI: 1,
countVII: 1,
countVIII: 1,
countNA: 0,
total: 3,
}
context.liturgies.push(insertObject);
}
// sort by rank
const rankData = LiturgyData.getRankOfLiturgy(item.system, deity)
if (rankData) {
let {index, name, lkp, mod, costKaP} = rankData;
insertObject["count" + name] = insertObject["count" + name] + 1;
insertObject[name].push({
id: item._id,
name: item.name,
lkpReq: lkp,
lkpMod: mod,
costKaP,
rank: index, // get effective liturgy rank based on deity
liturgiekenntnis: deity,
})
insertObject.total = insertObject.total + 2;
}
})
}
})
// clean up counter
Object.values(context.liturgies).forEach((litObject) => {
if (litObject.I.length === 0) litObject.countI = false;
if (litObject.II.length === 0) litObject.countII = false;
if (litObject.III.length === 0) litObject.countIII = false;
if (litObject.IV.length === 0) litObject.countIV = false;
if (litObject.V.length === 0) litObject.countV = false;
if (litObject.VI.length === 0) litObject.countVI = false;
if (litObject.VII.length === 0) litObject.countVII = false;
if (litObject.VIII.length === 0) litObject.countVIII = false;
if (litObject.NA.length === 0) litObject.countNA = false;
})
context.hasLiturgies = context.blessings.length > 0;
},
_onRender: (context, options) => {
},
_getTabConfig: (group) => {
group.tabs.push({id: "liturgies", group: "sheet", label: "Liturgien"})
},
template: `systems/DSA_4-1/templates/actor/character/tab-liturgies.hbs`
}

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export default {
_prepareContext: (context, object) => {
const actorData = context.document
context.system = actorData.system
context.flags = actorData.flags
context.derived = context.document.system
context.originalName = actorData.name
context.name = context.derived.name ?? actorData.name
context.effects = actorData.effects ?? []
},
_onRender: (context, options) => {
},
_getTabConfig: (group) => {
group.tabs.push({id: "meta", group: "sheet", label: "Meta"})
},
template: `systems/DSA_4-1/templates/actor/character/tab-meta.hbs`
}

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export default {
_prepareContext: (context) => {
const actorData = context.document
context.spells = []
context.system = actorData.system
context.flags = actorData.flags
context.derived = context.document.system
context.originalName = actorData.name
context.name = context.derived.name ?? actorData.name
context.effects = actorData.effects ?? []
const prepareEigenschaftRoll = (actorData, name) => {
if (name && name !== "*") {
return actorData.system.attribute[name.toLowerCase()].aktuell
} else {
return 0
}
}
context.skills = {};
context.flatSkills = [];
Object.values(actorData.items).forEach((item, index) => {
if (item.type === "Skill") {
const talentGruppe = item.system.gruppe;
const eigenschaften = Object.values(item.system.probe);
const werte = [
{name: eigenschaften[0], value: prepareEigenschaftRoll(actorData, eigenschaften[0])},
{name: eigenschaften[1], value: prepareEigenschaftRoll(actorData, eigenschaften[1])},
{name: eigenschaften[2], value: prepareEigenschaftRoll(actorData, eigenschaften[2])}
]
if (context.skills[talentGruppe] == null) {
context.skills[talentGruppe] = [];
}
const obj = {
type: "talent",
gruppe: talentGruppe,
name: item.name,
taw: "" + item.system.taw,
tawPath: `system.items.${index}.taw`,
werte,
rollEigenschaft1: werte[0].value,
rollEigenschaft2: werte[1].value,
rollEigenschaft3: werte[2].value,
eigenschaft1: werte[0].name,
eigenschaft2: werte[1].name,
eigenschaft3: werte[2].name,
probe: `(${eigenschaften.join("/")})`,
id: item._id,
at: item.system.at,
pa: item.system.pa,
komplexität: item.system.komplexität
};
if (talentGruppe === "Kampf") {
if (item.system.pa != null) { // has no parry value so it must be ranged talent (TODO: but it isnt as there can be combatstatistics which has no pa value assigned to)
obj.at = item.system.at + context.derived.at.aktuell
obj.pa = item.system.pa + context.derived.pa.aktuell
} else {
obj.at = item.system.at + context.derived.fk.aktuell
}
}
context.skills[talentGruppe].push(obj);
context.flatSkills.push(obj);
}
}
);
},
_onRender: (context, options) => {
},
_getTabConfig: (group) => {
group.tabs.push({id: "skills", group: "sheet", label: "Talente"})
},
template: `systems/DSA_4-1/templates/actor/character/tab-skills.hbs`
}

View File

@ -0,0 +1,50 @@
export default {
_prepareContext: (context) => {
const actorData = context.document
context.spells = []
context.system = actorData.system
context.flags = actorData.flags
context.derived = context.document.system
context.originalName = actorData.name
context.name = context.derived.name ?? actorData.name
context.effects = actorData.effects ?? []
const cleanUpMerkmal = (merkmale) => {
return merkmale.split(",").map((merkmal) => merkmal.trim())
}
Object.values(actorData.items).forEach((item, index) => {
if (item.type === "Spell") {
const eigenschaften = item.system.probe;
const werte = [
{name: eigenschaften[0], value: this.prepareEigenschaftRoll(actorData, eigenschaften[0])},
{name: eigenschaften[1], value: this.prepareEigenschaftRoll(actorData, eigenschaften[1])},
{name: eigenschaften[2], value: this.prepareEigenschaftRoll(actorData, eigenschaften[2])}
]
context.spells.push({
id: item._id,
name: item.name,
zfw: item.system.zfw,
hauszauber: item.system.hauszauber,
merkmal: cleanUpMerkmal(item.system.merkmal),
rollEigenschaft1: werte[0].value,
rollEigenschaft2: werte[1].value,
rollEigenschaft3: werte[2].value,
eigenschaft1: werte[0].name,
eigenschaft2: werte[1].name,
eigenschaft3: werte[2].name,
})
}
})
context.hasSpells = context.spells.length > 0;
},
_onRender: (context, options) => {
},
_getTabConfig: (group) => {
group.tabs.push({id: "spells", group: "sheet", label: "Zauber"})
},
template: `systems/DSA_4-1/templates/actor/character/tab-spells.hbs`
}

File diff suppressed because it is too large Load Diff

View File

@ -75,21 +75,6 @@ export class GroupSheet extends HandlebarsApplicationMixin(ActorSheetV2) {
await this.document.update(formData.object) // Note: formData.object
}
#createDragDropHandlers() {
return this.options.dragDrop.map((d) => {
d.permissions = {
dragstart: this._canDragStart.bind(this),
drop: this._canDragDrop.bind(this)
}
d.callbacks = {
dragstart: this._onDragStart.bind(this),
dragover: this._onDragOver.bind(this),
drop: this._onDrop.bind(this)
}
return new DragDrop(d)
})
}
#stringToKeyFieldName(s) {
return s
}

