Commit Graph

29 Commits (6dbed94850a292ea8f7a4da5f74bf47b6472f87e)

Author SHA1 Message Date
macniel 6dbed94850 Merge branch 'main' into feature/wounds
Pull Request Check / testing (pull_request) Successful in 19s Details
2025-10-11 18:27:05 +02:00
macniel c474d63156 Fixes display issue with background column 2025-10-11 16:06:49 +02:00
macniel ca847ac135 Fixes an import from compendium error, as the imported document does not yet have any statistics when it has been dropped
Pull Request Check / testing (pull_request) Successful in 18s Details
2025-10-11 14:05:07 +02:00
macniel 917eec11f4 implements calculations for zone wounds 2025-10-11 13:44:13 +02:00
macniel b34ca30a33 implements visuals for Trefferzonen and Zonenrüstung, also adds World Settings. 2025-10-11 10:34:00 +02:00
macniel bbe3bc2718 implements visuals for BRW wound system 2025-10-10 14:30:05 +02:00
macniel faa3bc1328 feature/meta (#54)
implements styling of meta and various other segments e.g. sheets
2025-10-09 21:16:51 +02:00
macniel 5b76df3653 feature/spells (#53)
implements spells and liturgies
2025-10-09 21:09:31 +02:00
macniel fa05bed932 chore: eslinted
Pull Request Check / testing (pull_request) Successful in 17s Details
2025-10-05 13:41:52 +02:00
macniel b3b247d1a7 adds missing combat skills and implements a rudimentary action manager which should accumulate all available actions coming from talents, special abilities and what not.
Pull Request Check / testing (pull_request) Successful in 18s Details
2025-10-05 13:37:57 +02:00
macniel 9895809ccb adds ini mod to initiative 2025-10-04 22:24:51 +02:00
macniel e80ed623ec adds derived values for hold weapons 2025-10-04 22:15:25 +02:00
macniel adff5b951f adds combat initiative
Pull Request Check / testing (pull_request) Successful in 18s Details
2025-10-04 15:18:02 +02:00
macniel e92de1a9b0 updates paperdoll and character model to allow multiple sets of equipment 2025-10-04 14:32:34 +02:00
macniel f5248c57aa introduces a paperdoll for equipment handling 2025-10-03 23:45:17 +02:00
macniel 39917a0f89 Implements rudimentary item management 2025-10-03 15:27:48 +02:00
macniel edf6dcab1a Adds Inventory Management 2025-10-03 14:44:26 +02:00
macniel e47deaf938 Implements simple advantage template that is then placed on the character sheet.
also fixes rollable partial and skills can be rolled on again.
2025-10-02 18:14:35 +02:00
macniel 32031eb548 When a character is created, its base-skills are now added from compendium and added to the actor as an embedded document. 2025-10-01 22:27:21 +02:00
macniel 5fb8559fbf chore: update database again 2025-09-29 18:19:20 +02:00
macniel b8e3af8922 Merge remote-tracking branch 'origin/main'
# Conflicts:
#	src/main.mjs
#	src/templates/actor/actor-character-sheet.hbs
#	transformSources.mjs
2025-09-29 17:56:21 +02:00
macniel 1c811faf08 chore: update database 2025-09-29 17:53:28 +02:00
macniel f8e5b94b77 Adds Sidebar and also adds more styling via scss 2025-09-29 13:42:19 +02:00
macniel 073c25e89a Talents can now be added or replaced via drag and drop 2025-09-29 00:19:41 +02:00
macniel 35271b8c83 Implements the first draft of styling our character sheet. 2025-09-28 19:15:29 +02:00
macniel 446a10b7c4 Fix typos
Pull Request Check / testing (pull_request) Successful in 16s Details
2025-09-28 12:20:57 +02:00
macniel 109682b415 feature/rollable-character-talents (#38)
Pull Request Check / testing (pull_request) Successful in 17s Details
Hinterlegt bei den Talenten nun die Würfel mechanik. Fügt bei dieser auch hinzu, dass die Schwelle zum Patzer (Tollpatsch,...) reduziert werden könne, sodass Patzerschwelle, Meisterliche schwelle in anzahl und Wert angepasst werden kann.

Basistalente werden nun beim anlegen des Actors hinzugefügt, diese müssen entsprechend bereits aus dem Kompendium importiert sein.

**Das muss aber besser und automatischer gehen können.**

Co-authored-by: macniel <yuna.baehr@proton.me>
Reviewed-on: #38
2025-09-28 12:19:21 +02:00
macniel 531bb4ae39 Adds Rollable Attributes 2025-09-27 22:59:33 +02:00
macniel cfb7abc803 Adds Binding example a of one-to-many relation between a Character and multiple Skills (#15)
Erweitert das PlayerCharacterDataModel um zwei Arrays welche andere eine Ansammlung von DocumentTypes entgegennehmen können. Diese können dann in dem characterSheet.mjs ausgewertet werden (von den verknüpften Dokumenten muss jeweils der Konstruktor aufgerufen werden) und dann via context injection im Template angezeigt werden.

Um aktuell via Developer Konsole in Foundry Felder hinzuzufügen wird folgendes benutzt:

```javascript
game.actors.getName(<Name des Akteurs>).update({"system": {"talente": [ game.items.getName(<Name des Talents>)/*, ...weitere Talente */ ]}})
```

Dies können wir für Basis Talente nutzen wenn ein Charakter angelegt wird.

Co-authored-by: macniel <yuna.baehr@proton.me>
Reviewed-on: #15
2025-09-27 21:59:47 +02:00