WIP group sheet
parent
9984db4ca6
commit
5e41285b1c
|
|
@ -18,6 +18,7 @@ export class GroupDataModel extends foundry.abstract.TypeDataModel {
|
|||
quantity: new NumberField(),
|
||||
item: new DocumentIdField(Item)
|
||||
}),
|
||||
groupId: new DocumentIdField(Actor),
|
||||
characters: new ArrayField(
|
||||
new DocumentIdField(Actor)
|
||||
),
|
||||
|
|
@ -25,4 +26,13 @@ export class GroupDataModel extends foundry.abstract.TypeDataModel {
|
|||
}
|
||||
}
|
||||
|
||||
_onCreate(data, options, userId) {
|
||||
super._onCreate(data, options, userId);
|
||||
Folder.implementation.createDocuments([{name: data.name, type: "Actor"}]).then((
|
||||
folder
|
||||
) => {
|
||||
this.parent.update({"system.groupId": folder[0]._id});
|
||||
})
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
|||
|
|
@ -45,10 +45,11 @@ export class SkillDataModel extends BaseItem {
|
|||
|
||||
/**
|
||||
* Handle clickable rolls.
|
||||
* @param {Event} event The originating click event
|
||||
* @param {RollMode} rollMode
|
||||
* @private
|
||||
*/
|
||||
async roll() {
|
||||
async roll(rollMode = null) {
|
||||
rollMode = rollMode ?? game.settings.get('core', 'rollMode');
|
||||
const owner = this.parent.parent
|
||||
let roll1 = new Roll("3d20", owner.getRollData());
|
||||
|
||||
|
|
@ -63,13 +64,13 @@ export class SkillDataModel extends BaseItem {
|
|||
evaluated1.toMessage({
|
||||
speaker: ChatMessage.getSpeaker({actor: owner}),
|
||||
flavor: ` ${dsaDieRollEvaluated.meisterlich ? 'Meisterlich geschafft' : 'Geschafft'} mit ${dsaDieRollEvaluated.tap} Punkten übrig`,
|
||||
rollMode: game.settings.get('core', 'rollMode'),
|
||||
rollMode,
|
||||
})
|
||||
} else { // misserfolg
|
||||
evaluated1.toMessage({
|
||||
speaker: ChatMessage.getSpeaker({actor: owner}),
|
||||
flavor: ` ${dsaDieRollEvaluated.meisterlich ? 'Gepatzt' : ''} mit ${Math.abs(dsaDieRollEvaluated.tap)} Punkten daneben`,
|
||||
rollMode: game.settings.get('core', 'rollMode'),
|
||||
rollMode,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,20 +1,52 @@
|
|||
export class GroupSheet extends foundry.appv1.sheets.ActorSheet {
|
||||
/**@override */
|
||||
static get defaultOptions() {
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
classes: ['dsa41', 'sheet', 'actor', 'group'],
|
||||
width: 520,
|
||||
height: 480,
|
||||
tabs: [
|
||||
{
|
||||
navSelector: '.sheet-tabs',
|
||||
contentSelector: '.sheet-body',
|
||||
initial: 'description',
|
||||
},
|
||||
],
|
||||
});
|
||||
const {HandlebarsApplicationMixin} = foundry.applications.api
|
||||
const {ActorSheetV2} = foundry.applications.sheets
|
||||
|
||||
export class GroupSheet extends HandlebarsApplicationMixin(ActorSheetV2) {
|
||||
|
||||
/** @inheritDoc */
|
||||
static DEFAULT_OPTIONS = {
|
||||
position: {width: 520, height: 480},
|
||||
classes: ['dsa41', 'sheet', 'actor', 'group'],
|
||||
tag: 'form',
|
||||
form: {
|
||||
submitOnChange: true,
|
||||
closeOnSubmit: false,
|
||||
handler: GroupSheet.#onSubmitForm
|
||||
},