View File

@ -1,814 +0,0 @@
<form class="{{cssClass}} {{actor.type}} flexcol" autocomplete="off">
{{!-- Sheet Header --}}
<header class="sheet-header">
{{!-- Header stuff goes here --}}
<div class="header-fields">
<div class="attributes">
{{#each attributes}}
{{> "systems/DSA_4-1/templates/ui/partial-attribute-button.hbs" this}}
{{/each}}
</div>
</div>
</header>
<div class="head-data">
<h1 class="charname {{#if owner}}secret-identity{{/if}}" {{#if owner}}title="{{originalName}}"{{/if}} ><input
name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
<img class="profile-img" src="{{actor.img}}" data-edit="img" title="{{name}}"/>
<h2 class="sidebar-element header">Kampf Daten</h2>
<div class="sidebar-element resource-bar">
<label>LeP: {{this.lep}}</label><span class="resource-fill lep" style="width: {{this.lepper}}%"></span>
</div>
{{#if ausdauer}}
<div class="sidebar-element resource-bar">
<label>AuP: {{this.aup}}</label><span class="resource-fill aup" style="width: {{this.aupper}}%"></span>
</div>
{{/if}}
{{#if this.hasLiturgies}}
<div class="sidebar-element resource-bar">
<label>KE: {{this.ke}}</label><span class="resource-fill kap" style="width: {{this.keper}}%"></span>
</div>
{{/if}}
{{#if this.hasSpells}}
<div class="sidebar-element resource-bar">
<label>AsP: {{this.asp}}</label><span class="resource-fill asp" style="width: {{this.aspper}}%"></span>
</div>
{{/if}}
{{#each attacks}}
<div>
<h3>{{this.using}} ({{this.name}})</h3>
<div class="combined">
{{#if this.at}}
<div class="sidebar-element rollable" data-roll="{{this.atroll}}" data-label="Attacke">
<label>AT</label>
<div class="formula">{{this.at}}</div>
</div>
{{/if}}
{{#if this.pa}}
<div class="sidebar-element rollable" data-roll="{{this.paroll}}" data-label="Parade">
<label>PA</label>
<div class="formula">{{this.pa}}</div>
</div>
{{/if}}
</div>
{{#if this.at}}
<div class="sidebar-element rollable" data-roll="{{this.tproll}}" data-label="Schaden">
<label>Schaden</label>
<div class="formula">{{this.tp}}</div>
</div>
{{/if}}
{{#if this.ini}}
<div class="sidebar-element rollable" data-label="Initiative" data-roll="{{this.iniroll}}"><label>Initiative</label>
<div class="formula">{{this.ini}}</div>
</div>
{{/if}}
</div>
{{/each}}
<h2 class="sidebar-element header">Favouriten</h2>
</div>
{{!-- Sheet Tab Navigation --}}
<nav class="sheet-tabs tabs" data-group="primary">
<a class="item" data-tab="overview">Übersicht</a>
<a class="item" data-tab="attributes">Eigenschaften</a>
<a class="item" data-tab="combat">Kampf</a>
<a class="item" data-tab="skills">Talente</a>
<a class="item" data-tab="backpack">Inventar</a>
{{#if this.hasSpells}}<a class="item" data-tab="spells">Zauber</a>{{/if}}
{{#if this.hasLiturgies}}<a class="item" data-tab="liturgies">Liturgien</a>{{/if}}
<a class="item" data-tab="effects">Effekte</a>
</nav>
{{!-- Sheet Body --}}
<section class="sheet-body">
<div class="tab overview" data-group="primary" data-tab="overview">
<div class="meta-data">
<div><label>Spezies
<input type="text" name="system.meta.spezies" value="{{system.meta.spezies}}"/>
</label>
</div>
<div><label for="system.meta.kultur">Kultur</label>
<input type="text" name="system.meta.kultur"
value="{{system.meta.kultur}}"/>
</div>
<div><label for="system.meta.profession">Profession</label>
<input type="text" name="system.meta.profession"
value="{{system.meta.profession}}"/>
</div>
<div><label for="system.meta.geschlecht">Geschlecht</label>
<input type="text" name="system.meta.geschlecht"
value="{{system.meta.geschlecht}}"/>
</div>
<div class="double"><label>Sozialstatus</label>
<input type="text" name="system.meta.stand" value="{{system.meta.stand}}"/>
<input type="text" name="system.meta.titel" value="{{system.meta.titel}}"/>
</div>
<div><label for="system.meta.groesse">Größe</label>
<input type="number" name="system.meta.groesse" value="{{system.meta.groesse}}"/>
</div>
<div><label for="system.meta.gewicht">Gewicht</label>
<input type="number" name="system.meta.gewicht" value="{{system.meta.gewicht}}"/>
</div>
<div class="double"><label>Alter</label>
<input type="number" name="system.meta.groesse" value="{{system.meta.alter}}"/>
<input type="text" name="system.meta.geburtsdatum" value="{{system.meta.geburtstag}}"/>
</div>
</div>
<div class="meta-data html">
<div><label>Aussehen</label>
{{editor system.meta.aussehen target="system.meta.aussehen" button=true owner=owner
editable=editable}}
</div>
<div><label>Familie</label>
{{editor system.meta.familie target="system.meta.familie" button=true owner=owner
editable=editable}}
</div>
</div>
</div>
<div class="tab attributes" data-group="primary" data-tab="attributes">
<div class="attributes-overview">
<div class="attribute">
<label>Mut</label>
<input value="{{this.system.attribute.mu.aktuell}}">
<div class="mods">
{{#each this.mods.mu}}
<span class="mod" title="{{this.name}}">{{this.value}}</span>
{{/each}}
</div>
</div>
<div class="attribute">
<label>Klugheit</label>
<input value="{{this.system.attribute.kl.aktuell}}">
<div class="mods">
{{#each this.mods.kl}}
<span class="mod" title="{{this.name}}">{{this.value}}</span>
{{/each}}
</div>
</div>
<div class="attribute">
<label>Intuition</label>
<input value="{{this.system.attribute.in.aktuell}}">
<div class="mods">
{{#each this.mods.in}}
<span class="mod" title="{{this.name}}">{{this.value}}</span>
{{/each}}
</div>
</div>
<div class="attribute">
<label>Charisma</label>
<input value="{{this.system.attribute.ch.aktuell}}">
<div class="mods">
{{#each this.mods.ch}}
<span class="mod" title="{{this.name}}">{{this.value}}</span>
{{/each}}
</div>
</div>
<div class="attribute">
<label>Fingerfertigkeit</label>
<input value="{{this.system.attribute.ff.aktuell}}">
<div class="mods">
{{#each this.mods.ff}}
<span class="mod" title="{{this.name}}">{{this.value}}</span>
{{/each}}
</div>
</div>
<div class="attribute">
<label>Geschicklichkeit</label>
<input value="{{this.system.attribute.ge.aktuell}}">
<div class="mods">
{{#each this.mods.ge}}
<span class="mod" title="{{this.name}}">{{this.value}}</span>
{{/each}}
</div>
</div>
<div class="attribute">
<label>Konstitution</label>
<input value="{{this.system.attribute.ko.aktuell}}">
<div class="mods">
{{#each this.mods.ko}}
<span class="mod" title="{{this.name}}">{{this.value}}</span>
{{/each}}
</div>
</div>
<div class="attribute">
<label>Körperkraft</label>
<input value="{{this.system.attribute.kk.aktuell}}">
<div class="mods">
{{#each this.mods.kk}}
<span class="mod" title="{{this.name}}">{{this.value}}</span>
{{/each}}
</div>
</div>
<div class="attribute">
<label>Sozialstatus</label>
<input value="{{this.system.attribute.so.aktuell}}">
</div>
<div class="attribute">
<label>AT-Basis</label>
<input value="{{derived.at.basis}}">
<div class="mods">
{{#each this.mods.at}}
<span class="mod" title="{{this.name}}">{{this.value}}</span>
{{/each}}
</div>
</div>
<div class="attribute">
<label>PA-Basis</label>
<input value="{{derived.pa.basis}}">
<div class="mods">
{{#each this.mods.pa}}
<span class="mod" title="{{this.name}}">{{this.value}}</span>
{{/each}}
</div>
</div>
<div class="attribute">
<label>FK-Basis</label>
<input value="{{derived.fk.basis}}">
<div class="mods">
{{#each this.mods.fk}}
<span class="mod" title="{{this.name}}">{{this.value}}</span>
{{/each}}
</div>
</div>
</div>
<div class="resources-overview">
<div class="attribute">
<label>Lebensenergie</label>
<input value="{{actor.system.lep.aktuell}}">
<input value="{{actor.system.lep.max}}">
</div>
{{#if ausdauer}}
<div class="attribute">
<label>Ausdauer</label>
<input value="{{actor.system.aup.aktuell}}">
<input value="{{actor.system.aup.max}}">
</div>
{{/if}}
{{#if hasSpells}}
<div class="attribute">
<label>Astralenergie</label>
<input value="{{actor.system.asp.aktuell}}">
<input value="{{actor.system.asp.max}}">
</div>
{{/if}}
{{#if hasLiturgies}}
<div class="attribute">
<label>Karmaenergie</label>
<input value="{{actor.system.kap.aktuell}}">
<input value="{{actor.system.kap.max}}">
</div>
{{/if}}
</div>
<div class="advantages">
<h3>Vor- und Nachteile</h3>
<ul>
{{#each this.advantages}}
<li>{{> "systems/DSA_4-1/templates/ui/partial-advantage-button.hbs" this}}</li>
{{/each}}
</ul>
</div>
<div class="special-abilities">
<h3>Sonderfertigkeiten</h3>
<ul>
{{#each this.specialAbilities}}
<li>{{> "systems/DSA_4-1/templates/ui/partial-sf-button.hbs" this}}</li>
{{/each}}
</ul>
</div>
</div>
<div class="tab combat {{#if (or trefferzonen zonenruestung)}}zones{{/if}}" data-group="primary"
data-tab="combat">
<div class="tab-resources">
<div class="initiaitve">
<label>Initiative:</label>
<input type="number" name="system.attribute.ini.wuerfel" value="{{this.inidice}}"/>
<span class="inline">w6</span>
<input type="number" name="system.attribute.ini.aktuell" value="{{this.inivalue}}"/>
</div>
<div class="lebensenergie">
<label>Lebensenergie:</label>
<input type="number" name="system.lep.aktuell" value="{{actor.system.lep.aktuell}}"/>
<span class="inline">von</span>
<input type="number" disabled value="{{actor.system.lep.max}}"/>
</div>
{{#if ausdauer}}
<div class="ausdauer">
<label>Ausdauerpunkte:</label>
<input type="number" name="system.aup.aktuell" value="{{actor.system.aup.aktuell}}"/>
<span class="inline">von</span>
<input type="number" disabled value="{{actor.system.aup.max}}"/>
</div>
{{/if}}
{{#if (not zonenruestung)}}
<div class="armor">
<label>RS:</label>
{{derived.rs}}
</div>
{{/if}}
<div class="handicap">
<label>BE:</label>
{{derived.be}}
</div>
</div>
{{#if (not trefferzonen)}}
<div class="wounds">
<label data-operation="reduceWounds" data-value="0">Wunden: {{this.wounds}} / {{this.maxWounds}}</label>
{{#each this.woundsFilled}}
{{#if this}}
<div class="filled-segment" data-operation="reduceWounds"
data-value="{{@index}}">{{@index}}</div>
{{else}}
<div class="empty-segment" data-operation="addWounds" data-value="{{@index}}">{{@index}}</div>
{{/if}}
{{/each}}
</div>
{{/if}}
<div class="actions">
<h3>Aktionen im Kampf</h3>
{{#each this.actions}}
{{> "systems/DSA_4-1/templates/ui/partial-action-button.hbs" this}}
{{/each}}
</div>
{{#if (or trefferzonen zonenruestung)}}
<div class="paperdoll">
<h3>{{#if (and trefferzonen zonenruestung)}}Trefferzonen{{/if}}{{#if
(and trefferzonen (not zonenruestung))}}Wunden{{/if}}{{#if
(and (not trefferzonen) zonenruestung)}}Rüstung{{/if}}</h3>
<div>
<svg
width="280"
height="530"
viewBox="0 0 70 140"
xmlns="http://www.w3.org/2000/svg">
<path class="paperdoll-image"
d="m 22.868053,0.6591628 0.658626,-0.52687462 6.270125,4.42573652 3.97809,0.5795595 0.605938,-4.58379633 11.828915,2.02846193 0.07905,2.3182421 3.556578,-0.9220267 6.691636,3.7671414 2.292014,3.7671454 -4.030787,0.05268 0.89573,3.951549 -1.106491,2.23921 -3.345818,-0.632247 0.869387,4.241332 v 2.476303 l 1.422627,-0.02634 0.500563,1.343527 h 3.29312 l 1.975878,3.424677 0.05267,2.818774 2.371046,6.243447 6.665292,14.72611 1.949534,0.658592 0.34249,4.794545 -0.289802,1.606966 0.922074,1.765023 -0.395167,2.897805 2.002222,6.743979 1.027449,1.949433 -0.737657,5.031644 -3.925413,4.399394 -0.922074,-0.553222 0.579595,-1.844054 -1.896847,1.264499 -0.526897,-0.790314 1.475315,-1.369869 -1.36994,-5.690236 -0.974762,4.083275 -1.053803,-0.342473 -0.790345,-3.108552 0.579584,-2.370933 0.526907,-0.658592 -0.263459,-0.500527 0.289803,-1.554277 0.948418,-2.739737 -0.447865,-2.212876 -1.106492,-0.974715 -1.554356,-1.501588 -2.423744,-4.030581 0.711314,-1.264496 -3.793683,-5.532171 -0.02638,-1.554275 -1.475326,-1.554276 -1.185522,-3.213929 -0.869387,-0.763967 -3.029682,4.820892 -1.159179,0.447843 0.447865,0.974716 -0.790345,0.974716 -0.21076,2.002118 0.368823,1.343527 -0.289792,1.923087 1.71243,2.397274 0.02638,1.791371 1.23821,1.975774 2.950651,13.013779 -0.421522,0.684934 2.713536,14.278264 7.113157,18.150786 1.132835,0.0791 3.767339,9.19394 -2.344701,0.73762 1.92318,7.42891 -1.738774,3.87253 1.001116,3.79348 2.687192,4.10961 -0.68497,2.44996 -10.643392,0.079 -0.684969,-8.42997 1.106491,-1.42257 -1.659742,-1.47524 0.07905,-2.00211 -1.949535,-2.18653 -0.55325,-3.84617 -1.422628,0.15805 -0.500553,-7.71869 1.02745,-1.05374 -2.133941,-4.21499 0.421521,-2.42362 -4.32059,-6.322483 -1.317252,-4.056921 -9.247098,-17.702946 -0.395178,0.210749 -3.609266,18.783038 -1.975878,3.635422 -0.289802,10.721871 0.764011,-0.0264 2.397389,7.71869 -4.663069,0.97472 -0.737658,6.74398 -2.212983,1.92309 1.422638,6.74397 -1.896847,3.10855 -4.504997,0.34248 -0.105385,-0.86934 -3.714641,1.2118 -8.140618,0.21075 -0.131729,-2.00212 8.483107,-5.47948 0.711314,-1.89674 -0.316146,-2.18653 0.869386,-0.71128 -1.027449,-1.36986 1.659732,-6.55958 -2.502775,-0.76396 1.317252,-3.42469 -0.289792,-1.2645 2.397389,-3.05585 2.107608,-12.592278 -0.948419,-7.349881 0.316136,-13.90946 -1.554356,-1.159119 4.504996,-21.153968 0.316147,-4.557454 0.948418,-3.345646 -2.160295,2.924147 -4.847487,4.135956 1.264565,1.080091 -3.42485,2.397275 -3.29313,2.766082 -0.68497,1.923087 -1.791461,-0.57956 -1.001116,1.633307 0.07905,4.87358 L 9.168636,68.889233 4.2948053,70.180074 1.5812697,67.466679 0.13228831,66.070468 2.9775532,60.801731 6.5868297,58.825953 6.692205,57.245334 8.0884885,56.059869 v -1.923064 l 2.9769935,-7.824067 2.897953,0.553216 7.323918,-8.166536 v -0.500531 l 3.872714,-4.689172 -0.263448,-2.028463 2.766234,-5.1897 5.163622,-1.448903 0.158063,-1.844055 -0.922074,-2.291899 0.948428,-5.95367 -0.658626,-4.294017 -4.926518,-3.9515498 z"/>
</svg>
{{#if trefferzonen}}
<span class="wound kopf">{{derived.wunden.kopf}}</span>
<span class="wound brust">{{derived.wunden.brust}}</span>
