fixes dice formula for AT, FKAT and PA rolls. Also adds Damage formula on the equipped items.
parent
5275a59b70
commit
719e571b21
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@ -383,8 +383,10 @@ export class CharacterSheet extends ActorSheet {
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context.attacks.push({
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name: obj.name,
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using: fernkampf.name,
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atroll: `1d20 + ${this.object.system.fk.aktuell + obj.system.at}`,
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at: `1w20 + ${this.object.system.fk.aktuell + obj.system.at}`,
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atroll: `1d20cs<${this.object.system.fk.aktuell + obj.system.at}`,
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at: `${this.object.system.fk.aktuell + obj.system.at}`,
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tproll: `${fernkampf.system.rangedAttackDamage}`, // TODO consider adding TP/KK mod and Range mod
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tp: `${fernkampf.system.rangedAttackDamage}`,
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iniroll: `(${context.inidice})d6 + ${context.inivalue + fernkampf.system.iniModifier ?? 0}`,
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ini: `${context.inidice}w6 + ${context.inivalue + fernkampf.system.iniModifier ?? 0}`,
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})
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@ -397,10 +399,12 @@ export class CharacterSheet extends ActorSheet {
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context.attacks.push({
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name: obj.name,
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using: links.name,
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atroll: `1d20 + ${this.object.system.at.links.aktuell + obj.system.at + links.system.attackModifier}`,
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at: `1w20 + ${this.object.system.at.links.aktuell + obj.system.at + links.system.attackModifier}`,
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paroll: `1d20 + ${this.object.system.pa.links.aktuell + obj.system.pa + links.system.parryModifier}`,
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pa: `1w20 + ${this.object.system.pa.links.aktuell + obj.system.pa + links.system.parryModifier}`,
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atroll: `1d20cs<${this.object.system.at.links.aktuell + obj.system.at + links.system.attackModifier}`, // TODO consider adding W/M
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at: `${this.object.system.at.links.aktuell + obj.system.at + links.system.attackModifier}`,
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paroll: `1d20cs<${this.object.system.pa.links.aktuell + obj.system.pa + links.system.parryModifier}`, // TODO consider adding W/M
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pa: `${this.object.system.pa.links.aktuell + obj.system.pa + links.system.parryModifier}`,
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tproll: `${links.system.meleeAttackDamage}`, // TODO consider adding TP/KK mod
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tp: `${links.system.meleeAttackDamage}`,
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iniroll: `(${context.inidice})d6 + ${context.inivalue + links.system.iniModifier ?? 0}`,
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ini: `${context.inidice}w6 + ${context.inivalue + links.system.iniModifier ?? 0}`,
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})
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@ -414,10 +418,12 @@ export class CharacterSheet extends ActorSheet {
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context.attacks.push({
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name: obj.name,
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using: rechts.name,
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atroll: `1d20 + ${this.object.system.at.rechts.aktuell + obj.system.at + rechts.system.attackModifier}`,
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at: `1w20 + ${this.object.system.at.rechts.aktuell + obj.system.at + rechts.system.attackModifier}`,
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paroll: `1d20 + ${this.object.system.pa.rechts.aktuell + obj.system.pa + rechts.system.parryModifier}`,
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pa: `1w20 + ${this.object.system.pa.rechts.aktuell + obj.system.pa + rechts.system.parryModifier}`,
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atroll: `1d20cs<${this.object.system.at.rechts.aktuell + obj.system.at + rechts.system.attackModifier}`, // TODO consider adding W/M
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at: `${this.object.system.at.rechts.aktuell + obj.system.at + rechts.system.attackModifier}`,
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paroll: `1d20cs<${this.object.system.pa.rechts.aktuell + obj.system.pa + rechts.system.parryModifier}`, // TODO consider adding W/M
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pa: `${this.object.system.pa.rechts.aktuell + obj.system.pa + rechts.system.parryModifier}`,
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tproll: `${rechts.system.meleeAttackDamage}`, // TODO consider adding TP/KK mod
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tp: `${rechts.system.meleeAttackDamage}`,
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iniroll: `(${context.inidice})d6 + ${context.inivalue + rechts.system.iniModifier ?? 0}`,
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ini: `${context.inidice}w6 + ${context.inivalue + rechts.system.iniModifier ?? 0}`,
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})
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@ -43,6 +43,7 @@
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{{#each attacks}}
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<div>
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<h3>{{this.using}} ({{this.name}})</h3>
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<div class="combined">
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{{#if this.at}}
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<div class="sidebar-element rollable" data-roll="{{this.atroll}}" data-label="Attacke">
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<label>AT</label>
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@ -55,6 +56,13 @@
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<div class="formula">{{this.pa}}</div>
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</div>
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{{/if}}
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</div>
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{{#if this.at}}
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<div class="sidebar-element rollable" data-roll="{{this.tproll}}" data-label="Schaden">
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<label>Schaden</label>
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<div class="formula">{{this.tp}}</div>
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</div>
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{{/if}}
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{{#if this.ini}}
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<div class="sidebar-element rollable" data-label="Initiative" data-roll="{{this.iniroll}}"><label>Initiative</label>
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<div class="formula">{{this.ini}}</div>
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