removes unused code

pull/61/head
macniel 2025-10-23 12:46:49 +02:00
parent 7d23af8902
commit f67560a2b1
1 changed files with 0 additions and 70 deletions

View File

@ -30,76 +30,6 @@ export default {
context.aupcurrent = actorData.system.aup.aktuell ?? 0
// const fernkampf = findEquipmentOnSlot("fernkampf", actorData.system.setEquipped, actorData)
//const links = findEquipmentOnSlot("links", actorData.system.setEquipped, actorData)
// const rechts = findEquipmentOnSlot("rechts", actorData.system.setEquipped, actorData)
context.attacks = [];
/*
if (fernkampf) {
const fkitems = fernkampf.system.rangedSkills.map((skillInQuestion) => actorData.items.find(p => p.name === skillInQuestion))
fkitems.forEach(async skill => {
const obj = await skill
context.attacks.push({
name: obj.name,
using: fernkampf.name,
atroll: `1d20cs<${object.system.fk.aktuell + obj.system.at}`,
at: `${object.system.fk.aktuell + obj.system.at}`,
tproll: `${fernkampf.system.rangedAttackDamage}`, // TODO consider adding TP/KK mod and Range mod
tp: `${fernkampf.system.rangedAttackDamage}`,
iniroll: `(${context.inidice})d6 + ${context.inivalue + fernkampf.system.iniModifier ?? 0}`,
ini: `${context.inidice}w6 + ${context.inivalue + fernkampf.system.iniModifier ?? 0}`,
})
})
}
if (links) {
const meitems = []
links.system.meleeSkills.forEach((skillInQuestion) => {
const item = actorData.items.find(p => p.name === skillInQuestion)
if (item) {
meitems.push(item)
}
})
meitems.forEach(skill => {
const obj = skill
context.attacks.push({
name: obj.name,
using: links.name,
atroll: `1d20cs<${object.system.at.links.aktuell + obj.system.at + links.system.attackModifier}`, // TODO consider adding W/M
at: `${object.system.at.links.aktuell + obj.system.at + links.system.attackModifier}`,
paroll: `1d20cs<${object.system.pa.links.aktuell + obj.system.pa + links.system.parryModifier}`, // TODO consider adding W/M
pa: `${object.system.pa.links.aktuell + obj.system.pa + links.system.parryModifier}`,
tproll: `${links.system.meleeAttackDamage}`, // TODO consider adding TP/KK mod
tp: `${links.system.meleeAttackDamage}`,
iniroll: `(${context.inidice})d6 + ${context.inivalue + links.system.iniModifier ?? 0}`,
ini: `${context.inidice}w6 + ${context.inivalue + links.system.iniModifier ?? 0}`,
})
})
}
if (rechts) {
const meitems = []
rechts.system.meleeSkills.forEach((skillInQuestion) => {
const item = actorData.items.find(p => p.name === skillInQuestion)
if (item) {
meitems.push(item)
}
})
meitems.forEach(skill => {
const obj = skill
context.attacks.push({
name: obj.name,
using: rechts.name,
atroll: `1d20cs<${object.system.at.rechts.aktuell + obj.system.at + rechts.system.attackModifier}`, // TODO consider adding W/M
at: `${object.system.at.rechts.aktuell + obj.system.at + rechts.system.attackModifier}`,
paroll: `1d20cs<${object.system.pa.rechts.aktuell + obj.system.pa + rechts.system.parryModifier}`, // TODO consider adding W/M
pa: `${object.system.pa.rechts.aktuell + obj.system.pa + rechts.system.parryModifier}`,
tproll: `${rechts.system.meleeAttackDamage}`, // TODO consider adding TP/KK mod
tp: `${rechts.system.meleeAttackDamage}`,
iniroll: `(${context.inidice})d6 + ${context.inivalue + rechts.system.iniModifier ?? 0}`,
ini: `${context.inidice}w6 + ${context.inivalue + rechts.system.iniModifier ?? 0}`,
})
})
}*/
return context
},