adds currency to compendia.
Also fixes skittish hover-behavior of equipment items.pull/61/head
parent
e7a1e3d3cf
commit
8cf8a61730
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@ -113,6 +113,7 @@ async function prepareDB() {
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convert("./src/packs/_source/nachteile", "./src/packs/__source/vorteile", "Advantage", false);
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convert("./src/packs/_source/sonderfertigkeiten", "./src/packs/__source/sonderfertigkeiten", "SpecialAbility");
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convert("./src/packs/_source/waffen", "./src/packs/__source/waffen", "Equipment");
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convert("./src/packs/_source/waehrungen", "./src/packs/__source/waehrungen", "Equipment");
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convert("./src/packs/_source/munition", "./src/packs/__source/munition", "Equipment");
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convert("./src/packs/_source/ruestzeug", "./src/packs/__source/ruestzeug", "Equipment");
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convert("./src/packs/_source/liturgien-und-segnungen", "./src/packs/__source/liturgien", "Liturgy");
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@ -52,6 +52,9 @@ export class EquipmentDataModel extends BaseItem {
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max: new NumberField({required: true, initial: 1}),
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count: new NumberField({required: true, initial: 1}),
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}, {required: false}),
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currencyName: new StringField({required: false}),
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currencyDenominator: new NumberField({required: false}),
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}
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}
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@ -38,6 +38,17 @@ export default {
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context.maxcarryingcapacity = actorData.system.attribute.kk.aktuell
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context.carryingpercentage = Math.min((context.carryingweight / context.maxcarryingcapacity) * 100, 100);
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context.wealth = 0
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actorData.itemTypes["Equipment"].forEach(coin => {
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console.log(coin.name, coin.system.category)
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if (coin.system.category.indexOf("Währung") !== -1) {
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console.log(context.wealth, coin)
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context.wealth += (coin.system.quantity * coin.system.currencyDenominator)
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}
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})
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console.log(context.wealth)
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const maxSets = 3
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const romanNumerals = ["I", "II", "III", "IV", "V", "VI", "VII", "VIII", "IX", "X"]
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context.sets = []
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@ -62,6 +62,9 @@ export class EquipmentSheet extends HandlebarsApplicationMixin(DocumentSheetV2)
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ammunition: {
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template: `systems/DSA_4-1/templates/item/equipment/tab-ammunition.hbs`
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},
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currency: {
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template: 'systems/DSA_4-1/templates/item/equipment/tab-currency.hbs'
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},
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armor: {
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template: `systems/DSA_4-1/templates/item/equipment/tab-armor.hbs`
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},
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@ -101,6 +104,8 @@ export class EquipmentSheet extends HandlebarsApplicationMixin(DocumentSheetV2)
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delete normalisedFormData.isAmmunition
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if (normalisedFormData.isArmor) normalisedFormData['system.category'].push("Rüstung")
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delete normalisedFormData.isArmor
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if (normalisedFormData.isCurrency) normalisedFormData['system.category'].push("Währung")
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delete normalisedFormData.isCurrency
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await this.document.update(normalisedFormData) // Note: formData.object
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}
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@ -119,6 +124,12 @@ export class EquipmentSheet extends HandlebarsApplicationMixin(DocumentSheetV2)
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case 'armor':
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this.#prepareArmorContext(context)
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break;
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case 'ammunition':
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this.#prepareAmmunitionContext(context)
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break;
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case 'currency':
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this.#prepareCurrencyContext(context)
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break;
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case 'settings':
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this.#prepareSettingsContext(context)
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break;
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@ -196,11 +207,16 @@ export class EquipmentSheet extends HandlebarsApplicationMixin(DocumentSheetV2)
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}
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#prepareCurrencyContext(context) {
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}
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#prepareSettingsContext(context) {
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context.isMelee = this.document.system.category.includes("Nahkampfwaffe")
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context.isRanged = this.document.system.category.includes("Fernkampfwaffe")
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context.isAmmunition = this.document.system.category.includes("Munition")
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context.isArmor = this.document.system.category.includes("Rüstung")
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context.isCurrency = this.document.system.category.includes("Währung")
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}
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/**
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@ -234,6 +250,11 @@ export class EquipmentSheet extends HandlebarsApplicationMixin(DocumentSheetV2)
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id: 'armor', group: group, label: 'Rüstung'
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})
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}
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if (category.includes("Währung")) {
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tabs.tabs.push({
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id: 'currency', group: group, label: 'Währung'
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})
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}
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tabs.tabs.push({
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id: 'settings', group: group, label: 'Einstellungen'
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@ -0,0 +1,12 @@
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{
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"name": "Dukate",
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"image": "icons/commodities/currency/coin-embossed-cobra-gold.webp",
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"category": [
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"Gegenstand",
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"Währung"
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],
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"weight": 0,
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"price": 10,
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"currencyDenominator": 10,
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"currencyName": "Mittelreich"
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}
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@ -0,0 +1,12 @@
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{
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"name": "Heller",
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"image": "icons/commodities/currency/coin-inset-copper-axe.webp",
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"category": [
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"Gegenstand",
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"Währung"
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],
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"weight": 0,
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"price": 0.01,
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"currencyDenominator": 0.01,
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"currencyName": "Mittelreich"
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}
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@ -0,0 +1,12 @@
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{
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"name": "Kreuzer",
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"image": "icons/commodities/currency/coin-inset-compass-silver.webp",
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"category": [
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"Gegenstand",
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"Währung"
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],
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"weight": 0,
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"price": 0.1,
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"currencyDenominator": 0.1,
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"currencyName": "Mittelreich"
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}
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@ -0,0 +1,12 @@
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{
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"name": "Silbertaler",
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"image": "icons/commodities/currency/coins-engraved-face-silver.webp",
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"category": [
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"Gegenstand",
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"Währung"
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],
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"weight": 0,
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"price": 1,
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"currencyDenominator": 1,
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"currencyName": "Mittelreich"
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}
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@ -48,7 +48,7 @@
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border: 1px solid #ccc;
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box-shadow: 2px 2px 2px rgba(0, 0, 0, 0.5);
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margin: -4px 4px 4px -4px;
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padding: 0 0 0 0;
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padding: 0 4px 4px 0;
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z-index: 2;
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}
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}
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@ -63,6 +63,14 @@
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"path": "packs/vorteile",
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"private": false
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},
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{
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"name": "Currency",
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"label": "Währung",
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"system": "DSA_4-1",
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"type": "Item",
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"path": "packs/waehrungen",
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"private": false
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},
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{
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"name": "Weapons",
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"label": "Waffen",
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@ -11,7 +11,7 @@
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<div class="inventory">
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<h3>Inventar</h3>
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<h3>Inventar {{currency this.wealth}}</h3>
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{{> "systems/DSA_4-1/templates/ui/partial-equipment-button.hbs" equipments}}
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@ -0,0 +1,15 @@
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<section class="tab {{tabs.currency.id}} {{tabs.currency.cssClass}}"
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data-tab="{{tabs.currency.id}}"
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data-group="{{tabs.currency.group}}">
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<div>
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<div>
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<label>Nenner einer Währung
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<input type="text" name="system.currencyDenominator" value="{{system.currencyDenominator}}"/>
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</label>
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<label>
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Name der Währung
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<input type="text" name="system.currencyName" value="{{system.currencyName}}"/>
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</label>
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</div>
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</div>
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</section>
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@ -16,6 +16,10 @@
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<input type="checkbox" name="isAmmunition" {{checked isAmmunition}}>
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<span>Munition</span>
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</label>
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<label>
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<input type="checkbox" name="isCurrency" {{checked isCurrency}}>
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<span>Währung</span>
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</label>
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<label>
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<input type="checkbox" name="isArmor" {{checked isArmor}}>
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<span>Rüstzeug</span>
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