implements basic liturgy casting dialog

pull/63/head
macniel 2025-10-30 23:06:51 +01:00
parent bf78cfde87
commit dda93eeacb
13 changed files with 549 additions and 263 deletions

View File

@ -290,6 +290,17 @@ Hooks.once("init", () => {
},
requiresReload: true
})
game.settings.register('DSA_4-1', 'optional_aufstufen_von_liturgien', {
name: "Optional: Aufstufen von Liturgien",
hint: "Aktiviert die Regeln zum Aufstufen von Liturgien",
scope: "world",
config: true,
type: Boolean,
default: false,
disabled: true,
requiresReload: true
})
Handlebars.registerHelper("weight", (data) => {

View File

@ -13,7 +13,9 @@ export class LiturgyDataModel extends BaseItem {
grad: new NumberField({min: 1, max: 5}),
reichweite: new StringField(),
ziel: new StringField(),
zielArt: new StringField(), // Person, Object
wirkungsdauer: new StringField(),
zauberdauer: new StringField(),
auswirkung: new SchemaField({
I: new StringField(),
II: new StringField(),

View File

@ -3,8 +3,29 @@ export class LiturgyData {
static ranks = ["I", "II", "III", "IV", "V", "VI", "VII", "VIII"]
static #ranks = [
{index: 0, name: "O", lkp: 3, mod: 2, costKaP: 2, costKaPPermant: 0, duration: "LkP* KR", strength: "LkP*/2"},
{index: 1, name: "I", lkp: 3, mod: 0, costKaP: 5, costKaPPermant: 0, duration: "LkP* KR", strength: "LkP*/2"},
{
index: 0,
name: "O",
lkp: 3,
mod: 2,
costKaP: 2,
costKaPPermant: 0,
duration: "Augenblicklich",
castDuration: "Stoßgebet",
strength: "LkP*/2"
},
{
index: 1,
name: "I",
lkp: 3,
mod: 0,
costKaP: 5,
costKaPPermant: 0,
range: "Selbst",
castDuration: "Gebet",
duration: "LkP* KR",
strength: "LkP*/2"
},
{
index: 2,
name: "II",
@ -12,6 +33,9 @@ export class LiturgyData {
mod: -2,
costKaP: 10,
costKaPPermant: 0,
range: "Berührung",
target: ["Geweihter"],
castDuration: "Andacht",
duration: "LkP*10 KR",
strength: "LkP/2+5"
},
@ -22,7 +46,10 @@ export class LiturgyData {
mod: -4,
costKaP: 15,
costKaPPermant: 0,
duration: "LkP* SR",
range: "Sicht",
target: ["1 Person", "1 Objekt"],
castDuration: "Zeremonie",
duration: "LkP* Spielrunden",
strength: "LkP*+5"
},
{
@ -32,6 +59,9 @@ export class LiturgyData {
mod: -6,
costKaP: 20,
costKaPPermant: 0,
range: "Fern",
target: ["10 Personen", "10 Objekte"],
castDuration: "Zyklus",
duration: "LkP* Stunden",
strength: "LkP*+10"
},
@ -42,6 +72,7 @@ export class LiturgyData {
mod: -8,
costKaP: 25,
costKaPPermant: 1,
target: ["100 Personen", "100 Objekte"],
duration: "LkP* Tage",
strength: "LkP*+15"
},
@ -52,6 +83,7 @@ export class LiturgyData {
mod: -10,
costKaP: 30,
costKaPPermant: 3,
target: ["1000 Personen", "1000 Objekte"],
duration: "LkP* Wochen",
strength: "LkP*+20"
},
@ -109,21 +141,45 @@ export class LiturgyData {
]
static getModifiedStrength(originalString, rankIncrease) {
return this.#ranks[this.#ranks.findIndex(p => p.strength === originalString) + rankIncrease]
// TODO as "Flagge des Regenbogens" demonstrates there may be different variations of Strengths which separately needs to be adjusted
return Object.assign({}, this.#ranks[this.#ranks.findIndex(p => p.strength === originalString) + rankIncrease])
}
static getModifiedDuration(originalString, rankIncrease) {
return this.#ranks[this.#ranks.findIndex(p => p.duration === originalString) + rankIncrease]
let currentDuration = 0
let durationText = ""
let adjustedDurationText = ""
let found = false
for (let {duration} of this.#ranks) {
if (originalString.indexOf(duration) !== -1) {
durationText = duration
adjustedDurationText = this.#ranks[currentDuration + rankIncrease].duration
found = true
break
}
++currentDuration
}
if (found) {
durationText = this.#ranks[currentDuration].duration
console.log({currentDuration, durationText, adjustedDurationText})
return {currentDuration, durationText, adjustedDurationText}
}
return {currentDuration: 0, durationText: originalString, adjustedDurationText: originalString}
}
static getModifiedRank(rank) {
return LiturgyData.#ranks[rank]
return Object.assign({}, LiturgyData.#ranks[rank])
}
static getRankOfLiturgy(liturgy, deity) {
const lookupData = liturgy.herkunft.find(p => p.name === deity)
const rank = lookupData?.grad
return LiturgyData.#ranks[rank]
return Object.assign({}, LiturgyData.#ranks[rank])
}
static lookupAlias(alias) {

View File

@ -17,6 +17,7 @@ export class Talent {
* @typedef TalentData
* @property {String} name
* @property {Number} taw
* @property {Number} mod
* @property {TalentEigenschaften} eigenschaften
* @property {"mu","kl","in","ch","ff","ge","ko","kk"} eigenschaft1
* @property {"mu","kl","in","ch","ff","ge","ko","kk"} eigenschaft2
@ -55,6 +56,7 @@ export class Talent {
const dsaDieRollEvaluated = this._evaluateRoll(evaluated1.terms[0].results, {
taw: data.taw,
mod: data.mod,
werte: [data.eigenschaften[data.eigenschaft1], data.eigenschaften[data.eigenschaft2], data.eigenschaften[data.eigenschaft3]],
})
@ -66,25 +68,25 @@ export class Talent {
_evaluateRoll(rolledDice, {
taw,
mod,
lowerThreshold = 1,
upperThreshold = 20,
countToMeisterlich = 3,
countToPatzer = 3,
werte = []
}) {
let tap = taw;
let meisterlichCounter = 0;
let patzerCounter = 0;
let failCounter = 0;
rolledDice.forEach((rolledDie, index) => {
if (tap < 0 && rolledDie.result > werte[index]) {
tap -= rolledDie.result - werte[index];
if (tap < 0) { // konnte nicht vollständig ausgeglichen werden
if (mod < 0 && rolledDie.result > werte[index]) {
mod -= rolledDie.result - werte[index];
if (mod < 0) { // konnte nicht vollständig ausgeglichen werden
failCounter++;
}
} else if (rolledDie.result > werte[index]) { // taw ist bereits aufgebraucht und wert kann nicht ausgeglichen werden
tap -= rolledDie.result - werte[index];
mod -= rolledDie.result - werte[index];
failCounter++;
}
if (rolledDie.result <= lowerThreshold) meisterlichCounter++;
@ -92,7 +94,7 @@ export class Talent {
})
return {
tap,
tap: Math.min(taw, mod),
meisterlich: meisterlichCounter === countToMeisterlich,
patzer: patzerCounter === countToPatzer,
}

View File

@ -1,4 +1,5 @@
import {LiturgyData} from "../data/miracle/liturgydata.mjs";
import {Talent} from "../data/talent.mjs";
const {ApplicationV2, HandlebarsApplicationMixin} = foundry.applications.api
@ -16,7 +17,7 @@ export class LiturgyDialog extends HandlebarsApplicationMixin(ApplicationV2) {
title: "Liturgie wirken"
},
form: {
submitOnChange: false,
submitOnChange: true,
closeOnSubmit: false,
handler: LiturgyDialog.#onSubmitForm
},
@ -24,6 +25,7 @@ export class LiturgyDialog extends HandlebarsApplicationMixin(ApplicationV2) {
selectVariant: LiturgyDialog.#selectVariant,
addMod: LiturgyDialog.#addModification,
removeMod: LiturgyDialog.#removeModification,
castLiturgy: LiturgyDialog.#castLiturgy,
}
}
@ -70,11 +72,16 @@ export class LiturgyDialog extends HandlebarsApplicationMixin(ApplicationV2) {
})
this._variation = this._variations[0]
this._mods = []
this._blessing = this._actor.itemTypes["Blessing"].find(p => p.system.gottheit === this._deity)
this._initialRank = 0
this._circumstance = 0
}
static async #onSubmitForm(event, form, formData) {
event.preventDefault()
this._circumstance = formData.object["circumstance"]
this.render({parts: ["form"]})
}
static #selectVariant(event, target) {
@ -91,6 +98,7 @@ export class LiturgyDialog extends HandlebarsApplicationMixin(ApplicationV2) {
static #addModification(event, target) {
event.stopPropagation()
event.preventDefault()
if (game.settings.get("DSA_4-1", "optional_aufstufen_von_liturgien")) {
const value = this.element.querySelector('select[name="mod"]').value
if (value === '') return
@ -101,18 +109,80 @@ export class LiturgyDialog extends HandlebarsApplicationMixin(ApplicationV2) {
mod: value,
})
this.render({parts: ["form"]})
}
return false
}
static #removeModification(event, target) {
event.stopPropagation()
event.preventDefault()
if (game.settings.get("DSA_4-1", "optional_aufstufen_von_liturgien")) {
const {index} = target.dataset
this._mods.splice(index, 1)
this.render({parts: ["form"]})
}
return false
}
static async #castLiturgy(event, target) {
const lkp = context.lkp = this._blessing.system.wert
const resultingLiturgy = this.#getLiturgyData()
const circumstance = this._circumstance
const mod = 0 + lkp + resultingLiturgy.castPenalty - circumstance
const castingTime = this.#normalizeCastingTime(this._liturgy)
//TODO push it into the sun eeerh cooldown queue
//if (castingTime > 0) {
// this._actor.system.cooldowns.push()
//} else {
const result = await new Talent({
name: this._liturgy.name,
taw: lkp,
mod: mod,
eigenschaften: {
mu: this._actor.system.attribute.mu.aktuell,
in: this._actor.system.attribute.in.aktuell,
ch: this._actor.system.attribute.ch.aktuell,
},
eigenschaft1: "mu",
eigenschaft2: "mu",
eigenschaft3: "mu"
}).evaluate("publicroll")
result.evaluatedRoll.toMessage({
speaker: ChatMessage.getSpeaker({actor: this._actor}),
flavor: `Liturgie: ${this._liturgy.name}<br/>Zauberdauer: ${castingTime > 0 ? castingTime + " Aktionen" : resultingLiturgy.castduration}<br/>LkP*: ${result.tap}<br/>${result.meisterlich ? "Meisterlich" : ""}${result.patzer ? "Petzer" : ""}<br/>${this._variation.effect}`,
})
//}
this.close()
}
#normalizeCastingTime(liturgy) {
const castingTime = liturgy.system.zauberdauer
// direct actions
const stoßgebetRegExp = /(.*) Aktionen \(Stoßgebet\)/
const gebetRegExp = /(.*) Spielrunden? \(Gebet\)/
const invalidForCooldownRegExp = /Andacht|Zeremonie|Zyklus/
if (castingTime.match(stoßgebetRegExp)) {
const [_, actions] = castingTime.match(stoßgebetRegExp)
return actions
} else if (castingTime.match(gebetRegExp)) {
const [_, actions] = castingTime.match(stoßgebetRegExp)
return actions * 20
} else if (castingTime.match(invalidForCooldownRegExp)) {
return -1
}
return -1
}
_configureRenderOptions(options) {
super._configureRenderOptions(options)
@ -120,16 +190,25 @@ export class LiturgyDialog extends HandlebarsApplicationMixin(ApplicationV2) {
if (this._liturgy) {
options.window.title = `${this._liturgy.name} wirken`
}
if (game.settings.get("DSA_4-1", "optional_aufstufen_von_liturgien")) {
options.position.height = 800
} else {
options.position.height = 640
}
}
return options
}
#getLiturgyData() {
let baseline = LiturgyData.getModifiedRank(this._variation?.level ?? 0)
let baseline = this._liturgy.system
baseline.name = this._liturgy.name
if (game.settings.get("DSA_4-1", "optional_aufstufen_von_liturgien")) {
baseline.duration = this._liturgy.system.wirkungsdauer
let upgradeDuration = false
let upgradeCastDuration = false
@ -153,27 +232,44 @@ export class LiturgyDialog extends HandlebarsApplicationMixin(ApplicationV2) {
}
})
baseline.name = this._liturgy.name
baseline.effectiveLevel = (this._variation?.level ?? 0) + this._mods.length
baseline.costKaP = LiturgyData.getModifiedRank(baseline.effectiveLevel).costKaP
baseline.costKaPPermanent = LiturgyData.getModifiedRank(baseline.effectiveLevel).costKaPPermanent
baseline.mod = LiturgyData.getModifiedRank(baseline.effectiveLevel).mod
//baseline.mod = LiturgyData.getModifiedRank(baseline.effectiveLevel).mod
baseline.rank = LiturgyData.getModifiedRank(baseline.effectiveLevel).name
// estimate duration rank
// insert mods into text
baseline.text = this._variation.effect
const strengthRegexp = /(LkP\*.*?)[ .]/g
baseline.text = baseline.text.replace(strengthRegexp, LiturgyData.getModifiedRank((baseline.effectiveLevel ?? 0) + upgradeStrength).strength)
//baseline.text = baseline.text.replace(strengthRegexp, LiturgyData.getModifiedRank((baseline.effectiveLevel ?? 0) + upgradeStrength).strength)
const durationRegexp = /(LkP\*?.*?)(\*10 KR| Stunden| Tage| Wochen| Monate| Jahre oder permanent)/g
const effectiveDuration = LiturgyData.getModifiedDuration((baseline.effectiveLevel ?? 0) + upgradeDuration + upgradeStrength).duration
const effectiveDuration = LiturgyData.getModifiedDuration(baseline.duration, upgradeDuration + upgradeStrength)
baseline.duration = baseline.duration.replace(durationRegexp, effectiveDuration.replace("{*}", "LkP"))
baseline.duration = baseline.duration.replace(effectiveDuration.durationText, effectiveDuration.adjustedDurationText)
} else {
baseline.rank = this._variation.rank
baseline.text = this._variation.effect
baseline.target = baseline.ziel
baseline.duration = baseline.wirkungsdauer
baseline.castduration = baseline.zauberdauer
baseline.costKaP = LiturgyData.getModifiedRank(this._variation.level).costKaP
baseline.costKaPPermanent = LiturgyData.getModifiedRank(this._variation.level).costKaPPermanent
if (this._variation.level > this._liturgy.system.herkunft.find(p => p.name === this._deity).grad) {
baseline.castPenalty = LiturgyData.getModifiedRank(this._liturgy.system.herkunft.find(p => p.name === this._deity).grad).mod
} else {
baseline.castPenalty = LiturgyData.getModifiedRank(this._variation.level).mod
}
}
return baseline
}
@ -186,11 +282,27 @@ export class LiturgyDialog extends HandlebarsApplicationMixin(ApplicationV2) {
context.variation = this._variation
context.maxmods = this._maxmods
context.variations = this._variations
context.canMod = (this._maxmods - (this._variation?.level ?? 0) - this._mods.length) >= 0
context.colorfulDice = game.settings.get('DSA_4-1', 'optional_colorfuldice')
context.mu = {wert: this._actor.system.attribute.mu.aktuell, name: "MU", tooltip: "Mut"}
context.in = {wert: this._actor.system.attribute.in.aktuell, name: "IN", tooltip: "Intuition"}
context.ch = {wert: this._actor.system.attribute.ch.aktuell, name: "CH", tooltip: "Charisma"}
context.moddingEnabled = game.settings.get("DSA_4-1", "optional_aufstufen_von_liturgien")
context.canMod = game.settings.get("DSA_4-1", "optional_aufstufen_von_liturgien") && (this._maxmods - (this._variation?.level ?? 0) - this._mods.length) >= 0
context.addingModRank = LiturgyDialog.#romanNumerals[(context._variation?.level ?? 0) + this._mods.length + 1]
context.lkp = this._blessing.system.wert
context.deity = this._blessing.system.name
context.resultingLiturgy = this.#getLiturgyData()
context.resultingCastPenalty = 0
context.circumstance = this._circumstance
if (context.resultingLiturgy.castPenalty > 0) {
context.resultingCastPenalty = `+${context.resultingLiturgy.castPenalty}`
} else {
context.resultingCastPenalty = context.resultingLiturgy.castPenalty
}
context.modResult = 0 + context.lkp + context.resultingLiturgy.castPenalty - this._circumstance
context.displayModResult = context.modResult > 0 ? "+" + context.modResult : context.modResult
return context
}

View File

@ -55,7 +55,7 @@
],
"reichweite": "Berührung",
"ziel": "1 Person",
"zauberdauer": "1/2 Stund (Andacht)",
"zauberdauer": "1/2 Stunde (Andacht)",
"wirkungsdauer": "permanent; kann nur durch eine Exkommunikation aufgehoben werden",
"auswirkung": {
"II": "Zwölfjährige oder Bekehrte werden mittels dieser Liturgie in den Zwölfgötterkult eingeführt, ihren Seelen steht prinzipiell eines der zwölfgöttlichen Paradiese offen. Im Zuge der Initiation erkennen Geweihte auch, ob Kinder potenzielle Novizen darstellen."

View File

@ -54,7 +54,7 @@
}
],
"reichweite": "selbst / Sicht (Variante des Feuerschutzes)",
"ziel": "Gewewihter / 1 Gegenstand (Variante des Feuerschutzes)",
"ziel": "Geweihter / 1 Gegenstand (Variante des Feuerschutzes)",
"zauberdauer": "1 Spielrunde (Gebet)",
"wirkungsdauer": "bis zum Ende der Probe, maximal LkP* Tage",
"auswirkung": {

View File

@ -1,5 +1,5 @@
{
"name": "Geburtssegen",
"name": "Glückssegen",
"alias": [],
"grad": 1,
"primärHerkunft": "Phex",

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@ -0,0 +1,144 @@
@use "../atoms/colours";
@use "../atoms/numbers";
@use "../atoms/assets";
@use "sass:color";
@mixin attributes {
display: flex;
position: relative;
top: -10px;
right: -10px;
.attribute {
width: 48px;
height: 48px;
position: relative;
margin-left: 2px;
.die {
svg {
position: absolute;
path {
fill: colours.$attribute-die-color;
}
}
}
.wert {
font-weight: bold;
position: absolute;
left: -1px;
width: 48px;
top: -1px;
font-size: smaller;
line-height: 48px;
vertical-align: middle;
text-align: center;
color: colours.$attribute-die-label-color;
}
.name {
position: absolute;
left: 0;
right: 0;
bottom: -12px;
line-height: 12px;
vertical-align: middle;
text-align: center;
color: colours.$attribute-label-color;
}
}
&.colorfulDice {
&.Mut {
.die svg path {
fill: colours.$attribute-die-co-color;
}
.wert {
color: colours.$attribute-die-co-text-color;
}
}
.Klugheit {
.die svg path {
fill: colours.$attribute-die-sm-color;
}
.wert {
color: colours.$attribute-die-sm-text-color;
}
}
.Intuition {
.die svg path {
fill: colours.$attribute-die-in-color;
}
.wert {
color: colours.$attribute-die-in-text-color;
}
}
.Charisma {
.die svg path {
fill: colours.$attribute-die-ch-color;
}
.wert {
color: colours.$attribute-die-ch-text-color;
}
}
.Geschicklichkeit {
.die svg path {
fill: colours.$attribute-die-dx-color;
}
.wert {
color: colours.$attribute-die-dx-text-color;
}
}
.Fingerfertigkeit {
.die svg path {
fill: colours.$attribute-die-ag-color;
}
.wert {
color: colours.$attribute-die-ag-text-color;
}
}
.Konstitution {
.die svg path {
fill: colours.$attribute-die-bd-color;
}
.wert {
color: colours.$attribute-die-bd-text-color;
}
}
.Körperkraft {
.die svg path {
fill: colours.$attribute-die-st-color;
}
.wert {
color: colours.$attribute-die-st-text-color;
}
}
}
}

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@ -2,6 +2,7 @@
@use "../atoms/numbers";
@use "../atoms/assets";
@use "sass:color";
@use "attribute-die";
.dsa41.sheet.actor.character {
@ -9,145 +10,9 @@
position: relative;
.attributes {
display: flex;
position: relative;
top: -10px;
right: -10px;
.attribute.rollable {
width: 48px;
height: 48px;
position: relative;
margin-left: 2px;
.die {
svg {
position: absolute;
path {
fill: colours.$attribute-die-color;
}
}
}
.wert {
font-weight: bold;
position: absolute;
left: -1px;
width: 48px;
top: -1px;
font-size: smaller;
line-height: 48px;
vertical-align: middle;
text-align: center;
color: colours.$attribute-die-label-color;
}
.name {
position: absolute;
left: 0;
right: 0;
bottom: -12px;
line-height: 12px;
vertical-align: middle;
text-align: center;
color: colours.$attribute-label-color;
}
}
&.colorfulDice {
&.Mut {
.die svg path {
fill: colours.$attribute-die-co-color;
}
.wert {
color: colours.$attribute-die-co-text-color;
}
}
.Klugheit {
.die svg path {
fill: colours.$attribute-die-sm-color;
}
.wert {
color: colours.$attribute-die-sm-text-color;
}
}
.Intuition {
.die svg path {
fill: colours.$attribute-die-in-color;
}
.wert {
color: colours.$attribute-die-in-text-color;
}
}
.Charisma {
.die svg path {
fill: colours.$attribute-die-ch-color;
}
.wert {
color: colours.$attribute-die-ch-text-color;
}
}
.Geschicklichkeit {
.die svg path {
fill: colours.$attribute-die-dx-color;
}
.wert {
color: colours.$attribute-die-dx-text-color;
}
}
.Fingerfertigkeit {
.die svg path {
fill: colours.$attribute-die-ag-color;
}
.wert {
color: colours.$attribute-die-ag-text-color;
}
}
.Konstitution {
.die svg path {
fill: colours.$attribute-die-bd-color;
}
.wert {
color: colours.$attribute-die-bd-text-color;
}
}
.Körperkraft {
.die svg path {
fill: colours.$attribute-die-st-color;
}
.wert {
color: colours.$attribute-die-st-text-color;
}
@include attribute-die.attributes
}
}
}
}
}

View File

@ -1,5 +1,29 @@
@use "../molecules/attribute-die";
.dsa41.dialog.liturgy {
section[data-application-part] {
display: flex;
flex-direction: column;
gap: 16px;
height: 100%;
.attributes {
@include attribute-die.attributes;
top: 0;
left: 0;
justify-content: center;
hr.zier {
flex: 1;
align-self: center;
border-top: 1px inset;
}
}
table {
tr {
th:first-child {
@ -8,6 +32,12 @@
}
}
.scroll-y {
flex: 1;
overflow: hidden;
overflow-y: auto;
}
table#mods {
tr {
@ -39,7 +69,35 @@
}
.dialog-buttons {
.malus-and-mod {
display: grid;
grid-template-columns: 1fr 1fr 1fr;
grid-template-rows: 1fr;
gap: 0 8px;
label {
span {
text-align: center;
}
output {
height: 32px;
width: 100%;
line-height: 32px;
vertical-align: middle;
display: block;
padding: 0 8px;
border: 1px inset;
border-radius: 4px;
box-shadow: inset 0 0 6px rgba(0, 0, 0, 0.1);
}
}
}
.actions {
align-self: center;
flex: 0;
}
}
}

View File

@ -1,10 +1,36 @@
<section>
<div class="attributes {{#if this.colorfulDice}}colorfulDice{{/if}}">
<hr class="zier"/>
{{> "systems/DSA_4-1/templates/ui/partial-attribute-button.hbs" this.mu}}
{{> "systems/DSA_4-1/templates/ui/partial-attribute-button.hbs" this.in}}
{{> "systems/DSA_4-1/templates/ui/partial-attribute-button.hbs" this.ch}}
<hr class="zier"/>
</div>
<div class="result">
{{#if resultingLiturgy}}
<div><span>Liturgie:</span> {{resultingLiturgy.name}}</div>
<div><span>Grad:</span> {{resultingLiturgy.rank}}</div>
<div><span>Kosten:</span> {{resultingLiturgy.costKaP}} KaP {{#if resultingLiturgy.costKaPPermanent}}
(davon {{resultingLiturgy.costKaP}} permanent){{/if}}</div>
<div><span>Ziel:</span> {{resultingLiturgy.target}}</div>
<div><span>Wirkdauer:</span> {{resultingLiturgy.duration}}</div>
<div><span>Wirkzeit:</span> {{resultingLiturgy.castduration}}</div>
{{/if}}
</div>
<div class="scroll-y">
<table>
<tr>
<th>Grad</th>
<th>Wirkung</th>
</tr>
</th>
{{#each variations}}
<tr>
<th><label><input type="radio" data-action="selectVariant" data-rank="{{this.rank}}" {{checked
@ -15,6 +41,9 @@
</table>
</div>
{{#if moddingEnabled}}
<h2>Modifizieren</h2>
@ -49,18 +78,26 @@
<span id="info"></span>
</div>
</div>
<div class="result">
{{#if resultingLiturgy}}
<div><span>Liturgie:</span> {{resultingLiturgy.name}}</div>
<div><span>Grad:</span> {{resultingLiturgy.rank}}</div>
<div><span>Kosten:</span>{{resultingLiturgy.costKaP}} KaP {{#if resultingLiturgy.costKaPPermanent}}
(davon {{resultingLiturgy.costKaP}} permanent){{/if}}</div>
<div><span>Ziel:</span>{{resultingLiturgy.target}}</div>
<div><span>Wirkdauer:</span>{{resultingLiturgy.duration}}</div>
<div><span>Wirkzeit:</span>{{resultingLiturgy.casttime}}</div>
<div>{{resultingLiturgy.text}}</div>
{{/if}}
<fieldset class="modding">
<legend>Erschwernisse</legend>
<div class="malus-and-mod">
<label><span>LkP</span>
<output name="lkp" type="number">{{lkp}}</output>
</label>
<label><span>Umstände</span>
<input name="circumstance" type="number" value="{{circumstance}}">
</label>
<label><span>Modifikation</span>
<output name="penalty">{{resultingCastPenalty}}</output>
</label>
</div>
<output class="modResult"></output>
</fieldset>
<button class="actions" data-action="castLiturgy"><i class="fa-solid fa-sparkles"></i> Wirken {{#if modResult}}
[{{displayModResult}}]{{/if}}</button>
</section>

View File

@ -1,6 +1,5 @@
<div class="attribute rollable {{this.tooltip}}" data-name="{{this.tooltip}}" alt="{{this.tooltip}}"
data-value="{{this.wert}}"
data-label="{{this.name}}" data-roll="1d20cs<=@{{this.eigenschaft}}.aktuell">
data-value="{{this.wert}}">
<div class="die">
{{> 'systems/DSA_4-1/templates/ui/partial-die.hbs' }}
</div>