adds mods to main attributes
parent
9561e76a59
commit
7e2ebb7e75
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@ -28,15 +28,15 @@ export class Character extends Actor {
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const actorData = this;
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const actorData = this;
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const systemData = actorData.system;
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const systemData = actorData.system;
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const mu = systemData.attribute.mu.aktuell;
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const mu = systemData.attribute.mu.aktuell + systemData.attribute.mu.mod;
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const kl = systemData.attribute.kl.aktuell;
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const kl = systemData.attribute.kl.aktuell + systemData.attribute.kl.mod;
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const _in = systemData.attribute.in.aktuell;
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const _in = systemData.attribute.in.aktuell + systemData.attribute.in.mod;
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const ch = systemData.attribute.ch.aktuell;
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const ch = systemData.attribute.ch.aktuell + systemData.attribute.ch.mod;
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const ff = systemData.attribute.ff.aktuell;
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const ff = systemData.attribute.ff.aktuell + systemData.attribute.ff.mod;
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const ge = systemData.attribute.ge.aktuell;
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const ge = systemData.attribute.ge.aktuell + systemData.attribute.ge.mod;
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const ko = systemData.attribute.kk.aktuell;
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const ko = systemData.attribute.kk.aktuell + systemData.attribute.ko.mod;
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const kk = systemData.attribute.kk.aktuell;
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const kk = systemData.attribute.kk.aktuell + systemData.attribute.kk.mod;
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systemData.lep.max = Math.round((ko + ko + kk) / 2) + systemData.lep.mod;
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systemData.lep.max = Math.round((ko + ko + kk) / 2) + systemData.lep.mod;
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