<span class="wound armlinks">{{derived.wunden.armlinks}}</span>
<span class="wound armrechts">{{derived.wunden.armrechts}}</span>
<span class="wound bauch">{{derived.wunden.bauch}}</span>
<span class="wound beinlinks">{{derived.wunden.beinlinks}}</span>
<span class="wound beinrechts">{{derived.wunden.beinrechts}}</span>
{{/if}}
{{#if zonenruestung}}
<span class="armor kopf">{{derived.rs.kopf}}</span>
<span class="armor brust">{{derived.rs.brust}}</span>
<span class="armor armlinks">{{derived.rs.armlinks}}</span>
<span class="armor armrechts">{{derived.rs.armrechts}}</span>
<span class="armor bauch">{{derived.rs.bauch}}</span>
<span class="armor beinlinks">{{derived.rs.beinlinks}}</span>
<span class="armor beinrechts">{{derived.rs.beinrechts}}</span>
{{/if}}
</div>
</div>
{{/if}}
</div>
<div class="tab skills" data-group="primary" data-tab="skills">
<div class="talent-group">
<h2>Kampftalente</h2>
<ul>
{{#each skills.Kampf}}
<li>
{{> "systems/DSA_4-1/templates/ui/partial-rollable-weaponskill-button.hbs" this}}
</li>
{{/each}}
</ul>
</div>
<div class="talent-group">
<h2>Körperliche Talente</h2>
<ul>
<li>
{{#each skills.Körperlich}}
<li>
{{> "systems/DSA_4-1/templates/ui/partial-rollable-button.hbs" this}}
</li>
{{/each}}
</ul>
</div>
<div class="talent-group">
<h2>Gesellschaftliche Talente</h2>
<ul>
<li>
{{#each skills.Gesellschaft}}
<li>
{{> "systems/DSA_4-1/templates/ui/partial-rollable-button.hbs" this}}
</li>
{{/each}}
</ul>
</div>
<div class="talent-group">
<h2>Natur Talente</h2>
<ul>
<li>
{{#each skills.Natur}}
<li>
{{> "systems/DSA_4-1/templates/ui/partial-rollable-button.hbs" this}}
</li>
{{/each}}
</ul>
</div>
<div class="talent-group">
<h2>Wissenstalente</h2>
<ul>
<li>
{{#each skills.Wissen}}
<li>
{{> "systems/DSA_4-1/templates/ui/partial-rollable-button.hbs" this}}
</li>
{{/each}}
</ul>
</div>
<div class="talent-group">
<h2>Schriften & Sprachen</h2>
<ul>
<li>
{{#each skills.Schriften}}
<li>
{{> "systems/DSA_4-1/templates/ui/partial-rollable-language-button.hbs" this}}
</li>
{{/each}}
{{#each skills.Sprachen}}
<li>
{{> "systems/DSA_4-1/templates/ui/partial-rollable-language-button.hbs" this}}
</li>
{{/each}}
</ul>
</div>
<div class="talent-group">
<h2>Handwerkliche Talente</h2>
<ul>
<li>
{{#each skills.Handwerk}}
<li>
{{> "systems/DSA_4-1/templates/ui/partial-rollable-button.hbs" this}}
</li>
{{/each}}
</ul>
</div>
</div>
<div class="tab backpack" data-group="primary" data-tab="backpack">
<div class="capacity">
<label>Tragkraft: {{this.carryingweight}} von maximal {{this.maxcarryingcapacity}} Stein</label>
<div class="resource">
<span class="fill" style="width: {{this.carryingpercentage}}%"></span>
</div>
</div>
<div class="inventory">
<h3>Inventar</h3>
{{> "systems/DSA_4-1/templates/ui/partial-equipment-button.hbs" equipments}}
</div>
<div class="paperdoll">
<h3>Ausrüstung</h3>
{{!-- Set Tab Navigation --}}
<nav class="sheet-tabs paperdoll-tabs tabs" data-group="secondary">
{{#each this.sets}}
<a class="item" data-tab="{{this.tab}}">{{this.name}}</a>
{{/each}}
</nav>
{{!-- Set Body --}}
<section class="sheet-body paperdoll-sets">
{{#each this.sets}}
<div class="tab {{this.tab}}" data-group="secondary" data-tab="{{this.tab}}">
<div class="paperdoll">
<svg
width="280"
height="530"
viewBox="0 0 70 140"
xmlns="http://www.w3.org/2000/svg">
<path class="paperdoll-image"
d="m 22.868053,0.6591628 0.658626,-0.52687462 6.270125,4.42573652 3.97809,0.5795595 0.605938,-4.58379633 11.828915,2.02846193 0.07905,2.3182421 3.556578,-0.9220267 6.691636,3.7671414 2.292014,3.7671454 -4.030787,0.05268 0.89573,3.951549 -1.106491,2.23921 -3.345818,-0.632247 0.869387,4.241332 v 2.476303 l 1.422627,-0.02634 0.500563,1.343527 h 3.29312 l 1.975878,3.424677 0.05267,2.818774 2.371046,6.243447 6.665292,14.72611 1.949534,0.658592 0.34249,4.794545 -0.289802,1.606966 0.922074,1.765023 -0.395167,2.897805 2.002222,6.743979 1.027449,1.949433 -0.737657,5.031644 -3.925413,4.399394 -0.922074,-0.553222 0.579595,-1.844054 -1.896847,1.264499 -0.526897,-0.790314 1.475315,-1.369869 -1.36994,-5.690236 -0.974762,4.083275 -1.053803,-0.342473 -0.790345,-3.108552 0.579584,-2.370933 0.526907,-0.658592 -0.263459,-0.500527 0.289803,-1.554277 0.948418,-2.739737 -0.447865,-2.212876 -1.106492,-0.974715 -1.554356,-1.501588 -2.423744,-4.030581 0.711314,-1.264496 -3.793683,-5.532171 -0.02638,-1.554275 -1.475326,-1.554276 -1.185522,-3.213929 -0.869387,-0.763967 -3.029682,4.820892 -1.159179,0.447843 0.447865,0.974716 -0.790345,0.974716 -0.21076,2.002118 0.368823,1.343527 -0.289792,1.923087 1.71243,2.397274 0.02638,1.791371 1.23821,1.975774 2.950651,13.013779 -0.421522,0.684934 2.713536,14.278264 7.113157,18.150786 1.132835,0.0791 3.767339,9.19394 -2.344701,0.73762 1.92318,7.42891 -1.738774,3.87253 1.001116,3.79348 2.687192,4.10961 -0.68497,2.44996 -10.643392,0.079 -0.684969,-8.42997 1.106491,-1.42257 -1.659742,-1.47524 0.07905,-2.00211 -1.949535,-2.18653 -0.55325,-3.84617 -1.422628,0.15805 -0.500553,-7.71869 1.02745,-1.05374 -2.133941,-4.21499 0.421521,-2.42362 -4.32059,-6.322483 -1.317252,-4.056921 -9.247098,-17.702946 -0.395178,0.210749 -3.609266,18.783038 -1.975878,3.635422 -0.289802,10.721871 0.764011,-0.0264 2.397389,7.71869 -4.663069,0.97472 -0.737658,6.74398 -2.212983,1.92309 1.422638,6.74397 -1.896847,3.10855 -4.504997,0.34248 -0.105385,-0.86934 -3.714641,1.2118 -8.140618,0.21075 -0.131729,-2.00212 8.483107,-5.47948 0.711314,-1.89674 -0.316146,-2.18653 0.869386,-0.71128 -1.027449,-1.36986 1.659732,-6.55958 -2.502775,-0.76396 1.317252,-3.42469 -0.289792,-1.2645 2.397389,-3.05585 2.107608,-12.592278 -0.948419,-7.349881 0.316136,-13.90946 -1.554356,-1.159119 4.504996,-21.153968 0.316147,-4.557454 0.948418,-3.345646 -2.160295,2.924147 -4.847487,4.135956 1.264565,1.080091 -3.42485,2.397275 -3.29313,2.766082 -0.68497,1.923087 -1.791461,-0.57956 -1.001116,1.633307 0.07905,4.87358 L 9.168636,68.889233 4.2948053,70.180074 1.5812697,67.466679 0.13228831,66.070468 2.9775532,60.801731 6.5868297,58.825953 6.692205,57.245334 8.0884885,56.059869 v -1.923064 l 2.9769935,-7.824067 2.897953,0.553216 7.323918,-8.166536 v -0.500531 l 3.872714,-4.689172 -0.263448,-2.028463 2.766234,-5.1897 5.163622,-1.448903 0.158063,-1.844055 -0.922074,-2.291899 0.948428,-5.95367 -0.658626,-4.294017 -4.926518,-3.9515498 z"/>
</svg>
{{#each this.slots}}
<div class="equipped {{this.target}}" data-set-id="{{../index}}"
data-target="{{this.target}}" data-actor="{{../../actor.id}}"><img
src="{{this.icon}}"/></div>
{{/each}}
{{#if (eq ../actor.system.setEquipped @index)}}
<button disabled="disabled">Ausgerüstet</button>
{{else}}
<button data-operation="switchSet" data-id="{{@index}}">Wechseln</button>
{{/if}}
</div>
</div>
{{/each}}
</section>
</div>
</div>
{{#if this.hasSpells}}
<div class="tab spells" data-group="primary" data-tab="spells">
<div class="tab-resources">
<div class="astralpoints">
<label>AsP:</label>
<input type="number" name="system.asp.aktuell" value="{{system.asp.aktuell}}"/>
<span class="inline">von</span>
<input type="number" disabled value="{{derived.asp.max}}"/>
</div>
<div class="mr">
<label>MR: </label>
<input type="number" disabled value="{{derived.mr.aktuell}}"/>
</div>
</div>
<table>
<thead>
<tr>
<th class="die-column"></th>
<th>Zaubername</th>
<th colspan="3">Probe</th>
<th>ZfW</th>
<th>Merkmale</th>
</tr>
</thead>
<tbody>
{{#each this.spells}}
<tr>
<td class="spell rollable">
{{> 'systems/DSA_4-1/templates/ui/partial-die.hbs' }}
</td>
<td class="clickable" data-id="{{this.id}}" data-operation="openActorSheet">
<span>{{this.name}}</span></td>
<td>{{this.eigenschaft1}}</td>
<td>{{this.eigenschaft2}}</td>
<td>{{this.eigenschaft3}}</td>
<td>{{this.zfw}}</td>
<td>
<ul class="merkmal-list">{{#each this.merkmal}}
<li>{{this}}</li>{{/each}}</ul>
</td>
</tr>
{{/each}}
</tbody>
</table>
</div>
{{/if}}
{{#if this.hasLiturgies}}
<div class="tab liturgies" data-group="primary" data-tab="liturgies">
<div class="tab-resources">
<div class="karmapoints">
<label>KaP:</label>
<input type="number" name="system.kap.aktuell" value="{{system.kap.aktuell}}"/>
<span class="inline">von</span>
<input type="number" disabled value="{{derived.kap.max}}"/>
</div>
</div>
{{#each this.liturgies}}
<table class="{{this.deity}}">
<thead class="liturgy-header">
<tr class="liturgy-header">
<th style="width: 0"></th>
<th class="banner-top" style="width: 90px"><img
src="systems/DSA_4-1/assets/deities/{{this.deity}}.png"/></th>
<th colspan="2">Liturgiekenntnis: {{this.lkp}}</th>
</tr>
</thead>
<tbody>
{{#if this.countO}}
<tr>
<th rowspan="{{this.total}}" class="background"></th>
<th class="banner-mid" rowspan="{{countO}}">
<div>
<div class="rank-label">{{#if this.count0}}0{{/if}}</div>
</div>
</th>
</tr>
{{#each this.O}}
<tr>
<td class="liturgy rollable" data-id="{{this.id}}" data-rank="{{this.rank}}"
data-lkp="{{../lkp}}" data-deity="{{this.deity}}">
{{> 'systems/DSA_4-1/templates/ui/partial-die.hbs' }}
</td>
<td class="clickable" data-id="{{this.id}}" data-operation="openActorSheet">
{{this.name}}</td>
<td></td>
</tr>
{{/each}}
{{/if}}
{{#if this.countI}}
<tr>
<th class="banner-mid" rowspan="{{countI}}">
<div>
<div class="rank-label">{{#if this.countI}}I{{/if}}</div>
</div>
</th>
</tr>
{{#each this.I}}
<tr>
<td class="liturgy rollable" data-id="{{this.id}}" data-rank="{{this.rank}}"
data-lkp="{{../lkp}}" data-deity="{{this.deity}}">
{{> 'systems/DSA_4-1/templates/ui/partial-die.hbs' }}
</td>
<td class="clickable" data-id="{{this.id}}" data-operation="openActorSheet">
{{this.name}}</td>
<td></td>
</tr>
{{/each}}
{{/if}}
{{#if this.countII}}
<tr>
<th class="banner-mid" rowspan="{{countII}}">
<div>
<div class="rank-label">{{#if this.countII}}II{{/if}}</div>
</div>
</th>
</tr>
{{#each this.II}}
<tr>
<td class="liturgy rollable" data-id="{{this.id}}" data-rank="{{this.rank}}"
data-lkp="{{../lkp}}" data-deity="{{this.deity}}">
{{> 'systems/DSA_4-1/templates/ui/partial-die.hbs' }}
</td>
<td class="clickable" data-id="{{this.id}}"
data-operation="openActorSheet">{{this.name}}</td>
</tr>
{{/each}}
{{/if}}
{{#if this.countIII}}
<tr>
<th class="banner-mid" rowspan="{{countIII}}">
<div>
<div class="rank-label">{{#if this.countIII}}III{{/if}}</div>
</div>
</th>
</tr>
{{#each this.III}}
<tr>
<td class="liturgy rollable" data-id="{{this.id}}" data-rank="{{this.rank}}"
data-lkp="{{../lkp}}" data-deity="{{this.deity}}">
{{> 'systems/DSA_4-1/templates/ui/partial-die.hbs' }}
</td>
<td class="clickable" data-id="{{this.id}}"
data-operation="openActorSheet">{{this.name}}</td>
</tr>
{{/each}}
{{/if}}
{{#if this.countIV}}
<tr>
<th class="banner-mid" rowspan="{{countIV}}">
<div>
<div class="rank-label">{{#if this.countIV}}IV{{/if}}</div>
</div>
</th>
</tr>
{{#each this.IV}}
<tr>
<td class="liturgy rollable" data-id="{{this.id}}" data-rank="{{this.rank}}"
data-lkp="{{../lkp}}" data-deity="{{this.deity}}">
{{> 'systems/DSA_4-1/templates/ui/partial-die.hbs' }}
</td>
<td class="clickable" data-id="{{this.id}}"
data-operation="openActorSheet">{{this.name}}</td>
</tr>
{{/each}}{{/if}}
{{#if this.countV}}
<tr>
<th class="banner-mid" rowspan="{{countV}}">
<div>
<div class="rank-label">{{#if this.countV}}V{{/if}}</div>
</div>
</th>
</tr>
{{#each this.V}}
<tr>
<td class="liturgy rollable" data-id="{{this.id}}" data-rank="{{this.rank}}"
data-lkp="{{../lkp}}" data-deity="{{this.deity}}">
{{> 'systems/DSA_4-1/templates/ui/partial-die.hbs' }}
</td>
<td class="clickable" data-id="{{this.id}}"
data-operation="openActorSheet">{{this.name}}</td>
</tr>
{{/each}}
{{/if}}
{{#if this.countVI}}
<tr>
<th class="banner-mid" rowspan="{{countVI}}">
<div>
<div class="rank-label">{{#if this.countVI}}VI{{/if}}</div>
</div>
</th>
</tr>
{{#each this.VI}}
<tr>
<td class="liturgy rollable" data-id="{{this.id}}" data-rank="{{this.rank}}"
data-lkp="{{../lkp}}" data-deity="{{this.deity}}">
{{> 'systems/DSA_4-1/templates/ui/partial-die.hbs' }}
</td>
<td class="clickable" data-id="{{this.id}}"
data-operation="openActorSheet">{{this.name}}</td>
</tr>
{{/each}}
{{/if}}{{#if this.countVII}}
<tr>
<th class="banner-mid" rowspan="{{countVII}}">
<div>
<div class="rank-label">{{#if this.countVII}}VII{{/if}}</div>
</div>
</th>
</tr>
{{#each this.VII}}
<tr>
<td class="liturgy rollable" data-id="{{this.id}}" data-rank="{{this.rank}}"
data-lkp="{{../lkp}}" data-deity="{{this.deity}}">
{{> 'systems/DSA_4-1/templates/ui/partial-die.hbs' }}
</td>
<td class="clickable" data-id="{{this.id}}"
data-operation="openActorSheet">{{this.name}}</td>
</tr>
{{/each}}
{{/if}}{{#if this.countVIII}}
<tr>
<th class="banner-mid" rowspan="{{countVIII}}">
<div>
<div class="rank-label">{{#if this.countVIII}}VIII{{/if}}</div>
</div>
</th>
</tr>
{{#each this.VIII}}
<tr>
<td class="liturgy rollable" data-id="{{this.id}}" data-rank="{{this.rank}}"
data-lkp="{{../lkp}}" data-deity="{{this.deity}}">
{{> 'systems/DSA_4-1/templates/ui/partial-die.hbs' }}
</td>
<td class="clickable" data-id="{{this.id}}"
data-operation="openActorSheet">{{this.name}}</td>
</tr>
{{/each}}
{{/if}}
</tbody>
</table>
{{/each}}
</div>
{{/if}}
<div class="tab effects" data-group="primary" data-tab="effects">
<table class="effects">
<thead>
<th>Effekt</th>
<th>Veränderungen</th>
<th></th>
</thead>
<tbody>
{{#each this.effects}}
<tr>
<td>
{{this.name}}
</td>
<td>{{this.conditions}}</td>
<td>{{#if ../isGM}}
<button data-operation="removeEffect" data-actor-id="{{actor}}" data-effect-id="{{id}}"><i
class="fa-solid fa-trash"></i></button>{{/if}}</td>
</tr>
{{/each}}
</tbody>
</table>
</div>
</section>
</form>

