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No commits in common. "53806e620f4d9f25b9033017eb68b2c046c314e5" and "0e0fd22fadbc94479d468c5889c5d40a76efdfab" have entirely different histories.
53806e620f
...
0e0fd22fad
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@ -10,6 +10,5 @@
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</content>
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<orderEntry type="inheritedJdk" />
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<orderEntry type="sourceFolder" forTests="false" />
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<orderEntry type="library" name="@types/jest" level="application" />
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</component>
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</module>
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</module>
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File diff suppressed because it is too large
Load Diff
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@ -8,7 +8,7 @@
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},
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"type": "module",
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"scripts": {
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"test": "node --experimental-vm-modules node_modules/jest/bin/jest.js",
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"test": "true",
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"build": "gulp",
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"localBuild": "VERSION=0.0.1 gulp",
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"installToFoundry": "node installToFoundry.mjs"
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@ -21,7 +21,6 @@
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"gulp": "^5.0.1",
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"gulp-replace": "^1.1.4",
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"gulp-sass": "^6.0.1",
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"jest": "^30.2.0",
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"merge-stream": "^2.0.0",
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"nedb": "^1.8.0",
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"sass": "^1.93.2",
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@ -91,7 +91,6 @@ export class SkillDataModel extends BaseItem {
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targetNumber = this.pa + owner.system.pa.basis
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}
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// TODO: Migrate to DSARoll
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let roll1 = new Roll(`1d20cs<${targetNumber}`, owner.getRollData());
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let evaluated1 = (await roll1.evaluate())
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@ -121,7 +120,6 @@ export class SkillDataModel extends BaseItem {
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speaker: ChatMessage.getSpeaker({actor: owner}),
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flavor: message,
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rollMode,
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}, {
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})
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}
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@ -129,7 +127,6 @@ export class SkillDataModel extends BaseItem {
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async #talentRoll(rollMode) {
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const owner = this.parent.parent
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// TODO: Migrate to DSARoll
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let roll1 = new Roll("3d20", owner.getRollData());
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let evaluated1 = (await roll1.evaluate())
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@ -1,5 +1,3 @@
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import {evaluateRoll} from "../globals/DSARoll.mjs";
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export class Talent {
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@ -20,7 +18,6 @@ export class Talent {
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* @property {String} name
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* @property {Number} taw
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* @property {Number} mod
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* @property {Actor} owner
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* @property {TalentEigenschaften} eigenschaften
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* @property {"mu","kl","in","ch","ff","ge","ko","kk"} eigenschaft1
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* @property {"mu","kl","in","ch","ff","ge","ko","kk"} eigenschaft2
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@ -53,15 +50,54 @@ export class Talent {
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async #talentRoll(data, rollMode) {
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// TODO: Migrate to DSARoll
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const dsaDieRollEvaluated = await evaluateRoll("3d20", {
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value: data.taw,
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let roll1 = new Roll("3d20");
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let evaluated1 = (await roll1.evaluate())
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const dsaDieRollEvaluated = this._evaluateRoll(evaluated1.terms[0].results, {
