Commit Graph

45 Commits (408ef3ddc024edb9c62f29c8b7e1a50b725a7195)

Author SHA1 Message Date
macniel 408ef3ddc0 adds GRW races to compendia 2025-10-24 13:31:19 +02:00
macniel 3f6b4a0303 implements defense screen 2025-10-24 09:57:11 +02:00
macniel 1c9d4a1f1f repackages xml-import into class and adds configuration dialog to it 2025-10-21 11:02:19 +02:00
macniel 905b0eb405 prepares xml-import to no longer append items, but instead cleans them out before adding. This will be controllable via dialog
Pull Request Check / testing (pull_request) Successful in 17s Details
2025-10-21 01:17:41 +02:00
macniel ee578e430e restores equipment drag and drop while sacrificing paperdoll view 2025-10-20 10:31:15 +02:00
yuna 32503a03c1 restores inventory template 2025-10-18 11:55:37 +02:00
macniel 355f55e2bd finally fixes the stubborn tab error 2025-10-17 21:52:40 +02:00
macniel 74e91d206f adds optional styling according to Paramanthus 2025-10-17 00:10:24 +02:00
macniel 561e34d0ff first push of charactersheet 2025-10-16 21:16:57 +02:00
macniel f505a233df Migrates Specialabilities and Liturgies to DocumentV2 2025-10-15 20:10:52 +02:00
macniel 3f5ef8fbd7 migrates spells and equipment to DocumentV2 2025-10-15 19:55:13 +02:00
macniel 3869982927 migrates advantages to DocumentV2 2025-10-15 16:24:51 +02:00
macniel c311bb36d3 chore: moves sheets into namespace 2025-10-14 13:15:52 +02:00
macniel 8fc2d37942 adds languages and scripts to talent import, also prevents breaks inside a talent group on the character sheet 2025-10-13 23:44:32 +02:00
macniel 416830a56e adds wound threshold and actor based action to takeDamage by a certain amount to a specific zone (or non which is only allowed when play with zones is active) 2025-10-13 23:40:07 +02:00
macniel 5275a59b70 adds macro support to skills/talents 2025-10-12 17:43:40 +02:00
macniel b34ca30a33 implements visuals for Trefferzonen and Zonenrüstung, also adds World Settings. 2025-10-11 10:34:00 +02:00
macniel faa3bc1328 feature/meta (#54)
implements styling of meta and various other segments e.g. sheets
2025-10-09 21:16:51 +02:00
macniel 5b76df3653 feature/spells (#53)
implements spells and liturgies
2025-10-09 21:09:31 +02:00
macniel fa05bed932 chore: eslinted
Pull Request Check / testing (pull_request) Successful in 17s Details
2025-10-05 13:41:52 +02:00
macniel b3b247d1a7 adds missing combat skills and implements a rudimentary action manager which should accumulate all available actions coming from talents, special abilities and what not.
Pull Request Check / testing (pull_request) Successful in 18s Details
2025-10-05 13:37:57 +02:00
macniel a5c702059c fix id 2025-10-04 22:36:48 +02:00
macniel e80ed623ec adds derived values for hold weapons 2025-10-04 22:15:25 +02:00
macniel 801de801ba initial draft of combat 2025-10-04 16:58:26 +02:00
macniel adff5b951f adds combat initiative
Pull Request Check / testing (pull_request) Successful in 18s Details
2025-10-04 15:18:02 +02:00
macniel e92de1a9b0 updates paperdoll and character model to allow multiple sets of equipment 2025-10-04 14:32:34 +02:00
macniel f5248c57aa introduces a paperdoll for equipment handling 2025-10-03 23:45:17 +02:00
macniel 39917a0f89 Implements rudimentary item management 2025-10-03 15:27:48 +02:00
macniel edf6dcab1a Adds Inventory Management 2025-10-03 14:44:26 +02:00
macniel 691a811275 Adds Group Management 2025-10-03 11:03:34 +02:00
macniel e47deaf938 Implements simple advantage template that is then placed on the character sheet.
also fixes rollable partial and skills can be rolled on again.
2025-10-02 18:14:35 +02:00
macniel 1afdd483e6 Character Creation with Default Values is no longer possible (got to be but its not scope of MVP anyway).
Skills either from Compendia or Imported Entries can now be uniquely added to a Character.

