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ad28cf48f3
...
32503a03c1
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@ -198,14 +198,13 @@ Hooks.once("init", () => {
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})
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})
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Hooks.on('dropActorSheetData', (actor, sheet, data) => {
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Hooks.on('dropActorSheetData', (actor, sheet, data) => {
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/*if (data.uuid) {
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if (data.uuid) {
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if (actor.type === "character") {
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if (actor.type === "character") {
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return true
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return CharacterSheet.onDroppedData(actor, sheet, data);
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} else {
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} else {
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return GroupSheet.onDroppedData(actor, sheet, data);
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return GroupSheet.onDroppedData(actor, sheet, data);
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}
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}
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}*/
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}
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return true
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})
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})
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Hooks.once("ready", async function () {
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Hooks.once("ready", async function () {
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@ -1,7 +1,6 @@
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import {importCharacter} from "../xml-import/xml-import.mjs";
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import {importCharacter} from "../xml-import/xml-import.mjs";
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import {LiturgyData} from "../data/miracle/liturgydata.mjs";
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import {LiturgyData} from "../data/miracle/liturgydata.mjs";
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import {Zonenruestung, Zonenwunde, Wunde} from "../data/Trefferzone.js";
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import {Zonenruestung, Zonenwunde} from "../data/Trefferzone.js";
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import {PlayerCharacterDataModel} from "../data/character.mjs";
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export class Character extends Actor {
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export class Character extends Actor {
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@ -242,48 +241,6 @@ export class Character extends Actor {
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return data;
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return data;
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}
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}
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findEquipmentOnSlot(slot, setNumber) {
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return this.items.get(this.system.heldenausruestung[setNumber ?? this.system.setEquipped]?.[slot])
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}
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getEquipmentSetUpdateObject() {
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const updateObject = {}
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Array.from(this.system.heldenausruestung).forEach((equipmentSet, index) => {
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updateObject[`system.heldenausruestung.${index}.links`] = equipmentSet.links;
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updateObject[`system.heldenausruestung.${index}.rechts`] = equipmentSet.rechts;
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updateObject[`system.heldenausruestung.${index}.brust`] = equipmentSet.brust;
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updateObject[`system.heldenausruestung.${index}.bauch`] = equipmentSet.bauch;
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updateObject[`system.heldenausruestung.${index}.ruecken`] = equipmentSet.ruecken;
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updateObject[`system.heldenausruestung.${index}.kopf`] = equipmentSet.kopf;
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updateObject[`system.heldenausruestung.${index}.fernkampf`] = equipmentSet.fernkampf;
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updateObject[`system.heldenausruestung.${index}.munition`] = equipmentSet.munition;
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updateObject[`system.heldenausruestung.${index}.armlinks`] = equipmentSet.armlinks;
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updateObject[`system.heldenausruestung.${index}.armrechts`] = equipmentSet.armrechts;
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updateObject[`system.heldenausruestung.${index}.beinlinks`] = equipmentSet.beinlinks;
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updateObject[`system.heldenausruestung.${index}.beinrechts`] = equipmentSet.beinrechts;
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})
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return updateObject;
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}
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isWorn(itemId) {
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const slots = PlayerCharacterDataModel.getSlots()
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const set = this.system.heldenausruestung[this.system.setEquipped]
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if (set) {
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for (const slot of slots) {
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const equipmentSlotId = set[slot]
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if (equipmentSlotId === itemId) {
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return slot
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}
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}
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}
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return false
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}
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/**
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/**
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*
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*
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* @param amount
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* @param amount
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@ -68,21 +68,21 @@ export class ActionManager {
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type: ActionManager.ATTACK,
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type: ActionManager.ATTACK,
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cost: ActionManager.REGULAR,
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cost: ActionManager.REGULAR,
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source: ActionManager.DEFAULT,
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source: ActionManager.DEFAULT,
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eval: () => this.#hatWaffeinHand()
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eval: () => true
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},
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},
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{
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{
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name: "Schnellschuss",
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name: "Schnellschuss",
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type: ActionManager.INTERACTION,
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type: ActionManager.INTERACTION,
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cost: ActionManager.CONTINUING,
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cost: ActionManager.CONTINUING,
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source: ActionManager.DEFAULT,
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source: ActionManager.DEFAULT,
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eval: () => this.#hatFernkampfWaffeinHand()
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eval: () => true
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},
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},
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{
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{
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name: "Schnellschuss (Scharfschütze)",
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name: "Schnellschuss (Scharfschütze)",
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type: ActionManager.INTERACTION,
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type: ActionManager.INTERACTION,
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cost: ActionManager.CONTINUING,
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cost: ActionManager.CONTINUING,
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source: ActionManager.SF,
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source: ActionManager.SF,
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eval: () => this.#hatFernkampfWaffeinHand() && this.#hatSonderfertigkeit("Scharfschütze")
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eval: () => this.#hatSonderfertigkeit("Scharfschütze")
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},
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},
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{
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{
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name: "Abwehraktion",
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name: "Abwehraktion",
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@ -110,14 +110,7 @@ export class ActionManager {
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type: ActionManager.ATTACK,
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type: ActionManager.ATTACK,
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cost: ActionManager.REGULAR,
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cost: ActionManager.REGULAR,
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source: ActionManager.SF,
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source: ActionManager.SF,
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eval: () => this.#hatFernkampfWaffeinHand() && this.#hatSonderfertigkeit("Finte")
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eval: () => this.#hatSonderfertigkeit("Finte")
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},
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{
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name: "Wuchtschlag",
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type: ActionManager.ATTACK,
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cost: ActionManager.REGULAR,
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source: ActionManager.DEFAULT,
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eval: () => true
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},
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},
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{
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{
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name: "Wuchtschlag",
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name: "Wuchtschlag",
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@ -169,21 +162,21 @@ export class ActionManager {
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type: ActionManager.INTERACTION,
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type: ActionManager.INTERACTION,
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cost: ActionManager.CONTINUING,
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cost: ActionManager.CONTINUING,
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source: ActionManager.SF,
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source: ActionManager.SF,
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eval: () => this.#hatMunition() && this.#hatFernkampfWaffeinHand("Bogen") && this.#hatSonderfertigkeit("Schnellladen (Bogen)")
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eval: () => this.#hatSonderfertigkeit("Schnellladen (Bogen)")
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},
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},
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{
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{