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taw: data.taw,
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mod: data.mod,
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owner: data.owner,
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werte: [data.eigenschaften[data.eigenschaft1], data.eigenschaften[data.eigenschaft2], data.eigenschaften[data.eigenschaft3]],
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})
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return dsaDieRollEvaluated
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return {
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...dsaDieRollEvaluated,
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evaluatedRoll: evaluated1,
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}
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}
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_evaluateRoll(rolledDice, {
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taw,
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mod,
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lowerThreshold = 1,
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upperThreshold = 20,
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countToMeisterlich = 3,
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countToPatzer = 3,
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werte = []
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}) {
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let meisterlichCounter = 0;
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let patzerCounter = 0;
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let failCounter = 0;
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rolledDice.forEach((rolledDie, index) => {
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if (mod < 0 && rolledDie.result > werte[index]) {
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mod -= rolledDie.result - werte[index];
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if (mod < 0) { // konnte nicht vollständig ausgeglichen werden
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failCounter++;
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}
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} else if (rolledDie.result > werte[index]) { // taw ist bereits aufgebraucht und wert kann nicht ausgeglichen werden
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mod -= rolledDie.result - werte[index];
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failCounter++;
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}
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if (rolledDie.result <= lowerThreshold) meisterlichCounter++;
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if (rolledDie.result > upperThreshold) patzerCounter++;
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})
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return {
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tap: Math.min(taw, mod),
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meisterlich: meisterlichCounter === countToMeisterlich,
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patzer: patzerCounter === countToPatzer,
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}
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}
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}
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@ -1,5 +1,4 @@
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import {ATTRIBUTE, ATTRIBUTE_DESCRIPTIONS} from "../data/attribute.mjs";
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import {displayRoll} from "../globals/displayRoll.js";
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const {
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ApplicationV2,
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@ -97,35 +96,14 @@ export class AttributeDialog extends HandlebarsApplicationMixin(ApplicationV2) {
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const targetValue = this._value + modValue
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// TODO: Migrate to DSARoll
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let roll = await new Roll(`1d20`).evaluate()
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let diff = targetValue - roll.terms[0].results[0].result
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let creationData = roll.toMessage({
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//speaker: ChatMessage.getSpeaker({actor: this.actor}),
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//flavor: `${this._flaw ? "Schlechte " : ""}Eigenschaft: ${this._name}<br/>Ergebnis: ${Math.abs(diff)}${diff > 0 ? " übrig" : " daneben"}`,
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roll.toMessage({
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speaker: ChatMessage.getSpeaker({actor: this.actor}),
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flavor: `${this._flaw ? "Schlechte " : ""}Eigenschaft: ${this._name}<br/>Ergebnis: ${Math.abs(diff)}${diff > 0 ? " übrig" : " daneben"}`,
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rollMode: game.settings.get('core', 'rollMode'),
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}, {
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create: false
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});
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const context = {
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attribute: this._name,
