implements calculations for zone wounds

feature/wounds
macniel 2025-10-11 13:44:13 +02:00
parent b34ca30a33
commit 917eec11f4
15 changed files with 490 additions and 45 deletions

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@ -45,13 +45,14 @@ const convert = function (from, to, ofType) {
readdirSync(SOURCE).forEach(file => { readdirSync(SOURCE).forEach(file => {
let originalSource = JSON.parse(readFileSync(join(SOURCE, file), {encoding: "utf8"})); let originalSource = JSON.parse(readFileSync(join(SOURCE, file), {encoding: "utf8"}));
let id = randomID(); let id = randomID();
let targetSource = { let targetSource = {
_id: id, _id: id,
_key: "!items!" + id, _key: "!items!" + id,
type: TYPE, type: TYPE,
img: originalSource.image, img: originalSource.image,
name: originalSource.name.trim(), name: originalSource.name.trim(),
system: {...originalSource} system: {...originalSource},
} }
delete targetSource.system.image; delete targetSource.system.image;
let target = JSON.stringify(targetSource, null, 2); let target = JSON.stringify(targetSource, null, 2);
@ -101,6 +102,7 @@ async function prepareDB() {
convert("./src/packs/_source/munition", "./src/packs/__source/munition", "Equipment"); convert("./src/packs/_source/munition", "./src/packs/__source/munition", "Equipment");
convert("./src/packs/_source/ruestzeug", "./src/packs/__source/ruestzeug", "Equipment"); convert("./src/packs/_source/ruestzeug", "./src/packs/__source/ruestzeug", "Equipment");
convert("./src/packs/_source/liturgien-und-segnungen", "./src/packs/__source/liturgien", "Liturgy"); convert("./src/packs/_source/liturgien-und-segnungen", "./src/packs/__source/liturgien", "Liturgy");
convert("./src/packs/_source/wunden", "./src/packs/__source/wunden", "ActiveEffect");
} catch (err) { } catch (err) {
console.error(err); console.error(err);

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@ -1,6 +1,6 @@
import BaseItem from "./base-item.mjs"; import BaseItem from "./base-item.mjs";
const {ArrayField, NumberField, StringField, HTMLField} = foundry.data.fields; const {ArrayField, BooleanField, NumberField, AnyField, StringField, HTMLField} = foundry.data.fields;
export class ActiveEffectDataModel extends BaseItem { export class ActiveEffectDataModel extends BaseItem {
@ -8,6 +8,8 @@ export class ActiveEffectDataModel extends BaseItem {
return { return {
name: new StringField({required: true}), name: new StringField({required: true}),
notes: new HTMLField(), notes: new HTMLField(),
unique: new BooleanField({initial: false}),
effects: new AnyField()
} }
/* /*
@ -33,12 +35,13 @@ export class ActiveEffectDataModel extends BaseItem {
_onCreate(data, options, userId) { _onCreate(data, options, userId) {
super._onCreate(data, options, userId); super._onCreate(data, options, userId);
if (this.parent.getEmbeddedCollection("ActiveEffect").contents.length === 0) {
console.log(data);
if (this.parent.getEmbeddedCollection("ActiveEffect").contents.length === 0) {
this.parent.createEmbeddedDocuments("ActiveEffect", [{ this.parent.createEmbeddedDocuments("ActiveEffect", [{
name: data.name, name: data.name,
changes: [], changes: data.system.effects,
duration: {}, duration: {},
icon: this.img, icon: this.img,
}]); }]);

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@ -55,6 +55,10 @@ export class PlayerCharacterDataModel extends foundry.abstract.TypeDataModel {
aktuell: new NumberField({required: true, integer: true, initial: 0}), aktuell: new NumberField({required: true, integer: true, initial: 0}),
mod: new NumberField({required: true, integer: true}), mod: new NumberField({required: true, integer: true}),
}), }),
gs: new SchemaField({
aktuell: new NumberField({required: true, integer: true, initial: 0}),
mod: new NumberField({required: true, integer: true}),
}),
attribute: new SchemaField({ attribute: new SchemaField({
mu: new SchemaField({ mu: new SchemaField({
start: new NumberField({required: true, integer: true}), start: new NumberField({required: true, integer: true}),