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<div>
{{!-- Sheet Header --}}
<header class="sheet-header">
{{!-- Header stuff goes here --}}
<div class="header-fields">
<div class="attributes">
{{#each attributes}}
{{> "systems/DSA_4-1/templates/ui/partial-attribute-button.hbs" this}}
{{/each}}
</div>
</div>
</header>
<div class="head-data">
<h1 class="charname {{#if owner}}secret-identity{{/if}}" {{#if owner}}title="{{originalName}}"{{/if}} ><input
name="name" type="text" value="{{name}}" placeholder="Name"/></h1>
<img class="profile-img" src="{{actor.img}}" data-edit="img" title="{{name}}"/>
<h2 class="sidebar-element header">Kampf Daten</h2>
<div class="sidebar-element resource-bar">
<label>LeP: {{this.lep}}</label><span class="resource-fill lep" style="width: {{this.lepper}}%"></span>
</div>
{{#if ausdauer}}
<div class="sidebar-element resource-bar">
<label>AuP: {{this.aup}}</label><span class="resource-fill aup" style="width: {{this.aupper}}%"></span>
</div>
{{/if}}
{{#if this.hasLiturgies}}
<div class="sidebar-element resource-bar">
<label>KE: {{this.ke}}</label><span class="resource-fill kap" style="width: {{this.keper}}%"></span>
</div>
{{/if}}
{{#if this.hasSpells}}
<div class="sidebar-element resource-bar">
<label>AsP: {{this.asp}}</label><span class="resource-fill asp" style="width: {{this.aspper}}%"></span>
</div>
{{/if}}
{{#each attacks}}
<div>
<h3>{{this.using}} ({{this.name}})</h3>
<div class="combined">
{{#if this.at}}
<div class="sidebar-element rollable" data-roll="{{this.atroll}}" data-label="Attacke">
<label>AT</label>
<div class="formula">{{this.at}}</div>
</div>
{{/if}}
{{#if this.pa}}
<div class="sidebar-element rollable" data-roll="{{this.paroll}}" data-label="Parade">
<label>PA</label>
<div class="formula">{{this.pa}}</div>
</div>
{{/if}}
</div>
{{#if this.at}}
<div class="sidebar-element rollable" data-roll="{{this.tproll}}" data-label="Schaden">
<label>Schaden</label>
<div class="formula">{{this.tp}}</div>
</div>
{{/if}}
{{#if this.ini}}
<div class="sidebar-element rollable" data-label="Initiative" data-roll="{{this.iniroll}}"><label>Initiative</label>
<div class="formula">{{this.ini}}</div>
</div>
{{/if}}
</div>
{{/each}}
<h2 class="sidebar-element header">Favouriten</h2>
</div>
{{!-- Sheet Tab Navigation --}}
<nav class="sheet-tabs tabs{{#if verticalTabs}} vertical{{/if}}"
aria-roledescription="{{localize "SHEETS.FormNavLabel"}}">
{{#each tabs as |tab|}}
<a data-action="tab" data-group="{{tab.group}}" data-tab="{{tab.id}}"
{{#if tab.cssClass}}class="{{tab.cssClass}}"{{/if}}
{{#if tab.tooltip}}data-tooltip="{{tab.tooltip}}"{{/if}}>
{{#if tab.icon}}<i class="{{tab.icon}}" inert></i>{{/if}}
{{#if tab.label}}<span>{{localize tab.label}}</span>{{/if}}
</a>
{{/each}}
</nav>
</div>