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dieResult: roll.terms[0].results[0].result,
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target: targetValue,
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remaining: diff,
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}
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if(diff>0) {
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context.remaining = Math.abs(diff)
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} else if (diff===0) {
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context.remaining = 1
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} else {
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context.missing = Math.abs(diff)
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}
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await displayRoll(roll, game.user, this.actor, false, true, 'systems/DSA_4-1/templates/chat/attribute-chat-message.hbs', context)
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this.close()
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}
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@ -1,6 +1,5 @@
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import {Talent} from "../data/talent.mjs";
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import {ATTRIBUTE} from "../data/attribute.mjs";
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import {displayRoll} from "../globals/displayRoll.js";
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const {
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ApplicationV2,
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@ -86,7 +85,6 @@ export class TalentDialog extends HandlebarsApplicationMixin(ApplicationV2) {
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name: this._talent.name,
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taw: taw,
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mod: modValue,
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owner: this._actor,
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eigenschaft1: this._talent.system.probe[0].toLowerCase(),
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eigenschaft2: this._talent.system.probe[1].toLowerCase(),
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eigenschaft3: this._talent.system.probe[2].toLowerCase(),
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@ -99,39 +97,10 @@ export class TalentDialog extends HandlebarsApplicationMixin(ApplicationV2) {
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const result = await new Talent(payload).evaluate("publicroll")
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const context = {
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talent: this._talent.name,
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taw,
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ergebnis: [
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{
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eigenschaft: this._talent.system.probe[0],
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eigenschaftWert: this._actor.system.attribute[this._talent.system.probe[0].toLowerCase()].aktuell,
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wuerfelErgebnis: result.evaluated.terms[0].results[0].result
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},
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{
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eigenschaft: this._talent.system.probe[1],
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eigenschaftWert: this._actor.system.attribute[this._talent.system.probe[1].toLowerCase()].aktuell,
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wuerfelErgebnis: result.evaluated.terms[0].results[1].result
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},
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{
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eigenschaft: this._talent.system.probe[2],
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eigenschaftWert: this._actor.system.attribute[this._talent.system.probe[2].toLowerCase()].aktuell,
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wuerfelErgebnis: result.evaluated.terms[0].results[2].result
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}
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],
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patzer: result.patzer,
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meisterlich: result.meisterlich,
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}
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if(result.tap>0) {
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context.remaining = Math.abs(result.tap)
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} else if (result.tap===0) {
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context.remaining = 1
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} else {
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context.missing = Math.abs(result.tap)
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}
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await displayRoll(result.evaluated, game.user, this.actor, false, true, 'systems/DSA_4-1/templates/chat/skill-chat-message.hbs', context)
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result.evaluatedRoll.toMessage({
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speaker: ChatMessage.getSpeaker({actor: this._actor}),
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flavor: `Talent: ${this._talent.name}<br/>TaP*: ${result.tap}<br/>${result.meisterlich ? "Meisterlich" : ""}${result.patzer ? "Petzer" : ""}<br/>${this._talent.system.talent}`,