|
||||
actions: {
|
||||
roll: GroupSheet.#dieRoll,
|
||||
editImage: ActorSheetV2.DEFAULT_OPTIONS.actions.editImage,
|
||||
openEmbeddedDocument: GroupSheet.#openEmbeddedDocument,
|
||||
openActorDocument: GroupSheet.#openActorDocument,
|
||||
removeFromParty: GroupSheet.#removeFromParty,
|
||||
}
|
||||
}
|
||||
|
||||
static TABS = {
|
||||
sheet: {
|
||||
tabs: [
|
||||
{id: 'members', group: 'sheet', label: 'Gruppenmitglieder'},
|
||||
{id: 'inventory', group: 'sheet', label: 'Gruppeninventar'},
|
||||
// settings is only added on context
|
||||
],
|
||||
initial: 'members'
|
||||
}
|
||||
}
|
||||
|
||||
/** @inheritDoc */
|
||||
static PARTS = {
|
||||
form: {
|
||||
template: `systems/DSA_4-1/templates/actor/group/main-sheet.hbs`
|
||||
},
|
||||
members: {
|
||||
template: `systems/DSA_4-1/templates/actor/group/tab-members.hbs`
|
||||
},
|
||||
inventory: {
|
||||
template: `systems/DSA_4-1/templates/actor/group/tab-inventory.hbs`
|
||||
},
|
||||
}
|
||||
|
||||
|
||||
static async onDroppedData(group, sheet, data) {
|
||||
if (data.type === "Actor") {
|
||||
const uuid = await foundry.utils.parseUuid(data.uuid);
|
||||
|
|
@ -63,17 +95,52 @@ export class GroupSheet extends foundry.appv1.sheets.ActorSheet {
|
|||
return s
|
||||
}
|
||||
|
||||
/** @override */
|
||||
get template() {
|
||||
return `systems/DSA_4-1/templates/actor/group-sheet.hbs`;
|
||||
static async #openEmbeddedDocument(evt) {
|
||||
const {documentId} = evt.srcElement.dataset
|
||||
this.document.items.get(documentId).sheet.render(true)
|
||||
}
|
||||
|
||||
static async #openActorDocument(evt) {
|
||||
const {id} = evt.srcElement.dataset
|
||||
evt.stopPropagation()
|
||||
game.actors.get(id).sheet.render(true)
|
||||
}
|
||||
|
||||
static async #dieRoll(evt) {
|
||||
console.log(evt)
|
||||
}
|
||||
|
||||
static async #removeFromParty(evt) {
|
||||
const dataset = evt.srcElement.dataset;
|
||||
const group = this.document;
|
||||
const charactersWithoutMember = group.system.characters.filter(id => id !== dataset.id)
|
||||
group.update({
|
||||
system: {
|
||||
characters: charactersWithoutMember
|
||||
}
|
||||
})
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle form submission
|
||||
* @this {AdvantageSheet}
|
||||
* @param {SubmitEvent} event
|
||||
* @param {HTMLFormElement} form
|
||||
* @param {FormDataExtended} formData
|
||||
*/
|
||||
static async #onSubmitForm(event, form, formData) {
|
||||
event.preventDefault()
|
||||
|
||||
await this.document.update(formData.object) // Note: formData.object
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async getData() {
|
||||
const context = super.getData();
|
||||
async _prepareContext(options) {
|
||||
const context = await super._prepareContext(options)
|
||||
|
||||
// Use a safe clone of the actor data for further operations.
|
||||
const groupData = context.data;
|
||||
const groupData = context.document;
|
||||
|
||||
// Add the actor's data to context.data for easier access, as well as flags.
|
||||
context.system = groupData.system;
|
||||
|
|
@ -101,8 +168,11 @@ export class GroupSheet extends foundry.appv1.sheets.ActorSheet {
|
|||
}
|
||||
}
|
||||
|
||||
for (const characterId of groupData.system.characters) {
|
||||
const character = await game.actors.get(characterId)
|
||||
// TODO hook on changes in the given folder
|
||||
const characters = await game.folders.get(groupData.system.groupId).contents
|
||||
console.log(characters)
|
||||
|
||||
for (const character of characters) {
|
||||
|
||||
character.items.filter((i) => i.type === "Advantage").filter((i) => hiddenFields.includes(this.#stringToKeyFieldName(i.name))).map((advantage) => {
|
||||
const n = this.#stringToKeyFieldName(advantage.name)
|
||||
|
|
@ -154,7 +224,7 @@ export class GroupSheet extends foundry.appv1.sheets.ActorSheet {
|
|||
}
|
||||
|
||||
context.equipments = [];
|
||||
const actorData = context.data;
|
||||
const actorData = context.document;
|
||||
Object.values(actorData.items).forEach((item, index) => {
|
||||
if (item.type === "Equipment") {
|
||||
context.equipments.push({
|
||||
|
|
@ -173,110 +243,8 @@ export class GroupSheet extends foundry.appv1.sheets.ActorSheet {
|
|||
return await context;
|
||||
}
|
||||
|
||||
openEmbeddedDocument(documentId) {
|
||||
this.object.items.get(documentId).sheet.render(true)
|
||||
}
|
||||
|
||||
|
||||
_evaluateRoll(rolledDice, {
|
||||
taw,
|
||||
lowerThreshold = 1,
|
||||
upperThreshold = 20,
|
||||
countToMeisterlich = 3,
|
||||
countToPatzer = 3,
|
||||
werte = []
|
||||
}) {
|
||||
let tap = taw;
|
||||
let meisterlichCounter = 0;
|
||||
let patzerCounter = 0;
|
||||
let failCounter = 0;
|
||||
|
||||
rolledDice.forEach((rolledDie, index) => {
|
||||
if (tap < 0 && rolledDie.result > werte[index]) {
|
||||
tap -= rolledDie.result - werte[index];
|
||||
if (tap < 0) { // konnte nicht vollständig ausgeglichen werden
|
||||
failCounter++;
|
||||
}
|
||||
} else if (rolledDie.result > werte[index]) { // taw ist bereits aufgebraucht und wert kann nicht ausgeglichen werden
|
||||
tap -= rolledDie.result - werte[index];
|
||||
failCounter++;
|
||||
}
|
||||
if (rolledDie.result <= lowerThreshold) meisterlichCounter++;
|
||||
if (rolledDie.result > upperThreshold) patzerCounter++;
|
||||
})
|
||||
|
||||
return {
|
||||
tap,
|
||||
meisterlich: meisterlichCounter === countToMeisterlich,
|
||||
patzer: patzerCounter === countToPatzer,
|
||||
}
|
||||
}
|
||||
|
||||
async _onTalentRoll(event) {
|
||||
event.preventDefault();
|
||||
const dataset = event.currentTarget.dataset;
|
||||
const actor = await game.actors.get(dataset.actorId);
|
||||
console.log(dataset, actor)
|
||||
if (dataset.rolleigenschaft1) {
|
||||
let roll1 = new Roll("3d20", actor.getRollData());
|
||||
|
||||
let evaluated1 = (await roll1.evaluate())
|
||||
|
||||
const dsaDieRollEvaluated = this._evaluateRoll(evaluated1.terms[0].results, {
|
||||
taw: dataset.taw,
|
||||
werte: [dataset.rolleigenschaft1, dataset.rolleigenschaft2, dataset.rolleigenschaft3],
|
||||
})
|
||||
|
||||
if (dsaDieRollEvaluated.tap >= 0) { // erfolg
|
||||
evaluated1.toMessage({
|
||||
speaker: ChatMessage.getSpeaker({actor: actor}),
|
||||
flavor: ` ${dsaDieRollEvaluated.meisterlich ? 'Meisterlich geschafft' : 'Geschafft'} mit ${dsaDieRollEvaluated.tap} Punkten übrig`,