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name: "Schnellladen (Armbrust)",
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name: "Schnellladen (Armbrust)",
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type: ActionManager.INTERACTION,
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type: ActionManager.INTERACTION,
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cost: ActionManager.CONTINUING,
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cost: ActionManager.CONTINUING,
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source: ActionManager.SF,
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source: ActionManager.SF,
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eval: () => this.#hatMunition() && this.#hatFernkampfWaffeinHand("Armbrust") && this.#hatSonderfertigkeit("Schnellladen (Armbrust)")
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eval: () => this.#hatSonderfertigkeit("Schnellladen (Armbrust)")
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},
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},
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{
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{
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name: "Nachladen",
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name: "Nachladen",
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type: ActionManager.INTERACTION,
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type: ActionManager.INTERACTION,
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cost: ActionManager.CONTINUING,
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cost: ActionManager.CONTINUING,
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source: ActionManager.DEFAULT,
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source: ActionManager.DEFAULT,
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eval: () => this.#hatMunition()
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eval: () => true
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},
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},
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{
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{
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name: "Talenteinsatz",
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name: "Talenteinsatz",
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@ -208,26 +201,6 @@ export class ActionManager {
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}
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}
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]
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]
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#hatWaffeinHand() {
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const item = this.actor.findEquipmentOnSlot("links") ?? this.actor.findEquipmentOnSlot("rechts")
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console.log(item)
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return item
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}
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#hatMunition() {
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const item = this.actor.findEquipmentOnSlot("munition")
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const weapon = this.actor.findEquipmentOnSlot("fernkampf")
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console.log(item?.system.quantity, weapon)
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return item
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}
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#hatFernkampfWaffeinHand(art) {
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const item = this.actor.findEquipmentOnSlot("fernkampf")
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console.log(item)
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return item
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}
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#hatSonderfertigkeitBeginnendMit(name) {
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#hatSonderfertigkeitBeginnendMit(name) {
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return this.actor.system.sonderfertigkeiten?.find(p => p.name.startsWith(name)) != null
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return this.actor.system.sonderfertigkeiten?.find(p => p.name.startsWith(name)) != null
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}
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}
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@ -1,45 +0,0 @@
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export default {
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_prepareContext: async (context, options, object) => {
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const actorData = context.document
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context.system = actorData.system
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context.flags = actorData.flags
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context.derived = context.document.system
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context.originalName = actorData.name
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context.name = context.derived.name ?? actorData.name
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context.effects = actorData.effects ?? []
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context.advantages = []
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actorData.itemTypes.Advantage.forEach((item) => {
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context.advantages.push({
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id: item._id,
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name: item.name,
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value: item.system.value,
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options: item.system.auswahl,
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description: item.system.description,
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isAdvantage: !item.system.nachteil,
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isDisadvantage: item.system.nachteil,
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isBadAttribute: item.system.schlechteEigenschaft
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})
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}
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)
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context.specialAbilities = []
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actorData.itemTypes.SpecialAbility.forEach((item) => {
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context.specialAbilities.push({
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id: item._id,
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name: item.name,
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});
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}
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);
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return context
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},
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_onRender: (context, options) => {
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},
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_getTabConfig: (group) => {
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group.tabs.push({id: "advsf", group: "sheet", label: "Vorteile"})
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},
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template: `systems/DSA_4-1/templates/actor/character/tab-advsf.hbs`
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}
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@ -0,0 +1,128 @@
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export default {
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_prepareContext: async (context, options, object) => {
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const actorData = context.document
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context.system = actorData.system
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context.flags = actorData.flags
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context.derived = context.document.system
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context.originalName = actorData.name
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|
context.name = context.derived.name ?? actorData.name
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|
context.effects = actorData.effects ?? []
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context.advantages = []
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const getModsOfAttribute = async (keyPath, object) => {
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let returnValue = [];
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Array.from(object.appliedEffects).forEach(
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(e) =>
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e.changes.filter(c => c.key === keyPath).forEach(change => {
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returnValue.push({
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name: e.name,
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value: change.value > 0 ? "+" + change.value : "" + change.value,
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icon: e.icon,
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})
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}))
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return returnValue
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|
}
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context.mods = {
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"mu": await getModsOfAttribute('system.attribute.mu.mod', actorData),
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"kl": await getModsOfAttribute('system.attribute.kl.mod', actorData),
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"in": await getModsOfAttribute('system.attribute.in.mod', actorData),
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||||||
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"ch": await getModsOfAttribute('system.attribute.ch.mod', actorData),
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"ff": await getModsOfAttribute('system.attribute.ff.mod', actorData),
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||||||
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"ge": await getModsOfAttribute('system.attribute.ge.mod', actorData),
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||||||
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"ko": await getModsOfAttribute('system.attribute.ko.mod', actorData),
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||||||
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"kk": await getModsOfAttribute('system.attribute.kk.mod', actorData),
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||||||
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"at": await getModsOfAttribute('system.at.mod', actorData),
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||||||
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"pa": await getModsOfAttribute('system.pa.mod', actorData),
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||||||
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"fk": await getModsOfAttribute('system.fk.mod', actorData),
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||||||
|
}
|
||||||
|
|
||||||
|
context.attributes = [
|
||||||
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{
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||||||
|
eigenschaft: "mu",
|
||||||
|
name: "MU",
|
||||||
|
tooltip: "Mut",
|
||||||
|
wert: context.derived.attribute.mu.aktuell ?? 0,
|
||||||
|
},
|
||||||
|
{
|
||||||
|
eigenschaft: "kl",
|
||||||
|
name: "KL",
|
||||||
|
tooltip: "Klugheit",
|
||||||
|
wert: context.derived.attribute.kl.aktuell ?? 0,
|
||||||
|
},
|
||||||
|
{
|
||||||
|
eigenschaft: "in",
|
||||||
|
name: "IN",
|
||||||
|
tooltip: "Intuition",
|
||||||
|
wert: context.derived.attribute.in.aktuell ?? 0,
|
||||||
|
},
|
||||||
|
{
|
||||||
|
eigenschaft: "ch",
|
||||||
|
name: "CH",
|
||||||
|
tooltip: "Charisma",
|
||||||
|
wert: context.derived.attribute.ch.aktuell ?? 0,
|
||||||
|
},
|
||||||
|
{
|
||||||
|
eigenschaft: "ff",
|
||||||
|
name: "FF",
|
||||||
|
tooltip: "Fingerfertigkeit",
|
||||||
|
wert: context.derived.attribute.ff.aktuell ?? 0,
|
||||||
|
},
|
||||||
|
{
|
||||||
|
eigenschaft: "ge",
|
||||||
|
name: "GE",
|
||||||
|
tooltip: "Geschicklichkeit",
|
||||||
|
wert: context.derived.attribute.ge.aktuell ?? 0,
|
||||||
|
},
|
||||||
|
{
|
||||||
|
eigenschaft: "ko",
|
||||||
|
name: "KO",
|
||||||
|
tooltip: "Konstitution",
|
||||||
|
wert: context.derived.attribute.ko.aktuell ?? 0,
|
||||||
|
},
|
||||||
|
{
|
||||||
|
eigenschaft: "kk",
|
||||||
|
name: "KK",
|
||||||
|
tooltip: "Körperkraft",