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})
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this.close()
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}
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|
|
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@ -477,7 +477,6 @@ export class Character extends Actor {
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const skill = data.skill !== "Ausweichen" ? this.itemTypes["Skill"].find(p => p._id === data.skill) : "Ausweichen"
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//const target = game.actors.get(game.scenes.current.tokens.find(p => p._id === data.target).actorId)
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// TODO: Migrate to DSARoll
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const roll = new Roll("1d20cs<" + data.targetNumber)
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const evaluated1 = (await roll.evaluate())
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@ -502,7 +501,6 @@ export class Character extends Actor {
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const skill = this.itemTypes["Skill"].find(p => p._id === data.skill)
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const target = game.actors.get(game.scenes.current.tokens.find(p => p._id === data.target).actorId)
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// TODO: Migrate to DSARoll
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const roll = new Roll("1d20cs<" + data.targetNumber)
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const evaluated1 = (await roll.evaluate())
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|
|
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@ -2,43 +2,33 @@
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*
|
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* @param {[{result: Number}]|String} rolledDice either the result of a roll or a roll-formula
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* @param {Number} value the value of this dice roll
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* @param {Number} mod modifier to the value
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* @param {[number]} werte an array of values that the dice roll is compared against
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* @param {{getRollData:() => {} }} owner the actor of this roll that is required when rolledDice is a roll-formula
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* @param {Number} lowerThreshold this is the threshold against a critical success is counted against
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* @param {Number} upperThreshold this is the threshold against a critical fumble is counted against
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* @param {Number} countToMeisterlich amount of critical success are needed for the dice roll to be a critical success
|
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* @param {Number} countToPatzer amount of critical fumbles are needed for the dice roll to be a critical failure
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* @param {*} rollObject the foundry Roll Object
|
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* @returns {{tap: number, meisterlich: boolean, patzer: boolean, evaluated: Roll.Evaluated}}
|
||||
*/
|
||||
|
||||
const evaluateRoll = async (rolledDice, {
|
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value,
|
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mod = 0,
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werte = [],
|
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owner,
|
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lowerThreshold = 1,
|
||||
upperThreshold = 20,
|
||||
countToMeisterlich = 3,
|
||||
countToPatzer = 3,
|
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}, rollObject = Roll) => {
|
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let tap = value - mod;
|
||||
}) => {
|
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let tap = value;
|
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let meisterlichCounter = 0;
|
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let patzerCounter = 0;
|
||||
let failCounter = 0;
|
||||
let evaluated = null
|
||||
|
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// normalise counts
|
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if (countToMeisterlich > werte.length) {
|
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countToMeisterlich = werte.length
|
||||
}
|
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if (countToPatzer > werte.length) {
|
||||
countToPatzer = werte.length
|
||||
}
|
||||
|
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if (typeof rolledDice == "string") { // we need to roll it ourselves
|
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let roll1 = new rollObject(rolledDice, owner.getRollData());
|
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if (typeof rolledDice == "string") { // we need to roll it ourself
|
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let roll1 = new Roll(rolledDice, owner.getRollData());
|
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evaluated = await roll1.evaluate()
|
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rolledDice = evaluated.terms[0].results
|
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}
|
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|
|
@ -66,21 +56,9 @@ const evaluateRoll = async (rolledDice, {
|
