displays ZfW based on selected Mods and its initial Spell Value
parent
957584206d
commit
5f85631679
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@ -47,11 +47,13 @@ export class SpellDialog extends HandlebarsApplicationMixin(ApplicationV2) {
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_mutators = {}
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_variants = {}
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_costModel = {}
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displayModResult = 0
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constructor(actor, spellId) {
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super()
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this._actor = actor
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this._spell = this._actor.itemTypes["Spell"].find(p => p._id === spellId)
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this.displayModResult = Number(this._spell.system.zfw)
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this._circumstance = 0
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this._mods = []
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this._mutators = {}
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@ -107,6 +109,18 @@ export class SpellDialog extends HandlebarsApplicationMixin(ApplicationV2) {
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this._mutators = mutators
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}
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this.displayModResult = Number(this._spell.system.zfw)
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this._activeVariants = Object.entries(this._variants)
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.filter(([key, truthiness]) => truthiness)
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.map(([key, truthiness]) => this._spell.system.varianten.find(v => v.name === key))
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this._activeVariants.forEach(variant => {
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if (variant.mod) {
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this.displayModResult += Number(variant.mod)
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}
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})
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this.render({parts: ["form"]})
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}
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@ -148,7 +162,7 @@ export class SpellDialog extends HandlebarsApplicationMixin(ApplicationV2) {
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if (options.window) {
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if (this._spell) {
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options.window.title = this._spell.name
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options.window.title = `${this._spell.name} [${this._spell.system.zfw}]`
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}
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}
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@ -166,6 +180,8 @@ export class SpellDialog extends HandlebarsApplicationMixin(ApplicationV2) {
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context.text = this._spell.system.wirkung
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context.dice = []
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context.colorfulDice = game.settings.get('DSA_4-1', 'optional_colorfuldice')
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context.modResult = this.displayModResult
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context.displayModResult = (context.modResult > 0 ? "+" : "") + this.displayModResult
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this._spell.system.probe.map(p => {
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if (p === "*") {
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@ -27,9 +27,9 @@
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</div>
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{{#if this.variants}}
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<fieldset>
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<fieldset class="scroll-y">
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<legend>Variante</legend>
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<div class="variantList scroll-y">
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<div class="variantList">
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{{#each this.variants}}
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<div class="variant">
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<div class="selection">
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