|
||||
}, {rollMode: "gmroll"})
|
||||
} else { // misserfolg
|
||||
evaluated1.toMessage({
|
||||
speaker: ChatMessage.getSpeaker({actor: actor}),
|
||||
flavor: ` ${dsaDieRollEvaluated.meisterlich ? 'Gepatzt' : ''} mit ${Math.abs(dsaDieRollEvaluated.tap)} Punkten daneben`,
|
||||
}, {rollMode: "gmroll"})
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
||||
html.on('click', '.owneroption.clickable', async (evt) => {
|
||||
const dataset = evt.target.dataset;
|
||||
const group = this.object;
|
||||
switch (dataset.operation) {
|
||||
case "removeFromParty":
|
||||
const charactersWithoutMember = group.system.characters.filter(id => id !== dataset.id)
|
||||
await group.update({
|
||||
system: {
|
||||
characters: charactersWithoutMember
|
||||
}
|
||||
})
|
||||
}
|
||||
});
|
||||
html.on('click', '.header.clickable', async (evt) => {
|
||||
const {id, operation} = evt.currentTarget.dataset;
|
||||
if (operation === "openActorSheet") {
|
||||
evt.stopPropagation();
|
||||
(await game.actors.get(id)).sheet.render(true);
|
||||
}
|
||||
})
|
||||
|
||||
|
||||
html.on('click', '.equipment', (evt) => {
|
||||
this.openEmbeddedDocument(evt.target.dataset.id);
|
||||
evt.stopPropagation();
|
||||
})
|
||||
|
||||
html.on('click', ".rollable", (evt) => {
|
||||
this._onTalentRoll(evt)
|
||||
evt.stopPropagation()
|
||||
})
|
||||
|
||||
new ContextMenu(html, '.equipment', [
|
||||
_onRender(context, options) {
|
||||
new ContextMenu(this.element, ".equipment", [
|
||||
{
|
||||
name: "Aus dem Gruppeninventar entfernen",
|
||||
icon: '<i class="fa-solid fa-trash"></i>',
|
||||
|
|
@ -285,6 +253,9 @@ export class GroupSheet extends foundry.appv1.sheets.ActorSheet {
|
|||
},
|
||||
condition: () => true
|
||||
}
|
||||
]);
|
||||
], {
|
||||
jQuery: false
|
||||
});
|
||||
}
|
||||
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,121 +0,0 @@
|
|||
<form class="{{cssClass}} {{actor.type}} flexcol" autocomplete="off">
|
||||
|
||||
{{!-- Sheet Header --}}
|
||||
<header class="sheet-header">
|
||||
|
||||
<input class="sheet-name" type="text" name="actor.name" value="{{actor.name}}"/>
|
||||
|
||||
</header>
|
||||
|
||||
{{!-- Sheet Tab Navigation --}}
|
||||
<nav class="sheet-tabs tabs" data-group="primary">
|
||||
<a class="item" data-tab="characters">Charaktere</a>
|
||||
<a class="item" data-tab="inventory">Inventar</a>
|
||||
{{#if owner}}<a class="item" data-tab="settings">Sichtbarkeiten</a>{{/if}}
|
||||
</nav>
|
||||
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
<div class="tab characters" data-group="primary" data-tab="characters">
|
||||
{{#unless isGM}}
|
||||
<div class="characters-overview minimal">
|
||||
{{#each characters}}
|
||||
{{#if this.isVisible}}
|
||||
<div class="character">
|
||||
<div class="header clickable" data-id="{{this.id}}" data-operation="openActorSheet">
|
||||
<img class="profile-img" src="{{this.img}}" style="object-fit: cover;"
|
||||
title="{{this.name}}" alt="{{this.name}}"/>
|
||||
<span class="name">{{this.name}}</span>
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
</div>
|
||||
{{else}}
|
||||
<div class="characters-overview">
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th></th>
|
||||
{{#each this.fields.head}}
|
||||
<th>
|
||||
<div class="character">
