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5 changed files with 9 additions and 112 deletions

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@ -524,6 +524,8 @@ export class CharacterSheet extends ActorSheet {
rollMode: game.settings.get('core', 'rollMode'), rollMode: game.settings.get('core', 'rollMode'),
}) })
} }
} }
} }

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@ -83,10 +83,7 @@ export class GroupSheet extends ActorSheet {
context.fields = []; context.fields = [];
const hiddenFields = Object.entries(groupData.system.settings) const hiddenFields = Object.entries(groupData.system.settings).filter(([key, value]) => value === true).map(([key, value]) => key)
.sort(([key, value], [otherKey, otherValue]) => key.localeCompare(otherKey))
.filter(([key, value]) => value === true)
.map(([key, value]) => key)
context.fields = {} context.fields = {}
context.fields["head"] = {} context.fields["head"] = {}
@ -101,6 +98,7 @@ export class GroupSheet extends ActorSheet {
} }
} }
for (const characterId of groupData.system.characters) { for (const characterId of groupData.system.characters) {
const character = await game.actors.get(characterId) const character = await game.actors.get(characterId)
@ -117,19 +115,7 @@ export class GroupSheet extends ActorSheet {
if (!context.fields[n]) { if (!context.fields[n]) {
context.fields[n] = {} context.fields[n] = {}
} }
const eigenschaften = Object.values(skill.system.probe); context.fields[n][character.name] = skill.system.taw ?? 0 // TODO: Allow GM roll
context.fields[n][character.name] = {
taw: skill.system.taw,
eigenschaft1: eigenschaften[0],
eigenschaft2: eigenschaften[1],
eigenschaft3: eigenschaften[2],
rollEigenschaft1: character.system.attribute[eigenschaften[0].toLowerCase()].aktuell,
rollEigenschaft2: character.system.attribute[eigenschaften[1].toLowerCase()].aktuell,
rollEigenschaft3: character.system.attribute[eigenschaften[2].toLowerCase()].aktuell,
name: skill.name,
actor: character._id,
}
?? 0
}) })
context.fields.head[character.name] = context.fields.head[character.name] =
@ -167,9 +153,6 @@ export class GroupSheet extends ActorSheet {
} }
}) })
context.settings = Object.fromEntries(Object.entries(groupData.system.settings)
.sort(([key, value], [otherKey, otherValue]) => key.localeCompare(otherKey)))
return await context; return await context;
} }
@ -177,70 +160,6 @@ export class GroupSheet extends ActorSheet {
this.object.items.get(documentId).sheet.render(true) this.object.items.get(documentId).sheet.render(true)
} }
_evaluateRoll(rolledDice, {
taw,
lowerThreshold = 1,
upperThreshold = 20,
countToMeisterlich = 3,
countToPatzer = 3,
werte = []
}) {
let tap = taw;
let meisterlichCounter = 0;
let patzerCounter = 0;
let failCounter = 0;
rolledDice.forEach((rolledDie, index) => {
if (tap < 0 && rolledDie.result > werte[index]) {
tap -= rolledDie.result - werte[index];
if (tap < 0) { // konnte nicht vollständig ausgeglichen werden
failCounter++;
}
} else if (rolledDie.result > werte[index]) { // taw ist bereits aufgebraucht und wert kann nicht ausgeglichen werden
tap -= rolledDie.result - werte[index];
failCounter++;
}
if (rolledDie.result <= lowerThreshold) meisterlichCounter++;
if (rolledDie.result > upperThreshold) patzerCounter++;
})
return {
tap,
meisterlich: meisterlichCounter === countToMeisterlich,
patzer: patzerCounter === countToPatzer,
}
}
async _onTalentRoll(event) {
event.preventDefault();
const dataset = event.currentTarget.dataset;
const actor = await game.actors.get(dataset.actorId);
console.log(dataset, actor)
if (dataset.rolleigenschaft1) {
let roll1 = new Roll("3d20", actor.getRollData());
let evaluated1 = (await roll1.evaluate())
const dsaDieRollEvaluated = this._evaluateRoll(evaluated1.terms[0].results, {
taw: dataset.taw,
werte: [dataset.rolleigenschaft1, dataset.rolleigenschaft2, dataset.rolleigenschaft3],
})
if (dsaDieRollEvaluated.tap >= 0) { // erfolg
evaluated1.toMessage({
speaker: ChatMessage.getSpeaker({actor: actor}),
flavor: ` ${dsaDieRollEvaluated.meisterlich ? 'Meisterlich geschafft' : 'Geschafft'} mit ${dsaDieRollEvaluated.tap} Punkten übrig`,
}, {rollMode: "gmroll"})
} else { // misserfolg
evaluated1.toMessage({
speaker: ChatMessage.getSpeaker({actor: actor}),
flavor: ` ${dsaDieRollEvaluated.meisterlich ? 'Gepatzt' : ''} mit ${Math.abs(dsaDieRollEvaluated.tap)} Punkten daneben`,
}, {rollMode: "gmroll"})
}
}
}
activateListeners(html) { activateListeners(html) {
super.activateListeners(html); super.activateListeners(html);
@ -271,11 +190,6 @@ export class GroupSheet extends ActorSheet {
evt.stopPropagation(); evt.stopPropagation();
}) })
html.on('click', ".rollable", (evt) => {
this._onTalentRoll(evt)
evt.stopPropagation()
})
new ContextMenu(html, '.equipment', [ new ContextMenu(html, '.equipment', [
{ {
name: "Aus dem Gruppeninventar entfernen", name: "Aus dem Gruppeninventar entfernen",

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@ -56,10 +56,6 @@
} }
} }
.rollable:hover {
text-shadow: 0 0 10px rgb(255 0 0);
}
.character { .character {
width: 192px; width: 192px;

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@ -36,7 +36,7 @@
<table> <table>
<thead> <thead>
<tr> <tr>
<th></th> <th>Charakter</th>
{{#each this.fields.head}} {{#each this.fields.head}}
<th> <th>
<div class="character"> <div class="character">
@ -75,22 +75,7 @@
{{#if (eq this "-")}} {{#if (eq this "-")}}
{{else}} {{else}}
{{#if this.taw}} {{this}}
<div class="rollable" data-actor-id="{{this.actor}}"
data-taw="{{this.taw}}"
data-name="{{this.name}}"
data-eigenschaft1="{{this.eigenschaft1}}"
data-eigenschaft2="{{this.eigenschaft2}}"
data-eigenschaft3="{{this.eigenschaft3}}"
data-rollEigenschaft1="{{this.rollEigenschaft1}}"
data-rollEigenschaft2="{{this.rollEigenschaft2}}"
data-rollEigenschaft3="{{this.rollEigenschaft3}}">
{{this.taw}} ({{this.eigenschaft1}}, {{this.eigenschaft2}}
, {{this.eigenschaft3}})
</div>
{{else}}
Ja
{{/if}}
{{/if}} {{/if}}
</td> </td>
{{/each}} {{/each}}
@ -108,7 +93,7 @@
</div> </div>
{{#if owner}} {{#if owner}}
<div class="tab settings" data-group="primary" data-tab="settings"> <div class="tab settings" data-group="primary" data-tab="settings">
{{#each settings}} {{#each actor.system.settings}}
<div> <div>
<label><input name="system.settings.{{@key}}" type="checkbox" {{checked this}}> {{@key}}</label> <label><input name="system.settings.{{@key}}" type="checkbox" {{checked this}}> {{@key}}</label>
</div> </div>

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@ -1,6 +1,6 @@
<div class="block rollable {{this.type}} {{this.gruppe}}" data-id="{{this.id}}" data-taw="{{this.taw}}" <div class="block rollable {{this.type}} {{this.gruppe}}" data-id="{{this.id}}" data-taw="{{this.taw}}"
data-name="{{this.name}}" data-eigenschaft1="{{this.eigenschaft1}}" data-eigenschaft2="{{this.eigenschaft2}}" data-name="{{this.name}}" data-eigenschaft1="{{this.eigenschaft1}}" data-eigenschaft2="{{this.eigenschaft2}}"
data-eigenschaft3="{{this.eigenschaft3}}" data-rollEigenschaft1="{{this.rollEigenschaft1}}" data-eigenschaft3="{{this.eigenschaft3}}" data-taw="{{this.taw}}" data-rollEigenschaft1="{{this.rollEigenschaft1}}"
data-rollEigenschaft2="{{this.rollEigenschaft2}}" data-rollEigenschaft3="{{this.rollEigenschaft3}}"> data-rollEigenschaft2="{{this.rollEigenschaft2}}" data-rollEigenschaft3="{{this.rollEigenschaft3}}">
<div class="die"> <div class="die">