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@ -28,28 +28,69 @@ export class Character extends Actor {
const actorData = this; const actorData = this;
const systemData = actorData.system; const systemData = actorData.system;
const mu = systemData.attribute.mu.aktuell + systemData.attribute.mu.mod; systemData.attribute.mu.aktuell = systemData.attribute.mu.start + systemData.attribute.mu.mod;
const kl = systemData.attribute.kl.aktuell + systemData.attribute.kl.mod; systemData.attribute.kl.aktuell = systemData.attribute.kl.start + systemData.attribute.kl.mod;
const _in = systemData.attribute.in.aktuell + systemData.attribute.in.mod; systemData.attribute.in.aktuell = systemData.attribute.in.start + systemData.attribute.in.mod;
const ch = systemData.attribute.ch.aktuell + systemData.attribute.ch.mod; systemData.attribute.ch.aktuell = systemData.attribute.ch.start + systemData.attribute.ch.mod;
const ff = systemData.attribute.ff.aktuell + systemData.attribute.ff.mod; systemData.attribute.ff.aktuell = systemData.attribute.ff.start + systemData.attribute.ff.mod;
const ge = systemData.attribute.ge.aktuell + systemData.attribute.ge.mod; systemData.attribute.ge.aktuell = systemData.attribute.ge.start + systemData.attribute.ge.mod;
const ko = systemData.attribute.kk.aktuell + systemData.attribute.ko.mod; systemData.attribute.ko.aktuell = systemData.attribute.ko.start + systemData.attribute.ko.mod;
const kk = systemData.attribute.kk.aktuell + systemData.attribute.kk.mod; systemData.attribute.kk.aktuell = systemData.attribute.kk.start + systemData.attribute.kk.mod;
const mu = systemData.attribute.mu.aktuell;
const kl = systemData.attribute.kl.aktuell;
const _in = systemData.attribute.in.aktuell;
const ch = systemData.attribute.ch.aktuell;
const ff = systemData.attribute.ff.aktuell;
const ge = systemData.attribute.ge.aktuell;
const ko = systemData.attribute.ko.aktuell;
const kk = systemData.attribute.kk.aktuell;
systemData.lep.max = Math.round((ko + ko + kk) / 2) + systemData.lep.mod; systemData.lep.max = Math.round((ko + ko + kk) / 2) + systemData.lep.mod;
systemData.aup.max = Math.round((mu + ko + ge) / 2) + systemData.aup.mod; systemData.aup.max = Math.round((mu + ko + ge) / 2) + systemData.aup.mod;
systemData.asp.max = Math.round((mu + _in + ch) / 2) + systemData.asp.mod; systemData.asp.max = Math.round((mu + _in + ch) / 2) + systemData.asp.mod;
systemData.at = Math.round((mu + ge + kk) / 5); systemData.at = systemData.at ?? {links: {}, rechts: {}}
systemData.pa = Math.round((_in + ge + kk) / 5); systemData.at.links = systemData.at.links ?? {
systemData.fk = Math.round((_in + ff + kk) / 5); aktuell: 0,
mods: 0
}
systemData.at.rechts = systemData.at.rechts ?? {
aktuell: 0,
mods: 0
}
systemData.at.basis = Math.round((mu + ge + kk) / 5)
systemData.at.aktuell = systemData.at.basis + (systemData.at.mod ?? 0);
systemData.at.links.aktuell = systemData.at.basis + (systemData.at.links.mod ?? 0);
systemData.at.rechts.aktuell = systemData.at.basis + (systemData.at.rechts.mod ?? 0);
systemData.pa = systemData.pa ?? {links: {}, rechts: {}}
systemData.pa.links = systemData.pa.links ?? {
aktuell: 0,
mods: 0
}
systemData.pa.rechts = systemData.pa.rechts ?? {
aktuell: 0,
mods: 0
}
systemData.pa.basis = Math.round((_in + ge + kk) / 5);
systemData.pa.aktuell = systemData.pa.basis + (systemData.pa.mod ?? 0);
systemData.pa.links.aktuell = systemData.pa.basis + (systemData.pa.links.mod ?? 0);
systemData.pa.rechts.aktuell = systemData.pa.basis + (systemData.pa.links.mod ?? 0);
systemData.fk = systemData.fk ?? {
aktuell: 0,
mods: 0
}
systemData.fk.basis = Math.round((_in + ff + kk) / 5);
systemData.fk.aktuell = systemData.fk.basis + (systemData.fk.mod ?? 0);
systemData.ini.aktuell = Math.round((mu + mu + _in + ge) / 5) + systemData.ini.mod; systemData.ini.basis = Math.round((mu + mu + _in + ge) / 5)
systemData.mr.aktuell = Math.round((mu + kl + ko) / 5) + systemData.mr.mod; systemData.ini.aktuell = systemData.ini.basis + (systemData.ini.mod ?? 0);
systemData.mr.basis = Math.round((mu + kl + ko) / 5)
systemData.mr.aktuell = systemData.mr.basis + (systemData.mr.mod ?? 0);
systemData.gs.basis = 6;
systemData.gs.aktuell = systemData.gs.basis + (systemData.gs.mod ?? 0); // TOOD: get GS from species
if (game.settings.get("DSA_4-1", "optional_ruestungzonen")) { if (game.settings.get("DSA_4-1", "optional_ruestungzonen")) {

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@ -137,6 +137,7 @@ export class CharacterSheet extends ActorSheet {
context.ausdauer = game.settings.get("DSA_4-1", "optional_ausdauer") context.ausdauer = game.settings.get("DSA_4-1", "optional_ausdauer")
this.#addEffectsToContext(context)
this.#addSkillsToContext(context) this.#addSkillsToContext(context)
this.#addAdvantagesToContext(context) this.#addAdvantagesToContext(context)
this.#addSpecialAbilitiesToContext(context) this.#addSpecialAbilitiesToContext(context)
@ -149,6 +150,41 @@ export class CharacterSheet extends ActorSheet {
return context; return context;
} }
#addEffectsToContext(context) {
const actorData = context.data;
context.isGM = game.user.isGM
context.effects = [];
Object.values(actorData.items).forEach((item, index) => {
if (item.type === "ActiveEffect") {
const effect = item.effects[0];
console.log(effect.changes);
const conditions = []
effect.changes.forEach(change => {
if (change.key.indexOf("wunden") === -1) {
const key = change.key
.replace(/system\./g, "")
.replace(/\.mod/g, "")
.replace(/attribute./g, "")
.replace(/.links/g, "(Links)")
.replace(/.rechts/g, "(Rechts)")
const value = Number(change.value) > 0 ? "+" + change.value : change.value;
conditions.push(
`${key}${value}`
)
}
})
context.effects.push({
name: item.name,
conditions: conditions.join(" "),
id: item._id,
actor: actorData._id
});
}
})
}
#addSpellsToContext(context) { #addSpellsToContext(context) {
const actorData = context.data; const actorData = context.data;
context.spells = []; context.spells = [];
@ -201,56 +237,60 @@ export class CharacterSheet extends ActorSheet {
"ff": await this.#getModsOfAttribute('system.attribute.ff.mod'), "ff": await this.#getModsOfAttribute('system.attribute.ff.mod'),
"ge": await this.#getModsOfAttribute('system.attribute.ge.mod'), "ge": await this.#getModsOfAttribute('system.attribute.ge.mod'),
"ko": await this.#getModsOfAttribute('system.attribute.ko.mod'), "ko": await this.#getModsOfAttribute('system.attribute.ko.mod'),
"kk": await this.#getModsOfAttribute('system.attribute.kk.mod') "kk": await this.#getModsOfAttribute('system.attribute.kk.mod'),
"at": await this.#getModsOfAttribute('system.at.mod'),
"pa": await this.#getModsOfAttribute('system.pa.mod'),
"fk": await this.#getModsOfAttribute('system.fk.mod'),
} }
context.attributes = [ context.attributes = [
{ {
eigenschaft: "mu", eigenschaft: "mu",
name: "MU", name: "MU",
tooltip: "Mut", tooltip: "Mut",
wert: (context.derived.attribute.mu.aktuell + context.derived.attribute.mu.mod) ?? 0, wert: context.derived.attribute.mu.aktuell ?? 0,
}, },
{ {
eigenschaft: "kl", eigenschaft: "kl",
name: "KL", name: "KL",
tooltip: "Klugheit", tooltip: "Klugheit",
wert: (context.derived.attribute.kl.aktuell + context.derived.attribute.kl.mod) ?? 0, wert: context.derived.attribute.kl.aktuell ?? 0,
}, },
{ {
eigenschaft: "in", eigenschaft: "in",
name: "IN", name: "IN",
tooltip: "Intuition", tooltip: "Intuition",
wert: (context.derived.attribute.in.aktuell + context.derived.attribute.in.mod) ?? 0, wert: context.derived.attribute.in.aktuell ?? 0,
}, },
{ {
eigenschaft: "ch", eigenschaft: "ch",
name: "CH", name: "CH",
tooltip: "Charisma", tooltip: "Charisma",
wert: (context.derived.attribute.ch.aktuell + context.derived.attribute.ch.mod) ?? 0, wert: context.derived.attribute.ch.aktuell ?? 0,
}, },
{ {
eigenschaft: "ff", eigenschaft: "ff",
name: "FF", name: "FF",
tooltip: "Fingerfertigkeit", tooltip: "Fingerfertigkeit",
wert: (context.derived.attribute.ff.aktuell + context.derived.attribute.ff.mod) ?? 0, wert: context.derived.attribute.ff.aktuell ?? 0,
}, },
{ {
eigenschaft: "ge", eigenschaft: "ge",
name: "GE", name: "GE",
tooltip: "Geschicklichkeit", tooltip: "Geschicklichkeit",
wert: (context.derived.attribute.ge.aktuell + context.derived.attribute.ge.mod) ?? 0, wert: context.derived.attribute.ge.aktuell ?? 0,
}, },
{ {
eigenschaft: "ko", eigenschaft: "ko",
name: "KO", name: "KO",
tooltip: "Konstitution", tooltip: "Konstitution",
wert: (context.derived.attribute.ko.aktuell + context.derived.attribute.ko.mod) ?? 0, wert: context.derived.attribute.ko.aktuell ?? 0,
}, },
{ {
eigenschaft: "kk", eigenschaft: "kk",
name: "KK", name: "KK",
tooltip: "Körperkraft", tooltip: "Körperkraft",
wert: (context.derived.attribute.kk.aktuell + context.derived.attribute.kk.mod) ?? 0, wert: context.derived.attribute.kk.aktuell ?? 0,
}, },
]; ];
@ -341,8 +381,8 @@ export class CharacterSheet extends ActorSheet {
context.attacks.push({ context.attacks.push({
name: obj.name, name: obj.name,
using: fernkampf.name, using: fernkampf.name,
atroll: `1d20 + ${this.object.system.fk + obj.system.at}`, atroll: `1d20 + ${this.object.system.fk.aktuell + obj.system.at}`,
at: `1w20 + ${this.object.system.fk + obj.system.at}`, at: `1w20 + ${this.object.system.fk.aktuell + obj.system.at}`,
iniroll: `(${context.inidice})d6 + ${context.inivalue + fernkampf.system.iniModifier ?? 0}`, iniroll: `(${context.inidice})d6 + ${context.inivalue + fernkampf.system.iniModifier ?? 0}`,
ini: `${context.inidice}w6 + ${context.inivalue + fernkampf.system.iniModifier ?? 0}`, ini: `${context.inidice}w6 + ${context.inivalue + fernkampf.system.iniModifier ?? 0}`,
}) })
@ -355,10 +395,10 @@ export class CharacterSheet extends ActorSheet {
context.attacks.push({ context.attacks.push({
name: obj.name, name: obj.name,
using: links.name, using: links.name,
atroll: `1d20 + ${this.object.system.at + obj.system.at + links.system.attackModifier}`, atroll: `1d20 + ${this.object.system.at.links.aktuell + obj.system.at + links.system.attackModifier}`,
at: `1w20 + ${this.object.system.at + obj.system.at + links.system.attackModifier}`, at: `1w20 + ${this.object.system.at.links.aktuell + obj.system.at + links.system.attackModifier}`,
paroll: `1d20 + ${this.object.system.pa + obj.system.pa + links.system.parryModifier}`, paroll: `1d20 + ${this.object.system.pa.links.aktuell + obj.system.pa + links.system.parryModifier}`,
pa: `1w20 + ${this.object.system.pa + obj.system.pa + links.system.parryModifier}`, pa: `1w20 + ${this.object.system.pa.links.aktuell + obj.system.pa + links.system.parryModifier}`,
iniroll: `(${context.inidice})d6 + ${context.inivalue + links.system.iniModifier ?? 0}`, iniroll: `(${context.inidice})d6 + ${context.inivalue + links.system.iniModifier ?? 0}`,
ini: `${context.inidice}w6 + ${context.inivalue + links.system.iniModifier ?? 0}`, ini: `${context.inidice}w6 + ${context.inivalue + links.system.iniModifier ?? 0}`,
}) })
@ -372,10 +412,10 @@ export class CharacterSheet extends ActorSheet {
context.attacks.push({ context.attacks.push({
name: obj.name, name: obj.name,
using: rechts.name, using: rechts.name,
atroll: `1d20 + ${this.object.system.at + obj.system.at + rechts.system.attackModifier}`, atroll: `1d20 + ${this.object.system.at.rechts.aktuell + obj.system.at + rechts.system.attackModifier}`,
at: `1w20 + ${this.object.system.at + obj.system.at + rechts.system.attackModifier}`, at: `1w20 + ${this.object.system.at.rechts.aktuell + obj.system.at + rechts.system.attackModifier}`,
paroll: `1d20 + ${this.object.system.pa + obj.system.pa + rechts.system.parryModifier}`, paroll: `1d20 + ${this.object.system.pa.rechts.aktuell + obj.system.pa + rechts.system.parryModifier}`,
pa: `1w20 + ${this.object.system.pa + obj.system.pa + rechts.system.parryModifier}`, pa: `1w20 + ${this.object.system.pa.rechts.aktuell + obj.system.pa + rechts.system.parryModifier}`,
iniroll: `(${context.inidice})d6 + ${context.inivalue + rechts.system.iniModifier ?? 0}`, iniroll: `(${context.inidice})d6 + ${context.inivalue + rechts.system.iniModifier ?? 0}`,
ini: `${context.inidice}w6 + ${context.inivalue + rechts.system.iniModifier ?? 0}`, ini: `${context.inidice}w6 + ${context.inivalue + rechts.system.iniModifier ?? 0}`,
}) })
@ -766,10 +806,7 @@ export class CharacterSheet extends ActorSheet {
const array = Array.from(actor.items); const array = Array.from(actor.items);
for (let i = 0; i < array.length; i++) { for (let i = 0; i < array.length; i++) {
if (array[i].name === activeEffect.name) { if (array[i].name === activeEffect.name) {
// replace active effect // replace active effect if its unique
actor.deleteEmbeddedDocuments('Item', [array[i].id]).then(() => {
console.log("await")
})
return true; return true;
} }
@ -805,6 +842,13 @@ export class CharacterSheet extends ActorSheet {
this.object.update({"system.setEquipped": id}) this.object.update({"system.setEquipped": id})
}) })
html.on('click', '[data-operation="removeEffect"]', (evt) => {
const {actorId, effectId} = evt.currentTarget.dataset;
if (game.user.isGM) {
this.object.items.get(effectId).delete();
}
})
html.on('click', '.talent.rollable', (evt) => { html.on('click', '.talent.rollable', (evt) => {
this._onTalentRoll(evt); this._onTalentRoll(evt);
}); });

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@ -0,0 +1,44 @@
{
"name": "Wunde Rechter Arm",
"notes": "Nur für das Spiel mit Trefferzonen gedacht.<br/>Eine Waffe oder andere Auswirkung hat eine Wunde am rechten Arm verursacht",
"unique": false,
"image": "icons/skills/wounds/bone-broken-knee-beam.webp",
"effects": [
{
"key": "system.wunden.armrechts",
"mode": 2,
"value": "1",
"priority": 10
},
{
"key": "system.at.rechts.mod",
"mode": 2,
"value": "-2",
"priority": 10
},
{
"key": "system.pa.mod",
"mode": 2,
"value": "-2",
"priority": 10
},
{
"key": "system.pa.rechts.mod",
"mode": 2,
"value": "-2",
"priority": 10
},
{
"key": "system.attribute.kk.mod",
"mode": 2,
"value": "-2",
"priority": 10
},
{
"key": "system.attribute.ff.mod",
"mode": 2,
"value": "-2",
"priority": 10
}
]
}

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@ -0,0 +1,44 @@
{
"name": "Wunde Linker Arm",
"notes": "Nur für das Spiel mit Trefferzonen gedacht.<br/>Eine Waffe oder andere Auswirkung hat eine Wunde am linken Arm verursacht",
"unique": false,
"image": "icons/skills/wounds/bone-broken-knee-beam.webp",
"effects": [
{
"key": "system.wunden.armlinks",
"mode": 2,
"value": "1",
"priority": 10
},
{
"key": "system.pa.mod",
"mode": 2,
"value": "-2",
"priority": 10
},
{
"key": "system.at.links.mod",
"mode": 2,
"value": "-2",
"priority": 10
},
{
"key": "system.pa.links.mod",
"mode": 2,
"value": "-2",
"priority": 10
},
{
"key": "system.attribute.kk.mod",
"mode": 2,
"value": "-2",
"priority": 10
},
{
"key": "system.attribute.ff.mod",
"mode": 2,
"value": "-2",
"priority": 10
}
]
}

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@ -0,0 +1,44 @@
{
"name": "Bauchwunde",
"notes": "Nur für das Spiel mit Trefferzonen gedacht.<br/>Eine Waffe oder andere Auswirkung hat eine Wunde am Bauch verursacht",
"unique": false,
"image": "icons/skills/wounds/bone-broken-knee-beam.webp",
"effects": [
{
"key": "system.wunden.bauch",
"mode": 2,
"value": "1",
"priority": 10
},
{
"key": "system.at.mod",
"mode": 2,
"value": "-1",
"priority": 10
},
{
"key": "system.pa.mod",
"mode": 2,
"value": "-1",
"priority": 10
},
{
"key": "system.attribute.ko.mod",
"mode": 2,
"value": "-1",
"priority": 10
},
{
"key": "system.attribute.kk.mod",
"mode": 2,
"value": "-1",
"priority": 10
},
{
"key": "system.gs.mod",
"mode": 2,
"value": "-1",
"priority": 10
}
]
}

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@ -0,0 +1,44 @@
{
"name": "Wunde Rechtes Bein",
"notes": "Nur für das Spiel mit Trefferzonen gedacht.<br/>Eine Waffe oder andere Auswirkung hat eine Wunde am rechten Bein verursacht",
"unique": false,
"image": "icons/skills/wounds/bone-broken-knee-beam.webp",
"effects": [
{
"key": "system.wunden.beinrechts",
"mode": 2,
"value": "1",
"priority": 10
},
{
"key": "system.attribute.at.mod",
"mode": 2,
"value": "-2",
"priority": 10
},
{
"key": "system.attribute.pa.mod",
"mode": 2,
"value": "-2",
"priority": 10
},
{
"key": "system.attribute.ge.mod",
"mode": 2,
"value": "-2",
"priority": 10
},
{
"key": "system.ini.mod",
"mode": 2,
"value": "-2",
"priority": 10
},
{
"key": "system.gs.mod",
"mode": 2,
"value": "-1",
"priority": 10
}
]
}