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<section class="tab {{tabs.attributes.id}} {{tabs.attributes.cssClass}}"
data-tab="{{tabs.attributes.id}}"
data-group="{{tabs.attributes.group}}">
<div class="attributes-overview">
<div class="attribute">
<label>Mut</label>
<input value="{{this.system.attribute.mu.aktuell}}">
<div class="mods">
{{#each this.mods.mu}}
<span class="mod" title="{{this.name}}">{{this.value}}</span>
{{/each}}
</div>
</div>
<div class="attribute">
<label>Klugheit</label>
<input value="{{this.system.attribute.kl.aktuell}}">
<div class="mods">
{{#each this.mods.kl}}
<span class="mod" title="{{this.name}}">{{this.value}}</span>
{{/each}}
</div>
</div>
<div class="attribute">
<label>Intuition</label>
<input value="{{this.system.attribute.in.aktuell}}">
<div class="mods">
{{#each this.mods.in}}
<span class="mod" title="{{this.name}}">{{this.value}}</span>
{{/each}}
</div>
</div>
<div class="attribute">
<label>Charisma</label>
<input value="{{this.system.attribute.ch.aktuell}}">
<div class="mods">
{{#each this.mods.ch}}
<span class="mod" title="{{this.name}}">{{this.value}}</span>
{{/each}}
</div>
</div>
<div class="attribute">
<label>Fingerfertigkeit</label>
<input value="{{this.system.attribute.ff.aktuell}}">
<div class="mods">
{{#each this.mods.ff}}
<span class="mod" title="{{this.name}}">{{this.value}}</span>
{{/each}}
</div>
</div>
<div class="attribute">
<label>Geschicklichkeit</label>
<input value="{{this.system.attribute.ge.aktuell}}">
<div class="mods">
{{#each this.mods.ge}}
<span class="mod" title="{{this.name}}">{{this.value}}</span>
{{/each}}
</div>
</div>
<div class="attribute">
<label>Konstitution</label>
<input value="{{this.system.attribute.ko.aktuell}}">
<div class="mods">
{{#each this.mods.ko}}
<span class="mod" title="{{this.name}}">{{this.value}}</span>
{{/each}}
</div>
</div>
<div class="attribute">
<label>Körperkraft</label>
<input value="{{this.system.attribute.kk.aktuell}}">
<div class="mods">
{{#each this.mods.kk}}
<span class="mod" title="{{this.name}}">{{this.value}}</span>
{{/each}}
</div>
</div>
<div class="attribute">
<label>Sozialstatus</label>
<input value="{{this.system.attribute.so.aktuell}}">
</div>
<div class="attribute">
<label>AT-Basis</label>
<input value="{{derived.at.basis}}">
<div class="mods">
{{#each this.mods.at}}
<span class="mod" title="{{this.name}}">{{this.value}}</span>
{{/each}}
</div>
</div>
<div class="attribute">
<label>PA-Basis</label>
<input value="{{derived.pa.basis}}">
<div class="mods">
{{#each this.mods.pa}}
<span class="mod" title="{{this.name}}">{{this.value}}</span>
{{/each}}
</div>
</div>
<div class="attribute">
<label>FK-Basis</label>
<input value="{{derived.fk.basis}}">
<div class="mods">
{{#each this.mods.fk}}
<span class="mod" title="{{this.name}}">{{this.value}}</span>
{{/each}}
</div>
</div>
</div>
<div class="resources-overview">
<div class="attribute">
<label>Lebensenergie</label>
<input value="{{actor.system.lep.aktuell}}">
<input value="{{actor.system.lep.max}}">
</div>
{{#if ausdauer}}
<div class="attribute">
<label>Ausdauer</label>
<input value="{{actor.system.aup.aktuell}}">
<input value="{{actor.system.aup.max}}">
</div>
{{/if}}
{{#if hasSpells}}
<div class="attribute">
<label>Astralenergie</label>
<input value="{{actor.system.asp.aktuell}}">
<input value="{{actor.system.asp.max}}">
</div>
{{/if}}
{{#if hasLiturgies}}
<div class="attribute">
<label>Karmaenergie</label>
<input value="{{actor.system.kap.aktuell}}">
<input value="{{actor.system.kap.max}}">
</div>
{{/if}}
</div>
<div class="advantages">
<h3>Vor- und Nachteile</h3>
<ul>
{{#each this.advantages}}
<li>{{> "systems/DSA_4-1/templates/ui/partial-advantage-button.hbs" this}}</li>
{{/each}}
</ul>
</div>
<div class="special-abilities">
<h3>Sonderfertigkeiten</h3>
<ul>
{{#each this.specialAbilities}}
<li>{{> "systems/DSA_4-1/templates/ui/partial-sf-button.hbs" this}}</li>
{{/each}}
</ul>
</div>
</section>