|
||||||
|
wert: context.derived.attribute.kk.aktuell ?? 0,
|
||||||
|
},
|
||||||
|
]
|
||||||
|
|
||||||
|
Object.values(actorData.items).forEach((item) => {
|
||||||
|
if (item.type === "Advantage") {
|
||||||
|
context.advantages.push({
|
||||||
|
id: item._id,
|
||||||
|
name: item.name,
|
||||||
|
value: item.system.value,
|
||||||
|
options: item.system.auswahl,
|
||||||
|
description: item.system.description,
|
||||||
|
isAdvantage: !item.system.nachteil,
|
||||||
|
isDisadvantage: item.system.nachteil,
|
||||||
|
isBadAttribute: item.system.schlechteEigenschaft
|
||||||
|
})
|
||||||
|
}
|
||||||
|
}
|
||||||
|
)
|
||||||
|
|
||||||
|
context.specialAbilities = []
|
||||||
|
Object.values(actorData.items).forEach((item) => {
|
||||||
|
if (item.type === "SpecialAbility") {
|
||||||
|
context.specialAbilities.push({
|
||||||
|
id: item._id,
|
||||||
|
name: item.name,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
);
|
||||||
|
|
||||||
|
return context
|
||||||
|
},
|
||||||
|
_onRender: (context, options) => {
|
||||||
|
|
||||||
|
},
|
||||||
|
_getTabConfig: (group) => {
|
||||||
|
group.tabs.push({id: "attributes", group: "sheet", label: "Eigenschaften"})
|
||||||
|
},
|
||||||
|
template: `systems/DSA_4-1/templates/actor/character/tab-attributes.hbs`
|
||||||
|
}
|
||||||
|
|
@ -12,6 +12,22 @@ export default {
|
||||||
context.name = context.derived.name ?? actorData.name
|
context.name = context.derived.name ?? actorData.name
|
||||||
context.effects = actorData.effects ?? []
|
context.effects = actorData.effects ?? []
|
||||||
|
|
||||||
|
const isWorn = (itemId, object) => {
|
||||||
|
|
||||||
|
const slots = PlayerCharacterDataModel.getSlots()
|
||||||
|
const set = object.system.heldenausruestung[object.system.setEquipped]
|
||||||
|
if (set) {
|
||||||
|
for (const slot of slots) {
|
||||||
|
const equipmentSlotId = set[slot]
|
||||||
|
if (equipmentSlotId === itemId) {
|
||||||
|
return slot
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return false
|
||||||
|
}
|
||||||
|
|
||||||
context.equipments = []
|
context.equipments = []
|
||||||
context.carryingweight = 0
|
context.carryingweight = 0
|
||||||
actorData.itemTypes.Equipment.forEach((item, index) => {
|
actorData.itemTypes.Equipment.forEach((item, index) => {
|
||||||
|
|
@ -19,7 +35,7 @@ export default {
|
||||||
// worn items are halved weight
|
// worn items are halved weight
|
||||||
|
|
||||||
let effectiveWeight = item.system.weight ?? 0
|
let effectiveWeight = item.system.weight ?? 0
|
||||||
if (context.document.isWorn(item._id)) {
|
if (isWorn(item._id, object)) {
|
||||||
effectiveWeight = item.system.weight ? item.system.weight / 2 : 0
|
effectiveWeight = item.system.weight ? item.system.weight / 2 : 0
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -30,7 +46,7 @@ export default {
|
||||||
name: item.name,
|
name: item.name,
|
||||||
icon: item.img ?? "",
|
icon: item.img ?? "",
|
||||||
weight: item.system.weight,
|
weight: item.system.weight,
|
||||||
worn: context.document.isWorn(item._id)
|
worn: isWorn(item._id, object)
|
||||||
})
|
})
|
||||||
context.carryingweight += item.system.quantity * effectiveWeight;
|
context.carryingweight += item.system.quantity * effectiveWeight;
|
||||||
|
|
||||||
|
|
@ -126,118 +142,57 @@ export default {
|
||||||
|
|
||||||
return context
|
return context
|
||||||
},
|
},
|
||||||
_onRender: (context, options, thisObject) => {
|
_onRender: (context, options, element) => {
|
||||||
|
const mapAllSets = () => {
|
||||||
|
const updateObject = {}
|
||||||
|
Array.from(context.document.system.heldenausruestung).forEach((equipmentSet, index) => {
|
||||||
|
updateObject[`system.heldenausruestung.${index}.links`] = equipmentSet.links;
|
||||||
|
updateObject[`system.heldenausruestung.${index}.rechts`] = equipmentSet.rechts;
|
||||||
|
updateObject[`system.heldenausruestung.${index}.brust`] = equipmentSet.brust;
|
||||||
|
updateObject[`system.heldenausruestung.${index}.bauch`] = equipmentSet.bauch;
|
||||||
|
updateObject[`system.heldenausruestung.${index}.ruecken`] = equipmentSet.ruecken;
|
||||||
|
updateObject[`system.heldenausruestung.${index}.kopf`] = equipmentSet.kopf;
|
||||||
|
updateObject[`system.heldenausruestung.${index}.fernkampf`] = equipmentSet.fernkampf;
|
||||||
|
updateObject[`system.heldenausruestung.${index}.munition`] = equipmentSet.munition;
|
||||||
|
updateObject[`system.heldenausruestung.${index}.armlinks`] = equipmentSet.armlinks;
|
||||||
|
updateObject[`system.heldenausruestung.${index}.armrechts`] = equipmentSet.armrechts;
|
||||||
|
updateObject[`system.heldenausruestung.${index}.beinlinks`] = equipmentSet.beinlinks;
|
||||||
|
updateObject[`system.heldenausruestung.${index}.beinrechts`] = equipmentSet.beinrechts;
|
||||||
|
|
||||||
new foundry.applications.ux.DragDrop.implementation({
|
})
|
||||||
dragSelector: ".inventory-table .equipment",
|
return updateObject;
|
||||||
dropSelector: ".inventory-table",
|
|
||||||
permissions: {
|
|
||||||
dragstart: thisObject._canDragStart.bind(thisObject),
|
|
||||||
drop: thisObject._canDragDrop.bind(thisObject)
|
|
||||||
},
|
|
||||||
callbacks: {
|
|
||||||
dragstart: thisObject._onDragStart.bind(thisObject),
|
|
||||||
drop: thisObject._onDrop.bind(thisObject)
|
|
||||||
}
|
}
|
||||||
}).bind(thisObject.element);
|
|
||||||
|
|
||||||
new ContextMenu(
|
new foundry.applications.ux.ContextMenu(element, '.equipped', [
|
||||||
thisObject.element,
|
|
||||||
".equipment",
|
|
||||||
[
|
|
||||||
{
|
{
|
||||||
name: "Abrüsten",
|
name: "Gegenstand vom Set entfernen",
|
||||||
icon: '<i class="fa-solid fa-suitcase"></i>',
|
callback: (event) => {
|
||||||
callback: (target) => {
|
const {setId, target, actor} = event[0].dataset
|
||||||
const {itemId} = target.dataset
|
|
||||||
const itemSlot = thisObject.document.isWorn(itemId)
|
|
||||||
const updateObject = thisObject.document.getEquipmentSetUpdateObject()
|
|
||||||
delete updateObject[`system.heldenausruestung.${thisObject.document.system.setEquipped}.${itemSlot}`]
|
|
||||||
thisObject.document.update(updateObject)
|
|
||||||
},
|
|
||||||
condition: (target) => {
|
|
||||||
const {itemId} = target.dataset
|
|
||||||
const itemIsWorn = thisObject.document.isWorn(itemId)
|
|
||||||
return itemIsWorn
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
name: "Ausrüsten (Munition)",
|
|
||||||
|
|
||||||
callback: (target) => {
|
const updateObject = mapAllSets()
|
||||||
const updateObject = thisObject.document.getEquipmentSetUpdateObject()
|
updateObject[`system.heldenausruestung.${setId}.${target}`] = null;
|
||||||
updateObject[`system.heldenausruestung.${thisObject.document.system.setEquipped}.munition`] = target.dataset.itemId
|
|
||||||
thisObject.document.update(updateObject)
|
object.update(updateObject);
|
||||||
},
|
},
|
||||||
condition: (target) => {
|
condition: () => true
|
||||||
const {itemId} = target.dataset
|
|
||||||
const item = thisObject.document.items.get(itemId)
|
|
||||||
console.log(item.system.category)
|
|
||||||
return !thisObject.document.isWorn(itemId)
|
|
||||||
}
|
}
|
||||||
},
|
], {
|
||||||
{
|
jQuery: false
|
||||||
name: "Ausrüsten",
|
});
|
||||||
callback: (target) => {
|
|
||||||
//thisObject.deleteEmbeddedDocuments('Item', [event.dataset.id])
|
new foundry.applications.ux.ContextMenu(element, '.equipment', [
|
||||||
},
|
|
||||||
condition: (target) => {
|
|
||||||
const {itemId} = target.dataset
|
|
||||||
const item = thisObject.document.items.get(itemId)
|
|
||||||
return !thisObject.document.isWorn(itemId) && item.system.category.indexOf("Rüstung") != -1
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
name: "Ausrüsten (Rechte Hand)",
|
|
||||||
callback: (target) => {
|
|
||||||
const updateObject = thisObject.document.getEquipmentSetUpdateObject()
|
|
||||||
updateObject[`system.heldenausruestung.${thisObject.document.system.setEquipped}.rechts`] = target.dataset.itemId
|
|
||||||
thisObject.document.update(updateObject)
|
|
||||||
},
|
|
||||||
condition: (target) => {
|
|
||||||
const {itemId} = target.dataset
|
|
||||||
const item = thisObject.document.items.get(itemId)
|
|
||||||
return !thisObject.document.isWorn(itemId) && item.system.category.indexOf("Nahkampfwaffe") != -1
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
name: "Ausrüsten (Linke Hand)",
|
|
||||||
callback: (target) => {
|
|
||||||
const updateObject = thisObject.document.getEquipmentSetUpdateObject()
|
|
||||||
updateObject[`system.heldenausruestung.${thisObject.document.system.setEquipped}.links`] = target.dataset.itemId
|
|
||||||
thisObject.document.update(updateObject)
|
|
||||||
},
|
|
||||||
condition: (target) => {
|
|
||||||
const {itemId} = target.dataset
|
|
||||||
const item = thisObject.document.items.get(itemId)
|
|
||||||
return !thisObject.document.isWorn(itemId) && item.system.category.indexOf("Nahkampfwaffe") != -1
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
|
||||||
name: "Ausrüsten (Fernkampf)",
|
|
||||||
callback: (target) => {
|
|
||||||
const updateObject = thisObject.document.getEquipmentSetUpdateObject()
|
|
||||||
updateObject[`system.heldenausruestung.${thisObject.document.system.setEquipped}.fernkampf`] = target.dataset.itemId
|
|
||||||
thisObject.document.update(updateObject)
|
|
||||||
},
|
|
||||||
condition: (target) => {
|
|
||||||
const {itemId} = target.dataset
|
|
||||||
const item = thisObject.document.items.get(itemId)
|
|
||||||
return !thisObject.document.isWorn(itemId) && item.system.category.indexOf("Fernkampfwaffe") != -1
|
|
||||||
}
|
|
||||||
},
|
|
||||||
{
|
{
|
||||||
name: "Aus dem Inventar entfernen",
|
name: "Aus dem Inventar entfernen",
|
||||||
icon: '<i class="fa-solid fa-trash"></i>',
|
icon: '<i class="fa-solid fa-trash"></i>',
|
||||||
callback: (target) => {
|
callback: (event) => {
|
||||||
thisObject.deleteEmbeddedDocuments('Item', [target.dataset.id])
|
// TODO find id on heldenausruestung to remove the worn items as well
|
||||||
|
object.deleteEmbeddedDocuments('Item', [event[0].dataset.id])
|
||||||
},
|
},
|
||||||
condition: (target) => {
|
condition: () => true
|
||||||
const {itemId} = target.dataset
|
|
||||||
!thisObject.document.isWorn(itemId)
|
|
||||||
}
|
}
|
||||||
}
|
], {
|
||||||
], {jQuery: false});
|
jQuery: false
|
||||||
|
});
|
||||||
},
|
},
|
||||||
_getTabConfig: (group) => {
|
_getTabConfig: (group) => {
|
||||||
group.tabs.push({id: "equipment", group: "sheet", label: "Ausrüstung"})
|
group.tabs.push({id: "equipment", group: "sheet", label: "Ausrüstung"})
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
import Advsf from "./character/advsf.mjs"
|
import Attributes from "./character/attributes.mjs"
|
||||||
import Combat from "./character/combat.mjs"
|
import Combat from "./character/combat.mjs"
|
||||||
import Effects from "./character/effects.mjs"
|
import Effects from "./character/effects.mjs"
|
||||||
import Equipment from "./character/equipment.mjs"
|
import Equipment from "./character/equipment.mjs"
|
||||||
|
|
@ -55,8 +55,8 @@ class CharacterSheet extends HandlebarsApplicationMixin(ActorSheetV2) {
|
||||||
social: {
|
social: {
|
||||||
template: Social.template
|
template: Social.template
|
||||||
},
|
},
|
||||||
advsf: {
|
attributes: {
|
||||||
template: Advsf.template
|
template: Attributes.template
|
||||||
},
|
},
|
||||||
combat: {
|
combat: {
|
||||||
template: Combat.template
|
template: Combat.template
|
||||||
|
|
@ -118,14 +118,8 @@ class CharacterSheet extends HandlebarsApplicationMixin(ActorSheetV2) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
static #openEmbeddedDocument(documentId) {
|
||||||
*
|
this.object.items.get(documentId).sheet.render(true)
|
||||||
* @param {MouseEvent} event
|
|
||||||
*/
|
|
||||||
static #openEmbeddedDocument(event) {
|
|
||||||
const dataset = event.target.parentElement.dataset
|
|
||||||
const id = dataset.itemId ?? dataset.id
|
|
||||||
this.document.items.get(id).sheet.render(true)
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
|
@ -146,7 +140,7 @@ class CharacterSheet extends HandlebarsApplicationMixin(ActorSheetV2) {
|
||||||
const tabs = foundry.utils.deepClone(super._getTabsConfig(group))
|
const tabs = foundry.utils.deepClone(super._getTabsConfig(group))
|
||||||
Meta._getTabConfig(tabs, this);
|
Meta._getTabConfig(tabs, this);
|
||||||
Social._getTabConfig(tabs, this);
|
Social._getTabConfig(tabs, this);
|
||||||
Advsf._getTabConfig(tabs, this)
|
Attributes._getTabConfig(tabs, this)
|
||||||
Combat._getTabConfig(tabs, this)
|
Combat._getTabConfig(tabs, this)
|
||||||
Equipment._getTabConfig(tabs, this)
|
Equipment._getTabConfig(tabs, this)
|
||||||
Skills._getTabConfig(tabs, this)
|
Skills._getTabConfig(tabs, this)
|
||||||
|
|
@ -160,6 +154,9 @@ class CharacterSheet extends HandlebarsApplicationMixin(ActorSheetV2) {
|
||||||
switch (partId) {
|
switch (partId) {
|
||||||
case "form":
|
case "form":
|
||||||
|
|
||||||
|
const findEquipmentOnSlot = (slot, setNumber, object) => {
|
||||||
|
return object.items.get(object.system.heldenausruestung[setNumber]?.[slot])
|
||||||
|
}
|
||||||
|
|
||||||
const actorData = context.document
|
const actorData = context.document
|
||||||