This approach will help us later with adding other Elements like Advantages (these need a "uniqueness" Attribute), Spells (always unique), Miracles (also always unique), Equipment
2025-10-02 16:52:56 +02:00
macniel 32031eb548 When a character is created, its base-skills are now added from compendium and added to the actor as an embedded document. 2025-10-01 22:27:21 +02:00
macniel 5fb8559fbf chore: update database again 2025-09-29 18:19:20 +02:00
macniel b8e3af8922 Merge remote-tracking branch 'origin/main'
# Conflicts:
#	src/main.mjs
#	src/templates/actor/actor-character-sheet.hbs
#	transformSources.mjs
2025-09-29 17:56:21 +02:00
macniel 1c811faf08 chore: update database 2025-09-29 17:53:28 +02:00
macniel f3f52e77aa Merge remote-tracking branch 'origin' into feature/charactersheet-sytling
Pull Request Check / testing (pull_request) Successful in 18s Details
# Conflicts:
#	src/main.mjs
#	src/module/sheets/characterSheet.mjs
2025-09-29 14:19:39 +02:00
macniel f8e5b94b77 Adds Sidebar and also adds more styling via scss 2025-09-29 13:42:19 +02:00
macniel 073c25e89a Talents can now be added or replaced via drag and drop 2025-09-29 00:19:41 +02:00
macniel 35271b8c83 Implements the first draft of styling our character sheet. 2025-09-28 19:15:29 +02:00
paranoidSpectre 3ec419ae26 Fertigstellung XML-Import (#13)
Co-authored-by: Jendrik <jendrik.witt@gmail.com>
Reviewed-on: #13
2025-09-28 12:46:24 +02:00
macniel cfb7abc803 Adds Binding example a of one-to-many relation between a Character and multiple Skills (#15)
Erweitert das PlayerCharacterDataModel um zwei Arrays welche andere eine Ansammlung von DocumentTypes entgegennehmen können. Diese können dann in dem characterSheet.mjs ausgewertet werden (von den verknüpften Dokumenten muss jeweils der Konstruktor aufgerufen werden) und dann via context injection im Template angezeigt werden.

Um aktuell via Developer Konsole in Foundry Felder hinzuzufügen wird folgendes benutzt:

```javascript
game.actors.getName(<Name des Akteurs>).update({"system": {"talente": [ game.items.getName(<Name des Talents>)/*, ...weitere Talente */ ]}})
```

Dies können wir für Basis Talente nutzen wenn ein Charakter angelegt wird.

Co-authored-by: macniel <yuna.baehr@proton.me>
Reviewed-on: #15
2025-09-27 21:59:47 +02:00
macniel 44bd900951 feature/skills (#14)
- Fügt alle Talente aus dem Basisregelwerk als Source hinzu.
- Zudem funktioniert der Datenimport der Kompendien nun.
- Ferner wurde die Modulstruktur abermals angepasst, damit zwischen Documents (auf denen Berechnungen durchgeführt werden und DataModels (die die Daten bereitstellen) unterschieden werden können.
- Fügt ein Userskript hinzu um einfach das Kompilat in den FoundryData Ordner zu verschieben (muss an die jeweilige User Umgebung angepasst werden)

Co-authored-by: macniel <yuna.baehr@proton.me>
Reviewed-on: #14
2025-09-27 18:33:05 +02:00
Jendrik 3ca40b9604 merged main in branch 2025-09-25 18:40:27 +02:00
macniel dd23f4e4b6 cicd/updating-of-manifest-info (#11)
Der PR behebt Naming Probleme und ermöglicht, dass Bauen von Versionen des Systems in der Art und Weise, dass FoundryVTT das erzeugte Paket auch versteht und mit umgehen kann.

---

Um ein Release zu bauen, muss lediglich unter dem Reiter Releases ein neuer Tag und der Quellbranch angegeben werden, nachdem der Build Runner durchgelaufen ist, werden an dem Release zwei weitere Dateien gehängt: Die Distributionsfähige Zip Datei sowie die dazugehörige Manifest Datei.

Co-authored-by: macniel <yuna.baehr@proton.me>
Reviewed-on: #11
2025-09-25 18:36:12 +02:00