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<section class="tab {{#if (or trefferzonen zonenruestung)}}zones{{/if}} {{tabs.combat.id}} {{tabs.combat.cssClass}}"
data-tab="{{tabs.combat.id}}"
data-group="{{tabs.combat.group}}">
<div class="tab-resources">
<div class="initiaitve">
<label>Initiative:</label>
<input type="number" name="system.attribute.ini.wuerfel" value="{{this.inidice}}"/>
<span class="inline">w6</span>
<input type="number" name="system.attribute.ini.aktuell" value="{{this.inivalue}}"/>
</div>
<div class="lebensenergie">
<label>Lebensenergie:</label>
<input type="number" name="system.lep.aktuell" value="{{actor.system.lep.aktuell}}"/>
<span class="inline">von</span>
<input type="number" disabled value="{{actor.system.lep.max}}"/>
</div>
{{#if ausdauer}}
<div class="ausdauer">
<label>Ausdauerpunkte:</label>
<input type="number" name="system.aup.aktuell" value="{{actor.system.aup.aktuell}}"/>
<span class="inline">von</span>
<input type="number" disabled value="{{actor.system.aup.max}}"/>
</div>
{{/if}}
{{#if (not zonenruestung)}}
<div class="armor">
<label>RS:</label>
{{derived.rs}}
</div>
{{/if}}
<div class="handicap">
<label>BE:</label>
{{derived.be}}
</div>
</div>
{{#if (not trefferzonen)}}
<div class="wounds">
<label data-operation="reduceWounds" data-value="0">Wunden: {{this.wounds}} / {{this.maxWounds}}</label>
{{#each this.woundsFilled}}
{{#if this}}
<div class="filled-segment" data-operation="reduceWounds"
data-value="{{@index}}">{{@index}}</div>
{{else}}
<div class="empty-segment" data-operation="addWounds" data-value="{{@index}}">{{@index}}</div>
{{/if}}
{{/each}}
</div>
{{/if}}
<div class="actions">
<h3>Aktionen im Kampf</h3>
{{#each this.actions}}
{{> "systems/DSA_4-1/templates/ui/partial-action-button.hbs" this}}
{{/each}}
</div>
{{#if (or trefferzonen zonenruestung)}}
<div class="paperdoll">
<h3>{{#if (and trefferzonen zonenruestung)}}Trefferzonen{{/if}}{{#if
(and trefferzonen (not zonenruestung))}}Wunden{{/if}}{{#if
(and (not trefferzonen) zonenruestung)}}Rüstung{{/if}}</h3>
<div>
<svg
width="280"
height="530"
viewBox="0 0 70 140"
xmlns="http://www.w3.org/2000/svg">
<path class="paperdoll-image"
d="m 22.868053,0.6591628 0.658626,-0.52687462 6.270125,4.42573652 3.97809,0.5795595 0.605938,-4.58379633 11.828915,2.02846193 0.07905,2.3182421 3.556578,-0.9220267 6.691636,3.7671414 2.292014,3.7671454 -4.030787,0.05268 0.89573,3.951549 -1.106491,2.23921 -3.345818,-0.632247 0.869387,4.241332 v 2.476303 l 1.422627,-0.02634 0.500563,1.343527 h 3.29312 l 1.975878,3.424677 0.05267,2.818774 2.371046,6.243447 6.665292,14.72611 1.949534,0.658592 0.34249,4.794545 -0.289802,1.606966 0.922074,1.765023 -0.395167,2.897805 2.002222,6.743979 1.027449,1.949433 -0.737657,5.031644 -3.925413,4.399394 -0.922074,-0.553222 0.579595,-1.844054 -1.896847,1.264499 -0.526897,-0.790314 1.475315,-1.369869 -1.36994,-5.690236 -0.974762,4.083275 -1.053803,-0.342473 -0.790345,-3.108552 0.579584,-2.370933 0.526907,-0.658592 -0.263459,-0.500527 0.289803,-1.554277 0.948418,-2.739737 -0.447865,-2.212876 -1.106492,-0.974715 -1.554356,-1.501588 -2.423744,-4.030581 0.711314,-1.264496 -3.793683,-5.532171 -0.02638,-1.554275 -1.475326,-1.554276 -1.185522,-3.213929 -0.869387,-0.763967 -3.029682,4.820892 -1.159179,0.447843 0.447865,0.974716 -0.790345,0.974716 -0.21076,2.002118 0.368823,1.343527 -0.289792,1.923087 1.71243,2.397274 0.02638,1.791371 1.23821,1.975774 2.950651,13.013779 -0.421522,0.684934 2.713536,14.278264 7.113157,18.150786 1.132835,0.0791 3.767339,9.19394 -2.344701,0.73762 1.92318,7.42891 -1.738774,3.87253 1.001116,3.79348 2.687192,4.10961 -0.68497,2.44996 -10.643392,0.079 -0.684969,-8.42997 1.106491,-1.42257 -1.659742,-1.47524 0.07905,-2.00211 -1.949535,-2.18653 -0.55325,-3.84617 -1.422628,0.15805 -0.500553,-7.71869 1.02745,-1.05374 -2.133941,-4.21499 0.421521,-2.42362 -4.32059,-6.322483 -1.317252,-4.056921 -9.247098,-17.702946 -0.395178,0.210749 -3.609266,18.783038 -1.975878,3.635422 -0.289802,10.721871 0.764011,-0.0264 2.397389,7.71869 -4.663069,0.97472 -0.737658,6.74398 -2.212983,1.92309 1.422638,6.74397 -1.896847,3.10855 -4.504997,0.34248 -0.105385,-0.86934 -3.714641,1.2118 -8.140618,0.21075 -0.131729,-2.00212 8.483107,-5.47948 0.711314,-1.89674 -0.316146,-2.18653 0.869386,-0.71128 -1.027449,-1.36986 1.659732,-6.55958 -2.502775,-0.76396 1.317252,-3.42469 -0.289792,-1.2645 2.397389,-3.05585 2.107608,-12.592278 -0.948419,-7.349881 0.316136,-13.90946 -1.554356,-1.159119 4.504996,-21.153968 0.316147,-4.557454 0.948418,-3.345646 -2.160295,2.924147 -4.847487,4.135956 1.264565,1.080091 -3.42485,2.397275 -3.29313,2.766082 -0.68497,1.923087 -1.791461,-0.57956 -1.001116,1.633307 0.07905,4.87358 L 9.168636,68.889233 4.2948053,70.180074 1.5812697,67.466679 0.13228831,66.070468 2.9775532,60.801731 6.5868297,58.825953 6.692205,57.245334 8.0884885,56.059869 v -1.923064 l 2.9769935,-7.824067 2.897953,0.553216 7.323918,-8.166536 v -0.500531 l 3.872714,-4.689172 -0.263448,-2.028463 2.766234,-5.1897 5.163622,-1.448903 0.158063,-1.844055 -0.922074,-2.291899 0.948428,-5.95367 -0.658626,-4.294017 -4.926518,-3.9515498 z"/>
</svg>
{{#if trefferzonen}}
<span class="wound kopf">{{derived.wunden.kopf}}</span>
<span class="wound brust">{{derived.wunden.brust}}</span>
<span class="wound armlinks">{{derived.wunden.armlinks}}</span>
<span class="wound armrechts">{{derived.wunden.armrechts}}</span>
<span class="wound bauch">{{derived.wunden.bauch}}</span>
<span class="wound beinlinks">{{derived.wunden.beinlinks}}</span>
<span class="wound beinrechts">{{derived.wunden.beinrechts}}</span>
{{/if}}
{{#if zonenruestung}}
<span class="armor kopf">{{derived.rs.kopf}}</span>
<span class="armor brust">{{derived.rs.brust}}</span>
<span class="armor armlinks">{{derived.rs.armlinks}}</span>
<span class="armor armrechts">{{derived.rs.armrechts}}</span>
<span class="armor bauch">{{derived.rs.bauch}}</span>
<span class="armor beinlinks">{{derived.rs.beinlinks}}</span>
<span class="armor beinrechts">{{derived.rs.beinrechts}}</span>
{{/if}}
</div>
</div>
{{/if}}
</div>
</section>

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<section class="tab {{tabs.effects.id}} {{tabs.effects.cssClass}}"
data-tab="{{tabs.effects.id}}"
data-group="{{tabs.effects.group}}">
<table class="effects">
<thead>
<tr>
<th>Effekt</th>
<th>Veränderungen</th>
<th></th>
</tr>
</thead>
<tbody>
{{#each this.effects}}
<tr>
<td>
{{this.name}}
</td>
<td>{{this.conditions}}</td>
<td>{{#if ../isGM}}
<button data-operation="removeEffect" data-actor-id="{{actor}}" data-effect-id="{{id}}"><i
class="fa-solid fa-trash"></i></button>{{/if}}</td>
</tr>
{{/each}}
</tbody>
</table>
</section>

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<section class="tab {{tabs.skills.id}} {{tabs.skills.cssClass}}"
data-tab="{{tabs.skills.id}}"
data-group="{{tabs.skills.group}}">
<div class="talent-group">
<h2>Kampftalente</h2>
<ul>
{{#each skills.Kampf}}
<li>
{{> "systems/DSA_4-1/templates/ui/partial-rollable-weaponskill-button.hbs" this}}
</li>
{{/each}}
</ul>
</div>
<div class="talent-group">
<h2>Körperliche Talente</h2>
<ul>
<li>
{{#each skills.Körperlich}}
<li>
{{> "systems/DSA_4-1/templates/ui/partial-rollable-button.hbs" this}}
</li>
{{/each}}
</ul>
</div>
<div class="talent-group">
<h2>Gesellschaftliche Talente</h2>
<ul>
<li>
{{#each skills.Gesellschaft}}
<li>
{{> "systems/DSA_4-1/templates/ui/partial-rollable-button.hbs" this}}
</li>
{{/each}}
</ul>
</div>
<div class="talent-group">
<h2>Natur Talente</h2>
<ul>
<li>
{{#each skills.Natur}}
<li>
{{> "systems/DSA_4-1/templates/ui/partial-rollable-button.hbs" this}}
</li>
{{/each}}
</ul>
</div>
<div class="talent-group">
<h2>Wissenstalente</h2>
<ul>
<li>
{{#each skills.Wissen}}
<li>
{{> "systems/DSA_4-1/templates/ui/partial-rollable-button.hbs" this}}
</li>
{{/each}}
</ul>
</div>
<div class="talent-group">
<h2>Schriften & Sprachen</h2>
<ul>
<li>
{{#each skills.Schriften}}
<li>
{{> "systems/DSA_4-1/templates/ui/partial-rollable-language-button.hbs" this}}
</li>
{{/each}}
{{#each skills.Sprachen}}
<li>
{{> "systems/DSA_4-1/templates/ui/partial-rollable-language-button.hbs" this}}
</li>
{{/each}}
</ul>
</div>
<div class="talent-group">
<h2>Handwerkliche Talente</h2>
<ul>
<li>
{{#each skills.Handwerk}}
<li>
{{> "systems/DSA_4-1/templates/ui/partial-rollable-button.hbs" this}}
</li>
{{/each}}
</ul>
</div>
</section>

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<section class="tab {{tabs.liturgies.id}} {{tabs.liturgies.cssClass}}"
data-tab="{{tabs.liturgies.id}}"
data-group="{{tabs.liturgies.group}}">
<div class="tab-resources">
<div class="karmapoints">
<label>KaP:</label>
<input type="number" name="system.kap.aktuell" value="{{system.kap.aktuell}}"/>
<span class="inline">von</span>
<input type="number" disabled value="{{derived.kap.max}}"/>
</div>
</div>
{{#each this.liturgies}}
<table class="{{this.deity}}">
<thead class="liturgy-header">
<tr class="liturgy-header">
<th style="width: 0"></th>
<th class="banner-top" style="width: 90px"><img
src="systems/DSA_4-1/assets/deities/{{this.deity}}.png"/></th>
<th colspan="2">Liturgiekenntnis: {{this.lkp}}</th>
</tr>
</thead>
<tbody>
{{#if this.countO}}
<tr>
<th rowspan="{{this.total}}" class="background"></th>
<th class="banner-mid" rowspan="{{countO}}">
<div>
<div class="rank-label">{{#if this.count0}}0{{/if}}</div>
</div>
</th>
</tr>
{{#each this.O}}
<tr>
<td class="liturgy rollable" data-id="{{this.id}}" data-rank="{{this.rank}}"
data-lkp="{{../lkp}}" data-deity="{{this.deity}}">
{{> 'systems/DSA_4-1/templates/ui/partial-die.hbs' }}
</td>
<td class="clickable" data-id="{{this.id}}" data-operation="openActorSheet">
{{this.name}}</td>
<td></td>
</tr>
{{/each}}
{{/if}}
{{#if this.countI}}
<tr>
<th class="banner-mid" rowspan="{{countI}}">
<div>
<div class="rank-label">{{#if this.countI}}I{{/if}}</div>
</div>
</th>
</tr>
{{#each this.I}}
<tr>
<td class="liturgy rollable" data-id="{{this.id}}" data-rank="{{this.rank}}"
data-lkp="{{../lkp}}" data-deity="{{this.deity}}">
{{> 'systems/DSA_4-1/templates/ui/partial-die.hbs' }}
</td>
<td class="clickable" data-id="{{this.id}}" data-operation="openActorSheet">
{{this.name}}</td>
<td></td>
</tr>
{{/each}}
{{/if}}
{{#if this.countII}}
<tr>
<th class="banner-mid" rowspan="{{countII}}">
<div>
<div class="rank-label">{{#if this.countII}}II{{/if}}</div>
</div>
</th>
</tr>
{{#each this.II}}
<tr>
<td class="liturgy rollable" data-id="{{this.id}}" data-rank="{{this.rank}}"
data-lkp="{{../lkp}}" data-deity="{{this.deity}}">
{{> 'systems/DSA_4-1/templates/ui/partial-die.hbs' }}
</td>
<td class="clickable" data-id="{{this.id}}"
data-operation="openActorSheet">{{this.name}}</td>
</tr>
{{/each}}
{{/if}}
{{#if this.countIII}}
<tr>
<th class="banner-mid" rowspan="{{countIII}}">
<div>
<div class="rank-label">{{#if this.countIII}}III{{/if}}</div>
</div>
</th>
</tr>
{{#each this.III}}
<tr>
<td class="liturgy rollable" data-id="{{this.id}}" data-rank="{{this.rank}}"
data-lkp="{{../lkp}}" data-deity="{{this.deity}}">
{{> 'systems/DSA_4-1/templates/ui/partial-die.hbs' }}
</td>
<td class="clickable" data-id="{{this.id}}"
data-operation="openActorSheet">{{this.name}}</td>
</tr>
{{/each}}
{{/if}}
{{#if this.countIV}}
<tr>
<th class="banner-mid" rowspan="{{countIV}}">
<div>
<div class="rank-label">{{#if this.countIV}}IV{{/if}}</div>
</div>
</th>
</tr>
{{#each this.IV}}
<tr>
<td class="liturgy rollable" data-id="{{this.id}}" data-rank="{{this.rank}}"
data-lkp="{{../lkp}}" data-deity="{{this.deity}}">
{{> 'systems/DSA_4-1/templates/ui/partial-die.hbs' }}
</td>
<td class="clickable" data-id="{{this.id}}"
data-operation="openActorSheet">{{this.name}}</td>
</tr>
{{/each}}{{/if}}
{{#if this.countV}}
<tr>
<th class="banner-mid" rowspan="{{countV}}">
<div>
<div class="rank-label">{{#if this.countV}}V{{/if}}</div>
</div>
</th>
</tr>
{{#each this.V}}
<tr>
<td class="liturgy rollable" data-id="{{this.id}}" data-rank="{{this.rank}}"
data-lkp="{{../lkp}}" data-deity="{{this.deity}}">
{{> 'systems/DSA_4-1/templates/ui/partial-die.hbs' }}
</td>
<td class="clickable" data-id="{{this.id}}"
data-operation="openActorSheet">{{this.name}}</td>
</tr>
{{/each}}
{{/if}}
{{#if this.countVI}}
<tr>
<th class="banner-mid" rowspan="{{countVI}}">
<div>
<div class="rank-label">{{#if this.countVI}}VI{{/if}}</div>
</div>
</th>
</tr>
{{#each this.VI}}
<tr>
<td class="liturgy rollable" data-id="{{this.id}}" data-rank="{{this.rank}}"
data-lkp="{{../lkp}}" data-deity="{{this.deity}}">
{{> 'systems/DSA_4-1/templates/ui/partial-die.hbs' }}
</td>
<td class="clickable" data-id="{{this.id}}"
data-operation="openActorSheet">{{this.name}}</td>
</tr>
{{/each}}
{{/if}}{{#if this.countVII}}
<tr>
<th class="banner-mid" rowspan="{{countVII}}">
<div>
<div class="rank-label">{{#if this.countVII}}VII{{/if}}</div>
</div>
</th>
</tr>
{{#each this.VII}}
<tr>
<td class="liturgy rollable" data-id="{{this.id}}" data-rank="{{this.rank}}"
data-lkp="{{../lkp}}" data-deity="{{this.deity}}">
{{> 'systems/DSA_4-1/templates/ui/partial-die.hbs' }}
</td>
<td class="clickable" data-id="{{this.id}}"
data-operation="openActorSheet">{{this.name}}</td>
</tr>
{{/each}}
{{/if}}{{#if this.countVIII}}
<tr>
<th class="banner-mid" rowspan="{{countVIII}}">
<div>
<div class="rank-label">{{#if this.countVIII}}VIII{{/if}}</div>
</div>
</th>
</tr>
{{#each this.VIII}}
<tr>
<td class="liturgy rollable" data-id="{{this.id}}" data-rank="{{this.rank}}"
data-lkp="{{../lkp}}" data-deity="{{this.deity}}">
{{> 'systems/DSA_4-1/templates/ui/partial-die.hbs' }}
</td>
<td class="clickable" data-id="{{this.id}}"
data-operation="openActorSheet">{{this.name}}</td>
</tr>
{{/each}}
{{/if}}
</tbody>
</table>
{{/each}}
</section>

