Implements simple advantage template that is then placed on the character sheet.

also fixes rollable partial and skills can be rolled on again.
pull/47/head
macniel 2025-10-02 18:14:35 +02:00
parent 21479ce082
commit e47deaf938
6 changed files with 37 additions and 36 deletions

View File

@ -14,7 +14,8 @@ async function preloadHandlebarsTemplates() {
'systems/DSA_4-1/templates/ui/partial-rollable-button.hbs', 'systems/DSA_4-1/templates/ui/partial-rollable-button.hbs',
'systems/DSA_4-1/templates/ui/partial-attribute-button.hbs', 'systems/DSA_4-1/templates/ui/partial-attribute-button.hbs',
'systems/DSA_4-1/templates/ui/partial-talent-editable.hbs', 'systems/DSA_4-1/templates/ui/partial-talent-editable.hbs',
'systems/DSA_4-1/templates/ui/partial-die.hbs' 'systems/DSA_4-1/templates/ui/partial-die.hbs',
'systems/DSA_4-1/templates/ui/partial-advantage-button.hbs'
]); ]);
} }

View File

@ -80,25 +80,20 @@ export class CharacterSheet extends ActorSheet {
} }
#addAdvantagesToContext(context) { #addAdvantagesToContext(context) {
const actorAdvantages = {} context.advantages = [];
const actorData = context.data; const actorData = context.data;
Object.values(actorData.items).forEach( (item) => { Object.values(actorData.items).forEach( (item) => {
if (item.type === "Advantage") { if (item.type === "Advantage") {
actorAdvantages[item._id] = item; context.advantages.push({
id: item._id,
name: item.name,
value: item.system.value,
options: item.system.auswahl,
description: item.system.description,
});
} }
} }
); );
if ( context.system.vornachteile.length >= 0) {
context.system.vornachteile.forEach( ( { vornachteil }, index) => {
context.vornachteile.push(
{
name: vornachteil.name,
value: vornachteil.value,
auswahl: vornachteil.auswahl,
}
)
})
}
} }
#addAttributesToContext(context) { #addAttributesToContext(context) {
@ -193,18 +188,6 @@ export class CharacterSheet extends ActorSheet {
} }
} }
_onDropDocument(event, item) {
console.log(item)
}
_onDragStart(event) {
super._onDragStart(event);
const src = event.target
console.log(event)
event.dataTransfer.setData("plain/text", src.dataset.name);
}
_evaluateRoll(rolledDice, { taw, lowerThreshold = 1, upperThreshold = 20, countToMeisterlich = 3, countToPatzer = 3, werte = [] } ) { _evaluateRoll(rolledDice, { taw, lowerThreshold = 1, upperThreshold = 20, countToMeisterlich = 3, countToPatzer = 3, werte = [] } ) {
let tap = taw; let tap = taw;
let meisterlichCounter = 0; let meisterlichCounter = 0;
@ -262,8 +245,7 @@ export class CharacterSheet extends ActorSheet {
} }
} }
_onOpenSkill(documentId) { openEmbeddedDocument(documentId) {
console.log(this.object.items.get(documentId).sheet);
this.object.items.get(documentId).sheet.render(true) this.object.items.get(documentId).sheet.render(true)
} }
@ -315,7 +297,12 @@ export class CharacterSheet extends ActorSheet {
}); });
html.on('click', '.talent .name', (evt) => { html.on('click', '.talent .name', (evt) => {
this._onOpenSkill(evt.target.dataset.id); this.openEmbeddedDocument(evt.target.dataset.id);
evt.stopPropagation();
})
html.on('click', '.advantage .name', (evt) => {
this.openEmbeddedDocument(evt.target.dataset.id);
evt.stopPropagation(); evt.stopPropagation();
}) })
@ -342,7 +329,6 @@ export class CharacterSheet extends ActorSheet {
} }
]); ]);
let handler = ev => this._onDragStart(ev); let handler = ev => this._onDragStart(ev);
// Find all items on the character sheet. // Find all items on the character sheet.
html.find('.talent.rollable').each((i, li) => { html.find('.talent.rollable').each((i, li) => {
@ -362,6 +348,15 @@ export class CharacterSheet extends ActorSheet {
} }
} }
#handleDroppedAdvantage(actor, advantage) {
const array = Array.from(actor.items);
for ( let i = 0; i < array.length; i++ ) {
if (array[i].name === advantage.name) { // TODO: adjust for uniqueness
return false;
}
}
}
static getElementByName(collection, id) { static getElementByName(collection, id) {
const array = Array.from(collection); const array = Array.from(collection);
for (const element of array) { for (const element of array) {
@ -383,6 +378,8 @@ export class CharacterSheet extends ActorSheet {
switch (type) { switch (type) {
case "Skill": case "Skill":
return characterSheet.#handleDroppedSkill(actor, document); // on false cancel this whole operation return characterSheet.#handleDroppedSkill(actor, document); // on false cancel this whole operation
case "Advantage":
return characterSheet.#handleDroppedAdvantage(actor, document);
default: default:
return false; return false;
} }

View File

@ -61,8 +61,8 @@
</div> </div>
<div class="tab attributes" data-group="primary" data-tab="attributes"> <div class="tab attributes" data-group="primary" data-tab="attributes">
<ul> <ul>
{{#each items}} {{#each this.advantages}}
<li>{{this.name}}</li> <li>{{> "systems/DSA_4-1/templates/ui/partial-advantage-button.hbs" this}}</li>
{{/each}} {{/each}}
</ul> </ul>
</div> </div>

View File

@ -8,7 +8,7 @@
{{!-- Sheet Body --}} {{!-- Sheet Body --}}
<section class="sheet-body" style="flex: 1"> <section class="sheet-body" style="flex: 1">
<div class="tab json" data-group="primary" data-tab="json"> <div class="tab json" data-group="primary" data-tab="json">
<pre style="overflow: auto">{{json}}</pre> <pre style="overflow: auto; white-space: normal; position: relative; top: 8px; bottom: 8px; left: 8px; right: 8px">{{json}}</pre>
</div> </div>
</section> </section>
</form> </form>

View File

@ -0,0 +1,3 @@
<div class="advantage">
<span class="name" data-id="{{this.id}}">{{this.name}}</span>
</div>

View File

@ -1,4 +1,4 @@
<div class="block rollable {{this.type}} {{this.gruppe}}" data-id="{{this.id}}" data-taw="{{this.taw}}'data-name="{{this.name}}" data-eigenschaft1="{{this.eigenschaft1}}" data-eigenschaft2="{{this.eigenschaft2}}" data-eigenschaft3="{{this.eigenschaft3}}" data-taw="{{this.taw}}" data-rollEigenschaft1="{{this.rollEigenschaft1}}" data-rollEigenschaft2="{{this.rollEigenschaft2}}" data-rollEigenschaft3="{{this.rollEigenschaft3}}"> <div class="block rollable {{this.type}} {{this.gruppe}}" data-id="{{this.id}}" data-taw="{{this.taw}}" data-name="{{this.name}}" data-eigenschaft1="{{this.eigenschaft1}}" data-eigenschaft2="{{this.eigenschaft2}}" data-eigenschaft3="{{this.eigenschaft3}}" data-taw="{{this.taw}}" data-rollEigenschaft1="{{this.rollEigenschaft1}}" data-rollEigenschaft2="{{this.rollEigenschaft2}}" data-rollEigenschaft3="{{this.rollEigenschaft3}}">
<div class="die"> <div class="die">
{{> 'systems/DSA_4-1/templates/ui/partial-die.hbs' }} {{> 'systems/DSA_4-1/templates/ui/partial-die.hbs' }}