Merge pull request 'feature/import-from-compendium' (#47) from feature/import-from-compendium into main

Reviewed-on: #47
pull/51/head^2
macniel 2025-10-05 13:43:10 +02:00
commit e4b6458520
17 changed files with 382 additions and 431 deletions

View File

@ -7,7 +7,6 @@ import { VornachteileDataModel } from "./module/data/vornachteile.mjs";
import { Character } from "./module/documents/character.mjs";
import { CharacterSheet } from "./module/sheets/characterSheet.mjs";
import { VornachteilSheet } from "./module/sheets/vornachteilSheet.mjs";
import {DragDropDSA41} from "./module/extensions/DragDropDSA41.mjs";
async function preloadHandlebarsTemplates() {
return loadTemplates([
@ -15,12 +14,17 @@ async function preloadHandlebarsTemplates() {
'systems/DSA_4-1/templates/ui/partial-rollable-button.hbs',
'systems/DSA_4-1/templates/ui/partial-attribute-button.hbs',
'systems/DSA_4-1/templates/ui/partial-talent-editable.hbs',
'systems/DSA_4-1/templates/ui/partial-die.hbs'
'systems/DSA_4-1/templates/ui/partial-die.hbs',
'systems/DSA_4-1/templates/ui/partial-advantage-button.hbs'
]);
}
Hooks.once("init", () => {
game.DSA41 = {
rollItemMacro
}
// Configure custom Document implementations.
CONFIG.Actor.documentClass = Character;
@ -35,7 +39,10 @@ Hooks.once("init", () => {
Advantage: VornachteileDataModel
}
CONFIG.ux.DragDrop = DragDropDSA41;
CONFIG.Combat.initiative = {
formula: `1d6 + @attribute.ini`,
decimals: 0
}
console.log("DSA 4.1 is ready for development!")
@ -66,5 +73,44 @@ Hooks.once("init", () => {
})
Hooks.on('dropActorSheetData', (actor, sheet, data) => {
CharacterSheet.onDroppedData(actor, sheet, data);
return CharacterSheet.onDroppedData(actor, sheet, data);
} )
Hooks.once("ready", async function() {
// Wait to register hotbar drop hook on ready so that modules could register earlier if they want to
Hooks.on("hotbarDrop", (bar, data, slot) => createBoilerplateMacro(data, slot));
});
async function createBoilerplateMacro(data, slot) {
console.log(data, slot)
if (data.type !== "Item") return;
if (!("data" in data)) return ui.notifications.warn("You can only create macro buttons for owned Items");
const item = data.data;
// Create the macro command
const command = `game.DSA41.rollItemMacro("${item.name}");`;
let macro = game.macros.entities.find(m => (m.name === item.name) && (m.command === command));
if (!macro) {
macro = await Macro.create({
name: item.name,
type: "script",
img: item.img,
command: command,
flags: { "dsa41.itemMacro": true }
});
}
game.user.assignHotbarMacro(macro, slot);
return false;
}
function rollItemMacro(itemName) {
const speaker = ChatMessage.getSpeaker();
let actor;
if (speaker.token) actor = game.actors.tokens[speaker.token];
if (!actor) actor = game.actors.get(speaker.actor);
const item = actor ? actor.items.find(i => i.name === itemName) : null;
if (!item) return ui.notifications.warn(`Your controlled Actor does not have an item named ${itemName}`);
// Trigger the item roll
return item.roll();
}