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failCounter++;
|
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}
|
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if (rolledDie.result <= lowerThreshold) meisterlichCounter++;
|
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if (rolledDie.result >= upperThreshold) patzerCounter++;
|
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if (rolledDie.result > upperThreshold) patzerCounter++;
|
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})
|
||||
|
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if (meisterlichCounter >= countToMeisterlich) {
|
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tap = value
|
||||
}
|
||||
|
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if (tap > value) { // can't have more tap than value as result
|
||||
tap = value
|
||||
}
|
||||
|
||||
if (tap === 0) {
|
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tap = 1
|
||||
}
|
||||
|
||||
return {
|
||||
tap,
|
||||
meisterlich: meisterlichCounter === countToMeisterlich,
|
||||
|
|
|
|||
|
|
@ -1,221 +0,0 @@
|
|||
import { evaluateRoll } from './DSARoll'
|
||||
|
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const RollWithMockResults = (a, b, c) => {
|
||||
return class Roll {
|
||||
|
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constructor(formula, actorData) {
|
||||
|
||||
}
|
||||
|
||||
async evaluate() {
|
||||
|
||||
return new Promise(resolve => {
|
||||
|
||||
resolve({
|
||||
terms: [{
|
||||
results: [
|
||||
{
|
||||
result: a,
|
||||
active: true
|
||||
},
|
||||
{
|
||||
result: b,
|
||||
active: true
|
||||
},
|
||||
{
|
||||
result: c,
|
||||
active: true
|
||||
}
|
||||
]
|
||||
}]
|
||||
})
|
||||
|
||||
})
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
const owner = {
|
||||
getRollData: () => {
|
||||
}
|
||||
}
|
||||
|
||||
describe('Attribute Checks', () => {
|
||||
|
||||
it('should yield a success when the Roll is below the used attribute', async () => {
|
||||
|
||||
let actual = await evaluateRoll("1d20",{
|
||||
value: 0,
|
||||
werte: [12],
|
||||
owner
|
||||
}, RollWithMockResults(12))
|
||||
|
||||
expect(actual.tap).toBeGreaterThanOrEqual(0)
|
||||
})
|
||||
|
||||
it('should yield a failure when the Roll is above the used attribute', async () => {
|
||||
|
||||
let actual = await evaluateRoll("1d20",{
|
||||
value: 0,
|
||||
werte: [12],
|
||||
owner
|
||||
}, RollWithMockResults(13))
|
||||
|
||||
expect(actual.tap).toBeLessThan(0)
|
||||
})
|
||||
|
||||
it('should yield a Patzer when the Roll does meet the Patzer Threshold', async () => {
|
||||
|
||||
let actual = await evaluateRoll("1d20",{
|
||||
value: 0,
|
||||
werte: [12],
|
||||
owner
|
||||
}, RollWithMockResults(20))
|
||||
|
||||
expect(actual.tap).toBeLessThan(0)
|
||||
expect(actual.patzer).toBe(true)
|
||||
})
|
||||
|
||||
it('should yield a Meisterlich when the Roll does meet the Meisterlich Threshold', async () => {
|
||||
|
||||
let actual = await evaluateRoll("1d20",{
|
||||
value: 0,
|
||||
werte: [12],
|
||||
owner
|
||||
}, RollWithMockResults(1))
|
||||
|
||||
expect(actual.tap).toBeGreaterThanOrEqual(0)
|
||||
expect(actual.meisterlich).toBe(true)
|
||||
})
|
||||
|
||||
})
|
||||
|
||||
describe('Skill Checks', () => {
|
||||
|
||||
it('should yield positive TAP when the die roll matches values of used attributes', async () => {
|
||||
|
||||
let actual = await evaluateRoll("3d20",{
|
||||
value: 1,
|
||||
werte: [12, 12, 12],
|
||||
owner
|
||||
}, RollWithMockResults(12, 12, 12))
|
||||
|
||||
expect(actual.tap).toBeGreaterThan(0)
|
||||
})
|
||||
|
||||
it('should succeed with a TaP* of 1 when the die roll are exactly the values of used attributes', async () => {
|
||||
|
||||
let actual = await evaluateRoll("3d20",{
|
||||
value: 0,
|
||||
werte: [12, 12, 12],
|
||||
owner
|
||||
}, RollWithMockResults(12, 12, 12))
|
||||
|
||||
expect(actual.tap).toBe(0)
|
||||
expect(actual.patzer).toBe(false)
|
||||
})
|
||||
|
||||
it('should fail with negative TaP* when the die roll are above the values of used attributes', async () => {
|
||||
|
||||
let actual = await evaluateRoll("3d20",{
|
||||
value: 0,
|
||||
werte: [12, 12, 12],
|
||||
owner
|
||||
}, RollWithMockResults(13, 13, 13))
|
||||
|
||||
expect(actual.tap).toBe(-3)
|
||||
})
|
||||
|
||||
it('should yield a Patzer when the die roll does meet the Patzer Threshold', async () => {
|
||||
|
||||
let actual = await evaluateRoll("3d20",{
|
||||
value: 1,
|
||||
werte: [12, 12, 12],
|
||||
owner
|
||||
}, RollWithMockResults(20, 20, 20))
|
||||
|
||||
expect(actual.tap).toBeLessThan(0)
|
||||
expect(actual.patzer).toBe(true)
|
||||
})
|
||||
|
||||
it('should yield a Patzer when the die roll does meet a modified Patzer Threshold', async () => {
|
||||
|
||||
let actual = await evaluateRoll("3d20",{
|
||||
value: 1,
|
||||
werte: [12, 12, 12],
|
||||
countToPatzer: 2,
|
||||
owner
|
||||
}, RollWithMockResults(20, 20, 1))
|
||||
|
||||
expect(actual.tap).toBeLessThan(0)
|
||||
expect(actual.patzer).toBe(true)
|
||||
})
|
||||
|
||||
it('should yield a Meisterlich when the die roll does meet the Meisterlich Threshold', async () => {
|
||||
|
||||
const tap = 5
|
||||
|
||||
let actual = await evaluateRoll("3d20",{
|
||||
value: tap,
|
||||
werte: [12, 12, 12],
|
||||
owner
|
||||
}, RollWithMockResults(1, 1, 1))
|
||||
|
||||
expect(actual.tap).toBe(tap)
|
||||
expect(actual.meisterlich).toBe(true)
|
||||
})
|
||||
|
||||
it('should yield a Meisterlich when the die roll does meet the modified Meisterlich Threshold', async () => {
|
||||
|
||||
const tap = 5
|
||||
|
||||
let actual = await evaluateRoll("3d20",{
|
||||
value: tap,
|
||||
werte: [12, 12, 12],
|
||||
countToMeisterlich: 2,
|
||||
owner
|
||||
}, RollWithMockResults(1, 20, 1))
|
||||
|
||||
expect(actual.tap).toBe(tap)
|
||||
expect(actual.meisterlich).toBe(true)
|
||||
})
|
||||
|
||||
it('should yield a success when the die roll can be buffered with TaP', async () => {
|
||||
|
||||
let actual = await evaluateRoll("3d20",{
|
||||
value: 8,
|
||||
werte: [12, 12, 12],
|
||||
owner
|
||||
}, RollWithMockResults(15, 15, 8))
|
||||
|
||||
expect(actual.tap).toBe(2)
|
||||
})
|
||||
|
||||
it('should yield a failure when the die roll is above the reduced attributes', async () => {
|
||||
|
||||
let actual = await evaluateRoll("3d20",{
|
||||
value: 0,
|
||||
mod: -3,
|
||||
werte: [12, 12, 12],
|
||||
owner
|
||||
}, RollWithMockResults(13, 13, 13))
|
||||
|
||||
expect(actual.tap).toBe(-3)
|
||||
})
|
||||
|
||||
it('should yield a success when the die roll is below the reduced attributes', async () => {
|
||||
|
||||
let actual = await evaluateRoll("3d20",{
|
||||
value: 0,
|
||||
mod: -1,
|
||||
werte: [12, 12, 12],
|
||||
owner
|
||||
}, RollWithMockResults(11, 11, 11))
|
||||
|
||||
expect(actual.tap).toBe(1)
|
||||
})
|
||||
|
||||
})
|
||||
|
|
@ -1,40 +0,0 @@
|
|||
/**
|
||||
*
|
||||
* @param {Roll} roll instance of a foundry Die Roll
|
||||
* @param {User} user the user rolled the Die
|
||||
* @param {Actor} actor
|
||||
* @param {Boolean} blind determines if the faces of the die should be obfuscated to user
|
||||
* @param {Boolean} secret determines if others can see the die result
|
||||
* @param {String} template path to the template that should be displayed in chat
|
||||
* @param {[String: *]} templateContext values to be used for rendering the template
|
||||
* @returns {Promise<void>}
|
||||
*/
|
||||
const displayRoll = async(roll, user=game.user, actor, blind=true, secret=true, template, templateContext) => {
|
||||
|
||||
if (game.dice3d) {
|
||||
game.dice3d.showForRoll(roll, user, true, null, blind, null,
|
||||
ChatMessage.getSpeaker({actor}), {
|
||||
ghost: false,
|
||||
secret
|
||||
})
|
||||
}
|
||||
|
||||
if (template) {
|
||||
try {
|
||||
await loadTemplates([template])
|
||||
const htmlContent = await renderTemplate(template, templateContext)
|
||||
ChatMessage.create({
|
||||
user: user._id,
|
||||
speaker: {actor},
|
||||
content: htmlContent,
|
||||
})
|
||||
} catch (err) {
|
||||
console.log(err)
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
export {
|
||||
displayRoll
|
||||
}
|
||||
|
|
@ -1,61 +0,0 @@
|
|||
.system-DSA_4-1 {
|
||||
|
||||
.message-content {
|
||||
|
||||
section.die {
|
||||
|
||||
display: flex;
|
||||
height: 48px;
|
||||
|
||||
div {
|
||||
|
||||
flex-grow: 1;
|
||||
|
||||
position: relative;
|
||||
|
||||
span.provided {
|
||||
position: absolute;
|
||||
left: 0;
|
||||
right: 0;
|
||||
bottom: 0;
|
||||
text-align: center;
|
||||
line-height: 16px;
|
||||
height: 16px;
|
||||
vertical-align: middle;
|
||||
}
|
||||
|
||||
span.value {
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: 0;
|
||||
right: 0;
|
||||
bottom: 16px;
|
||||
vertical-align: middle;
|
||||
text-align: center;
|
||||
line-height: 32px;
|
||||
font-weight: bold;
|
||||
font-size: 16px;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
hr {
|
||||
margin: 2px;
|
||||
background-image: none;
|
||||
border-top: 1px solid var(--color-dark-2);
|
||||
}
|
||||
}
|
||||
|
||||
.theme-dark {
|
||||
|
||||
.message-content {
|
||||
|
||||
hr {
|
||||
border-top: 1px solid var(--color-light-2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
|
@ -41,3 +41,4 @@
|
|||
}
|
||||
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -36,5 +36,4 @@
|
|||
@use "organisms/liturgy-sheet";
|
||||
@use "organisms/dialog";
|
||||
@use "organisms/deity-sheet";
|
||||
@use "organisms/item-browser-dialog";
|
||||
@use "atoms/chat";
|
||||
@use "organisms/item-browser-dialog";
|
||||
|
|
@ -2,7 +2,7 @@
|
|||
"id": "DSA_4-1",
|
||||
"title": "Das Schwarze Auge 4.1",
|
||||
"description": "Noch ein Spielsystem für Das Schwarze Auge 4.1",
|
||||
"version": "0.0.1",
|
||||
"version": "0.7.0-rc",
|
||||
"compatibility": {
|
||||
"minimum": 12,
|
||||
"verified": 13
|
||||
|
|
@ -364,5 +364,5 @@
|
|||
"primaryTokenAttribute": "lep.aktuell",
|
||||
"url": "https://git.macniel.online/macniel/foundry-dsa41-game",
|
||||
"manifest": "https://git.macniel.online/macniel/foundry-dsa41-game/raw/branch/main/src/system.json",
|
||||
"download": "https://git.macniel.online/macniel/foundry-dsa41-game/releases/download/0.0.1/release.zip"
|
||||
"download": "https://git.macniel.online/macniel/foundry-dsa41-game/releases/download/0.7.0-rc/release.zip"
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,10 +0,0 @@
|
|||
<div>
|
||||
<div>{{attribute}}({{target}})</div>
|
||||
<div>Gewürfelt: {{dieResult}}</div>
|
||||
<hr>
|
||||
{{#if missing}}
|
||||
<div>Gefehlt: {{missing}}</div>
|
||||
{{else}}
|
||||
<div>Übrig: {{remaining}}</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
|
|
@ -1,20 +0,0 @@
|
|||
|
||||
|
||||
<div>
|
||||
<div>{{talent}} (TaW: {{taw}})</div>
|
||||
<div>Gewürfelt:</div>
|
||||
<section class="die">
|
||||
{{#each ergebnis}}
|
||||
<div>
|
||||
<span class="provided">{{eigenschaft}} ({{eigenschaftWert}})</span>
|
||||
<span class="value">{{wuerfelErgebnis}}</span>
|
||||
</div>
|
||||
{{/each}}
|
||||
</section>
|
||||
<hr>
|
||||
{{#if missing}}
|
||||
<div>Gefehlt: {{missing}}</div>
|
||||
{{else}}
|
||||
<div>Übrig: {{remaining}}</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
Loading…
Reference in New Issue