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2 Commits
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b6814c9f74
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b6814c9f74 | |
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e47deaf938 |
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@ -14,7 +14,8 @@ async function preloadHandlebarsTemplates() {
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'systems/DSA_4-1/templates/ui/partial-rollable-button.hbs',
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'systems/DSA_4-1/templates/ui/partial-rollable-button.hbs',
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'systems/DSA_4-1/templates/ui/partial-attribute-button.hbs',
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'systems/DSA_4-1/templates/ui/partial-attribute-button.hbs',
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'systems/DSA_4-1/templates/ui/partial-talent-editable.hbs',
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'systems/DSA_4-1/templates/ui/partial-talent-editable.hbs',
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'systems/DSA_4-1/templates/ui/partial-die.hbs'
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'systems/DSA_4-1/templates/ui/partial-die.hbs',
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'systems/DSA_4-1/templates/ui/partial-advantage-button.hbs'
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]);
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]);
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}
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}
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@ -34,110 +34,4 @@ export class Character extends Actor {
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console.log(data);
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console.log(data);
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return data;
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return data;
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}
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}
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static onDroppedData(character, characterSheet, uuid) {
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}
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async addSkillFromCompendiumByNameToActor(talentName, actor) {
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const compendiumOfSkills = game.packs.get('DSA_4-1.talente-brw');
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const talentId = compendiumOfSkills.index.find( skill => skill.name === talentName)
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let talentObject = {}
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const talent = await compendiumOfSkills.getDocument(talentId);
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try {
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const embeddedDocument = (await actor.createEmbeddedDocuments('Item', [talent]))[0]
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if (embeddedDocument.type === "Skill") {
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if (talent) {
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talentObject = {
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taw: 0,
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talent: embeddedDocument.id,
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}
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}
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}
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} catch (error) {
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console.error(`${talentName} not found in items`, error)
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}
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await actor.update({system: { talente: talentObject, ...actor.system.talente}})
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}
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/**
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* Adds base skills according to the BRW to the given actor
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* @param actor
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* @returns {Promise<void>}
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*/
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async #createBaseSkills(actor) {
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const talentsByName = [
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"Athletik", "Klettern", "Körperbeherrschung", "Schleichen", "Schwimmen", "Selbstbeherrschung", "Sich Verstecken", "Singen", "Sinnenschärfe", "Tanzen", "Zechen",
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"Menschenkenntnis", "Überreden",
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"Fährtensuchen", "Orientierung", "Wildnisleben",
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"Götter/Kulte", "Rechnen", "Sagen/Legenden",
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"Heilkunde: Wunden", "Holzbearbeitung", "Kochen", "Lederverarbeitung", "Malen/Zeichnen", "Schneidern"
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]
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const talente = []
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talentsByName.forEach(talentName => {
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this.addSkillFromCompendiumByNameToActor(
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talentName,
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)
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})
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await actor.update({system: { talente: talente}})
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}
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/**
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* Sets the attributes of the given actor to their default values
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* @param actor
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* @returns {Promise<void>}
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*/
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async #setBaseAttributes(actor) {
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const startEigenschaften = {
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"mu": {
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start: 10,
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aktuell: 10,
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mod: 0
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},
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"kl": {
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start: 10,
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aktuell: 10,
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mod: 0
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},
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"in": {
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start: 10,
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aktuell: 10,
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mod: 0
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},
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"ch": {
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start: 10,
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aktuell: 10,
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mod: 0
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},
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"ff": {
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start: 10,
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aktuell: 10,
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mod: 0
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},
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"ge": {
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start: 10,
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aktuell: 10,
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mod: 0
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},
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"ko": {
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start: 10,
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aktuell: 10,
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mod: 0
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},
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"kk": {
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start: 10,
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aktuell: 10,
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mod: 0
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}
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}
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await actor.update({system: {attribute: startEigenschaften}})
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}
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}
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}
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@ -80,25 +80,20 @@ export class CharacterSheet extends ActorSheet {
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}
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}
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#addAdvantagesToContext(context) {
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#addAdvantagesToContext(context) {
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const actorAdvantages = {}
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context.advantages = [];
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const actorData = context.data;
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const actorData = context.data;
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Object.values(actorData.items).forEach( (item) => {
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Object.values(actorData.items).forEach( (item) => {
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if (item.type === "Advantage") {
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if (item.type === "Advantage") {
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actorAdvantages[item._id] = item;
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context.advantages.push({
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id: item._id,
