implements basic liturgy casting dialog
parent
bf78cfde87
commit
dda93eeacb
11
src/main.mjs
11
src/main.mjs
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@ -290,6 +290,17 @@ Hooks.once("init", () => {
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},
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requiresReload: true
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})
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game.settings.register('DSA_4-1', 'optional_aufstufen_von_liturgien', {
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name: "Optional: Aufstufen von Liturgien",
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hint: "Aktiviert die Regeln zum Aufstufen von Liturgien",
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scope: "world",
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config: true,
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type: Boolean,
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default: false,
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disabled: true,
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requiresReload: true
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})
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Handlebars.registerHelper("weight", (data) => {
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@ -13,7 +13,9 @@ export class LiturgyDataModel extends BaseItem {
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grad: new NumberField({min: 1, max: 5}),
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reichweite: new StringField(),
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ziel: new StringField(),
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zielArt: new StringField(), // Person, Object
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wirkungsdauer: new StringField(),
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zauberdauer: new StringField(),
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auswirkung: new SchemaField({
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I: new StringField(),
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II: new StringField(),
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@ -3,8 +3,29 @@ export class LiturgyData {
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static ranks = ["I", "II", "III", "IV", "V", "VI", "VII", "VIII"]
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static #ranks = [
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{index: 0, name: "O", lkp: 3, mod: 2, costKaP: 2, costKaPPermant: 0, duration: "LkP* KR", strength: "LkP*/2"},
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{index: 1, name: "I", lkp: 3, mod: 0, costKaP: 5, costKaPPermant: 0, duration: "LkP* KR", strength: "LkP*/2"},
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{
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index: 0,
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name: "O",
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lkp: 3,
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mod: 2,
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costKaP: 2,
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costKaPPermant: 0,
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duration: "Augenblicklich",
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castDuration: "Stoßgebet",
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strength: "LkP*/2"
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},
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{
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index: 1,
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name: "I",
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lkp: 3,
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mod: 0,
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costKaP: 5,
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costKaPPermant: 0,
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range: "Selbst",
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castDuration: "Gebet",
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duration: "LkP* KR",
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strength: "LkP*/2"
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},
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{
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index: 2,
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name: "II",
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@ -12,6 +33,9 @@ export class LiturgyData {
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mod: -2,
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costKaP: 10,
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costKaPPermant: 0,
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range: "Berührung",
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target: ["Geweihter"],
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castDuration: "Andacht",
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duration: "LkP*10 KR",
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strength: "LkP/2+5"
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},
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@ -22,7 +46,10 @@ export class LiturgyData {
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mod: -4,
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costKaP: 15,
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costKaPPermant: 0,
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duration: "LkP* SR",
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range: "Sicht",
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target: ["1 Person", "1 Objekt"],