|
||||
<div class="header clickable" data-id="{{this.id}}"
|
||||
data-operation="openActorSheet">
|
||||
<img class="profile-img" src="{{this.img}}" style="object-fit: cover;"
|
||||
title="{{this.name}}" alt="{{this.name}}"/>
|
||||
<span class="name">{{this.name}}</span>
|
||||
</div>
|
||||
{{#if this.isLimited}}
|
||||
<div class="mini-attributes">
|
||||
{{#each this.attributes}}
|
||||
<div class="mini-attribute" data-actor-id="{{actor.id}}"
|
||||
data-attribute="{{this.name}}" data-roll-data="{{this.value}}">
|
||||
<span class="value">{{this.value}}</span>
|
||||
<span class="name">{{this.name}}</span>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
</th>
|
||||
{{/each}}
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
{{#each this.fields}}
|
||||
{{#unless (eq @key "head")}}
|
||||
<tr>
|
||||
<th>
|
||||
{{ @key}}
|
||||
</th>
|
||||
|
||||
{{#each this}}
|
||||
<td>
|
||||
{{#if (eq this "-")}}
|
||||
|
||||
{{else}}
|
||||
{{#if this.taw}}
|
||||
<div class="rollable" data-actor-id="{{this.actor}}"
|
||||
data-taw="{{this.taw}}"
|
||||
data-name="{{this.name}}"
|
||||
data-eigenschaft1="{{this.eigenschaft1}}"
|
||||
data-eigenschaft2="{{this.eigenschaft2}}"
|
||||
data-eigenschaft3="{{this.eigenschaft3}}"
|
||||
data-rollEigenschaft1="{{this.rollEigenschaft1}}"
|
||||
data-rollEigenschaft2="{{this.rollEigenschaft2}}"
|
||||
data-rollEigenschaft3="{{this.rollEigenschaft3}}">
|
||||
{{this.taw}} ({{this.eigenschaft1}}, {{this.eigenschaft2}}
|
||||
, {{this.eigenschaft3}})
|
||||
</div>
|
||||
{{else}}
|
||||
Ja
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
</td>
|
||||
{{/each}}
|
||||
|
||||
</tr>
|
||||
{{/unless}}
|
||||
{{/each}}
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
{{/unless}}
|
||||
</div>
|
||||
<div class="tab inventory" data-group="primary" data-tab="inventory">
|
||||
{{> 'systems/DSA_4-1/templates/ui/partial-equipment-group-button.hbs' equipments}}
|
||||
</div>
|
||||
{{#if owner}}
|
||||
<div class="tab settings" data-group="primary" data-tab="settings">
|
||||
{{#each settings}}
|
||||
<div>
|
||||
<label><input name="system.settings.{{@key}}" type="checkbox" {{checked this}}> {{@key}}</label>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
</section>
|
||||
|
||||
</form>
|
||||
|
|
@ -0,0 +1,20 @@
|
|||
<div>
|
||||
<header class="sheet-header">
|
||||
|
||||
<input class="sheet-name" type="text" name="name" value="{{name}}"/>
|
||||
|
||||
</header>
|
||||
|
||||
{{!-- Sheet Tab Navigation --}}
|
||||
<nav class="sheet-tabs tabs{{#if verticalTabs}} vertical{{/if}}"
|
||||
aria-roledescription="{{localize "SHEETS.FormNavLabel"}}">
|
||||
{{#each tabs as |tab|}}
|
||||
<a data-action="tab" data-group="{{tab.group}}" data-tab="{{tab.id}}"
|
||||
{{#if tab.cssClass}}class="{{tab.cssClass}}"{{/if}}
|
||||
{{#if tab.tooltip}}data-tooltip="{{tab.tooltip}}"{{/if}}>
|
||||
{{#if tab.icon}}<i class="{{tab.icon}}" inert></i>{{/if}}
|
||||
{{#if tab.label}}<span>{{localize tab.label}}</span>{{/if}}
|
||||
</a>
|
||||
{{/each}}
|
||||
</nav>
|
||||
</div>
|
||||
|
|
@ -0,0 +1,28 @@
|
|||
<section class="tab {{tabs.inventory.id}} {{tabs.inventory.cssClass}}"
|
||||
data-tab="{{tabs.inventory.id}}"
|
||||
data-group="{{tabs.inventory.group}}">
|
||||
|
||||
<table class="inventory-table">