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<section class="tab {{tabs.meta.id}} {{tabs.meta.cssClass}}"
data-tab="{{tabs.meta.id}}"
data-group="{{tabs.meta.group}}">
<div class="meta-data">
<div><label>Spezies
<input type="text" name="system.meta.spezies" value="{{system.meta.spezies}}"/>
</label>
</div>
<div><label for="system.meta.kultur">Kultur</label>
<input type="text" name="system.meta.kultur"
value="{{system.meta.kultur}}"/>
</div>
<div><label for="system.meta.profession">Profession</label>
<input type="text" name="system.meta.profession"
value="{{system.meta.profession}}"/>
</div>
<div><label for="system.meta.geschlecht">Geschlecht</label>
<input type="text" name="system.meta.geschlecht"
value="{{system.meta.geschlecht}}"/>
</div>
<div class="double"><label>Sozialstatus</label>
<input type="text" name="system.meta.stand" value="{{system.meta.stand}}"/>
<input type="text" name="system.meta.titel" value="{{system.meta.titel}}"/>
</div>
<div><label for="system.meta.groesse">Größe</label>
<input type="number" name="system.meta.groesse" value="{{system.meta.groesse}}"/>
</div>
<div><label for="system.meta.gewicht">Gewicht</label>
<input type="number" name="system.meta.gewicht" value="{{system.meta.gewicht}}"/>
</div>
<div class="double"><label>Alter</label>
<input type="number" name="system.meta.groesse" value="{{system.meta.alter}}"/>
<input type="text" name="system.meta.geburtsdatum" value="{{system.meta.geburtstag}}"/>
</div>
</div>
<div class="meta-data html">
<div><label>Aussehen</label>
{{editor system.meta.aussehen target="system.meta.aussehen" button=true owner=owner
editable=editable}}
</div>
<div><label>Familie</label>
{{editor system.meta.familie target="system.meta.familie" button=true owner=owner
editable=editable}}
</div>
</div>
</section>

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<section class="tab {{tabs.skills.id}} {{tabs.skills.cssClass}}"
data-tab="{{tabs.skills.id}}"
data-group="{{tabs.skills.group}}">
<div class="talent-group">
<h2>Kampftalente</h2>
<ul>
{{#each skills.Kampf}}
<li>
{{> "systems/DSA_4-1/templates/ui/partial-rollable-weaponskill-button.hbs" this}}
</li>
{{/each}}
</ul>
</div>
<div class="talent-group">
<h2>Körperliche Talente</h2>
<ul>
<li>
{{#each skills.Körperlich}}
<li>
{{> "systems/DSA_4-1/templates/ui/partial-rollable-button.hbs" this}}
</li>
{{/each}}
</ul>
</div>
<div class="talent-group">
<h2>Gesellschaftliche Talente</h2>
<ul>
<li>
{{#each skills.Gesellschaft}}
<li>
{{> "systems/DSA_4-1/templates/ui/partial-rollable-button.hbs" this}}
</li>
{{/each}}
</ul>
</div>
<div class="talent-group">
<h2>Natur Talente</h2>
<ul>
<li>
{{#each skills.Natur}}
<li>
{{> "systems/DSA_4-1/templates/ui/partial-rollable-button.hbs" this}}
</li>
{{/each}}
</ul>
</div>
<div class="talent-group">
<h2>Wissenstalente</h2>
<ul>
<li>
{{#each skills.Wissen}}
<li>
{{> "systems/DSA_4-1/templates/ui/partial-rollable-button.hbs" this}}
</li>
{{/each}}
</ul>
</div>
<div class="talent-group">
<h2>Schriften & Sprachen</h2>
<ul>
<li>
{{#each skills.Schriften}}
<li>
{{> "systems/DSA_4-1/templates/ui/partial-rollable-language-button.hbs" this}}
</li>
{{/each}}
{{#each skills.Sprachen}}
<li>
{{> "systems/DSA_4-1/templates/ui/partial-rollable-language-button.hbs" this}}
</li>
{{/each}}
</ul>
</div>
<div class="talent-group">
<h2>Handwerkliche Talente</h2>
<ul>
<li>
{{#each skills.Handwerk}}
<li>
{{> "systems/DSA_4-1/templates/ui/partial-rollable-button.hbs" this}}
</li>
{{/each}}
</ul>
</div>
</section>

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<section class="tab {{tabs.spells.id}} {{tabs.spells.cssClass}}"
data-tab="{{tabs.spells.id}}"
data-group="{{tabs.spells.group}}">
<div class="tab-resources">
<div class="astralpoints">
<label>AsP:</label>
<input type="number" name="system.asp.aktuell" value="{{system.asp.aktuell}}"/>
<span class="inline">von</span>
<input type="number" disabled value="{{derived.asp.max}}"/>
</div>
<div class="mr">
<label>MR: </label>
<input type="number" disabled value="{{derived.mr.aktuell}}"/>
</div>
</div>
<table>
<thead>
<tr>
<th class="die-column"></th>
<th>Zaubername</th>
<th colspan="3">Probe</th>
<th>ZfW</th>
<th>Merkmale</th>
</tr>
</thead>
<tbody>
{{#each this.spells}}
<tr>
<td class="spell rollable">
{{> 'systems/DSA_4-1/templates/ui/partial-die.hbs' }}
</td>
<td class="clickable" data-id="{{this.id}}" data-operation="openActorSheet">
<span>{{this.name}}</span></td>
<td>{{this.eigenschaft1}}</td>
<td>{{this.eigenschaft2}}</td>
<td>{{this.eigenschaft3}}</td>
<td>{{this.zfw}}</td>
<td>
<ul class="merkmal-list">{{#each this.merkmal}}
<li>{{this}}</li>{{/each}}</ul>
</td>
</tr>
{{/each}}
</tbody>
</table>
</section>