View File

@ -1,5 +1,8 @@
import {Skill} from "../documents/skill.mjs";
import {SkillDataModel} from "./skill.mjs";
const {
SchemaField, NumberField, StringField, ArrayField, ForeignDocumentField
SchemaField, NumberField, StringField, EmbeddedDocumentField, DocumentIdField, ArrayField, ForeignDocumentField
} = foundry.data.fields;
export class PlayerCharacterDataModel extends foundry.abstract.TypeDataModel {
@ -103,7 +106,7 @@ export class PlayerCharacterDataModel extends foundry.abstract.TypeDataModel {
gilde: new StringField(),
}),
vornachteile: new ArrayField(new SchemaField({
vornachteil: new ForeignDocumentField(Item),
vornachteil: new DocumentIdField(Item),
wert: new NumberField({ required: false, integer: true }),
})),
sonderfertigkeiten: new ArrayField(new SchemaField({
@ -111,13 +114,9 @@ export class PlayerCharacterDataModel extends foundry.abstract.TypeDataModel {
auswahlen: new ArrayField(new StringField()),
})),
talente: new ArrayField(new SchemaField({
talent: new ForeignDocumentField(Item),
taw: new NumberField({integer: true, required: true}),
})
),
talente: new ArrayField(new DocumentIdField(Item)),
zauber: new ArrayField(new SchemaField({
talent: new ForeignDocumentField(Item),
talent: new DocumentIdField(),
zfw: new NumberField({integer: true, required: true}),
})),
liturgien: new ArrayField(new SchemaField({
@ -140,78 +139,6 @@ export class PlayerCharacterDataModel extends foundry.abstract.TypeDataModel {
}
async _onCreate(data, options, userId) {
// prepare base talents
const talentsByName = [
"Athletik", "Klettern", "Körperbeherrschung", "Schleichen", "Schwimmen", "Selbstbeherrschung", "Sich Verstecken", "Singen", "Sinnenschärfe", "Tanzen", "Zechen",
"Menschenkenntnis", "Überreden",
"Fährtensuchen", "Orientierung", "Wildnisleben",
"Götter/Kulte", "Rechnen", "Sagen/Legenden",
"Heilkunde: Wunden", "Holzbearbeitung", "Kochen", "Lederverarbeitung", "Malen/Zeichnen", "Schneidern"
]
const talente = []
talentsByName.forEach( talentName => {
const talent = game.items.getName(talentName);
console.log(talent);
if (talent) {
talente.push({
taw: 0,
talent
})
} else {
console.error(`${talentName} not found in items`)
}
})
// push base talents
await game.actors.getName(data.name).update({system: {talente}})
const startEigenschaften = {
"mu": {
start: 10,
aktuell: 10,
mod: 0
},
"kl": {
start: 10,
aktuell: 10,
mod: 0
},
"in": {
start: 10,
aktuell: 10,
mod: 0
},
"ch": {
start: 10,
aktuell: 10,
mod: 0
},
"ff": {
start: 10,
aktuell: 10,
mod: 0
},
"ge": {
start: 10,
aktuell: 10,
mod: 0
},
"ko": {
start: 10,
aktuell: 10,
mod: 0
},
"kk": {
start: 10,
aktuell: 10,
mod: 0
}
}
await game.actors.getName(data.name).update({system: {attribute: startEigenschaften}})
super._onCreate(data, options, userId);
}

View File

@ -8,6 +8,7 @@ export class SkillDataModel extends BaseItem {
return {
name: new StringField({ required: true }),
gruppe: new StringField({ required: true }),
taw: new NumberField({ integer: true, initial: 0 }),
probe: new ArrayField(new StringField(), { exact: 3 }), // References one of the eight attributes by name
voraussetzung: new SchemaField({
talent: new StringField({ model: SkillDataModel }),
@ -34,6 +35,56 @@ export class SkillDataModel extends BaseItem {
* @param {Event} event The originating click event
* @private
*/
async roll() { }
async roll() {
console.log(this.parent)
let roll1 = new Roll("3d20", this.actor.getRollData());
let evaluated1 = (await roll1.evaluate())
const dsaDieRollEvaluated = this._evaluateRoll(evaluated1.terms[0].results, {
taw: dataset.taw,
werte: [this.system.probe[0], this.system.probe[1], this.system.probe[2]],
})
if (dsaDieRollEvaluated.tap >= 0) { // erfolg
evaluated1.toMessage({
speaker: ChatMessage.getSpeaker({actor: this.actor}),
flavor: ` ${dsaDieRollEvaluated.meisterlich?'Meisterlich geschafft':'Geschafft'} mit ${dsaDieRollEvaluated.tap} Punkten übrig`,
rollMode: game.settings.get('core', 'rollMode'),
})
} else { // misserfolg
evaluated1.toMessage({
speaker: ChatMessage.getSpeaker({actor: this.actor}),
flavor: ` ${dsaDieRollEvaluated.meisterlich?'Gepatzt':''} mit ${Math.abs(dsaDieRollEvaluated.tap)} Punkten daneben`,
rollMode: game.settings.get('core', 'rollMode'),
})
}
}
_evaluateRoll(rolledDice, { taw, lowerThreshold = 1, upperThreshold = 20, countToMeisterlich = 3, countToPatzer = 3, werte = [] } ) {
let tap = taw;
let meisterlichCounter = 0;
let patzerCounter = 0;
let failCounter = 0;
rolledDice.forEach( (rolledDie, index) => {
if (tap < 0 && rolledDie.result > werte[index]) {
tap -= rolledDie.result - werte[index];
if (tap <0) { // konnte nicht vollständig ausgeglichen werden
failCounter++;
}
} else if (rolledDie.result > werte[index]) { // taw ist bereits aufgebraucht und wert kann nicht ausgeglichen werden
tap -= rolledDie.result - werte[index];
failCounter++;
}
if (rolledDie.result <= lowerThreshold) meisterlichCounter++;
if (rolledDie.result > upperThreshold) patzerCounter++;
})
return {
tap,
meisterlich: meisterlichCounter === countToMeisterlich,
patzer: patzerCounter === countToPatzer,
}
}
}