|
||||
<thead>
|
||||
<tr>
|
||||
<th colspan="2"></th>
|
||||
<th>Anzahl</th>
|
||||
<th>Gewicht</th>
|
||||
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
|
||||
{{#each inventoryItems}}
|
||||
<tr class="equipment" data-id="{{this.id}}" draggable="true">
|
||||
<td class="icon"><img alt="" src="{{this.icon}}" width="16" height="16"></td>
|
||||
<td class="name">{{this.name}}</td>
|
||||
<td class="quantity">{{this.quantity}}</td>
|
||||
<td class="weight">{{this.weight}}</td>
|
||||
</tr>
|
||||
{{/each}}
|
||||
</tbody>
|
||||
</table>
|
||||
|
||||
</div>
|
||||
</section>
|
||||
|
|
@ -0,0 +1,89 @@
|
|||
<section class="tab {{tabs.members.id}} {{tabs.members.cssClass}}"
|
||||
data-tab="{{tabs.members.id}}"
|
||||
data-group="{{tabs.members.group}}">
|
||||
{{#unless isGM}}
|
||||
<div class="characters-overview minimal">
|
||||
{{#each this.characters}}
|
||||
{{#if this.isVisible}}
|
||||
<div class="character">
|
||||
<div class="header clickable" data-id="{{this.id}}" data-operation="openActorSheet">
|
||||
<img class="profile-img" src="{{this.img}}" style="object-fit: cover;"
|
||||
title="{{this.name}}" alt="{{this.name}}"/>
|
||||
<span class="name">{{this.name}}</span>
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
</div>
|
||||
{{else}}
|
||||
<div class="characters-overview">
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th></th>
|
||||
{{#each this.fields.head}}
|
||||
<th>
|
||||
<div class="character">
|
||||
<div class="header clickable" data-id="{{this.id}}"
|
||||
data-operation="openActorSheet">
|
||||
<img class="profile-img" src="{{this.img}}" style="object-fit: cover;"
|
||||
title="{{this.name}}" alt="{{this.name}}"/>
|
||||
<span class="name">{{this.name}}</span>
|
||||
</div>
|
||||
{{#if this.isLimited}}
|
||||
<div class="mini-attributes">
|
||||
{{#each this.attributes}}
|
||||
<div class="mini-attribute" data-actor-id="{{actor.id}}"
|
||||
data-attribute="{{this.name}}" data-roll-data="{{this.value}}">
|
||||
<span class="value">{{this.value}}</span>
|
||||
<span class="name">{{this.name}}</span>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
</th>
|
||||
{{/each}}
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
{{#each this.fields}}
|
||||
{{#unless (eq @key "head")}}
|
||||
<tr>
|
||||
<th>
|
||||
{{ @key}}
|
||||
</th>
|
||||
|
||||
{{#each this}}
|
||||
<td>
|
||||
{{#if (eq this "-")}}
|
||||
|
||||
{{else}}
|
||||
{{#if this.taw}}
|
||||
<div class="rollable" data-actor-id="{{this.actor}}"
|
||||
data-taw="{{this.taw}}"
|
||||
data-name="{{this.name}}"
|
||||
data-eigenschaft1="{{this.eigenschaft1}}"
|
||||
data-eigenschaft2="{{this.eigenschaft2}}"
|
||||
data-eigenschaft3="{{this.eigenschaft3}}"
|
||||
data-rollEigenschaft1="{{this.rollEigenschaft1}}"
|
||||
data-rollEigenschaft2="{{this.rollEigenschaft2}}"
|
||||
data-rollEigenschaft3="{{this.rollEigenschaft3}}">
|
||||
{{this.taw}} ({{this.eigenschaft1}}, {{this.eigenschaft2}}
|
||||
, {{this.eigenschaft3}})
|
||||
</div>
|
||||
{{else}}
|
||||
Ja
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
</td>
|
||||
{{/each}}
|
||||
|
||||
</tr>
|
||||
{{/unless}}
|
||||
{{/each}}
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
{{/unless}}
|
||||
</section>
|
||||
Loading…
Reference in New Issue