context.system = actorData.system
|
context.system = actorData.system
|
||||||
|
|
@ -213,9 +210,9 @@ class CharacterSheet extends HandlebarsApplicationMixin(ActorSheetV2) {
|
||||||
|
|
||||||
context.aupcurrent = actorData.system.aup.aktuell ?? 0
|
context.aupcurrent = actorData.system.aup.aktuell ?? 0
|
||||||
|
|
||||||
const fernkampf = actorData.findEquipmentOnSlot("fernkampf", actorData.system.setEquipped, actorData)
|
const fernkampf = findEquipmentOnSlot("fernkampf", actorData.system.setEquipped, actorData)
|
||||||
const links = actorData.findEquipmentOnSlot("links", actorData.system.setEquipped, actorData)
|
const links = findEquipmentOnSlot("links", actorData.system.setEquipped, actorData)
|
||||||
const rechts = actorData.findEquipmentOnSlot("rechts", actorData.system.setEquipped, actorData)
|
const rechts = findEquipmentOnSlot("rechts", actorData.system.setEquipped, actorData)
|
||||||
context.attacks = [];
|
context.attacks = [];
|
||||||
|
|
||||||
if (fernkampf) {
|
if (fernkampf) {
|
||||||
|
|
@ -225,8 +222,8 @@ class CharacterSheet extends HandlebarsApplicationMixin(ActorSheetV2) {
|
||||||
context.attacks.push({
|
context.attacks.push({
|
||||||
name: obj.name,
|
name: obj.name,
|
||||||
using: fernkampf.name,
|
using: fernkampf.name,
|
||||||
atroll: `1d20cs<${this.document.system.fk.aktuell + obj.system.at}`,
|
atroll: `1d20cs<${object.system.fk.aktuell + obj.system.at}`,
|
||||||
at: `${this.document.system.fk.aktuell + obj.system.at}`,
|
at: `${object.system.fk.aktuell + obj.system.at}`,
|
||||||
tproll: `${fernkampf.system.rangedAttackDamage}`, // TODO consider adding TP/KK mod and Range mod
|
tproll: `${fernkampf.system.rangedAttackDamage}`, // TODO consider adding TP/KK mod and Range mod
|
||||||
tp: `${fernkampf.system.rangedAttackDamage}`,
|
tp: `${fernkampf.system.rangedAttackDamage}`,
|
||||||
iniroll: `(${context.inidice})d6 + ${context.inivalue + fernkampf.system.iniModifier ?? 0}`,
|
iniroll: `(${context.inidice})d6 + ${context.inivalue + fernkampf.system.iniModifier ?? 0}`,
|
||||||
|
|
@ -247,9 +244,9 @@ class CharacterSheet extends HandlebarsApplicationMixin(ActorSheetV2) {
|
||||||
context.attacks.push({
|
context.attacks.push({
|
||||||
name: obj.name,
|
name: obj.name,
|
||||||
using: links.name,
|
using: links.name,
|
||||||
atroll: `1d20cs<${this.document.system.at.links.aktuell + obj.system.at + links.system.attackModifier}`, // TODO consider adding W/M
|
atroll: `1d20cs<${object.system.at.links.aktuell + obj.system.at + links.system.attackModifier}`, // TODO consider adding W/M
|
||||||
at: `${object.system.at.links.aktuell + obj.system.at + links.system.attackModifier}`,
|
at: `${object.system.at.links.aktuell + obj.system.at + links.system.attackModifier}`,
|
||||||
paroll: `1d20cs<${this.document.system.pa.links.aktuell + obj.system.pa + links.system.parryModifier}`, // TODO consider adding W/M
|
paroll: `1d20cs<${object.system.pa.links.aktuell + obj.system.pa + links.system.parryModifier}`, // TODO consider adding W/M
|
||||||
pa: `${object.system.pa.links.aktuell + obj.system.pa + links.system.parryModifier}`,
|
pa: `${object.system.pa.links.aktuell + obj.system.pa + links.system.parryModifier}`,
|
||||||
tproll: `${links.system.meleeAttackDamage}`, // TODO consider adding TP/KK mod
|
tproll: `${links.system.meleeAttackDamage}`, // TODO consider adding TP/KK mod
|
||||||
tp: `${links.system.meleeAttackDamage}`,
|
tp: `${links.system.meleeAttackDamage}`,
|
||||||
|
|
@ -271,9 +268,9 @@ class CharacterSheet extends HandlebarsApplicationMixin(ActorSheetV2) {
|
||||||
context.attacks.push({
|
context.attacks.push({
|
||||||
name: obj.name,
|
name: obj.name,
|
||||||
using: rechts.name,
|
using: rechts.name,
|
||||||
atroll: `1d20cs<${this.document.system.at.rechts.aktuell + obj.system.at + rechts.system.attackModifier}`, // TODO consider adding W/M
|
atroll: `1d20cs<${object.system.at.rechts.aktuell + obj.system.at + rechts.system.attackModifier}`, // TODO consider adding W/M
|
||||||
at: `${object.system.at.rechts.aktuell + obj.system.at + rechts.system.attackModifier}`,
|
at: `${object.system.at.rechts.aktuell + obj.system.at + rechts.system.attackModifier}`,
|
||||||
paroll: `1d20cs<${this.document.system.pa.rechts.aktuell + obj.system.pa + rechts.system.parryModifier}`, // TODO consider adding W/M
|
paroll: `1d20cs<${object.system.pa.rechts.aktuell + obj.system.pa + rechts.system.parryModifier}`, // TODO consider adding W/M
|
||||||
pa: `${object.system.pa.rechts.aktuell + obj.system.pa + rechts.system.parryModifier}`,
|
pa: `${object.system.pa.rechts.aktuell + obj.system.pa + rechts.system.parryModifier}`,
|
||||||
tproll: `${rechts.system.meleeAttackDamage}`, // TODO consider adding TP/KK mod
|
tproll: `${rechts.system.meleeAttackDamage}`, // TODO consider adding TP/KK mod
|
||||||
tp: `${rechts.system.meleeAttackDamage}`,
|
tp: `${rechts.system.meleeAttackDamage}`,
|
||||||
|
|
@ -336,31 +333,31 @@ class CharacterSheet extends HandlebarsApplicationMixin(ActorSheetV2) {
|
||||||
|
|
||||||
break;
|
break;
|
||||||
case "meta":
|
case "meta":
|
||||||
await Meta._prepareContext(context, this.document)
|
await Meta._prepareContext(context, this.object)
|
||||||
break
|
break
|
||||||
case "social":
|
case "social":
|
||||||
await Social._prepareContext(context, this.document)
|
await Social._prepareContext(context, this.object)
|
||||||
break
|
break
|
||||||
case "advsf":
|
case "attributes":
|
||||||
await Advsf._prepareContext(context, this.document)
|
await Attributes._prepareContext(context, this.object)
|
||||||
break
|
break
|
||||||
case "combat":
|
case "combat":
|
||||||
await Combat._prepareContext(context, this.document)
|
await Combat._prepareContext(context, this.object)
|
||||||
break
|
break
|
||||||
case "equipment":
|
case "equipment":
|
||||||
await Equipment._prepareContext(context, this.document)
|
await Equipment._prepareContext(context, this.object)
|
||||||
break
|
break
|
||||||
case "skills":
|
case "skills":
|
||||||
await Skills._prepareContext(context, this.document)
|
await Skills._prepareContext(context, this.object)
|
||||||
break
|
break
|
||||||
case "spells":
|
case "spells":
|
||||||
await Spells._prepareContext(context, this.document)
|
await Spells._prepareContext(context, this.object)
|
||||||
break
|
break
|
||||||
case "liturgies":
|
case "liturgies":
|
||||||
await Liturgies._prepareContext(context, this.document)
|
await Liturgies._prepareContext(context, this.object)
|
||||||
break
|
break
|
||||||
case "effects":
|
case "effects":
|
||||||
await Effects._prepareContext(context, this.document)
|
await Effects._prepareContext(context, this.object)
|
||||||
break
|
break
|
||||||
}
|
}
|
||||||
return context
|
return context
|
||||||
|
|
@ -369,35 +366,215 @@ class CharacterSheet extends HandlebarsApplicationMixin(ActorSheetV2) {
|
||||||
_onRender(context, options) {
|
_onRender(context, options) {
|
||||||
Meta._onRender(context, options, this.element)
|
Meta._onRender(context, options, this.element)
|
||||||
Social._onRender(context, options, this.element)
|
Social._onRender(context, options, this.element)
|
||||||
Advsf._onRender(context, options, this.element)
|
Attributes._onRender(context, options, this.element)
|
||||||
Combat._onRender(context, options, this.element)
|
Combat._onRender(context, options, this.element)
|
||||||
Effects._onRender(context, options, this.element)
|
Effects._onRender(context, options, this.element)
|
||||||
Equipment._onRender(context, options, this)
|
Equipment._onRender(context, options, this.element)
|
||||||
Liturgies._onRender(context, options, this.element)
|
Liturgies._onRender(context, options, this.element)
|
||||||
Skills._onRender(context, options, this.element)
|
Skills._onRender(context, options, this.element)
|
||||||
Spells._onRender(context, options, this.element)
|
Spells._onRender(context, options, this.element)
|
||||||
}
|
}
|
||||||
|
|
||||||
// TODO needs to be fixed once Character Sheet is migrated to ActorSheetV2
|
/* showAdjustAttributeDialog(attributeName, attributeField, previousValue) {
|
||||||
async _onDrop(event) {
|
const thisActor = this;
|
||||||
const data = TextEditor.implementation.getDragEventData(event);
|
const myContent = `
|
||||||
const actor = this.actor;
|
Value:
|
||||||
const allowed = Hooks.call("dropActorSheetData", actor, this, data);
|
<input id="attributeValue" type="number" value="${previousValue}" />
|
||||||
if (allowed === false) return;
|
`;
|
||||||
|
|
||||||
// Dropped Documents
|
function updateAttribute(html) {
|
||||||
const documentClass = foundry.utils.getDocumentClass(data.type);
|
const value = html.find("input#attributeValue").val();
|
||||||
if (documentClass) {
|
const attribute = {}
|
||||||
const document = await documentClass.fromDropData(data);
|
attribute[attributeField.toLowerCase()] = {
|
||||||
await this._onDropDocument(event, document);
|
aktuell: value
|
||||||
|
|
||||||
// No duplication by moving items from one actor to another
|
|
||||||
if (document.parent) {
|
|
||||||
document.parent.items.get(document._id).delete()
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
thisActor.object.update({system: {attribute}})
|
||||||
}
|
}
|
||||||
|
|
||||||
|
new Dialog({
|
||||||
|
title: `${attributeName} ändern auf`,
|
||||||
|
content: myContent,
|
||||||
|
buttons: {
|
||||||
|
button1: {
|
||||||
|
label: "Ändern",
|
||||||
|
callback: (html) => {
|
||||||
|
updateAttribute(html)
|
||||||
|
},
|
||||||
|
icon: `<i class="fas fa-check"></i>`
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}).render(true);
|
||||||
|
|
||||||
|
}*/
|
||||||
|
|
||||||
|
/*
|
||||||
|
activateListeners(html) {
|
||||||
|
super.activateListeners(html);
|
||||||
|
|
||||||
|
const tabs = new foundry.applications.ux.Tabs({
|
||||||
|
navSelector: ".paperdoll-tabs.tabs",
|
||||||
|
contentSelector: ".sheet-body.paperdoll-sets",
|
||||||
|
initial: "set" + (this.object.system.setEquipped + 1)
|
||||||
|
});
|
||||||
|
tabs.bind(html[0]);
|
||||||
|
|
||||||
|
html.on('click', '.attribute.rollable', (evt) => {
|
||||||
|
this._onAttributeRoll(evt);
|
||||||
|
});
|
||||||
|
|
||||||
|
html.on('click', '[data-operation="switchSet"]', (evt) => {
|
||||||
|
const {id} = evt.currentTarget.dataset;
|
||||||
|
console.log(id);
|
||||||
|
this.object.update({"system.setEquipped": id})
|
||||||
|
})
|
||||||
|
|
||||||
|
html.on('click', '[data-operation="removeEffect"]', (evt) => {
|
||||||
|
const {actorId, effectId} = evt.currentTarget.dataset;
|
||||||
|
if (game.user.isGM) {
|
||||||
|
this.object.items.get(effectId).delete();
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
html.on('click', '.talent.rollable', (evt) => {
|
||||||
|
this._onTalentRoll(evt);
|
||||||
|
});
|
||||||
|
|
||||||
|
html.on('click', '.sidebar-element.rollable', (evt) => {
|
||||||
|
this._onRoll(evt);
|
||||||
|
});
|
||||||
|
|
||||||
|
// TODO: merge into click.clickable handler
|
||||||
|
html.on('click', '.talent .name', (evt) => {
|
||||||
|
this.openEmbeddedDocument(evt.target.dataset.id);
|
||||||
|
evt.stopPropagation();
|
||||||
|
})
|
||||||
|
|
||||||
|
// TODO: merge into click.clickable handler
|
||||||
|
html.on('click', '.advantage .name', (evt) => {
|
||||||
|
this.openEmbeddedDocument(evt.target.dataset.id);
|
||||||
|
evt.stopPropagation();
|
||||||
|
})
|
||||||
|
|
||||||
|
// TODO: merge into click.clickable handler
|
||||||
|
html.on('click', '.equipment', (evt) => {
|
||||||
|
this.openEmbeddedDocument(evt.target.parentElement.dataset.id);
|
||||||
|
evt.stopPropagation();
|
||||||
|
})
|
||||||
|
|
||||||
|
html.on('click', '.clickable', async (evt) => {
|
||||||
|
const {id, operation} = evt.currentTarget.dataset;
|
||||||
|
if (operation === "openActorSheet") {
|
||||||
|
this.openEmbeddedDocument(id);
|
||||||
|
evt.stopPropagation();
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
new foundry.applications.ux.ContextMenu(html[0], '.talent.rollable', [
|
||||||
|
{
|
||||||
|
name: "Entfernen",
|
||||||
|
icon: '<i class="fa-solid fa-trash"></i>',
|
||||||
|
callback: (event) => {
|
||||||
|
this.object.deleteEmbeddedDocuments('Item', [event[0].dataset.id])
|
||||||
|
},
|
||||||
|
condition: () => true
|
||||||
|
}
|
||||||
|
], {
|
||||||
|
jQuery: false
|
||||||
|
});
|
||||||
|
|
||||||
|
|
||||||
|
new foundry.applications.ux.ContextMenu(html[0], '.attribute.rollable', [
|
||||||
|
{
|
||||||
|
name: "Anpassen",
|
||||||
|
icon: '<i class="fa-solid fa-pen"></i>',
|
||||||
|
callback: (event) => {
|
||||||
|
this.showAdjustAttributeDialog(event[0].dataset.name, event[0].dataset.label, event[0].dataset.value)
|
||||||
|
},
|
||||||
|
condition: () => true
|
||||||
|
}
|
||||||
|
], {
|
||||||
|
jQuery: false
|
||||||
|
});
|
||||||
|
|
||||||
|
let handler = evt => {
|
||||||
|
const talentId = evt.target.dataset.id
|
||||||
|
evt.dataTransfer.setData("application/json", JSON.stringify({
|
||||||
|
talentId
|
||||||
|
}));
|
||||||
|
this._onDragStart(evt)
|
||||||
|
}
|
||||||
|
|
||||||
|
// Find all items on the character sheet.
|
||||||
|
html.find('.talent.rollable').each((i, li) => {
|
||||||
|
// Add draggable attribute and dragstart listener.