View File

@ -34,11 +34,4 @@ export class Character extends Actor {
console.log(data);
return data;
}
static onDroppedData(character, characterSheet, uuid) {
}
}

View File

@ -1,62 +0,0 @@
import {DragDropDSA41} from "./DragDropDSA41.mjs";
export default function DragDropApplicationMixin(Base) {
return class DragDropApplication extends Base {
/** @override */
_onDragOver(event) {
const data = DragDropDSA41.getPayload(event);
DragDropDSA41.dropEffect = event.dataTransfer.dropEffect = (foundry.utils.getType(data) === "Object")
? this._dropBehavior(event, data) : "copy";
}
/* -------------------------------------------- */
/**
* The behavior for the dropped data. When called during the drop event, ensure this is called before awaiting
* anything or the drop behavior will be lost.
* @param {DragEvent} event The drag event.
* @param {object} [data] The drag payload.
* @returns {DropEffectValue}
*/
_dropBehavior(event, data) {
data ??= DragDropDSA41.getPayload(event);
const allowed = this._allowedDropBehaviors(event, data);
let behavior = DragDropDSA41.dropEffect ?? event.dataTransfer?.dropEffect;
if ( event.type === "dragover" ) {
if ( areKeysPressed(event, "dragMove") ) behavior = "move";
else if ( areKeysPressed(event, "dragCopy") ) behavior = "copy";
else behavior = this._defaultDropBehavior(event, data);
}
if ( (behavior !== "none") && !allowed.has(behavior) ) return allowed.first() ?? "none";
return behavior || "copy";
}
/* -------------------------------------------- */
/**
* Types of allowed drop behaviors based on the origin & target of a drag event.
* @param {DragEvent} event The drag event.
* @param {object} [data] The drag payload.
* @returns {Set<DropEffectValue>}
* @protected
*/
_allowedDropBehaviors(event, data) {
return new Set();
}
/* -------------------------------------------- */
/**
* Determine the default drop behavior for the provided operation.
* @param {DragEvent} event The drag event.
* @param {object} [data] The drag payload.
* @returns {DropEffectValue}
* @protected
*/
_defaultDropBehavior(event, data) {
return "copy";
}
};
}

