fixes kinks in equipping weapons
parent
321ba7d3d6
commit
89d427b711
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@ -174,13 +174,14 @@ export default {
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const {itemId} = target.dataset
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const item = thisObject.document.items.get(itemId)
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console.log(item.system.category)
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return !thisObject.document.isWorn(itemId)
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return !thisObject.document.isWorn(itemId) && item.system.category.indexOf("Munition") != -1
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}
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},
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{
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name: "Ausrüsten",
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callback: (target) => {
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//thisObject.deleteEmbeddedDocuments('Item', [event.dataset.id])
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const updateObject = thisObject.document.getEquipmentSetUpdateObject()
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},
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condition: (target) => {
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const {itemId} = target.dataset
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@ -231,11 +232,11 @@ export default {
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name: "Aus dem Inventar entfernen",
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icon: '<i class="fa-solid fa-trash"></i>',
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callback: (target) => {
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thisObject.deleteEmbeddedDocuments('Item', [target.dataset.id])
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thisObject.document.deleteEmbeddedDocuments('Item', [target.dataset.itemId])
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},
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condition: (target) => {
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const {itemId} = target.dataset
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!thisObject.document.isWorn(itemId)
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return !thisObject.document.isWorn(itemId)
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}
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}
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], {jQuery: false});
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@ -248,9 +248,9 @@ class CharacterSheet extends HandlebarsApplicationMixin(ActorSheetV2) {
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name: obj.name,
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using: links.name,
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atroll: `1d20cs<${this.document.system.at.links.aktuell + obj.system.at + links.system.attackModifier}`, // TODO consider adding W/M
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at: `${object.system.at.links.aktuell + obj.system.at + links.system.attackModifier}`,
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at: `${this.document.system.at.links.aktuell + obj.system.at + links.system.attackModifier}`,
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paroll: `1d20cs<${this.document.system.pa.links.aktuell + obj.system.pa + links.system.parryModifier}`, // TODO consider adding W/M
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pa: `${object.system.pa.links.aktuell + obj.system.pa + links.system.parryModifier}`,
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pa: `${this.document.system.pa.links.aktuell + obj.system.pa + links.system.parryModifier}`,
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tproll: `${links.system.meleeAttackDamage}`, // TODO consider adding TP/KK mod
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tp: `${links.system.meleeAttackDamage}`,
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iniroll: `(${context.inidice})d6 + ${context.inivalue + links.system.iniModifier ?? 0}`,
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@ -272,9 +272,9 @@ class CharacterSheet extends HandlebarsApplicationMixin(ActorSheetV2) {
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name: obj.name,
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using: rechts.name,
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atroll: `1d20cs<${this.document.system.at.rechts.aktuell + obj.system.at + rechts.system.attackModifier}`, // TODO consider adding W/M
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at: `${object.system.at.rechts.aktuell + obj.system.at + rechts.system.attackModifier}`,
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at: `${this.document.system.at.rechts.aktuell + obj.system.at + rechts.system.attackModifier}`,
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paroll: `1d20cs<${this.document.system.pa.rechts.aktuell + obj.system.pa + rechts.system.parryModifier}`, // TODO consider adding W/M
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pa: `${object.system.pa.rechts.aktuell + obj.system.pa + rechts.system.parryModifier}`,
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pa: `${this.document.system.pa.rechts.aktuell + obj.system.pa + rechts.system.parryModifier}`,
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tproll: `${rechts.system.meleeAttackDamage}`, // TODO consider adding TP/KK mod
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tp: `${rechts.system.meleeAttackDamage}`,
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iniroll: `(${context.inidice})d6 + ${context.inivalue + rechts.system.iniModifier ?? 0}`,
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@ -34,6 +34,20 @@
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.inventory {
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grid-area: inventory;
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display: flex;
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flex-direction: column;
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h3 {
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flex: 0;
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}
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.inventory-table {
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flex: 1;
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.equipment {
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height: 32px;
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}
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}
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.equipment:hover {
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.item-name {
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