|
||||||
|
li.setAttribute("draggable", true);
|
||||||
|
li.addEventListener("dragstart", handler, false);
|
||||||
|
});
|
||||||
|
|
||||||
|
html.on('click', '[data-operation="addWounds"]', async (evt) => {
|
||||||
|
const {value} = evt.currentTarget.dataset
|
||||||
|
this.object.update({"system.wunden.aktuell": value})
|
||||||
|
})
|
||||||
|
|
||||||
|
html.on('click', '[data-operation="reduceWounds"]', async (evt) => {
|
||||||
|
const {value} = evt.currentTarget.dataset
|
||||||
|
this.object.update({"system.wunden.aktuell": value})
|
||||||
|
})
|
||||||
|
|
||||||
|
html.on('click', '.liturgy.rollable', async (evt) => {
|
||||||
|
|
||||||
|
evt.stopPropagation();
|
||||||
|
|
||||||
|
const {id, rank, lkp, deity} = evt.currentTarget.dataset;
|
||||||
|
const document = await this.object.items.get(id)
|
||||||
|
|
||||||
|
const data = {};
|
||||||
|
|
||||||
|
data.rank = rank;
|
||||||
|
data.lkp = lkp;
|
||||||
|
data.deity = deity;
|
||||||
|
data.variations = [];
|
||||||
|
const ranks = LiturgyData.ranks
|
||||||
|
ranks.forEach(rank => {
|
||||||
|
if (document.system.auswirkung[rank]) {
|
||||||
|
data.variations.push({
|
||||||
|
rank,
|
||||||
|
effect: document.system.auswirkung[rank]
|
||||||
|
})
|
||||||
|
}
|
||||||
|
})
|
||||||
|
data.mods = [];
|
||||||
|
|
||||||
|
const htmlContent = await renderTemplate('systems/DSA_4-1/templates/dialog/modify-liturgy.hbs', data);
|
||||||
|
|
||||||
|
const dialogData = {
|
||||||
|
title: document.name,
|
||||||
|
content: htmlContent,
|
||||||
|
data: {},
|
||||||
|
buttons: {
|
||||||
|
submit: {
|
||||||
|
label: "Wirken",
|
||||||
|
icon: '<i class="fas fa-die"></i>',
|
||||||
|
callback: (html) => {
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
}
|
||||||
|
dialogData.render = new ModifyLiturgy(data).handleRender
|
||||||
|
|
||||||
|
const dialog = new Dialog(dialogData, {
|
||||||
|
classes: ['dsa41', 'dialog', 'liturgy'],
|
||||||
|
height: 480
|
||||||
|
})
|
||||||
|
|
||||||
|
dialog.render(true);
|
||||||
|
|
||||||
|
return false;
|
||||||
|
})
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
*/
|
||||||
}
|
}
|
||||||
|
|
||||||
export default CharacterSheet
|
export default CharacterSheet
|
||||||
|
|
|
||||||
|
|
@ -79,17 +79,14 @@ export class GroupSheet extends HandlebarsApplicationMixin(ActorSheetV2) {
|
||||||
return s
|
return s
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static async #openEmbeddedDocument(evt) {
|
||||||
static #openEmbeddedDocument(event) {
|
const {documentId} = evt.srcElement.dataset
|
||||||
const dataset = event.target.parentElement.dataset
|
this.document.items.get(documentId).sheet.render(true)
|
||||||
const id = dataset.itemId ?? dataset.id
|
|
||||||
this.document.items.get(id).sheet.render(true)
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static async #openActorDocument(evt) {
|
||||||
static async #openActorDocument(event) {
|
const {id} = evt.srcElement.dataset
|
||||||
const dataset = event.target.parentElement.dataset
|
evt.stopPropagation()
|
||||||
const id = dataset.itemId ?? dataset.id
|
|
||||||
game.actors.get(id).sheet.render(true)
|
game.actors.get(id).sheet.render(true)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -314,6 +311,7 @@ export class GroupSheet extends HandlebarsApplicationMixin(ActorSheetV2) {
|
||||||
if (document.parent) {
|
if (document.parent) {
|
||||||
document.parent.items.get(document._id).delete()
|
document.parent.items.get(document._id).delete()
|
||||||
}
|
}
|
||||||
|
await this._onDropDocument(event, document);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -4,7 +4,7 @@
|
||||||
|
|
||||||
label,
|
label,
|
||||||
.sheet-tabs.tabs a,
|
.sheet-tabs.tabs a,
|
||||||
h2, h3 {
|
h2 {
|
||||||
font-family: Gentium, sans-serif;
|
font-family: Gentium, sans-serif;
|
||||||
font-weight: bold;
|
font-weight: bold;
|
||||||
font-size: 12pt;
|
font-size: 12pt;
|
||||||
|
|
|
||||||
|
|
@ -82,7 +82,7 @@
|
||||||
@include attributes.tab;
|
@include attributes.tab;
|
||||||
}
|
}
|
||||||
|
|
||||||
.tab.equipment.active {
|
.inventory.active {
|
||||||
@include inventory.tab;
|
@include inventory.tab;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -1,12 +1,54 @@
|
||||||
@mixin tab {
|
@mixin tab {
|
||||||
height: 100%;
|
height: 100%;
|
||||||
|
|
||||||
.advantages-and-specialabilities {
|
.attribute {
|
||||||
|
padding: 8px 0;
|
||||||
|
display: flex;
|
||||||
|
gap: 0 8px;
|
||||||
|
|
||||||
height: unset;
|
label {
|
||||||
display: unset;
|
width: 120px;
|
||||||
gap: 0;
|
text-align: right;
|
||||||
padding: unset;
|
vertical-align: middle;
|
||||||
|
line-height: 24px;
|
||||||
|
}
|
||||||
|
|
||||||
|
input {
|
||||||
|
max-width: 80px;
|
||||||
|
text-align: right;
|
||||||
|
}
|
||||||
|
|
||||||
|
.mod {
|
||||||
|
color: grey;
|
||||||
|
text-shadow: 0 -1px 0 #ccc;
|
||||||
|
box-Shadow: 1px 1px 1px rgba(0, 0, 0, 0.5);
|
||||||
|
border-radius: 4px;
|
||||||
|
height: 24px;
|
||||||
|
width: 24px;
|
||||||
|
background: linear-gradient(0deg, rgba(24, 24, 24, 1) 0%, rgba(80, 80, 80, 1) 100%);;
|
||||||
|
display: inline-block;
|
||||||
|
text-align: center;
|
||||||
|
vertical-align: middle;
|
||||||
|
line-height: 24px;
|
||||||
|
margin-left: 4px;
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
.attributes-overview {
|
||||||
|
|
||||||
|
columns: 2;
|
||||||
|
gap: 0 16px;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
.resource-overview {
|
||||||
|
|
||||||
|
.attribute {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
.advantages, .special-abilities {
|
.advantages, .special-abilities {
|
||||||
margin-bottom: 16px;
|
margin-bottom: 16px;
|
||||||
|
|
@ -76,5 +118,4 @@
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -5,39 +5,16 @@
|
||||||
grid-template-columns: 1fr 320px;
|
grid-template-columns: 1fr 320px;
|
||||||
grid-template-rows: 32px 32px 1fr;
|
grid-template-rows: 32px 32px 1fr;
|
||||||
grid-template-areas: "res res" "wounds wounds" "actions actions";
|
grid-template-areas: "res res" "wounds wounds" "actions actions";
|
||||||
padding: 8px;
|
gap: 10px;
|
||||||
gap: 8px;
|
|
||||||
|
|
||||||
div.combatline {
|
.tab-resources {
|
||||||
grid-area: res;
|
grid-area: res;
|
||||||
display: flex;
|
|
||||||
flex-direction: row;
|
|
||||||
justify-self: center;
|
|
||||||
height: unset;
|
|
||||||
padding: 0;
|
|
||||||
gap: 0 8px;
|
|
||||||
|
|
||||||
|
|
||||||
input {
|
|
||||||
width: 48px;
|
|
||||||
height: 32px;
|
|
||||||
}
|
|
||||||
|
|
||||||
span, label {
|
|
||||||
line-height: 32px;
|
|
||||||
height: 32px;
|
|
||||||
vertical-align: middle;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
.wounds {
|
.wounds {
|
||||||
position: relative;
|
position: relative;
|
||||||
height: 24px;
|
height: 24px;
|
||||||
display: flex;
|
display: flex;
|
||||||
flex-direction: unset;
|
|
||||||
gap: unset;
|
|
||||||
padding: unset;
|
|
||||||
margin-bottom: 8px;
|
margin-bottom: 8px;
|
||||||
padding-left: 130px;
|
padding-left: 130px;
|
||||||
grid-area: wounds;
|
grid-area: wounds;
|
||||||
|
|
@ -50,7 +27,7 @@
|
||||||
width: 120px;
|
width: 120px;
|
||||||
bottom: 0;
|
bottom: 0;
|
||||||
vertical-align: middle;
|
vertical-align: middle;
|
||||||
text-align: left;
|
text-align: right;
|
||||||
height: 24px;
|
height: 24px;
|
||||||
display: inline-block;
|
display: inline-block;
|
||||||
z-index: 2;
|
z-index: 2;
|
||||||
|
|
@ -92,13 +69,7 @@
|
||||||
|
|
||||||
.actions {
|
.actions {
|
||||||
grid-area: actions;
|
grid-area: actions;
|
||||||
padding: 0;
|
|
||||||
|
|
||||||
.grid-of-actions {
|
|
||||||
display: unset;
|
|
||||||
}
|
}
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
&.zones {
|
&.zones {
|
||||||
grid-template-areas: "res res" "wounds wounds" "actions paperdoll";
|
grid-template-areas: "res res" "wounds wounds" "actions paperdoll";
|
||||||
|
|
|
||||||
|
|
@ -1,6 +1,4 @@
|
||||||
@mixin tab {
|
@mixin tab {
|
||||||
|
|
||||||
& > div {
|
|
||||||
display: grid;
|
display: grid;
|
||||||
grid-template-columns: 1fr 320px;
|
grid-template-columns: 1fr 320px;
|
||||||
grid-template-rows: 74px 1fr;
|
grid-template-rows: 74px 1fr;
|
||||||
|
|
@ -41,5 +39,4 @@
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
@ -1,22 +0,0 @@
|
||||||
<section class="tab {{tabs.advsf.id}} {{tabs.advsf.cssClass}}"
|
|
||||||
data-tab="{{tabs.advsf.id}}"
|
|
||||||
data-group="{{tabs.advsf.group}}">
|
|
||||||
<div class="advantages-and-specialabilities">
|
|
||||||
<div class="advantages">
|
|
||||||
<h3>Vor- und Nachteile</h3>
|
|
||||||
<ul>
|
|
||||||
{{#each this.advantages}}
|
|
||||||
<li>{{> "systems/DSA_4-1/templates/ui/partial-advantage-button.hbs" this}}</li>
|
|
||||||
{{/each}}
|
|
||||||
</ul>
|
|
||||||
</div>
|
|
||||||
<div class="special-abilities">
|
|
||||||
<h3>Sonderfertigkeiten</h3>
|
|
||||||
<ul>
|
|
||||||
{{#each this.specialAbilities}}
|
|
||||||
<li>{{> "systems/DSA_4-1/templates/ui/partial-sf-button.hbs" this}}</li>
|
|
||||||
{{/each}}
|
|
||||||
</ul>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</section>
|
|
||||||
|
|
@ -0,0 +1,161 @@
|
||||||
|
<section class="tab {{tabs.attributes.id}} {{tabs.attributes.cssClass}}"
|
||||||
|
data-tab="{{tabs.attributes.id}}"
|
||||||
|
data-group="{{tabs.attributes.group}}">
|
||||||
|
|
||||||
|
<div class="attributes-overview">
|
||||||
|
<div class="attribute">
|
||||||
|
<label>Mut</label>
|
||||||
|
<input value="{{this.system.attribute.mu.aktuell}}">
|
||||||
|
<div class="mods">
|
||||||
|
{{#each this.mods.mu}}
|
||||||
|
<span class="mod" title="{{this.name}}">{{this.value}}</span>
|
||||||
|
{{/each}}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div class="attribute">
|
||||||
|
<label>Klugheit</label>
|
||||||
|
<input value="{{this.system.attribute.kl.aktuell}}">
|
||||||
|
<div class="mods">
|
||||||
|
{{#each this.mods.kl}}
|
||||||
|
<span class="mod" title="{{this.name}}">{{this.value}}</span>
|
||||||
|
{{/each}}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div class="attribute">
|
||||||
|
<label>Intuition</label>
|
||||||
|
<input value="{{this.system.attribute.in.aktuell}}">
|
||||||
|
<div class="mods">
|
||||||
|
{{#each this.mods.in}}
|
||||||
|
<span class="mod" title="{{this.name}}">{{this.value}}</span>
|
||||||
|
{{/each}}
|
||||||
|
</div>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
<div class="attribute">
|
||||||
|
<label>Charisma</label>
|
||||||
|
<input value="{{this.system.attribute.ch.aktuell}}">
|
||||||
|
<div class="mods">
|
||||||
|
{{#each this.mods.ch}}
|
||||||
|
<span class="mod" title="{{this.name}}">{{this.value}}</span>
|
||||||
|
{{/each}}
|
||||||
|
</div>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
<div class="attribute">
|
||||||
|
<label>Fingerfertigkeit</label>
|
||||||
|
<input value="{{this.system.attribute.ff.aktuell}}">
|
||||||
|
<div class="mods">
|
||||||
|
{{#each this.mods.ff}}
|
||||||
|
<span class="mod" title="{{this.name}}">{{this.value}}</span>
|
||||||
|
{{/each}}
|
||||||
|
</div>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
<div class="attribute">
|
||||||
|
<label>Geschicklichkeit</label>
|
||||||
|
<input value="{{this.system.attribute.ge.aktuell}}">
|
||||||
|
<div class="mods">
|
||||||
|
{{#each this.mods.ge}}
|
||||||
|
<span class="mod" title="{{this.name}}">{{this.value}}</span>
|
||||||
|
{{/each}}
|
||||||
|
</div>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
<div class="attribute">
|
||||||
|
<label>Konstitution</label>
|
||||||
|
<input value="{{this.system.attribute.ko.aktuell}}">
|
||||||
|
<div class="mods">
|
||||||
|
{{#each this.mods.ko}}
|
||||||
|
<span class="mod" title="{{this.name}}">{{this.value}}</span>
|
||||||
|
{{/each}}
|
||||||
|
</div>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
<div class="attribute">
|
||||||
|
<label>Körperkraft</label>
|
||||||
|
<input value="{{this.system.attribute.kk.aktuell}}">
|
||||||
|
<div class="mods">
|
||||||
|
{{#each this.mods.kk}}
|
||||||
|
<span class="mod" title="{{this.name}}">{{this.value}}</span>
|
||||||
|
{{/each}}
|
||||||
|
</div>
|
||||||
|
|
||||||
|
</div>
|
||||||
|
<div class="attribute">
|
||||||
|
<label>Sozialstatus</label>
|
||||||
|
<input value="{{this.system.attribute.so.aktuell}}">
|
||||||
|
</div>
|
||||||
|
<div class="attribute">
|
||||||
|
<label>AT-Basis</label>
|
||||||
|
<input value="{{derived.at.basis}}">
|
||||||
|
<div class="mods">
|
||||||
|
{{#each this.mods.at}}
|
||||||
|
<span class="mod" title="{{this.name}}">{{this.value}}</span>
|
||||||
|
{{/each}}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div class="attribute">
|
||||||
|
<label>PA-Basis</label>
|
||||||
|
<input value="{{derived.pa.basis}}">
|
||||||
|
<div class="mods">
|
||||||
|
{{#each this.mods.pa}}
|
||||||
|
<span class="mod" title="{{this.name}}">{{this.value}}</span>
|
||||||
|
{{/each}}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div class="attribute">
|
||||||
|
<label>FK-Basis</label>
|
||||||
|
<input value="{{derived.fk.basis}}">
|
||||||
|
<div class="mods">
|
||||||
|
{{#each this.mods.fk}}
|
||||||
|
<span class="mod" title="{{this.name}}">{{this.value}}</span>
|
||||||
|
{{/each}}
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
<div class="resources-overview">
|
||||||
|
<div class="attribute">
|
||||||
|
<label>Lebensenergie</label>
|
||||||
|
<input value="{{actor.system.lep.aktuell}}">
|
||||||
|
<input value="{{actor.system.lep.max}}">
|
||||||
|
</div>
|
||||||
|
{{#if ausdauer}}
|
||||||
|
<div class="attribute">
|
||||||
|
<label>Ausdauer</label>
|
||||||
|
<input value="{{actor.system.aup.aktuell}}">
|
||||||
|
<input value="{{actor.system.aup.max}}">
|
||||||
|
</div>
|
||||||
|
{{/if}}
|
||||||
|
{{#if hasSpells}}
|
||||||
|
<div class="attribute">
|
||||||
|
<label>Astralenergie</label>
|
||||||
|
<input value="{{actor.system.asp.aktuell}}">
|
||||||
|
<input value="{{actor.system.asp.max}}">
|
||||||
|
</div>
|
||||||
|
{{/if}}
|
||||||
|
{{#if hasLiturgies}}
|
||||||
|
<div class="attribute">
|
||||||
|
<label>Karmaenergie</label>
|
||||||
|
<input value="{{actor.system.kap.aktuell}}">
|
||||||
|
<input value="{{actor.system.kap.max}}">
|
||||||
|
</div>
|
||||||
|
{{/if}}
|
||||||
|
</div>
|
||||||
|
<div class="advantages">
|
||||||
|
<h3>Vor- und Nachteile</h3>
|
||||||
|
<ul>
|
||||||
|
{{#each this.advantages}}
|
||||||
|
<li>{{> "systems/DSA_4-1/templates/ui/partial-advantage-button.hbs" this}}</li>
|
||||||
|
{{/each}}
|
||||||
|
</ul>
|
||||||
|
</div>
|
||||||
|
<div class="special-abilities">
|
||||||
|
<h3>Sonderfertigkeiten</h3>
|
||||||
|
<ul>
|
||||||
|
{{#each this.specialAbilities}}
|
||||||
|
<li>{{> "systems/DSA_4-1/templates/ui/partial-sf-button.hbs" this}}</li>
|
||||||
|
{{/each}}
|
||||||
|
</ul>
|
||||||
|
</div>
|
||||||
|
|
||||||
|
</section>
|
||||||
|
|
@ -2,7 +2,7 @@
|
||||||
data-tab="{{tabs.combat.id}}"
|
data-tab="{{tabs.combat.id}}"
|
||||||
data-group="{{tabs.combat.group}}">
|
data-group="{{tabs.combat.group}}">
|
||||||
|
|
||||||
<div class="combatline">
|
<div class="tab-resources">
|
||||||
|
|
||||||
<div class="initiaitve">
|
<div class="initiaitve">
|
||||||
<label>Initiative:</label>
|
<label>Initiative:</label>
|
||||||
|
|
@ -12,16 +12,16 @@
|
||||||
</div>
|
</div>
|
||||||
<div class="lebensenergie">
|
<div class="lebensenergie">
|
||||||
<label>Lebensenergie:</label>
|
<label>Lebensenergie:</label>
|
||||||
<input type="number" name="system.lep.aktuell" value="{{this.system.lep.aktuell}}"/>
|
<input type="number" name="system.lep.aktuell" value="{{actor.system.lep.aktuell}}"/>
|
||||||
<span class="inline">von</span>
|
<span class="inline">von</span>
|
||||||
<input type="number" disabled value="{{this.system.lep.max}}"/>
|
<input type="number" disabled value="{{actor.system.lep.max}}"/>
|
||||||
</div>
|
</div>
|
||||||
{{#if ausdauer}}
|
{{#if ausdauer}}
|
||||||
<div class="ausdauer">
|
<div class="ausdauer">
|
||||||
<label>Ausdauerpunkte:</label>
|
<label>Ausdauerpunkte:</label>
|
||||||
<input type="number" name="system.aup.aktuell" value="{{this.system.aup.aktuell}}"/>
|
<input type="number" name="system.aup.aktuell" value="{{actor.system.aup.aktuell}}"/>
|
||||||
<span class="inline">von</span>
|
<span class="inline">von</span>
|
||||||
<input type="number" disabled value="{{this.system.aup.max}}"/>
|
<input type="number" disabled value="{{actor.system.aup.max}}"/>
|
||||||
</div>
|
</div>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
{{#if (not zonenruestung)}}
|
{{#if (not zonenruestung)}}
|
||||||
|
|
@ -54,12 +54,10 @@
|
||||||
|
|
||||||
<div class="actions">
|
<div class="actions">
|
||||||
<h3>Aktionen im Kampf</h3>
|
<h3>Aktionen im Kampf</h3>
|
||||||
<div class="grid-of-actions">
|
|
||||||
{{#each this.actions}}
|
{{#each this.actions}}
|
||||||
{{> "systems/DSA_4-1/templates/ui/partial-action-button.hbs" this}}
|
{{> "systems/DSA_4-1/templates/ui/partial-action-button.hbs" this}}
|
||||||
{{/each}}
|
{{/each}}
|
||||||
</div>
|
</div>
|
||||||
</div>
|
|
||||||
|
|
||||||
{{#if (or trefferzonen zonenruestung)}}
|
{{#if (or trefferzonen zonenruestung)}}
|
||||||
<div class="paperdoll">
|
<div class="paperdoll">
|
||||||
|
|
|
||||||
|
|
@ -16,25 +16,47 @@
|
||||||
{{> "systems/DSA_4-1/templates/ui/partial-equipment-button.hbs" equipments}}
|
{{> "systems/DSA_4-1/templates/ui/partial-equipment-button.hbs" equipments}}
