mini attack rolls now use the same chatty as the big boys.
parent
487994ff24
commit
71a15e83c9
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@ -81,49 +81,20 @@ export class SkillDataModel extends BaseItem {
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async #combatRoll(rollMode, mode) {
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async #combatRoll(rollMode, mode) {
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const owner = this.parent.parent
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const owner = this.parent.parent
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const rollData = owner.getRollData()
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let targetNumber = 0
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if (mode === this.SKILL_MODE.ATTACK) {
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if (mode === this.SKILL_MODE.ATTACK) {
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targetNumber = this.at + owner.system.at.basis
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owner.rollAttack({
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skill: this.parent._id,
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target: owner._id,
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mod: 0,
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penalty: 0,
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actor: owner,
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circumstance: 0,
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targetNumber: this.at + owner.system.at.basis
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})
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} else {
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} else {
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targetNumber = this.pa + owner.system.pa.basis
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//targetNumber = this.pa + owner.system.pa.basis
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}
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}
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// TODO: Migrate to DSARoll
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let roll1 = new Roll(`1d20cs<${targetNumber}`, owner.getRollData());
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let evaluated1 = (await roll1.evaluate())
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const rolledValue = evaluated1.terms[0].results[0].result
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if (rolledValue === 1 || rolledValue === 20) { // TODO: Modify this target
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// fill with actual evaluation (targetNumber should be reduced by X and roll against that again)
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}
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let message = ""
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if (mode === this.SKILL_MODE.ATTACK) {
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if (rolledValue <= targetNumber) {
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message = `Würde treffen [${rolledValue}]`
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} else {
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message = `Verfehlt [${rolledValue}]`
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}
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} else {
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if (rolledValue <= targetNumber) {
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message = `Würde parrieren [${rolledValue}]`
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} else {
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message = `Verfehlt die parade [${rolledValue}]`
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}
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}
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evaluated1.toMessage({
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speaker: ChatMessage.getSpeaker({actor: owner}),
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flavor: message,
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rollMode,
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}, {
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})
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}
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}
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async #talentRoll(rollMode) {
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async #talentRoll(rollMode) {
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@ -500,9 +500,13 @@ export class Character extends Actor {
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async rollAttack(data) {
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async rollAttack(data) {
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const maneuver = data.manuever
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const maneuver = data.manuever
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const weapon = this.itemTypes["Equipment"].find(p => p._id === data.weapon)
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const weapon = this.itemTypes["Equipment"].find(p => p._id === data.weapon) ?? this.itemTypes["Skill"].find(p => p._id === data.skill)
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const skill = this.itemTypes["Skill"].find(p => p._id === data.skill)
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let target = 0
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const target = game.actors.get(game.scenes.current.tokens.find(p => p._id === data.target).actorId)
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try {
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target = game.actors.get(game.scenes.current.tokens.find(p => p._id === data.target).actorId)
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} catch (e) {
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target = game.actors.get(data.target)
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}
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let evaluated = await evaluateRoll("1d20", {
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let evaluated = await evaluateRoll("1d20", {
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value: data.targetNumber,
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value: data.targetNumber,
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@ -514,7 +518,6 @@ export class Character extends Actor {
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const context = {
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const context = {
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weapon: weapon.name,
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weapon: weapon.name,
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maneuver,
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maneuver,
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skill: skill.name,
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target: target.name,
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target: target.name,
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attacker: this._id,
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attacker: this._id,
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mod: data.mod,
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mod: data.mod,
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