adds testing to DSARoll function

main
macniel 2026-01-25 10:45:24 +01:00
parent 0e0fd22fad
commit add7ceb144
5 changed files with 3833 additions and 209 deletions

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@ -10,5 +10,6 @@
</content>
<orderEntry type="inheritedJdk" />
<orderEntry type="sourceFolder" forTests="false" />
<orderEntry type="library" name="@types/jest" level="application" />
</component>
</module>
</module>

3819
package-lock.json generated

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@ -8,7 +8,7 @@
},
"type": "module",
"scripts": {
"test": "true",
"test": "node --experimental-vm-modules node_modules/jest/bin/jest.js",
"build": "gulp",
"localBuild": "VERSION=0.0.1 gulp",
"installToFoundry": "node installToFoundry.mjs"
@ -21,6 +21,7 @@
"gulp": "^5.0.1",
"gulp-replace": "^1.1.4",
"gulp-sass": "^6.0.1",
"jest": "^30.2.0",
"merge-stream": "^2.0.0",
"nedb": "^1.8.0",
"sass": "^1.93.2",

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@ -8,6 +8,7 @@
* @param {Number} upperThreshold this is the threshold against a critical fumble is counted against
* @param {Number} countToMeisterlich amount of critical success are needed for the dice roll to be a critical success
* @param {Number} countToPatzer amount of critical fumbles are needed for the dice roll to be a critical failure
* @param {*} rollObject the foundry Roll Object
* @returns {{tap: number, meisterlich: boolean, patzer: boolean, evaluated: Roll.Evaluated}}
*/
@ -19,16 +20,23 @@ const evaluateRoll = async (rolledDice, {
upperThreshold = 20,
countToMeisterlich = 3,
countToPatzer = 3,
}) => {
}, rollObject = Roll) => {
let tap = value;
let meisterlichCounter = 0;
let patzerCounter = 0;
let failCounter = 0;
let evaluated = null
// normalise counts
if (countToMeisterlich > werte.length) {
countToMeisterlich = werte.length
}
if (countToPatzer > werte.length) {
countToPatzer = werte.length
}
if (typeof rolledDice == "string") { // we need to roll it ourself
let roll1 = new Roll(rolledDice, owner.getRollData());
if (typeof rolledDice == "string") { // we need to roll it ourselves
let roll1 = new rollObject(rolledDice, owner.getRollData());
evaluated = await roll1.evaluate()
rolledDice = evaluated.terms[0].results
}
@ -56,9 +64,13 @@ const evaluateRoll = async (rolledDice, {
failCounter++;
}
if (rolledDie.result <= lowerThreshold) meisterlichCounter++;
if (rolledDie.result > upperThreshold) patzerCounter++;
if (rolledDie.result >= upperThreshold) patzerCounter++;
})
if (meisterlichCounter >= countToMeisterlich) {
tap = value
}
return {
tap,
meisterlich: meisterlichCounter === countToMeisterlich,

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@ -0,0 +1,197 @@
import { evaluateRoll } from './DSARoll'
const RollWithMockResults = (a, b, c) => {
return class Roll {
constructor(formula, actorData) {
}
async evaluate() {
return new Promise(resolve => {
resolve({
terms: [{
results: [
{
result: a,
active: true
},
{
result: b,
active: true
},
{
result: c,
active: true
}
]
}]
})
})
}
}
}
const owner = {
getRollData: () => {
}
}
describe('Attribute Checks', () => {
it('should yield a success when the Roll is below the used attribute', async () => {
let actual = await evaluateRoll("1d20",{
value: 0,
werte: [12],
owner
}, RollWithMockResults(12))
expect(actual.tap).toBeGreaterThanOrEqual(0)
})
it('should yield a failure when the Roll is above the used attribute', async () => {
let actual = await evaluateRoll("1d20",{
value: 0,
werte: [12],
owner
}, RollWithMockResults(13))
expect(actual.tap).toBeLessThan(0)
})
it('should yield a Patzer when the Roll does meet the Patzer Threshold', async () => {
let actual = await evaluateRoll("1d20",{
value: 0,
werte: [12],
owner
}, RollWithMockResults(20))
expect(actual.tap).toBeLessThan(0)
expect(actual.patzer).toBe(true)
})
it('should yield a Meisterlich when the Roll does meet the Meisterlich Threshold', async () => {
let actual = await evaluateRoll("1d20",{
value: 0,
werte: [12],
owner
}, RollWithMockResults(1))
expect(actual.tap).toBeGreaterThanOrEqual(0)
expect(actual.meisterlich).toBe(true)
})
})
describe('Skill Checks', () => {
it('should yield positive TAP when the die roll matches values of used attributes', async () => {
let actual = await evaluateRoll("3d20",{
value: 1,
werte: [12, 12, 12],
owner
}, RollWithMockResults(12, 12, 12))
expect(actual.tap).toBeGreaterThan(0)
})
it('should succeed with a TaP* of 1 when the die roll are exactly the values of used attributes', async () => {
let actual = await evaluateRoll("3d20",{
value: 0,
werte: [12, 12, 12],
owner
}, RollWithMockResults(12, 12, 12))
expect(actual.tap).toBe(0)
expect(actual.patzer).toBe(false)
})
it('should fail with negative TaP* when the die roll are above the values of used attributes', async () => {
let actual = await evaluateRoll("3d20",{
value: 0,
werte: [12, 12, 12],
owner
}, RollWithMockResults(13, 13, 13))
expect(actual.tap).toBe(-3)
})
it('should yield a Patzer when the die roll does meet the Patzer Threshold', async () => {
let actual = await evaluateRoll("3d20",{
value: 1,
werte: [12, 12, 12],
owner
}, RollWithMockResults(20, 20, 20))
expect(actual.tap).toBeLessThan(0)
expect(actual.patzer).toBe(true)
})
it('should yield a Patzer when the die roll does meet a modified Patzer Threshold', async () => {
let actual = await evaluateRoll("3d20",{
value: 1,
werte: [12, 12, 12],
countToPatzer: 2,
owner
}, RollWithMockResults(20, 20, 1))
expect(actual.tap).toBeLessThan(0)
expect(actual.patzer).toBe(true)
})
it('should yield a Meisterlich when the die roll does meet the Meisterlich Threshold', async () => {
const tap = 5
let actual = await evaluateRoll("3d20",{
value: tap,
werte: [12, 12, 12],
owner
}, RollWithMockResults(1, 1, 1))
expect(actual.tap).toBe(tap)
expect(actual.meisterlich).toBe(true)
})
it('should yield a Meisterlich when the die roll does meet the modified Meisterlich Threshold', async () => {
const tap = 5
let actual = await evaluateRoll("3d20",{
value: tap,
werte: [12, 12, 12],
countToMeisterlich: 2,
owner
}, RollWithMockResults(1, 20, 1))
expect(actual.tap).toBe(tap)
expect(actual.meisterlich).toBe(true)
})
it('should yield a success when the die roll can be buffered with TaP', async () => {
let actual = await evaluateRoll("3d20",{
value: 8,
werte: [12, 12, 12],
owner
}, RollWithMockResults(15, 15, 8))
expect(actual.tap).toBe(2)
})
})