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
<!-- TODO: fix paperdoll
|
|
||||||
<div class="paperdoll">
|
<div class="paperdoll">
|
||||||
<h3>Ausrüstung</h3>
|
<h3>Ausrüstung</h3>
|
||||||
{{!-- Set Tab Navigation --}}
|
{{!-- Set Tab Navigation --}}
|
||||||
|
<nav class="sheet-tabs paperdoll-tabs tabs" data-group="secondary">
|
||||||
{{!-- Sheet Tab Navigation --}}
|
{{#each this.sets}}
|
||||||
<nav class="sets-tabs tabs{{#if verticalTabs}} vertical{{/if}}"
|
<a class="item" data-tab="{{this.tab}}">{{this.name}}</a>
|
||||||
aria-roledescription="{{localize "SHEETS.FormNavLabel"}}">
|
|
||||||
{{#each sets as |tab|}}
|
|
||||||
<a data-action="tab" data-group="{{tab.group}}" data-tab="{{tab.id}}"
|
|
||||||
{{#if tab.cssClass}}class="{{tab.cssClass}}"{{/if}}
|
|
||||||
{{#if tab.tooltip}}data-tooltip="{{tab.tooltip}}"{{/if}}>
|
|
||||||
{{#if tab.icon}}<i class="{{tab.icon}}" inert></i>{{/if}}
|
|
||||||
{{#if tab.label}}<span>{{localize tab.label}}</span>{{/if}}
|
|
||||||
</a>
|
|
||||||
{{/each}}
|
{{/each}}
|
||||||
</nav>
|
</nav>
|
||||||
|
{{!-- Set Body --}}
|
||||||
|
<section class="sheet-body paperdoll-sets">
|
||||||
|
{{#each this.sets}}
|
||||||
|
<div class="tab {{this.tab}}" data-group="secondary" data-tab="{{this.tab}}">
|
||||||
|
|
||||||
|
<div class="paperdoll">
|
||||||
|
<svg
|
||||||
|
width="280"
|
||||||
|
height="530"
|
||||||
|
viewBox="0 0 70 140"
|
||||||
|
xmlns="http://www.w3.org/2000/svg">
|
||||||
|
<path class="paperdoll-image"
|
||||||
|
d="m 22.868053,0.6591628 0.658626,-0.52687462 6.270125,4.42573652 3.97809,0.5795595 0.605938,-4.58379633 11.828915,2.02846193 0.07905,2.3182421 3.556578,-0.9220267 6.691636,3.7671414 2.292014,3.7671454 -4.030787,0.05268 0.89573,3.951549 -1.106491,2.23921 -3.345818,-0.632247 0.869387,4.241332 v 2.476303 l 1.422627,-0.02634 0.500563,1.343527 h 3.29312 l 1.975878,3.424677 0.05267,2.818774 2.371046,6.243447 6.665292,14.72611 1.949534,0.658592 0.34249,4.794545 -0.289802,1.606966 0.922074,1.765023 -0.395167,2.897805 2.002222,6.743979 1.027449,1.949433 -0.737657,5.031644 -3.925413,4.399394 -0.922074,-0.553222 0.579595,-1.844054 -1.896847,1.264499 -0.526897,-0.790314 1.475315,-1.369869 -1.36994,-5.690236 -0.974762,4.083275 -1.053803,-0.342473 -0.790345,-3.108552 0.579584,-2.370933 0.526907,-0.658592 -0.263459,-0.500527 0.289803,-1.554277 0.948418,-2.739737 -0.447865,-2.212876 -1.106492,-0.974715 -1.554356,-1.501588 -2.423744,-4.030581 0.711314,-1.264496 -3.793683,-5.532171 -0.02638,-1.554275 -1.475326,-1.554276 -1.185522,-3.213929 -0.869387,-0.763967 -3.029682,4.820892 -1.159179,0.447843 0.447865,0.974716 -0.790345,0.974716 -0.21076,2.002118 0.368823,1.343527 -0.289792,1.923087 1.71243,2.397274 0.02638,1.791371 1.23821,1.975774 2.950651,13.013779 -0.421522,0.684934 2.713536,14.278264 7.113157,18.150786 1.132835,0.0791 3.767339,9.19394 -2.344701,0.73762 1.92318,7.42891 -1.738774,3.87253 1.001116,3.79348 2.687192,4.10961 -0.68497,2.44996 -10.643392,0.079 -0.684969,-8.42997 1.106491,-1.42257 -1.659742,-1.47524 0.07905,-2.00211 -1.949535,-2.18653 -0.55325,-3.84617 -1.422628,0.15805 -0.500553,-7.71869 1.02745,-1.05374 -2.133941,-4.21499 0.421521,-2.42362 -4.32059,-6.322483 -1.317252,-4.056921 -9.247098,-17.702946 -0.395178,0.210749 -3.609266,18.783038 -1.975878,3.635422 -0.289802,10.721871 0.764011,-0.0264 2.397389,7.71869 -4.663069,0.97472 -0.737658,6.74398 -2.212983,1.92309 1.422638,6.74397 -1.896847,3.10855 -4.504997,0.34248 -0.105385,-0.86934 -3.714641,1.2118 -8.140618,0.21075 -0.131729,-2.00212 8.483107,-5.47948 0.711314,-1.89674 -0.316146,-2.18653 0.869386,-0.71128 -1.027449,-1.36986 1.659732,-6.55958 -2.502775,-0.76396 1.317252,-3.42469 -0.289792,-1.2645 2.397389,-3.05585 2.107608,-12.592278 -0.948419,-7.349881 0.316136,-13.90946 -1.554356,-1.159119 4.504996,-21.153968 0.316147,-4.557454 0.948418,-3.345646 -2.160295,2.924147 -4.847487,4.135956 1.264565,1.080091 -3.42485,2.397275 -3.29313,2.766082 -0.68497,1.923087 -1.791461,-0.57956 -1.001116,1.633307 0.07905,4.87358 L 9.168636,68.889233 4.2948053,70.180074 1.5812697,67.466679 0.13228831,66.070468 2.9775532,60.801731 6.5868297,58.825953 6.692205,57.245334 8.0884885,56.059869 v -1.923064 l 2.9769935,-7.824067 2.897953,0.553216 7.323918,-8.166536 v -0.500531 l 3.872714,-4.689172 -0.263448,-2.028463 2.766234,-5.1897 5.163622,-1.448903 0.158063,-1.844055 -0.922074,-2.291899 0.948428,-5.95367 -0.658626,-4.294017 -4.926518,-3.9515498 z"/>
|
||||||
|
</svg>
|
||||||
|
|
||||||
|
{{#each this.slots}}
|
||||||
|
<div class="equipped {{this.target}}" data-set-id="{{../index}}"
|
||||||
|
data-target="{{this.target}}" data-actor="{{../../actor.id}}"><img
|
||||||
|
src="{{this.icon}}"/></div>
|
||||||
|
{{/each}}
|
||||||
|
{{#if (eq ../actor.system.setEquipped @index)}}
|
||||||
|
<button disabled="disabled">Ausgerüstet</button>
|
||||||
|
{{else}}
|
||||||
|
<button data-operation="switchSet" data-id="{{@index}}">Wechseln</button>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
-->
|
</div>
|
||||||
|
{{/each}}
|
||||||
|
|
||||||
|
</section>
|
||||||
|
</div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
</section>
|
</section>
|
||||||
|
|
@ -37,7 +37,7 @@
|
||||||
data-lkp="{{../lkp}}" data-deity="{{this.deity}}">
|
data-lkp="{{../lkp}}" data-deity="{{this.deity}}">
|
||||||
{{> 'systems/DSA_4-1/templates/ui/partial-die.hbs' }}
|
{{> 'systems/DSA_4-1/templates/ui/partial-die.hbs' }}
|
||||||
</td>
|
</td>
|
||||||
<td class="clickable" data-id="{{this.id}}" data-action="openActorSheet">
|
<td class="clickable" data-id="{{this.id}}" data-operation="openActorSheet">
|
||||||
{{this.name}}</td>
|
{{this.name}}</td>
|
||||||
<td></td>
|
<td></td>
|
||||||
</tr>
|
</tr>
|
||||||
|
|
@ -56,7 +56,7 @@
|
||||||
data-lkp="{{../lkp}}" data-deity="{{this.deity}}">
|
data-lkp="{{../lkp}}" data-deity="{{this.deity}}">
|
||||||
{{> 'systems/DSA_4-1/templates/ui/partial-die.hbs' }}
|
{{> 'systems/DSA_4-1/templates/ui/partial-die.hbs' }}
|
||||||
</td>
|
</td>
|
||||||
<td class="clickable" data-id="{{this.id}}" data-action="openActorSheet">
|
<td class="clickable" data-id="{{this.id}}" data-operation="openActorSheet">
|
||||||
{{this.name}}</td>
|
{{this.name}}</td>
|
||||||
<td></td>
|
<td></td>
|
||||||
</tr>
|
</tr>
|
||||||
|
|
@ -77,7 +77,7 @@
|
||||||
{{> 'systems/DSA_4-1/templates/ui/partial-die.hbs' }}
|
{{> 'systems/DSA_4-1/templates/ui/partial-die.hbs' }}
|
||||||
</td>
|
</td>
|
||||||
<td class="clickable" data-id="{{this.id}}"
|
<td class="clickable" data-id="{{this.id}}"
|
||||||
data-action="openActorSheet">{{this.name}}</td>
|
data-operation="openActorSheet">{{this.name}}</td>
|
||||||
</tr>
|
</tr>
|
||||||
{{/each}}
|
{{/each}}
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
@ -96,7 +96,7 @@
|
||||||
{{> 'systems/DSA_4-1/templates/ui/partial-die.hbs' }}
|
{{> 'systems/DSA_4-1/templates/ui/partial-die.hbs' }}
|
||||||
</td>
|
</td>
|
||||||
<td class="clickable" data-id="{{this.id}}"
|
<td class="clickable" data-id="{{this.id}}"
|
||||||
data-action="openActorSheet">{{this.name}}</td>
|
data-operation="openActorSheet">{{this.name}}</td>
|
||||||
</tr>
|
</tr>
|
||||||
{{/each}}
|
{{/each}}
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
@ -115,7 +115,7 @@
|
||||||
{{> 'systems/DSA_4-1/templates/ui/partial-die.hbs' }}
|
{{> 'systems/DSA_4-1/templates/ui/partial-die.hbs' }}
|
||||||
</td>
|
</td>
|
||||||
<td class="clickable" data-id="{{this.id}}"
|
<td class="clickable" data-id="{{this.id}}"
|
||||||
data-action="openActorSheet">{{this.name}}</td>
|
data-operation="openActorSheet">{{this.name}}</td>
|
||||||
</tr>
|
</tr>
|
||||||
{{/each}}{{/if}}
|
{{/each}}{{/if}}
|
||||||
{{#if this.countV}}
|
{{#if this.countV}}
|
||||||
|
|
@ -133,7 +133,7 @@
|
||||||
{{> 'systems/DSA_4-1/templates/ui/partial-die.hbs' }}
|
{{> 'systems/DSA_4-1/templates/ui/partial-die.hbs' }}
|
||||||
</td>
|
</td>
|
||||||
<td class="clickable" data-id="{{this.id}}"
|
<td class="clickable" data-id="{{this.id}}"
|
||||||
data-action="openActorSheet">{{this.name}}</td>
|
data-operation="openActorSheet">{{this.name}}</td>
|
||||||
</tr>
|
</tr>
|
||||||
{{/each}}
|
{{/each}}
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
@ -152,7 +152,7 @@
|
||||||
{{> 'systems/DSA_4-1/templates/ui/partial-die.hbs' }}
|
{{> 'systems/DSA_4-1/templates/ui/partial-die.hbs' }}
|
||||||
</td>
|
</td>
|
||||||
<td class="clickable" data-id="{{this.id}}"
|
<td class="clickable" data-id="{{this.id}}"
|
||||||
data-action="openActorSheet">{{this.name}}</td>
|
data-operation="openActorSheet">{{this.name}}</td>
|
||||||
</tr>
|
</tr>
|
||||||
{{/each}}
|
{{/each}}
|
||||||
{{/if}}{{#if this.countVII}}
|
{{/if}}{{#if this.countVII}}
|
||||||
|
|
@ -170,7 +170,7 @@
|