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castDuration: "Zeremonie",
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duration: "LkP* Spielrunden",
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strength: "LkP*+5"
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},
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{
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@ -32,6 +59,9 @@ export class LiturgyData {
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mod: -6,
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costKaP: 20,
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costKaPPermant: 0,
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range: "Fern",
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target: ["10 Personen", "10 Objekte"],
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castDuration: "Zyklus",
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duration: "LkP* Stunden",
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strength: "LkP*+10"
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},
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@ -42,6 +72,7 @@ export class LiturgyData {
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mod: -8,
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costKaP: 25,
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costKaPPermant: 1,
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target: ["100 Personen", "100 Objekte"],
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duration: "LkP* Tage",
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strength: "LkP*+15"
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},
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@ -52,6 +83,7 @@ export class LiturgyData {
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mod: -10,
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costKaP: 30,
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costKaPPermant: 3,
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target: ["1000 Personen", "1000 Objekte"],
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duration: "LkP* Wochen",
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strength: "LkP*+20"
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},
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@ -109,21 +141,45 @@ export class LiturgyData {
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]
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static getModifiedStrength(originalString, rankIncrease) {
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return this.#ranks[this.#ranks.findIndex(p => p.strength === originalString) + rankIncrease]
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// TODO as "Flagge des Regenbogens" demonstrates there may be different variations of Strengths which separately needs to be adjusted
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return Object.assign({}, this.#ranks[this.#ranks.findIndex(p => p.strength === originalString) + rankIncrease])
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}
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static getModifiedDuration(originalString, rankIncrease) {
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return this.#ranks[this.#ranks.findIndex(p => p.duration === originalString) + rankIncrease]
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let currentDuration = 0
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let durationText = ""
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let adjustedDurationText = ""
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let found = false
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for (let {duration} of this.#ranks) {
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if (originalString.indexOf(duration) !== -1) {
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durationText = duration
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adjustedDurationText = this.#ranks[currentDuration + rankIncrease].duration
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found = true
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break
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}
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++currentDuration
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}
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if (found) {
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durationText = this.#ranks[currentDuration].duration
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console.log({currentDuration, durationText, adjustedDurationText})
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return {currentDuration, durationText, adjustedDurationText}
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}
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return {currentDuration: 0, durationText: originalString, adjustedDurationText: originalString}
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}
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static getModifiedRank(rank) {
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return LiturgyData.#ranks[rank]
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return Object.assign({}, LiturgyData.#ranks[rank])
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}
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static getRankOfLiturgy(liturgy, deity) {
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const lookupData = liturgy.herkunft.find(p => p.name === deity)
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const rank = lookupData?.grad
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return LiturgyData.#ranks[rank]
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return Object.assign({}, LiturgyData.#ranks[rank])
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}
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static lookupAlias(alias) {
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@ -17,6 +17,7 @@ export class Talent {
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* @typedef TalentData
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* @property {String} name
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* @property {Number} taw
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* @property {Number} mod
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* @property {TalentEigenschaften} eigenschaften
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* @property {"mu","kl","in","ch","ff","ge","ko","kk"} eigenschaft1
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* @property {"mu","kl","in","ch","ff","ge","ko","kk"} eigenschaft2
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@ -55,6 +56,7 @@ export class Talent {
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const dsaDieRollEvaluated = this._evaluateRoll(evaluated1.terms[0].results, {
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taw: data.taw,
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mod: data.mod,
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werte: [data.eigenschaften[data.eigenschaft1], data.eigenschaften[data.eigenschaft2], data.eigenschaften[data.eigenschaft3]],
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})
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@ -66,25 +68,25 @@ export class Talent {
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_evaluateRoll(rolledDice, {
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taw,
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mod,
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lowerThreshold = 1,
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upperThreshold = 20,
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countToMeisterlich = 3,
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countToPatzer = 3,
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werte = []
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}) {
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let tap = taw;
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let meisterlichCounter = 0;
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let patzerCounter = 0;
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let failCounter = 0;
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rolledDice.forEach((rolledDie, index) => {
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if (tap < 0 && rolledDie.result > werte[index]) {
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tap -= rolledDie.result - werte[index];
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if (tap < 0) { // konnte nicht vollständig ausgeglichen werden
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if (mod < 0 && rolledDie.result > werte[index]) {
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mod -= rolledDie.result - werte[index];
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if (mod < 0) { // konnte nicht vollständig ausgeglichen werden
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failCounter++;
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}
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} else if (rolledDie.result > werte[index]) { // taw ist bereits aufgebraucht und wert kann nicht ausgeglichen werden
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tap -= rolledDie.result - werte[index];
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mod -= rolledDie.result - werte[index];
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failCounter++;
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}
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if (rolledDie.result <= lowerThreshold) meisterlichCounter++;
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@ -92,7 +94,7 @@ export class Talent {
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})
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return {
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tap,
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tap: Math.min(taw, mod),
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meisterlich: meisterlichCounter === countToMeisterlich,
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patzer: patzerCounter === countToPatzer,
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}
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@ -1,4 +1,5 @@
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import {LiturgyData} from "../data/miracle/liturgydata.mjs";
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import {Talent} from "../data/talent.mjs";
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const {ApplicationV2, HandlebarsApplicationMixin} = foundry.applications.api
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@ -16,7 +17,7 @@ export class LiturgyDialog extends HandlebarsApplicationMixin(ApplicationV2) {
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title: "Liturgie wirken"
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},
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form: {
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submitOnChange: false,
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submitOnChange: true,
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closeOnSubmit: false,
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handler: LiturgyDialog.#onSubmitForm
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},
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@ -24,6 +25,7 @@ export class LiturgyDialog extends HandlebarsApplicationMixin(ApplicationV2) {
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selectVariant: LiturgyDialog.#selectVariant,
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addMod: LiturgyDialog.#addModification,
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removeMod: LiturgyDialog.#removeModification,
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castLiturgy: LiturgyDialog.#castLiturgy,
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}
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}
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@ -70,11 +72,16 @@ export class LiturgyDialog extends HandlebarsApplicationMixin(ApplicationV2) {
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})
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this._variation = this._variations[0]
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this._mods = []
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this._blessing = this._actor.itemTypes["Blessing"].find(p => p.system.gottheit === this._deity)
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this._initialRank = 0
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this._circumstance = 0
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}
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static async #onSubmitForm(event, form, formData) {
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event.preventDefault()
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this._circumstance = formData.object["circumstance"]
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this.render({parts: ["form"]})
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}
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static #selectVariant(event, target) {
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@ -91,6 +98,7 @@ export class LiturgyDialog extends HandlebarsApplicationMixin(ApplicationV2) {
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static #addModification(event, target) {
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event.stopPropagation()
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event.preventDefault()
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if (game.settings.get("DSA_4-1", "optional_aufstufen_von_liturgien")) {
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const value = this.element.querySelector('select[name="mod"]').value
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if (value === '') return
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@ -101,18 +109,80 @@ export class LiturgyDialog extends HandlebarsApplicationMixin(ApplicationV2) {
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mod: value,
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})
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this.render({parts: ["form"]})
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}
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return false
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}
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static #removeModification(event, target) {
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event.stopPropagation()
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event.preventDefault()
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if (game.settings.get("DSA_4-1", "optional_aufstufen_von_liturgien")) {
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const {index} = target.dataset
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this._mods.splice(index, 1)
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this.render({parts: ["form"]})
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}
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return false
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}
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static async #castLiturgy(event, target) {
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const lkp = context.lkp = this._blessing.system.wert
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const resultingLiturgy = this.#getLiturgyData()
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const circumstance = this._circumstance
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const mod = 0 + lkp + resultingLiturgy.castPenalty - circumstance
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const castingTime = this.#normalizeCastingTime(this._liturgy)
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//TODO push it into the sun eeerh cooldown queue
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//if (castingTime > 0) {
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// this._actor.system.cooldowns.push()
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//} else {
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const result = await new Talent({
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name: this._liturgy.name,
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taw: lkp,
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mod: mod,
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eigenschaften: {
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mu: this._actor.system.attribute.mu.aktuell,
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in: this._actor.system.attribute.in.aktuell,
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ch: this._actor.system.attribute.ch.aktuell,
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},
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eigenschaft1: "mu",
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eigenschaft2: "mu",
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eigenschaft3: "mu"
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}).evaluate("publicroll")
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result.evaluatedRoll.toMessage({
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speaker: ChatMessage.getSpeaker({actor: this._actor}),
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flavor: `Liturgie: ${this._liturgy.name}<br/>Zauberdauer: ${castingTime > 0 ? castingTime + " Aktionen" : resultingLiturgy.castduration}<br/>LkP*: ${result.tap}<br/>${result.meisterlich ? "Meisterlich" : ""}${result.patzer ? "Petzer" : ""}<br/>${this._variation.effect}`,
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})
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//}
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this.close()
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}
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#normalizeCastingTime(liturgy) {
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const castingTime = liturgy.system.zauberdauer
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// direct actions
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const stoßgebetRegExp = /(.*) Aktionen \(Stoßgebet\)/
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const gebetRegExp = /(.*) Spielrunden? \(Gebet\)/
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const invalidForCooldownRegExp = /Andacht|Zeremonie|Zyklus/
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if (castingTime.match(stoßgebetRegExp)) {
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const [_, actions] = castingTime.match(stoßgebetRegExp)
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return actions
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} else if (castingTime.match(gebetRegExp)) {
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const [_, actions] = castingTime.match(stoßgebetRegExp)
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return actions * 20
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} else if (castingTime.match(invalidForCooldownRegExp)) {
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return -1
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}
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return -1
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}
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_configureRenderOptions(options) {
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super._configureRenderOptions(options)
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@ -120,16 +190,25 @@ export class LiturgyDialog extends HandlebarsApplicationMixin(ApplicationV2) {
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if (this._liturgy) {
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options.window.title = `${this._liturgy.name} wirken`
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}
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if (game.settings.get("DSA_4-1", "optional_aufstufen_von_liturgien")) {
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options.position.height = 800
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} else {
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options.position.height = 640
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}
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}
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return options
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}
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#getLiturgyData() {
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let baseline = LiturgyData.getModifiedRank(this._variation?.level ?? 0)
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let baseline = this._liturgy.system
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baseline.name = this._liturgy.name
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if (game.settings.get("DSA_4-1", "optional_aufstufen_von_liturgien")) {
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baseline.duration = this._liturgy.system.wirkungsdauer
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let upgradeDuration = false
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let upgradeCastDuration = false
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@ -153,27 +232,44 @@ export class LiturgyDialog extends HandlebarsApplicationMixin(ApplicationV2) {
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}
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})
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baseline.name = this._liturgy.name
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baseline.effectiveLevel = (this._variation?.level ?? 0) + this._mods.length
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baseline.costKaP = LiturgyData.getModifiedRank(baseline.effectiveLevel).costKaP
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baseline.costKaPPermanent = LiturgyData.getModifiedRank(baseline.effectiveLevel).costKaPPermanent
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baseline.mod = LiturgyData.getModifiedRank(baseline.effectiveLevel).mod
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//baseline.mod = LiturgyData.getModifiedRank(baseline.effectiveLevel).mod
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baseline.rank = LiturgyData.getModifiedRank(baseline.effectiveLevel).name
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// estimate duration rank
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// insert mods into text
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baseline.text = this._variation.effect
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const strengthRegexp = /(LkP\*.*?)[ .]/g
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baseline.text = baseline.text.replace(strengthRegexp, LiturgyData.getModifiedRank((baseline.effectiveLevel ?? 0) + upgradeStrength).strength)
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//baseline.text = baseline.text.replace(strengthRegexp, LiturgyData.getModifiedRank((baseline.effectiveLevel ?? 0) + upgradeStrength).strength)
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const durationRegexp = /(LkP\*?.*?)(\*10 KR| Stunden| Tage| Wochen| Monate| Jahre oder permanent)/g
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const effectiveDuration = LiturgyData.getModifiedDuration((baseline.effectiveLevel ?? 0) + upgradeDuration + upgradeStrength).duration
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const effectiveDuration = LiturgyData.getModifiedDuration(baseline.duration, upgradeDuration + upgradeStrength)
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baseline.duration = baseline.duration.replace(durationRegexp, effectiveDuration.replace("{*}", "LkP"))
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baseline.duration = baseline.duration.replace(effectiveDuration.durationText, effectiveDuration.adjustedDurationText)
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} else {
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baseline.rank = this._variation.rank
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baseline.text = this._variation.effect
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baseline.target = baseline.ziel
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baseline.duration = baseline.wirkungsdauer
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baseline.castduration = baseline.zauberdauer
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baseline.costKaP = LiturgyData.getModifiedRank(this._variation.level).costKaP
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baseline.costKaPPermanent = LiturgyData.getModifiedRank(this._variation.level).costKaPPermanent
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if (this._variation.level > this._liturgy.system.herkunft.find(p => p.name === this._deity).grad) {
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baseline.castPenalty = LiturgyData.getModifiedRank(this._liturgy.system.herkunft.find(p => p.name === this._deity).grad).mod
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} else {
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baseline.castPenalty = LiturgyData.getModifiedRank(this._variation.level).mod
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}
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}
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return baseline
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}
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@ -186,11 +282,27 @@ export class LiturgyDialog extends HandlebarsApplicationMixin(ApplicationV2) {
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context.variation = this._variation
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context.maxmods = this._maxmods
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context.variations = this._variations
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context.canMod = (this._maxmods - (this._variation?.level ?? 0) - this._mods.length) >= 0
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context.colorfulDice = game.settings.get('DSA_4-1', 'optional_colorfuldice')
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context.mu = {wert: this._actor.system.attribute.mu.aktuell, name: "MU", tooltip: "Mut"}
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context.in = {wert: this._actor.system.attribute.in.aktuell, name: "IN", tooltip: "Intuition"}
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context.ch = {wert: this._actor.system.attribute.ch.aktuell, name: "CH", tooltip: "Charisma"}
|
||||
context.moddingEnabled = game.settings.get("DSA_4-1", "optional_aufstufen_von_liturgien")
|
||||
context.canMod = game.settings.get("DSA_4-1", "optional_aufstufen_von_liturgien") && (this._maxmods - (this._variation?.level ?? 0) - this._mods.length) >= 0
|
||||
context.addingModRank = LiturgyDialog.#romanNumerals[(context._variation?.level ?? 0) + this._mods.length + 1]
|
||||
|
||||
context.lkp = this._blessing.system.wert
|
||||
context.deity = this._blessing.system.name
|
||||
context.resultingLiturgy = this.#getLiturgyData()
|
||||
context.resultingCastPenalty = 0
|
||||
context.circumstance = this._circumstance
|
||||
if (context.resultingLiturgy.castPenalty > 0) {
|
||||
context.resultingCastPenalty = `+${context.resultingLiturgy.castPenalty}`
|
||||
} else {
|
||||
context.resultingCastPenalty = context.resultingLiturgy.castPenalty
|
||||
}
|
||||
|
||||
context.modResult = 0 + context.lkp + context.resultingLiturgy.castPenalty - this._circumstance
|
||||
|
||||
context.displayModResult = context.modResult > 0 ? "+" + context.modResult : context.modResult
|
||||
|
||||
return context
|
||||
}
|
||||
|
|
|
|||
|
|
@ -55,7 +55,7 @@
|
|||
],
|
||||
"reichweite": "Berührung",
|
||||
"ziel": "1 Person",
|
||||
"zauberdauer": "1/2 Stund (Andacht)",
|
||||
"zauberdauer": "1/2 Stunde (Andacht)",
|
||||
"wirkungsdauer": "permanent; kann nur durch eine Exkommunikation aufgehoben werden",
|
||||
"auswirkung": {
|
||||
"II": "Zwölfjährige oder Bekehrte werden mittels dieser Liturgie in den Zwölfgötterkult eingeführt, ihren Seelen steht prinzipiell eines der zwölfgöttlichen Paradiese offen. Im Zuge der Initiation erkennen Geweihte auch, ob Kinder potenzielle Novizen darstellen."
|
||||
|
|
|
|||
|
|
@ -54,7 +54,7 @@
|
|||
}
|
||||
],
|
||||
"reichweite": "selbst / Sicht (Variante des Feuerschutzes)",
|
||||
"ziel": "Gewewihter / 1 Gegenstand (Variante des Feuerschutzes)",
|
||||
"ziel": "Geweihter / 1 Gegenstand (Variante des Feuerschutzes)",
|
||||
"zauberdauer": "1 Spielrunde (Gebet)",
|
||||
"wirkungsdauer": "bis zum Ende der Probe, maximal LkP* Tage",
|
||||
"auswirkung": {
|
||||
|
|
|
|||
|
|
@ -1,5 +1,5 @@
|
|||
{
|
||||
"name": "Geburtssegen",
|
||||
"name": "Glückssegen",
|
||||
"alias": [],
|
||||
"grad": 1,
|
||||
"primärHerkunft": "Phex",
|
||||
|
|
|
|||
|
|
@ -0,0 +1,144 @@
|
|||
@use "../atoms/colours";
|
||||
@use "../atoms/numbers";
|
||||
@use "../atoms/assets";
|
||||
@use "sass:color";
|
||||
|
||||
@mixin attributes {
|
||||
display: flex;
|
||||
position: relative;
|
||||
top: -10px;
|
||||
right: -10px;
|
||||
|
||||
.attribute {
|
||||
width: 48px;
|
||||
height: 48px;
|
||||
position: relative;
|
||||
margin-left: 2px;
|
||||
|
||||
.die {
|
||||
|
||||
svg {
|
||||
position: absolute;
|
||||
|
||||
path {
|
||||
fill: colours.$attribute-die-color;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.wert {
|
||||
font-weight: bold;
|
||||
position: absolute;
|
||||
left: -1px;
|
||||
width: 48px;
|
||||
top: -1px;
|
||||
font-size: smaller;
|
||||
line-height: 48px;
|
||||
vertical-align: middle;
|
||||
text-align: center;
|
||||
color: colours.$attribute-die-label-color;
|
||||
}
|
||||
|
||||
.name {
|
||||
position: absolute;
|
||||
left: 0;
|
||||
right: 0;
|
||||
bottom: -12px;
|
||||
line-height: 12px;
|
||||
vertical-align: middle;
|
||||
text-align: center;
|
||||
color: colours.$attribute-label-color;
|
||||
}
|
||||
}
|
||||
|
||||
&.colorfulDice {
|
||||
|
||||
&.Mut {
|
||||
|
||||
.die svg path {
|
||||
fill: colours.$attribute-die-co-color;
|
||||
}
|
||||
|
||||
.wert {
|
||||
color: colours.$attribute-die-co-text-color;
|
||||
}
|
||||
}
|
||||
|
||||
.Klugheit {
|
||||
|
||||
.die svg path {
|
||||
fill: colours.$attribute-die-sm-color;
|
||||
}
|
||||
|
||||
.wert {
|
||||
color: colours.$attribute-die-sm-text-color;
|
||||
}
|
||||
}
|
||||
|
||||
.Intuition {
|
||||
|
||||
.die svg path {
|
||||
fill: colours.$attribute-die-in-color;
|
||||
}
|
||||
|
||||
.wert {
|
||||
color: colours.$attribute-die-in-text-color;
|
||||
}
|
||||
}
|
||||
|
||||
.Charisma {
|
||||
|
||||
.die svg path {
|
||||
fill: colours.$attribute-die-ch-color;
|
||||
}
|
||||
|
||||
.wert {
|
||||
color: colours.$attribute-die-ch-text-color;
|
||||
}
|
||||
}
|
||||
|
||||
.Geschicklichkeit {
|
||||
|
||||
.die svg path {
|
||||
fill: colours.$attribute-die-dx-color;
|
||||
}
|
||||
|
||||
.wert {
|
||||
color: colours.$attribute-die-dx-text-color;
|
||||
}
|
||||
}
|
||||
|
||||
.Fingerfertigkeit {
|
||||
|
||||
.die svg path {
|
||||
fill: colours.$attribute-die-ag-color;
|
||||
}
|
||||
|
||||
.wert {
|
||||
color: colours.$attribute-die-ag-text-color;
|
||||
}
|
||||
}
|
||||
|
||||
.Konstitution {
|
||||
|
||||
.die svg path {
|
||||
fill: colours.$attribute-die-bd-color;
|
||||
}
|
||||
|
||||
.wert {
|
||||
color: colours.$attribute-die-bd-text-color;
|
||||
}
|
||||
}
|
||||
|
||||
.Körperkraft {
|
||||
|
||||
.die svg path {
|
||||
fill: colours.$attribute-die-st-color;
|
||||
}
|
||||
|
||||
.wert {
|
||||
color: colours.$attribute-die-st-text-color;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -2,6 +2,7 @@
|
|||
@use "../atoms/numbers";
|
||||
@use "../atoms/assets";
|
||||
@use "sass:color";
|
||||
@use "attribute-die";
|
||||
|
||||
.dsa41.sheet.actor.character {
|
||||
|
||||
|
|
@ -9,145 +10,9 @@
|
|||
position: relative;
|
||||
|
||||
.attributes {
|
||||
display: flex;
|
||||
position: relative;
|
||||
top: -10px;
|
||||
right: -10px;
|
||||
|
||||
.attribute.rollable {
|
||||
width: 48px;
|
||||
height: 48px;
|
||||
position: relative;
|
||||
margin-left: 2px;
|
||||
|
||||
.die {
|
||||
|
||||
svg {
|
||||
position: absolute;
|
||||
|
||||
path {
|
||||
fill: colours.$attribute-die-color;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.wert {
|
||||
font-weight: bold;
|
||||
position: absolute;
|
||||
left: -1px;
|
||||
width: 48px;
|
||||
top: -1px;
|
||||
font-size: smaller;
|
||||
line-height: 48px;
|
||||
vertical-align: middle;
|
||||
text-align: center;
|
||||
color: colours.$attribute-die-label-color;
|
||||
}
|
||||
|
||||
.name {
|
||||
position: absolute;
|
||||
left: 0;
|
||||
right: 0;
|
||||
bottom: -12px;
|
||||
line-height: 12px;
|
||||
vertical-align: middle;
|
||||
text-align: center;
|
||||
color: colours.$attribute-label-color;
|
||||
}
|
||||
}
|
||||
|
||||
&.colorfulDice {
|
||||
|
||||
&.Mut {
|
||||
|
||||
.die svg path {
|
||||
fill: colours.$attribute-die-co-color;
|
||||
}
|
||||
|
||||
.wert {
|
||||
color: colours.$attribute-die-co-text-color;
|
||||
}
|
||||
}
|
||||
|
||||
.Klugheit {
|
||||
|
||||
.die svg path {
|
||||
fill: colours.$attribute-die-sm-color;
|
||||
}
|
||||
|
||||
.wert {
|
||||
color: colours.$attribute-die-sm-text-color;
|
||||
}
|
||||
}
|
||||
|
||||
.Intuition {
|
||||
|
||||
.die svg path {
|
||||
fill: colours.$attribute-die-in-color;
|
||||
}
|
||||
|
||||
.wert {
|
||||
color: colours.$attribute-die-in-text-color;
|
||||
}
|
||||
}
|
||||
|
||||
.Charisma {
|
||||
|
||||
.die svg path {
|
||||
fill: colours.$attribute-die-ch-color;
|
||||
}
|
||||
|
||||
.wert {
|
||||
color: colours.$attribute-die-ch-text-color;
|
||||
}
|
||||
}
|
||||
|
||||
.Geschicklichkeit {
|
||||
|
||||
.die svg path {
|
||||
fill: colours.$attribute-die-dx-color;
|
||||
}
|
||||
|
||||
.wert {
|
||||
color: colours.$attribute-die-dx-text-color;
|
||||
}
|
||||
}
|
||||
|
||||
.Fingerfertigkeit {
|
||||
|
||||
.die svg path {
|
||||
fill: colours.$attribute-die-ag-color;
|
||||
}
|
||||
|
||||
.wert {
|
||||
color: colours.$attribute-die-ag-text-color;
|
||||
}
|
||||
}
|
||||
|
||||
.Konstitution {
|
||||
|
||||
.die svg path {
|
||||
fill: colours.$attribute-die-bd-color;
|
||||
}
|
||||
|
||||
.wert {
|
||||
color: colours.$attribute-die-bd-text-color;
|
||||
}
|
||||
}
|
||||
|
||||
.Körperkraft {
|
||||
|
||||
.die svg path {
|
||||
fill: colours.$attribute-die-st-color;
|
||||
}
|
||||
|
||||
.wert {
|
||||
color: colours.$attribute-die-st-text-color;
|
||||
}
|
||||
@include attribute-die.attributes
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,5 +1,29 @@
|
|||
@use "../molecules/attribute-die";
|
||||
|
||||
.dsa41.dialog.liturgy {
|
||||
|
||||
section[data-application-part] {
|
||||
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 16px;
|
||||
height: 100%;
|
||||
|
||||
.attributes {
|
||||
@include attribute-die.attributes;
|
||||
top: 0;
|
||||
left: 0;
|
||||
justify-content: center;
|
||||
|
||||
hr.zier {
|
||||
flex: 1;
|
||||
align-self: center;
|
||||
border-top: 1px inset;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
table {
|
||||
tr {
|
||||
th:first-child {
|
||||
|
|
@ -8,6 +32,12 @@
|
|||
}
|
||||
}
|
||||
|
||||
.scroll-y {
|
||||
flex: 1;
|
||||
overflow: hidden;
|
||||
overflow-y: auto;
|
||||
}
|
||||
|
||||
table#mods {
|
||||
|
||||
tr {
|
||||
|
|
@ -39,7 +69,35 @@
|
|||
|
||||
}
|
||||
|
||||
.dialog-buttons {
|
||||
.malus-and-mod {
|
||||
display: grid;
|
||||
grid-template-columns: 1fr 1fr 1fr;
|
||||
grid-template-rows: 1fr;
|
||||
gap: 0 8px;
|
||||
|
||||
label {
|
||||
|
||||
span {
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
output {
|
||||
height: 32px;
|
||||
width: 100%;
|
||||
line-height: 32px;
|
||||
vertical-align: middle;
|
||||
display: block;
|
||||
padding: 0 8px;
|
||||
border: 1px inset;
|
||||
border-radius: 4px;
|
||||
box-shadow: inset 0 0 6px rgba(0, 0, 0, 0.1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.actions {
|
||||
align-self: center;
|
||||
flex: 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,10 +1,36 @@
|
|||
<section>
|
||||
<table>
|
||||
|
||||
<div class="attributes {{#if this.colorfulDice}}colorfulDice{{/if}}">
|
||||
|
||||
<hr class="zier"/>
|
||||
|
||||
{{> "systems/DSA_4-1/templates/ui/partial-attribute-button.hbs" this.mu}}
|
||||
{{> "systems/DSA_4-1/templates/ui/partial-attribute-button.hbs" this.in}}
|
||||
{{> "systems/DSA_4-1/templates/ui/partial-attribute-button.hbs" this.ch}}
|
||||
|
||||
<hr class="zier"/>
|
||||
|
||||
</div>
|
||||
|
||||
|
||||
<div class="result">
|
||||
{{#if resultingLiturgy}}
|
||||
<div><span>Liturgie:</span> {{resultingLiturgy.name}}</div>
|
||||
<div><span>Grad:</span> {{resultingLiturgy.rank}}</div>
|
||||
<div><span>Kosten:</span> {{resultingLiturgy.costKaP}} KaP {{#if resultingLiturgy.costKaPPermanent}}
|
||||
(davon {{resultingLiturgy.costKaP}} permanent){{/if}}</div>
|
||||
<div><span>Ziel:</span> {{resultingLiturgy.target}}</div>
|
||||
<div><span>Wirkdauer:</span> {{resultingLiturgy.duration}}</div>
|
||||
<div><span>Wirkzeit:</span> {{resultingLiturgy.castduration}}</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
|
||||
<div class="scroll-y">
|
||||
<table>
|
||||
<tr>
|
||||
<th>Grad</th>
|
||||
<th>Wirkung</th>
|
||||
</tr>
|
||||
</th>
|
||||
{{#each variations}}
|
||||
<tr>
|
||||
<th><label><input type="radio" data-action="selectVariant" data-rank="{{this.rank}}" {{checked
|
||||
|
|
@ -14,7 +40,10 @@
|
|||
{{/each}}
|
||||
|
||||
|
||||
</table>
|
||||
</table>
|
||||
</div>
|
||||
|
||||
{{#if moddingEnabled}}
|
||||
|
||||
<h2>Modifizieren</h2>
|
||||
|
||||
|
|
@ -49,18 +78,26 @@
|
|||
<span id="info"></span>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="result">
|
||||
{{#if resultingLiturgy}}
|
||||
<div><span>Liturgie:</span> {{resultingLiturgy.name}}</div>
|
||||
<div><span>Grad:</span> {{resultingLiturgy.rank}}</div>
|
||||
<div><span>Kosten:</span>{{resultingLiturgy.costKaP}} KaP {{#if resultingLiturgy.costKaPPermanent}}
|
||||
(davon {{resultingLiturgy.costKaP}} permanent){{/if}}</div>
|
||||
<div><span>Ziel:</span>{{resultingLiturgy.target}}</div>
|
||||
<div><span>Wirkdauer:</span>{{resultingLiturgy.duration}}</div>
|
||||
<div><span>Wirkzeit:</span>{{resultingLiturgy.casttime}}</div>
|
||||
<div>{{resultingLiturgy.text}}</div>
|
||||
|
||||
{{/if}}
|
||||
|
||||
<fieldset class="modding">
|
||||
<legend>Erschwernisse</legend>
|
||||
<div class="malus-and-mod">
|
||||
<label><span>LkP</span>
|
||||
<output name="lkp" type="number">{{lkp}}</output>
|
||||
</label>
|
||||
<label><span>Umstände</span>
|
||||
<input name="circumstance" type="number" value="{{circumstance}}">
|
||||
</label>
|
||||
<label><span>Modifikation</span>
|
||||
<output name="penalty">{{resultingCastPenalty}}</output>
|
||||
</label>
|
||||
</div>
|
||||
<output class="modResult"></output>
|
||||
</fieldset>
|
||||
|
||||
|
||||
<button class="actions" data-action="castLiturgy"><i class="fa-solid fa-sparkles"></i> Wirken {{#if modResult}}
|
||||
[{{displayModResult}}]{{/if}}</button>
|
||||
|
||||
</section>
|
||||
|
|
@ -1,6 +1,5 @@
|
|||
<div class="attribute rollable {{this.tooltip}}" data-name="{{this.tooltip}}" alt="{{this.tooltip}}"
|
||||
data-value="{{this.wert}}"
|
||||
data-label="{{this.name}}" data-roll="1d20cs<=@{{this.eigenschaft}}.aktuell">
|
||||
data-value="{{this.wert}}">
|
||||
<div class="die">
|
||||
{{> 'systems/DSA_4-1/templates/ui/partial-die.hbs' }}
|
||||
</div>
|
||||
|
|
|
|||
Loading…
Reference in New Issue