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@ -0,0 +1,44 @@
{
"name": "Wunde Linkes Bein",
"notes": "Nur für das Spiel mit Trefferzonen gedacht.<br/>Eine Waffe oder andere Auswirkung hat eine Wunde am linken Bein verursacht",
"unique": false,
"image": "icons/skills/wounds/bone-broken-knee-beam.webp",
"effects": [
{
"key": "system.wunden.beinlinks",
"mode": 2,
"value": "1",
"priority": 10
},
{
"key": "system.at.mod",
"mode": 2,
"value": "-2",
"priority": 10
},
{
"key": "system.pa.mod",
"mode": 2,
"value": "-2",
"priority": 10
},
{
"key": "system.attribute.ge.mod",
"mode": 2,
"value": "-2",
"priority": 10
},
{
"key": "system.ini.mod",
"mode": 2,
"value": "-2",
"priority": 10
},
{
"key": "system.gs.mod",
"mode": 2,
"value": "-1",
"priority": 10
}
]
}

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@ -0,0 +1,38 @@
{
"name": "Kopfwunde",
"notes": "Nur für das Spiel mit Trefferzonen gedacht.<br/>Eine Waffe oder andere Auswirkung hat eine Wunde am Kopf verursacht",
"unique": false,
"image": "icons/skills/wounds/bone-broken-knee-beam.webp",
"effects": [
{
"key": "system.wunden.kopf",
"mode": 2,
"value": "1",
"priority": 10
},
{
"key": "system.attribute.mu.mod",
"mode": 2,
"value": "-2",
"priority": 10
},
{
"key": "system.attribute.kl.mod",
"mode": 2,
"value": "-2",
"priority": 10
},
{
"key": "system.attribute.in.mod",
"mode": 2,
"value": "-2",
"priority": 10
},
{
"key": "system.ini.mod",
"mode": 2,
"value": "-2",
"priority": 10
}
]
}

View File

@ -0,0 +1,38 @@
{
"name": "Brustwunde",
"notes": "Nur für das Spiel mit Trefferzonen gedacht.<br/>Eine Waffe oder andere Auswirkung hat eine Wunde an der Brust verursacht",
"unique": false,
"image": "icons/skills/wounds/bone-broken-knee-beam.webp",
"effects": [
{
"key": "system.wunden.torso",
"mode": 2,
"value": "1",
"priority": 10
},
{
"key": "system.attribute.kk.mod",
"mode": 2,
"value": "-1",
"priority": 10
},
{
"key": "system.attribute.ko.mod",
"mode": 2,
"value": "-1",
"priority": 10
},
{
"key": "system.at.mod",
"mode": 2,
"value": "-1",
"priority": 10
},
{
"key": "system.pa.mod",
"mode": 2,
"value": "-1",
"priority": 10
}
]
}

View File

@ -364,6 +364,8 @@
div { div {
position: relative; position: relative;
margin-left: 9px;
margin-top: 42px;
.wound { .wound {
position: absolute; position: absolute;

View File

@ -84,6 +84,14 @@
"type": "Item", "type": "Item",
"path": "packs/munition", "path": "packs/munition",
"private": false "private": false
},
{
"name": "Wounds",
"label": "Trefferzonen Wunden",
"system": "DSA_4-1",
"type": "Item",
"path": "packs/wunden",
"private": false
} }
], ],
"languages": [ "languages": [