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name: item.name,
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value: item.system.value,
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options: item.system.auswahl,
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description: item.system.description,
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});
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}
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}
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}
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}
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);
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);
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if ( context.system.vornachteile.length >= 0) {
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context.system.vornachteile.forEach( ( { vornachteil }, index) => {
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context.vornachteile.push(
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{
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name: vornachteil.name,
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value: vornachteil.value,
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auswahl: vornachteil.auswahl,
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}
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)
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})
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}
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}
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}
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#addAttributesToContext(context) {
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#addAttributesToContext(context) {
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@ -193,18 +188,6 @@ export class CharacterSheet extends ActorSheet {
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}
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}
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}
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}
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_onDropDocument(event, item) {
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console.log(item)
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}
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_onDragStart(event) {
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super._onDragStart(event);
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const src = event.target
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console.log(event)
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event.dataTransfer.setData("plain/text", src.dataset.name);
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}
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_evaluateRoll(rolledDice, { taw, lowerThreshold = 1, upperThreshold = 20, countToMeisterlich = 3, countToPatzer = 3, werte = [] } ) {
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_evaluateRoll(rolledDice, { taw, lowerThreshold = 1, upperThreshold = 20, countToMeisterlich = 3, countToPatzer = 3, werte = [] } ) {
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let tap = taw;
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let tap = taw;
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let meisterlichCounter = 0;
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let meisterlichCounter = 0;
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@ -262,8 +245,7 @@ export class CharacterSheet extends ActorSheet {
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}
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}
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}
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}
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_onOpenSkill(documentId) {
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openEmbeddedDocument(documentId) {
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console.log(this.object.items.get(documentId).sheet);
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this.object.items.get(documentId).sheet.render(true)
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this.object.items.get(documentId).sheet.render(true)
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}
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}
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@ -315,7 +297,12 @@ export class CharacterSheet extends ActorSheet {
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});
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});
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html.on('click', '.talent .name', (evt) => {
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html.on('click', '.talent .name', (evt) => {
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this._onOpenSkill(evt.target.dataset.id);
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this.openEmbeddedDocument(evt.target.dataset.id);
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evt.stopPropagation();
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})
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html.on('click', '.advantage .name', (evt) => {
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this.openEmbeddedDocument(evt.target.dataset.id);
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evt.stopPropagation();
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evt.stopPropagation();
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})
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})
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@ -342,7 +329,6 @@ export class CharacterSheet extends ActorSheet {
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}
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}
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]);
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]);
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let handler = ev => this._onDragStart(ev);
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let handler = ev => this._onDragStart(ev);
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// Find all items on the character sheet.
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// Find all items on the character sheet.
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html.find('.talent.rollable').each((i, li) => {
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html.find('.talent.rollable').each((i, li) => {
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@ -362,6 +348,15 @@ export class CharacterSheet extends ActorSheet {
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}
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}
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}
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}
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#handleDroppedAdvantage(actor, advantage) {
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const array = Array.from(actor.items);
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for ( let i = 0; i < array.length; i++ ) {
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if (array[i].name === advantage.name) { // TODO: adjust for uniqueness
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return false;
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}
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}
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}
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static getElementByName(collection, id) {
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static getElementByName(collection, id) {
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const array = Array.from(collection);
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const array = Array.from(collection);
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for (const element of array) {
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for (const element of array) {
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@ -383,6 +378,8 @@ export class CharacterSheet extends ActorSheet {
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switch (type) {
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switch (type) {
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case "Skill":
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case "Skill":
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return characterSheet.#handleDroppedSkill(actor, document); // on false cancel this whole operation
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return characterSheet.#handleDroppedSkill(actor, document); // on false cancel this whole operation
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case "Advantage":
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return characterSheet.#handleDroppedAdvantage(actor, document);
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default:
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default:
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return false;
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return false;
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}
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}
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@ -27,7 +27,7 @@ export async function importCharacter(actorId, file) {
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let dom = domParser.parseFromString(xmlString, 'application/xml')
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let dom = domParser.parseFromString(xmlString, 'application/xml')
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let rawJson = getJsonFromXML(dom)
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let rawJson = getJsonFromXML(dom)
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let characterJson = mapRawJson(rawJson)
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let characterJson = mapRawJson(actor, rawJson)
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actor.update(characterJson)
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actor.update(characterJson)
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}
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}
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@ -70,6 +70,22 @@ function getJsonFromXML(dom) {
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return jsonResult;
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return jsonResult;
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}
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}
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async function addSkillFromCompendiumByNameToActor(talentName, taw, actor) {
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const compendiumOfSkills = game.packs.get('DSA_4-1.talente-brw');
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const talentId = compendiumOfSkills.index.find( skill => skill.name === talentName)
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if (talentId) {
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const talent = await compendiumOfSkills.getDocument(talentId._id);
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try {
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const embeddedDocument = (await actor.createEmbeddedDocuments('Item', [talent]))[0]
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embeddedDocument.update({system: {taw: taw}});
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} catch (error) {
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console.error(`${talentName} not found in items`, error)
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}
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}
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}
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/**
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/**
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* gets the text content of a file
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* gets the text content of a file
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* @param file the file with the desired content
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* @param file the file with the desired content
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@ -101,20 +117,11 @@ function calculateBirthdate(json) {
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return `${day}. ${month} ${year} BF`
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return `${day}. ${month} ${year} BF`
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}
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}
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function mapSkills(rawJson) {
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function mapSkills(actor, held) {
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let talents = []
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for (let talent in held.talentliste.talent) {
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for (let talent in held.talentliste.talent) {
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talent = held.talentliste.talent[talent]
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talent = held.talentliste.talent[talent]
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let talentItem = game.items.getName(talent.name)
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addSkillFromCompendiumByNameToActor(talent.name, talent.value, actor)
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if (talentItem) {
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let talentJson = {
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talent: talentItem,
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taw: talent.value,
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}
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talents.push(talentJson)
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}
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}
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}
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return talents
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}
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}
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/**
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/**
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@ -122,7 +129,7 @@ function mapSkills(rawJson) {
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* @param rawJson the json parsed from the Helden-Software XML
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* @param rawJson the json parsed from the Helden-Software XML
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* @returns {{}} a json representation of the character
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* @returns {{}} a json representation of the character
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*/
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*/
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function mapRawJson(rawJson) {
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function mapRawJson(actor, rawJson) {
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let json = {}
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let json = {}
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let held = rawJson.helden.held;
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let held = rawJson.helden.held;
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json.name = held.name
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json.name = held.name
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@ -265,7 +272,7 @@ function mapRawJson(rawJson) {
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json.sonderfertigkeiten = specialAbilities
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json.sonderfertigkeiten = specialAbilities
|
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json.liturgien = liturgies
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json.liturgien = liturgies
|
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|
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json.talente = mapSkills(rawJson)
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mapSkills(actor, held)
|
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let spells = []
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let spells = []
|
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/*for (let spell in held.zauberliste.zauber) {
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/*for (let spell in held.zauberliste.zauber) {
|
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spell = held.zauberliste.zauber[spell]
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spell = held.zauberliste.zauber[spell]
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@ -61,8 +61,8 @@
|
||||||
</div>
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</div>
|
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<div class="tab attributes" data-group="primary" data-tab="attributes">
|
<div class="tab attributes" data-group="primary" data-tab="attributes">
|
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<ul>
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<ul>
|
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{{#each items}}
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{{#each this.advantages}}
|
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<li>{{this.name}}</li>
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<li>{{> "systems/DSA_4-1/templates/ui/partial-advantage-button.hbs" this}}</li>
|
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{{/each}}
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{{/each}}
|
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</ul>
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</ul>
|
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</div>
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</div>
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@ -161,4 +161,4 @@
|
||||||
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|
||||||
</div>
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</div>
|
||||||
</section>
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</section>
|
||||||
</form>
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</form>
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|
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@ -8,7 +8,7 @@
|
||||||
{{!-- Sheet Body --}}
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{{!-- Sheet Body --}}
|
||||||
<section class="sheet-body" style="flex: 1">
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<section class="sheet-body" style="flex: 1">
|
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<div class="tab json" data-group="primary" data-tab="json">
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<div class="tab json" data-group="primary" data-tab="json">
|
||||||
<pre style="overflow: auto">{{json}}</pre>
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<pre style="overflow: auto; white-space: normal; position: relative; top: 8px; bottom: 8px; left: 8px; right: 8px">{{json}}</pre>
|
||||||
</div>
|
</div>
|
||||||
</section>
|
</section>
|
||||||
</form>
|
</form>
|
||||||
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|
|
||||||
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@ -0,0 +1,3 @@
|
||||||
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<div class="advantage">
|
||||||
|
<span class="name" data-id="{{this.id}}">{{this.name}}</span>
|
||||||
|
</div>
|
||||||
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@ -1,4 +1,4 @@
|
||||||
<div class="block rollable {{this.type}} {{this.gruppe}}" data-id="{{this.id}}" data-taw="{{this.taw}}'data-name="{{this.name}}" data-eigenschaft1="{{this.eigenschaft1}}" data-eigenschaft2="{{this.eigenschaft2}}" data-eigenschaft3="{{this.eigenschaft3}}" data-taw="{{this.taw}}" data-rollEigenschaft1="{{this.rollEigenschaft1}}" data-rollEigenschaft2="{{this.rollEigenschaft2}}" data-rollEigenschaft3="{{this.rollEigenschaft3}}">
|
<div class="block rollable {{this.type}} {{this.gruppe}}" data-id="{{this.id}}" data-taw="{{this.taw}}" data-name="{{this.name}}" data-eigenschaft1="{{this.eigenschaft1}}" data-eigenschaft2="{{this.eigenschaft2}}" data-eigenschaft3="{{this.eigenschaft3}}" data-taw="{{this.taw}}" data-rollEigenschaft1="{{this.rollEigenschaft1}}" data-rollEigenschaft2="{{this.rollEigenschaft2}}" data-rollEigenschaft3="{{this.rollEigenschaft3}}">
|
||||||
|
|
||||||
<div class="die">
|
<div class="die">
|
||||||
{{> 'systems/DSA_4-1/templates/ui/partial-die.hbs' }}
|
{{> 'systems/DSA_4-1/templates/ui/partial-die.hbs' }}
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue