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cdeeba9445
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39a408fb3d
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39a408fb3d | |
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c5febb346a | |
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912a8dde88 | |
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5db955c250 | |
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099d1c5d16 |
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@ -578,8 +578,6 @@ export class CharacterSheet extends ActorSheet {
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rollMode: game.settings.get('core', 'rollMode'),
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})
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}
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}
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}
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@ -28,13 +28,18 @@ export class GroupSheet extends ActorSheet {
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// update group
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const settings = {...group.system.settings}
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let settings = {...group.system.settings}
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character.items.filter((i) => i.type === "Advantage").forEach((advantage) => {
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settings[sheet.#stringToKeyFieldName(advantage.name)] = false
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if (!settings[sheet.#stringToKeyFieldName(advantage.name)]) {
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settings[sheet.#stringToKeyFieldName(advantage.name)] = false
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}
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})
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character.items.filter((i) => i.type === "Skill").forEach((skill) => {
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settings[sheet.#stringToKeyFieldName(skill.name)] = false
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}),
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if (!settings[sheet.#stringToKeyFieldName(skill.name)]) {
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settings[sheet.#stringToKeyFieldName(skill.name)] = false
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}
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})
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await group.update({
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system: {
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characters: [
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@ -55,7 +60,7 @@ export class GroupSheet extends ActorSheet {
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}
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#stringToKeyFieldName(s) {
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return s.replace(/[ \[\]:]/g, "_").toLowerCase()
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return s
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}
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/** @override */
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@ -74,14 +79,60 @@ export class GroupSheet extends ActorSheet {
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context.system = groupData.system;
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context.flags = groupData.flags;
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context.characters = []
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context.isGM = game.user.isGM;
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context.fields = [];
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const hiddenFields = Object.entries(groupData.system.settings).filter(([key, value]) => value === true).map(([key, value]) => key)
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const hiddenFields = Object.entries(groupData.system.settings)
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.sort(([key, value], [otherKey, otherValue]) => key.localeCompare(otherKey))
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.filter(([key, value]) => value === true)
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.map(([key, value]) => key)
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context.fields = {}
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context.fields["head"] = {}
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for (const field of hiddenFields) {
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context.fields[field] = {}
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for (const characterId of groupData.system.characters) {
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const character = await game.actors.get(characterId)
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context.fields[field][character.name] = "-"
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}
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}
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for (const characterId of groupData.system.characters) {
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const character = await game.actors.get(characterId)
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context.characters.push(
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character.items.filter((i) => i.type === "Advantage").filter((i) => hiddenFields.includes(this.#stringToKeyFieldName(i.name))).map((advantage) => {
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const n = this.#stringToKeyFieldName(advantage.name)
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if (!context.fields[n]) {
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context.fields[n] = {}
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}
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context.fields[n][character.name] = advantage.system.value ?? "Ja" // TODO: Allow GM roll
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})
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character.items.filter((i) => i.type === "Skill").filter((i) => hiddenFields.includes(this.#stringToKeyFieldName(i.name))).map((skill) => {
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const n = this.#stringToKeyFieldName(skill.name)
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if (!context.fields[n]) {
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context.fields[n] = {}
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}
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const eigenschaften = Object.values(skill.system.probe);
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context.fields[n][character.name] = {
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taw: skill.system.taw,
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eigenschaft1: eigenschaften[0],
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eigenschaft2: eigenschaften[1],
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eigenschaft3: eigenschaften[2],
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rollEigenschaft1: character.system.attribute[eigenschaften[0].toLowerCase()].aktuell,
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rollEigenschaft2: character.system.attribute[eigenschaften[1].toLowerCase()].aktuell,
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rollEigenschaft3: character.system.attribute[eigenschaften[2].toLowerCase()].aktuell,
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name: skill.name,
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actor: character._id,
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}
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?? 0
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})
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context.fields.head[character.name] =
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{
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img: character.img,
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name: character.name,
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@ -96,25 +147,10 @@ export class GroupSheet extends ActorSheet {
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{name: "KO", value: character.system.attribute.ko.aktuell},
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{name: "KK", value: character.system.attribute.kk.aktuell},
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],
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advantages: character.items.filter((i) => i.type === "Advantage").filter((i) => hiddenFields.includes(this.#stringToKeyFieldName(i.name))).map((advantage) => {
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return {
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name: advantage.name,
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id: advantage._id,
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value: advantage.system.value,
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}
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}),
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skills: character.items.filter((i) => i.type === "Skill").filter((i) => hiddenFields.includes(this.#stringToKeyFieldName(i.name))).map((skill) => {
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return {
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name: skill.name,
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taw: skill.system.taw,
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id: skill._id
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}
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}),
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isLimited: character.isOwner || !character.limited,
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isVisible: character.isOwner || character.visible,
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isOwner: character.isOwner
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}
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)
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}
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context.equipments = [];
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@ -131,6 +167,9 @@ export class GroupSheet extends ActorSheet {
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}
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})
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context.settings = Object.fromEntries(Object.entries(groupData.system.settings)
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.sort(([key, value], [otherKey, otherValue]) => key.localeCompare(otherKey)))
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return await context;
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}
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@ -138,6 +177,70 @@ export class GroupSheet extends ActorSheet {
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this.object.items.get(documentId).sheet.render(true)
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}
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_evaluateRoll(rolledDice, {
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taw,
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lowerThreshold = 1,
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upperThreshold = 20,
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countToMeisterlich = 3,
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countToPatzer = 3,
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werte = []
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}) {
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let tap = taw;
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let meisterlichCounter = 0;
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let patzerCounter = 0;
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let failCounter = 0;
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rolledDice.forEach((rolledDie, index) => {
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if (tap < 0 && rolledDie.result > werte[index]) {
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tap -= rolledDie.result - werte[index];
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if (tap < 0) { // konnte nicht vollständig ausgeglichen werden
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failCounter++;
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}
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} else if (rolledDie.result > werte[index]) { // taw ist bereits aufgebraucht und wert kann nicht ausgeglichen werden
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tap -= rolledDie.result - werte[index];
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failCounter++;
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}
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if (rolledDie.result <= lowerThreshold) meisterlichCounter++;
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if (rolledDie.result > upperThreshold) patzerCounter++;
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})
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return {
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tap,
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meisterlich: meisterlichCounter === countToMeisterlich,
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patzer: patzerCounter === countToPatzer,
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}
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}
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async _onTalentRoll(event) {
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event.preventDefault();
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const dataset = event.currentTarget.dataset;
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const actor = await game.actors.get(dataset.actorId);
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console.log(dataset, actor)
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if (dataset.rolleigenschaft1) {
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let roll1 = new Roll("3d20", actor.getRollData());
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let evaluated1 = (await roll1.evaluate())
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const dsaDieRollEvaluated = this._evaluateRoll(evaluated1.terms[0].results, {
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taw: dataset.taw,
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werte: [dataset.rolleigenschaft1, dataset.rolleigenschaft2, dataset.rolleigenschaft3],
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})
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if (dsaDieRollEvaluated.tap >= 0) { // erfolg
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evaluated1.toMessage({
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speaker: ChatMessage.getSpeaker({actor: actor}),
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flavor: ` ${dsaDieRollEvaluated.meisterlich ? 'Meisterlich geschafft' : 'Geschafft'} mit ${dsaDieRollEvaluated.tap} Punkten übrig`,
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}, {rollMode: "gmroll"})
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} else { // misserfolg
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evaluated1.toMessage({
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speaker: ChatMessage.getSpeaker({actor: actor}),
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flavor: ` ${dsaDieRollEvaluated.meisterlich ? 'Gepatzt' : ''} mit ${Math.abs(dsaDieRollEvaluated.tap)} Punkten daneben`,
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}, {rollMode: "gmroll"})
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}
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}
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}
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activateListeners(html) {
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super.activateListeners(html);
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@ -168,6 +271,11 @@ export class GroupSheet extends ActorSheet {
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evt.stopPropagation();
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})
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html.on('click', ".rollable", (evt) => {
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this._onTalentRoll(evt)
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evt.stopPropagation()
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})
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new ContextMenu(html, '.equipment', [
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{
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name: "Aus dem Gruppeninventar entfernen",
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@ -56,6 +56,10 @@
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}
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}
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.rollable:hover {
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text-shadow: 0 0 10px rgb(255 0 0);
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}
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.character {
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width: 192px;
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@ -17,7 +17,7 @@
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{{!-- Sheet Body --}}
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<section class="sheet-body">
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<div class="tab characters" data-group="primary" data-tab="characters">
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{{#if actor.limited}}
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{{#unless isGM}}
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<div class="characters-overview minimal">
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{{#each characters}}
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{{#if this.isVisible}}
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@ -33,14 +33,19 @@
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</div>
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{{else}}
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<div class="characters-overview">
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{{#each characters}}
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{{#if this.isVisible}}
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<div class="character">
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<div class="header clickable" data-id="{{this.id}}" data-operation="openActorSheet">
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<img class="profile-img" src="{{this.img}}" style="object-fit: cover;"
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title="{{this.name}}" alt="{{this.name}}"/>
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<span class="name">{{this.name}}</span>
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</div>
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<table>
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<thead>
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<tr>
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<th></th>
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{{#each this.fields.head}}
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<th>
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<div class="character">
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<div class="header clickable" data-id="{{this.id}}"
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data-operation="openActorSheet">
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<img class="profile-img" src="{{this.img}}" style="object-fit: cover;"
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title="{{this.name}}" alt="{{this.name}}"/>
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<span class="name">{{this.name}}</span>
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</div>
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{{#if this.isLimited}}
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<div class="mini-attributes">
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{{#each this.attributes}}
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@ -51,39 +56,59 @@
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</div>
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{{/each}}
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</div>
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<div class="fixedElements">
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<ul class="inline-list">
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{{#each skills}}
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<li class="mini-skill clickable" data-actor-id="{{this.id}}"
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data-id="{{this.id}}">{{this.name}}: {{this.taw}}</li>{{/each}}
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</ul>
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<ul class="inline-list">
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{{#each advantages}}
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<li class="mini-advantage clickable" data-actor-id="{{this.id}}"
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data-id="{{this.id}}">{{this.name}} {{#if this.value}}
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[{{this.value}}]{{/if}}</li>{{/each}}
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</ul>
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</div>
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{{/if}}
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{{#if this.isOwner}}
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<div class="owneroptions">
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<button class="owneroption clickable" data-operation="removeFromParty"
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data-id="{{this.id}}">Leave Group
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</button>
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</div>
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{{/if}}
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</div>
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{{/if}}
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{{/each}}
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</th>
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{{/each}}
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</tr>
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</thead>
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<tbody>
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{{#each this.fields}}
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{{#unless (eq @key "head")}}
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<tr>
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<th>
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{{ @key}}
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</th>
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{{#each this}}
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<td>
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{{#if (eq this "-")}}
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{{else}}
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{{#if this.taw}}
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<div class="rollable" data-actor-id="{{this.actor}}"
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data-taw="{{this.taw}}"
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data-name="{{this.name}}"
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data-eigenschaft1="{{this.eigenschaft1}}"
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data-eigenschaft2="{{this.eigenschaft2}}"
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data-eigenschaft3="{{this.eigenschaft3}}"
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data-rollEigenschaft1="{{this.rollEigenschaft1}}"
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data-rollEigenschaft2="{{this.rollEigenschaft2}}"
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data-rollEigenschaft3="{{this.rollEigenschaft3}}">
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{{this.taw}} ({{this.eigenschaft1}}, {{this.eigenschaft2}}
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, {{this.eigenschaft3}})
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</div>
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{{else}}
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Ja
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{{/if}}
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{{/if}}
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</td>
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{{/each}}
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</tr>
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{{/unless}}
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{{/each}}
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</tbody>
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</table>
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</div>
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{{/if}}
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{{/unless}}
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</div>
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<div class="tab inventory" data-group="primary" data-tab="inventory">
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{{> 'systems/DSA_4-1/templates/ui/partial-equipment-group-button.hbs' equipments}}
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</div>
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{{#if owner}}
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<div class="tab settings" data-group="primary" data-tab="settings">
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{{#each actor.system.settings}}
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{{#each settings}}
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<div>
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<label><input name="system.settings.{{@key}}" type="checkbox" {{checked this}}> {{@key}}</label>
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</div>
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@ -1,6 +1,6 @@
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<div class="block rollable {{this.type}} {{this.gruppe}}" data-id="{{this.id}}" data-taw="{{this.taw}}"
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data-name="{{this.name}}" data-eigenschaft1="{{this.eigenschaft1}}" data-eigenschaft2="{{this.eigenschaft2}}"
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data-eigenschaft3="{{this.eigenschaft3}}" data-taw="{{this.taw}}" data-rollEigenschaft1="{{this.rollEigenschaft1}}"
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data-eigenschaft3="{{this.eigenschaft3}}" data-rollEigenschaft1="{{this.rollEigenschaft1}}"
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data-rollEigenschaft2="{{this.rollEigenschaft2}}" data-rollEigenschaft3="{{this.rollEigenschaft3}}">
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<div class="die">
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