View File

@ -1,54 +0,0 @@
export class DragDropDSA41 extends foundry.applications.ux.DragDrop {
/**
* Drop effect used for current drag operation.
* @type {DropEffectValue|null}
*/
static dropEffect = null;
/* -------------------------------------------- */
/**
* Stored drag event payload.
* @type {{ data: any, event: DragEvent }|null}
*/
static #payload = null;
/* -------------------------------------------- */
/** @override */
async _handleDragStart(event) {
await this.callback(event, "dragstart");
if ( event.dataTransfer.items.length ) {
console.log(event)
event.stopPropagation();
let data = event.dataTransfer.getData("application/json") || event.dataTransfer.getData("text/plain");
try { data = JSON.parse(data); } catch(err) {}
DragDropDSA41.#payload = data ? { event, data } : null;
} else {
DragDropDSA41.#payload = null;
}
}
/* -------------------------------------------- */
/** @override */
async _handleDragEnd(event) {
await this.callback(event, "dragend");
DragDropDSA41.dropEffect = null;
DragDropDSA41.#payload = null;
}
/* -------------------------------------------- */
/**
* Get the data payload for the current drag event.
* @param {DragEvent} event
* @returns {any}
*/
static getPayload(event) {
if ( !DragDropDSA41.#payload?.data ) return null;
return DragDropDSA41.#payload.data;
}
}

View File

@ -1,5 +1,3 @@
import {DragDropDSA41} from "../extensions/DragDropDSA41.mjs";
export class CharacterSheet extends ActorSheet {
/**@override */
static get defaultOptions() {
@ -24,10 +22,6 @@ export class CharacterSheet extends ActorSheet {
/** @override */
getData() {
// Retrieve the data structure from the base sheet. You can inspect or log
// the context variable to see the structure, but some key properties for
// sheets are the actor object, the data object, whether or not it's
// editable, the items array, and the effects array.
const context = super.getData();
// Use a safe clone of the actor data for further operations.
@ -36,6 +30,74 @@ export class CharacterSheet extends ActorSheet {
// Add the actor's data to context.data for easier access, as well as flags.
context.system = actorData.system;
context.flags = actorData.flags;
this.#addSkillsToContext(context)
this.#addAdvantagesToContext(context)
this.#addAttributesToContext(context)
return context;
}
#addSkillsToContext(context) {
const actorData = context.data;
context.skills = {};
context.flatSkills = [];
Object.values(actorData.items).forEach( (item, index) => {
if (item.type === "Skill") {
const talentGruppe = item.system.gruppe;
const eigenschaften = Object.values(item.system.probe);
const werte = [
{name: eigenschaften[0], value: this.prepareEigenschaftRoll(actorData, eigenschaften[0])},
{name: eigenschaften[1], value: this.prepareEigenschaftRoll(actorData, eigenschaften[1])},
{name: eigenschaften[2], value: this.prepareEigenschaftRoll(actorData, eigenschaften[2])}
]
if (context.skills[talentGruppe] == null) {
context.skills[talentGruppe] = [];
}
const obj = {
type: "talent",
gruppe: talentGruppe,
name: item.name,
taw: "" + item.system.taw,
tawPath: `system.items.${index}.taw`,
werte,
rollEigenschaft1: werte[0].value,
rollEigenschaft2: werte[1].value,
rollEigenschaft3: werte[2].value,
eigenschaft1: werte[0].name,
eigenschaft2: werte[1].name,
eigenschaft3: werte[2].name,
probe: `(${eigenschaften.join("/")})`,
id: item._id,
};
context.skills[talentGruppe].push(obj);
context.flatSkills.push(obj);
}
}
);
}
#addAdvantagesToContext(context) {
context.advantages = [];
const actorData = context.data;
Object.values(actorData.items).forEach( (item) => {
if (item.type === "Advantage") {
context.advantages.push({
id: item._id,
name: item.name,
value: item.system.value,
options: item.system.auswahl,
description: item.system.description,
});
}
}
);
}
#addAttributesToContext(context) {
const actorData = context.data;
context.attributes = [
{
eigenschaft: "mu",
@ -57,7 +119,7 @@ export class CharacterSheet extends ActorSheet {
},
{
eigenschaft: "ch",
name: "IN",
name: "CH",
tooltip: "Charisma",
wert: actorData.system.attribute.ch.aktuell ?? 0,
},
@ -81,52 +143,13 @@ export class CharacterSheet extends ActorSheet {
},
{
eigenschaft: "kk",
name: "KO",
name: "KK",
tooltip: "Körperkraft",
wert: actorData.system.attribute.kk.aktuell ?? 0,
},
];
context.skills = {};
context.flatSkills = [];
if ( context.system.talente?.length >= 0) {
context.system.talente.forEach( (talent, index) => {
if (talent.talent) {
const taw = talent.taw;
const talentObjekt = game.items.get(talent.talent);
console.log(talent);
const talentGruppe = talentObjekt.system.gruppe;
const eigenschaften = Object.values(talentObjekt.system.probe);
const werte = [
{name: eigenschaften[0], value: this.prepareEigenschaftRoll(actorData, eigenschaften[0])},
{name: eigenschaften[1], value: this.prepareEigenschaftRoll(actorData, eigenschaften[1])},
{name: eigenschaften[2], value: this.prepareEigenschaftRoll(actorData, eigenschaften[2])}
]
if (context.skills[talentGruppe] == null) {
context.skills[talentGruppe] = [];
}
const obj = {
type: "talent",
gruppe: talentGruppe,
name: talentObjekt.name,
taw: "" + taw,
tawPath: `system.talente.${index}.taw`,
werte,
rollEigenschaft1: werte[0].value,
rollEigenschaft2: werte[1].value,
rollEigenschaft3: werte[2].value,
probe: `(${eigenschaften.join("/")})`
};
context.skills[talentGruppe].push(obj);
context.flatSkills.push(obj);
}
})
}
return context;
}
prepareEigenschaftRoll(actorData, name) {
@ -222,6 +245,42 @@ export class CharacterSheet extends ActorSheet {
}
}
openEmbeddedDocument(documentId) {
this.object.items.get(documentId).sheet.render(true)
}
showAdjustAttributeDialog(attributeName, attributeField, previousValue) {
const thisActor = this;
const myContent = `
Value:
<input id="attributeValue" type="number" value="${previousValue}" />
`;
function updateAttribute(html) {
const value = html.find("input#attributeValue").val();
const attribute = {}
attribute[attributeField.toLowerCase()] = {
aktuell: value
}
thisActor.object.update({ system: { attribute }})
}
new Dialog({
title: `${attributeName} ändern auf`,
content: myContent,
buttons: {
button1: {
label: "Ändern",
callback: (html) => {
updateAttribute(html)
},
icon: `<i class="fas fa-check"></i>`
}
}
}).render(true);
}
activateListeners(html) {
super.activateListeners(html);
@ -237,78 +296,94 @@ export class CharacterSheet extends ActorSheet {
this._onRoll(evt);
});
// Everything below here is only needed if the sheet is editable
if (!this.isEditable) return;
html.on('click', '.talent .name', (evt) => {
this.openEmbeddedDocument(evt.target.dataset.id);
evt.stopPropagation();
})
html.on('click', '.advantage .name', (evt) => {
this.openEmbeddedDocument(evt.target.dataset.id);
evt.stopPropagation();
})
new ContextMenu(html, '.talent.rollable', [
{
name: "Entfernen",
icon: '<i class="fa-solid fa-trash"></i>',
callback: (event) => {
this.object.deleteEmbeddedDocuments('Item', [event[0].dataset.id])
},
condition: () => true
}
]);
new ContextMenu(html, '.attribute.rollable', [
{
name: "Anpassen",
icon: '<i class="fa-solid fa-pen"></i>',
callback: (event) => {
this.showAdjustAttributeDialog(event[0].dataset.name, event[0].dataset.label, event[0].dataset.value)
},
condition: () => true
}
]);
let handler = ev => this._onDragStart(ev);
// Find all items on the character sheet.
html.find('.talent.rollable').each((i, li) => {
// Add draggable attribute and dragstart listener.
li.setAttribute("draggable", true);
li.addEventListener("dragstart", handler, false);
});
}
#handleDroppedSkill(actor, skill) {
const array = Array.from(actor.items);
for ( let i = 0; i < array.length; i++ ) {
if (array[i].name === skill.name) {
return false;
}
}
}
#handleDroppedAdvantage(actor, advantage) {
const array = Array.from(actor.items);
for ( let i = 0; i < array.length; i++ ) {
if (array[i].name === advantage.name) { // TODO: adjust for uniqueness
return false;
}
}
}
static getElementByName(collection, id) {
const array = Array.from(collection);
for (const element of array) {
if (element._id === id) {
return element;
}
}
}
static onDroppedData(actor, characterSheet, data) {
const item = game.items.get(foundry.utils.parseUuid(data.uuid).id)
console.log();
let alreadyInSet = false;
let previousTaw = 0;
actor.system.talente.forEach(({taw, talent}) => {
if (talent._id === item._id) {
alreadyInSet = talent;
previousTaw = taw;
}
})
const myContent = `
TaW:
<input id="taw" type="number" value="${previousTaw}" />
`;
new Dialog({
title: `Talent ${item.name} ${alreadyInSet?'ersetzen':'hinzufügen'}`,
content: myContent,
buttons: {
button1: {
label: "hinzufügen",
callback: (html) => myCallback(html),
icon: `<i class="fas fa-check"></i>`
}
}
}).render(true);
async function myCallback(html) {
const taw = html.find("input#taw").val();
let index = actor.system.talente.findIndex( predicate => predicate.talent._id === alreadyInSet._id )
let sorted = [];
if (alreadyInSet) {
actor.system.talente[index].taw = taw;
sorted = actor.system.talente;
} else {
sorted = [{
taw: taw,
talent: {_id: item._id, name: item.name}
}, ...actor.system.talente].sort((a, b) => a.talent.name.localeCompare(b.talent.name));
const uuid = foundry.utils.parseUuid(data.uuid);
const collection = uuid.collection.index ?? uuid.collection;
const document = CharacterSheet.getElementByName(collection, uuid.id);
const {
name,
type
} = document
console.log(name, type)
switch (type) {
case "Skill":
return characterSheet.#handleDroppedSkill(actor, document); // on false cancel this whole operation
case "Advantage":
return characterSheet.#handleDroppedAdvantage(actor, document);
default:
return false;
}
const serialised = sorted.map(({taw, talent}) => {
return {
taw: taw,
talent: talent._id
}
});
await actor.update({
system: {
talente: [
...serialised
]
}
});
await characterSheet.render(true);
ui.notifications.info(`Talent ${item.name} auf TaW ${taw} hinzugefügt`);
}
actor.items.clear()
}
}

View File

@ -1,7 +1,4 @@
import {DragDropDSA41} from "../extensions/DragDropDSA41.mjs";
import DragDropApplicationMixin from "../extensions/DragDropApplicationMixin.mjs";
export class SkillSheet extends DragDropApplicationMixin(foundry.appv1.sheets.ItemSheet) {
export class SkillSheet extends ItemSheet {
/**@override */
static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, {
@ -58,59 +55,4 @@ export class SkillSheet extends DragDropApplicationMixin(foundry.appv1.sheets.It
if (!this.isEditable) return;
}
/* -------------------------------------------- */
/* Drag & Drop */
/* -------------------------------------------- */
/** @override */
_allowedDropBehaviors(event, data) {
console.log(data, event);
if ( !data?.uuid ) return new Set(["copy", "link"]);
const allowed = new Set(["copy", "move", "link"]);
const s = foundry.utils.parseUuid(data.uuid);
const t = foundry.utils.parseUuid(this.document.uuid);
const sCompendium = s.collection instanceof foundry.documents.collections.CompendiumCollection;
const tCompendium = t.collection instanceof foundry.documents.collections.CompendiumCollection;
// If either source or target are within a compendium, but not inside the same compendium, move not allowed
if ( (sCompendium || tCompendium) && (s.collection !== t.collection) ) allowed.delete("move");
return allowed;
}
/* -------------------------------------------- */
/** @override */
_defaultDropBehavior(event, data) {
if ( !data?.uuid ) return "copy";
const d = foundry.utils.parseUuid(data.uuid);
const t = foundry.utils.parseUuid(this.document.uuid);
const base = d.embedded?.length ? "document" : "primary";
console.log(d, t, base);
return (d.collection === t.collection) && (d[`${base}Id`] === t[`${base}Id`])
&& (d[`${base}Type`] === t[`${base}Type`]) ? "move" : "copy";
}
/* -------------------------------------------- */
/** @inheritDoc */
async _onDragStart(event) {
await super._onDragStart(event);
if ( !this.document.isOwner || this.document.collection?.locked ) {
event.dataTransfer.effectAllowed = "copyLink";
}
}
_onDragOver(event) {
super._onDragOver(event);
console.log(event);
}
_dropBehavior(event, data) {
console.log(event, data);
return super._dropBehavior(event, data);
}
}

View File

@ -1,7 +1,4 @@
import {DragDropDSA41} from "../extensions/DragDropDSA41.mjs";
import DragDropApplicationMixin from "../extensions/DragDropApplicationMixin.mjs";
export class VornachteilSheet extends DragDropApplicationMixin(foundry.appv1.sheets.ItemSheet) {
export class VornachteilSheet extends ItemSheet {
/**@override */
static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, {

View File

@ -27,7 +27,7 @@ export async function importCharacter(actorId, file) {
let dom = domParser.parseFromString(xmlString, 'application/xml')
let rawJson = getJsonFromXML(dom)
let characterJson = mapRawJson(rawJson)
let characterJson = mapRawJson(actor, rawJson)
actor.update(characterJson)
}
@ -70,6 +70,38 @@ function getJsonFromXML(dom) {
return jsonResult;
}
async function addSkillFromCompendiumByNameToActor(talentName, taw, actor) {
const compendiumOfSkills = game.packs.get('DSA_4-1.talente-brw');
const talentId = compendiumOfSkills.index.find( skill => skill.name === talentName)
if (talentId) {
const talent = await compendiumOfSkills.getDocument(talentId._id);
try {
const embeddedDocument = (await actor.createEmbeddedDocuments('Item', [talent]))[0]
embeddedDocument.update({system: {taw: taw}});
} catch (error) {
console.error(`${talentName} not found in items`, error)
}
}
}
async function addAdvantageFromCompendiumByNameToActor(advantageName, advantageValue, actor) {
const compendiumOfAdvantages = game.packs.get('DSA_4-1.Advantage');
const advantageId = compendiumOfAdvantages.index.find( skill => skill.name === advantageName)
if (advantageId) {
const advantage = await compendiumOfAdvantages.getDocument(advantageId._id);
try {
const embeddedDocument = (await actor.createEmbeddedDocuments('Item', [advantage]))[0]
embeddedDocument.update({system: {value: advantageValue}});
} catch (error) {
console.error(`${advantageName} not found in items`, error)
}
}
}
/**
* gets the text content of a file
* @param file the file with the desired content
@ -101,12 +133,26 @@ function calculateBirthdate(json) {
return `${day}. ${month} ${year} BF`
}
function mapSkills(actor, held) {
for (let talent in held.talentliste.talent) {
talent = held.talentliste.talent[talent]
addSkillFromCompendiumByNameToActor(talent.name, talent.value, actor)
}
}
function mapAdvantages(actor, held) {
for (let advantage in held.vt.vorteil) {
advantage = held.vt.vorteil[advantage]
addAdvantageFromCompendiumByNameToActor(advantage.name, advantage.value, actor)
}
}
/**
* parses a json into a fitting character-json
* @param rawJson the json parsed from the Helden-Software XML
* @returns {{}} a json representation of the character
*/
function mapRawJson(rawJson) {
function mapRawJson(actor, rawJson) {
let json = {}
let held = rawJson.helden.held;
json.name = held.name
@ -201,18 +247,7 @@ function mapRawJson(rawJson) {
aktuell: attribute.value
}
json.attribute.so = getAttributeJson(attributes, "Sozialstatus")
let benefits = []
for (let benefit in held.vt.vorteil) {
benefit = held.vt.vorteil[benefit]
let benefitJson = {
name: benefit.name,
}
if (benefit.value !== undefined) {
benefitJson.wert = benefit.value
}
benefits.push(benefitJson)
}
json.vornachteile = benefits
mapAdvantages(actor, held)
let specialAbilities = []
let liturgies = []
for (let specialAbility in held.sf.sonderfertigkeit) {
@ -248,19 +283,8 @@ function mapRawJson(rawJson) {
}
json.sonderfertigkeiten = specialAbilities
json.liturgien = liturgies
let talents = []
for (let talent in held.talentliste.talent) {
talent = held.talentliste.talent[talent]
let talentItem = game.items.getName(talent.name)
if (talentItem) {
let talentJson = {
talent: talentItem,
taw: talent.value,
}
talents.push(talentJson)
}
}
json.talente = talents
mapSkills(actor, held)
let spells = []
/*for (let spell in held.zauberliste.zauber) {
spell = held.zauberliste.zauber[spell]

View File

@ -24,13 +24,13 @@ $rollable_colours: (
height: 32px;
position: relative;
margin: 4px;
z-index: 2;
.die {
width: 32px;
height: 32px;
display: inline-block;
position: relative;
z-index: 1;
.border {
fill: #0000;
@ -64,7 +64,6 @@ $rollable_colours: (
left: 16px;
top: 0;
height: 32px;
z-index: -1;
padding-left: 24px;
span.name {

View File

@ -60,7 +60,11 @@
</div>
</div>
<div class="tab attributes" data-group="primary" data-tab="attributes">
<ul>
{{#each this.advantages}}
<li>{{> "systems/DSA_4-1/templates/ui/partial-advantage-button.hbs" this}}</li>
{{/each}}
</ul>
</div>
<div class="tab attributes" data-group="primary" data-tab="attributes">

View File

@ -8,7 +8,7 @@
{{!-- Sheet Body --}}
<section class="sheet-body" style="flex: 1">
<div class="tab json" data-group="primary" data-tab="json">
<pre style="overflow: auto">{{json}}</pre>
<pre style="overflow: auto; white-space: normal; position: relative; top: 8px; bottom: 8px; left: 8px; right: 8px">{{json}}</pre>
</div>
</section>
</form>

View File

@ -17,6 +17,12 @@
</select>
</label>
</div>
<div>
<label>TAW:
<input type="text" name="system.taw"
value="{{system.taw}}" />
</label>
</div>
<div>
<label>Erstes Attribut
<input type="text" name="system.probe.0"

View File

@ -0,0 +1,3 @@
<div class="advantage">
<span class="name" data-id="{{this.id}}">{{this.name}}</span>
</div>

View File

@ -1,4 +1,4 @@
<div class="attribute rollable" data-label="{{this.name}}" data-roll="1d20cs<=@{{this.eigenschaft}}.aktuell">
<div class="attribute rollable" data-name="{{this.tooltip}}" alt="{{this.tooltip}}" data-value="{{this.wert}}" data-label="{{this.name}}" data-roll="1d20cs<=@{{this.eigenschaft}}.aktuell">
<div class="die">
{{> 'systems/DSA_4-1/templates/ui/partial-die.hbs' }}
</div>

View File

@ -1,4 +1,4 @@
<div class="block rollable {{this.type}} {{this.gruppe}}" data-taw="{{this.taw}}" data-rollEigenschaft1="{{this.rollEigenschaft1}}" data-rollEigenschaft2="{{this.rollEigenschaft2}}" data-rollEigenschaft3="{{this.rollEigenschaft3}}">
<div class="block rollable {{this.type}} {{this.gruppe}}" data-id="{{this.id}}" data-taw="{{this.taw}}" data-name="{{this.name}}" data-eigenschaft1="{{this.eigenschaft1}}" data-eigenschaft2="{{this.eigenschaft2}}" data-eigenschaft3="{{this.eigenschaft3}}" data-taw="{{this.taw}}" data-rollEigenschaft1="{{this.rollEigenschaft1}}" data-rollEigenschaft2="{{this.rollEigenschaft2}}" data-rollEigenschaft3="{{this.rollEigenschaft3}}">
<div class="die">
{{> 'systems/DSA_4-1/templates/ui/partial-die.hbs' }}
@ -12,7 +12,7 @@
</span>
</div>
<div class="container">
<span class="name">{{this.name}}</span>
<span class="name" data-id="{{this.id}}">{{this.name}}</span>
<div class="werte">
{{#each this.werte}}
<div class="eigenschaft"><span class="name">{{this.name}}</span><span class="value">{{this.value}}</span></div>