View File

@ -76,7 +76,7 @@
<a class="item" data-tab="backpack">Inventar</a> <a class="item" data-tab="backpack">Inventar</a>
{{#if this.hasSpells}}<a class="item" data-tab="spells">Zauber</a>{{/if}} {{#if this.hasSpells}}<a class="item" data-tab="spells">Zauber</a>{{/if}}
{{#if this.hasLiturgies}}<a class="item" data-tab="liturgies">Liturgien</a>{{/if}} {{#if this.hasLiturgies}}<a class="item" data-tab="liturgies">Liturgien</a>{{/if}}
<a class="item" data-tab="pets">Begleiter</a> <a class="item" data-tab="effects">Effekte</a>
</nav> </nav>
{{!-- Sheet Body --}} {{!-- Sheet Body --}}
@ -213,6 +213,33 @@
<label>Sozialstatus</label> <label>Sozialstatus</label>
<input value="{{this.system.attribute.so.aktuell}}"> <input value="{{this.system.attribute.so.aktuell}}">
</div> </div>
<div class="attribute">
<label>AT-Basis</label>
<input value="{{derived.at.basis}}">
<div class="mods">
{{#each this.mods.at}}
<span class="mod" title="{{this.name}}">{{this.value}}</span>
{{/each}}
</div>
</div>
<div class="attribute">
<label>PA-Basis</label>
<input value="{{derived.pa.basis}}">
<div class="mods">
{{#each this.mods.pa}}
<span class="mod" title="{{this.name}}">{{this.value}}</span>
{{/each}}
</div>
</div>
<div class="attribute">
<label>FK-Basis</label>
<input value="{{derived.fk.basis}}">
<div class="mods">
{{#each this.mods.fk}}
<span class="mod" title="{{this.name}}">{{this.value}}</span>
{{/each}}
</div>
</div>
</div> </div>
<div class="resources-overview"> <div class="resources-overview">
<div class="attribute"> <div class="attribute">
@ -220,21 +247,27 @@
<input value="{{actor.system.lep.aktuell}}"> <input value="{{actor.system.lep.aktuell}}">
<input value="{{actor.system.lep.max}}"> <input value="{{actor.system.lep.max}}">
</div> </div>
{{#if ausdauer}}
<div class="attribute"> <div class="attribute">
<label>Ausdauer</label> <label>Ausdauer</label>
<input value="{{actor.system.aup.aktuell}}"> <input value="{{actor.system.aup.aktuell}}">
<input value="{{actor.system.aup.max}}"> <input value="{{actor.system.aup.max}}">
</div> </div>
{{/if}}
{{#if hasSpells}}
<div class="attribute"> <div class="attribute">
<label>Astralenergie</label> <label>Astralenergie</label>
<input value="{{actor.system.asp.aktuell}}"> <input value="{{actor.system.asp.aktuell}}">
<input value="{{actor.system.asp.max}}"> <input value="{{actor.system.asp.max}}">
</div> </div>
<div class="attribute"> {{/if}}
{{#if hasLiturgies}}
<div class="attribute">
<label>Karmaenergie</label> <label>Karmaenergie</label>
<input value="{{actor.system.kap.aktuell}}"> <input value="{{actor.system.kap.aktuell}}">
<input value="{{actor.system.kap.max}}"> <input value="{{actor.system.kap.max}}">
</div> </div>
{{/if}}
</div> </div>
<div class="advantages"> <div class="advantages">
<h3>Vor- und Nachteile</h3> <h3>Vor- und Nachteile</h3>
@ -745,10 +778,22 @@
</div> </div>
{{/if}} {{/if}}
{{#if this.hasPets}}
<div class="tab pets" data-group="primary" data-tab="pets">
<div class="tab effects" data-group="primary" data-tab="effects">
<table class="effects">
{{#each this.effects}}
<tr>
<td>
{{this.name}}
</td>
<td>{{this.conditions}}</td>
<td>{{#if ../isGM}}
<button data-operation="removeEffect" data-actor-id="{{actor}}" data-effect-id="{{id}}"><i
class="fa-solid fa-trash"></i></button>{{/if}}</td>
</tr>
{{/each}}
</table>
</div> </div>
{{/if}}
</section> </section>
</form> </form>