||||||
{{> 'systems/DSA_4-1/templates/ui/partial-die.hbs' }}
|
{{> 'systems/DSA_4-1/templates/ui/partial-die.hbs' }}
|
||||||
</td>
|
</td>
|
||||||
<td class="clickable" data-id="{{this.id}}"
|
<td class="clickable" data-id="{{this.id}}"
|
||||||
data-action="openActorSheet">{{this.name}}</td>
|
data-operation="openActorSheet">{{this.name}}</td>
|
||||||
</tr>
|
</tr>
|
||||||
{{/each}}
|
{{/each}}
|
||||||
{{/if}}{{#if this.countVIII}}
|
{{/if}}{{#if this.countVIII}}
|
||||||
|
|
@ -188,7 +188,7 @@
|
||||||
{{> 'systems/DSA_4-1/templates/ui/partial-die.hbs' }}
|
{{> 'systems/DSA_4-1/templates/ui/partial-die.hbs' }}
|
||||||
</td>
|
</td>
|
||||||
<td class="clickable" data-id="{{this.id}}"
|
<td class="clickable" data-id="{{this.id}}"
|
||||||
data-action="openActorSheet">{{this.name}}</td>
|
data-operation="openActorSheet">{{this.name}}</td>
|
||||||
</tr>
|
</tr>
|
||||||
{{/each}}
|
{{/each}}
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
|
||||||
|
|
@ -1,29 +0,0 @@
|
||||||
<section class="tab {{sets.set1.id}} {{sets.set1.cssClass}}"
|
|
||||||
data-tab="{{sets.set1.id}}"
|
|
||||||
data-group="{{sets.set1.group}}">
|
|
||||||
|
|
||||||
|
|
||||||
<div class="paperdoll">
|
|
||||||
<svg
|
|
||||||
width="280"
|
|
||||||
height="530"
|
|
||||||
viewBox="0 0 70 140"
|
|
||||||
xmlns="http://www.w3.org/2000/svg">
|
|
||||||
<path class="paperdoll-image"
|
|
||||||
d="m 22.868053,0.6591628 0.658626,-0.52687462 6.270125,4.42573652 3.97809,0.5795595 0.605938,-4.58379633 11.828915,2.02846193 0.07905,2.3182421 3.556578,-0.9220267 6.691636,3.7671414 2.292014,3.7671454 -4.030787,0.05268 0.89573,3.951549 -1.106491,2.23921 -3.345818,-0.632247 0.869387,4.241332 v 2.476303 l 1.422627,-0.02634 0.500563,1.343527 h 3.29312 l 1.975878,3.424677 0.05267,2.818774 2.371046,6.243447 6.665292,14.72611 1.949534,0.658592 0.34249,4.794545 -0.289802,1.606966 0.922074,1.765023 -0.395167,2.897805 2.002222,6.743979 1.027449,1.949433 -0.737657,5.031644 -3.925413,4.399394 -0.922074,-0.553222 0.579595,-1.844054 -1.896847,1.264499 -0.526897,-0.790314 1.475315,-1.369869 -1.36994,-5.690236 -0.974762,4.083275 -1.053803,-0.342473 -0.790345,-3.108552 0.579584,-2.370933 0.526907,-0.658592 -0.263459,-0.500527 0.289803,-1.554277 0.948418,-2.739737 -0.447865,-2.212876 -1.106492,-0.974715 -1.554356,-1.501588 -2.423744,-4.030581 0.711314,-1.264496 -3.793683,-5.532171 -0.02638,-1.554275 -1.475326,-1.554276 -1.185522,-3.213929 -0.869387,-0.763967 -3.029682,4.820892 -1.159179,0.447843 0.447865,0.974716 -0.790345,0.974716 -0.21076,2.002118 0.368823,1.343527 -0.289792,1.923087 1.71243,2.397274 0.02638,1.791371 1.23821,1.975774 2.950651,13.013779 -0.421522,0.684934 2.713536,14.278264 7.113157,18.150786 1.132835,0.0791 3.767339,9.19394 -2.344701,0.73762 1.92318,7.42891 -1.738774,3.87253 1.001116,3.79348 2.687192,4.10961 -0.68497,2.44996 -10.643392,0.079 -0.684969,-8.42997 1.106491,-1.42257 -1.659742,-1.47524 0.07905,-2.00211 -1.949535,-2.18653 -0.55325,-3.84617 -1.422628,0.15805 -0.500553,-7.71869 1.02745,-1.05374 -2.133941,-4.21499 0.421521,-2.42362 -4.32059,-6.322483 -1.317252,-4.056921 -9.247098,-17.702946 -0.395178,0.210749 -3.609266,18.783038 -1.975878,3.635422 -0.289802,10.721871 0.764011,-0.0264 2.397389,7.71869 -4.663069,0.97472 -0.737658,6.74398 -2.212983,1.92309 1.422638,6.74397 -1.896847,3.10855 -4.504997,0.34248 -0.105385,-0.86934 -3.714641,1.2118 -8.140618,0.21075 -0.131729,-2.00212 8.483107,-5.47948 0.711314,-1.89674 -0.316146,-2.18653 0.869386,-0.71128 -1.027449,-1.36986 1.659732,-6.55958 -2.502775,-0.76396 1.317252,-3.42469 -0.289792,-1.2645 2.397389,-3.05585 2.107608,-12.592278 -0.948419,-7.349881 0.316136,-13.90946 -1.554356,-1.159119 4.504996,-21.153968 0.316147,-4.557454 0.948418,-3.345646 -2.160295,2.924147 -4.847487,4.135956 1.264565,1.080091 -3.42485,2.397275 -3.29313,2.766082 -0.68497,1.923087 -1.791461,-0.57956 -1.001116,1.633307 0.07905,4.87358 L 9.168636,68.889233 4.2948053,70.180074 1.5812697,67.466679 0.13228831,66.070468 2.9775532,60.801731 6.5868297,58.825953 6.692205,57.245334 8.0884885,56.059869 v -1.923064 l 2.9769935,-7.824067 2.897953,0.553216 7.323918,-8.166536 v -0.500531 l 3.872714,-4.689172 -0.263448,-2.028463 2.766234,-5.1897 5.163622,-1.448903 0.158063,-1.844055 -0.922074,-2.291899 0.948428,-5.95367 -0.658626,-4.294017 -4.926518,-3.9515498 z"/>
|
|
||||||
</svg>
|
|
||||||
|
|
||||||
{{#each this.slots}}
|
|
||||||
<div class="equipped {{this.target}}" data-set-id="{{../index}}"
|
|
||||||
data-target="{{this.target}}" data-actor="{{../../actor.id}}"><img
|
|
||||||
src="{{this.icon}}"/></div>
|
|
||||||
{{/each}}
|
|
||||||
{{#if (eq ../actor.system.setEquipped @index)}}
|
|
||||||
<button disabled="disabled">Ausgerüstet</button>
|
|
||||||
{{else}}
|
|
||||||
<button data-operation="switchSet" data-id="{{@index}}">Wechseln</button>
|
|
||||||
{{/if}}
|
|
||||||
|
|
||||||
</div>
|
|
||||||
|
|
||||||
</section>
|
|
||||||
|
|
@ -32,7 +32,7 @@
|
||||||
<td class="spell rollable">
|
<td class="spell rollable">
|
||||||
{{> 'systems/DSA_4-1/templates/ui/partial-die.hbs' }}
|
{{> 'systems/DSA_4-1/templates/ui/partial-die.hbs' }}
|
||||||
</td>
|
</td>
|
||||||
<td class="clickable" data-id="{{this.id}}" data-action="openActorSheet">
|
<td class="clickable" data-id="{{this.id}}" data-operation="openActorSheet">
|
||||||
<span>{{this.name}}</span></td>
|
<span>{{this.name}}</span></td>
|
||||||
<td>{{this.eigenschaft1}}</td>
|
<td>{{this.eigenschaft1}}</td>
|
||||||
<td>{{this.eigenschaft2}}</td>
|
<td>{{this.eigenschaft2}}</td>
|
||||||
|
|
|
||||||
|
|
@ -2,6 +2,27 @@
|
||||||
data-tab="{{tabs.inventory.id}}"
|
data-tab="{{tabs.inventory.id}}"
|
||||||
data-group="{{tabs.inventory.group}}">
|
data-group="{{tabs.inventory.group}}">
|
||||||
|
|
||||||
{{> "systems/DSA_4-1/templates/ui/partial-equipment-button.hbs" inventoryItems}}
|
<table class="inventory-table">
|
||||||
|
<thead>
|
||||||
|
<tr>
|
||||||
|
<th colspan="2"></th>
|
||||||
|
<th>Anzahl</th>
|
||||||
|
<th>Gewicht</th>
|
||||||
|
|
||||||
|
</tr>
|
||||||
|
</thead>
|
||||||
|
<tbody>
|
||||||
|
|
||||||
|
{{#each inventoryItems}}
|
||||||
|
<tr class="equipment" data-item-id="{{this.id}}" draggable="true">
|
||||||
|
<td class="icon"><img alt="" src="{{this.icon}}" width="16" height="16"></td>
|
||||||
|
<td class="name">{{this.name}}</td>
|
||||||
|
<td class="quantity">{{this.quantity}}</td>
|
||||||
|
<td class="weight">{{this.weight}}</td>
|
||||||
|
</tr>
|
||||||
|
{{/each}}
|
||||||
|
</tbody>
|
||||||
|
</table>
|
||||||
|
|
||||||
|
</div>
|
||||||
</section>
|
</section>
|
||||||
|
|
|
||||||
|
|
@ -6,7 +6,7 @@
|
||||||
{{#each this.characters}}
|
{{#each this.characters}}
|
||||||
{{#if this.isVisible}}
|
{{#if this.isVisible}}
|
||||||
<div class="character">
|
<div class="character">
|
||||||
<div class="header clickable" data-id="{{this.id}}" data-action="openActorSheet">
|
<div class="header clickable" data-id="{{this.id}}" data-operation="openActorSheet">
|
||||||
<img class="profile-img" src="{{this.img}}" style="object-fit: cover;"
|
<img class="profile-img" src="{{this.img}}" style="object-fit: cover;"
|
||||||
title="{{this.name}}" alt="{{this.name}}"/>
|
title="{{this.name}}" alt="{{this.name}}"/>
|
||||||
<span class="name">{{this.name}}</span>
|
<span class="name">{{this.name}}</span>
|
||||||
|
|
@ -24,7 +24,8 @@
|
||||||
{{#each this.fields.head}}
|
{{#each this.fields.head}}
|
||||||
<th>
|
<th>
|
||||||
<div class="character">
|
<div class="character">
|
||||||
<div class="header clickable" data-id="{{this.id}}" data-action="openActorDocument">
|
<div class="header clickable" data-id="{{this.id}}"
|
||||||
|
data-operation="openActorSheet">
|
||||||
<img class="profile-img" src="{{this.img}}" style="object-fit: cover;"
|
<img class="profile-img" src="{{this.img}}" style="object-fit: cover;"
|
||||||
title="{{this.name}}" alt="{{this.name}}"/>
|
title="{{this.name}}" alt="{{this.name}}"/>
|
||||||
<span class="name">{{this.name}}</span>
|
<span class="name">{{this.name}}</span>
|
||||||
|
|
|
||||||
|
|
@ -11,7 +11,7 @@
|
||||||
|
|
||||||
|
|
||||||
{{#each this}}
|
{{#each this}}
|
||||||
<tr class="equipment" data-item-id="{{this.id}}" draggable="true" data-action="openEmbeddedDocument">
|
<tr class="equipment" data-item-id="{{this.id}}" draggable="true">
|
||||||
<td class="icon"><img alt="" src="{{this.icon}}" width="16" height="16"></td>
|
<td class="icon"><img alt="" src="{{this.icon}}" width="16" height="16"></td>
|
||||||
<td class="name">{{this.name}}</td>
|
<td class="name">{{this.name}}</td>
|
||||||
<td class="quantity">{{this.quantity}}</td>
|
<td class="quantity">{{this.quantity}}</td>
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue