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Author SHA1 Message Date
macniel 39a408fb3d Merge pull request 'feature/group-table' (#56) from feature/group-table into main
Reviewed-on: #56
2025-10-12 14:57:27 +02:00
macniel c5febb346a Merge branch 'refs/heads/main' into feature/group-table
Pull Request Check / testing (pull_request) Successful in 17s Details
# Conflicts:
#	src/module/sheets/groupSheet.mjs
2025-10-12 14:56:18 +02:00
macniel 912a8dde88 removes todo marker 2025-10-12 14:53:17 +02:00
macniel 5db955c250 skills on group sheet can now be rolled on with GM Roll per default 2025-10-12 14:52:53 +02:00
macniel 099d1c5d16 tableized group sheet 2025-10-12 10:49:37 +02:00
5 changed files with 193 additions and 58 deletions

View File

@ -578,8 +578,6 @@ export class CharacterSheet extends ActorSheet {
rollMode: game.settings.get('core', 'rollMode'),
})
}
}
}

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@ -28,13 +28,18 @@ export class GroupSheet extends ActorSheet {
// update group
const settings = {...group.system.settings}
let settings = {...group.system.settings}
character.items.filter((i) => i.type === "Advantage").forEach((advantage) => {
settings[sheet.#stringToKeyFieldName(advantage.name)] = false
if (!settings[sheet.#stringToKeyFieldName(advantage.name)]) {
settings[sheet.#stringToKeyFieldName(advantage.name)] = false
}
})
character.items.filter((i) => i.type === "Skill").forEach((skill) => {
settings[sheet.#stringToKeyFieldName(skill.name)] = false
}),
if (!settings[sheet.#stringToKeyFieldName(skill.name)]) {
settings[sheet.#stringToKeyFieldName(skill.name)] = false
}
})
await group.update({
system: {
characters: [
@ -55,7 +60,7 @@ export class GroupSheet extends ActorSheet {
}
#stringToKeyFieldName(s) {
return s.replace(/[ \[\]:]/g, "_").toLowerCase()
return s
}
/** @override */
@ -74,14 +79,60 @@ export class GroupSheet extends ActorSheet {
context.system = groupData.system;
context.flags = groupData.flags;
context.characters = []
context.isGM = game.user.isGM;
context.fields = [];
const hiddenFields = Object.entries(groupData.system.settings).filter(([key, value]) => value === true).map(([key, value]) => key)
const hiddenFields = Object.entries(groupData.system.settings)
.sort(([key, value], [otherKey, otherValue]) => key.localeCompare(otherKey))
.filter(([key, value]) => value === true)
.map(([key, value]) => key)
context.fields = {}
context.fields["head"] = {}
for (const field of hiddenFields) {
context.fields[field] = {}
for (const characterId of groupData.system.characters) {
const character = await game.actors.get(characterId)
context.fields[field][character.name] = "-"
}
}
for (const characterId of groupData.system.characters) {
const character = await game.actors.get(characterId)
context.characters.push(
character.items.filter((i) => i.type === "Advantage").filter((i) => hiddenFields.includes(this.#stringToKeyFieldName(i.name))).map((advantage) => {
const n = this.#stringToKeyFieldName(advantage.name)
if (!context.fields[n]) {
context.fields[n] = {}
}
context.fields[n][character.name] = advantage.system.value ?? "Ja" // TODO: Allow GM roll
})
character.items.filter((i) => i.type === "Skill").filter((i) => hiddenFields.includes(this.#stringToKeyFieldName(i.name))).map((skill) => {
const n = this.#stringToKeyFieldName(skill.name)
if (!context.fields[n]) {
context.fields[n] = {}
}
const eigenschaften = Object.values(skill.system.probe);
context.fields[n][character.name] = {
taw: skill.system.taw,
eigenschaft1: eigenschaften[0],
eigenschaft2: eigenschaften[1],
eigenschaft3: eigenschaften[2],
rollEigenschaft1: character.system.attribute[eigenschaften[0].toLowerCase()].aktuell,
rollEigenschaft2: character.system.attribute[eigenschaften[1].toLowerCase()].aktuell,
rollEigenschaft3: character.system.attribute[eigenschaften[2].toLowerCase()].aktuell,
name: skill.name,
actor: character._id,
}
?? 0
})
context.fields.head[character.name] =
{
img: character.img,
name: character.name,
@ -96,25 +147,10 @@ export class GroupSheet extends ActorSheet {
{name: "KO", value: character.system.attribute.ko.aktuell},
{name: "KK", value: character.system.attribute.kk.aktuell},
],
advantages: character.items.filter((i) => i.type === "Advantage").filter((i) => hiddenFields.includes(this.#stringToKeyFieldName(i.name))).map((advantage) => {
return {
name: advantage.name,
id: advantage._id,
value: advantage.system.value,
}
}),
skills: character.items.filter((i) => i.type === "Skill").filter((i) => hiddenFields.includes(this.#stringToKeyFieldName(i.name))).map((skill) => {
return {
name: skill.name,
taw: skill.system.taw,
id: skill._id
}
}),
isLimited: character.isOwner || !character.limited,
isVisible: character.isOwner || character.visible,
isOwner: character.isOwner
}
)
}
context.equipments = [];
@ -131,6 +167,9 @@ export class GroupSheet extends ActorSheet {
}
})
context.settings = Object.fromEntries(Object.entries(groupData.system.settings)
.sort(([key, value], [otherKey, otherValue]) => key.localeCompare(otherKey)))
return await context;
}
@ -138,6 +177,70 @@ export class GroupSheet extends ActorSheet {
this.object.items.get(documentId).sheet.render(true)
}
_evaluateRoll(rolledDice, {
taw,
lowerThreshold = 1,
upperThreshold = 20,
countToMeisterlich = 3,
countToPatzer = 3,
werte = []
}) {
let tap = taw;
let meisterlichCounter = 0;
let patzerCounter = 0;
let failCounter = 0;
rolledDice.forEach((rolledDie, index) => {
if (tap < 0 && rolledDie.result > werte[index]) {
tap -= rolledDie.result - werte[index];
if (tap < 0) { // konnte nicht vollständig ausgeglichen werden
failCounter++;
}
} else if (rolledDie.result > werte[index]) { // taw ist bereits aufgebraucht und wert kann nicht ausgeglichen werden
tap -= rolledDie.result - werte[index];
failCounter++;
}
if (rolledDie.result <= lowerThreshold) meisterlichCounter++;
if (rolledDie.result > upperThreshold) patzerCounter++;
})
return {
tap,
meisterlich: meisterlichCounter === countToMeisterlich,
patzer: patzerCounter === countToPatzer,
}
}
async _onTalentRoll(event) {
event.preventDefault();
const dataset = event.currentTarget.dataset;
const actor = await game.actors.get(dataset.actorId);
console.log(dataset, actor)
if (dataset.rolleigenschaft1) {
let roll1 = new Roll("3d20", actor.getRollData());
let evaluated1 = (await roll1.evaluate())
const dsaDieRollEvaluated = this._evaluateRoll(evaluated1.terms[0].results, {
taw: dataset.taw,
werte: [dataset.rolleigenschaft1, dataset.rolleigenschaft2, dataset.rolleigenschaft3],
})
if (dsaDieRollEvaluated.tap >= 0) { // erfolg
evaluated1.toMessage({
speaker: ChatMessage.getSpeaker({actor: actor}),
flavor: ` ${dsaDieRollEvaluated.meisterlich ? 'Meisterlich geschafft' : 'Geschafft'} mit ${dsaDieRollEvaluated.tap} Punkten übrig`,
}, {rollMode: "gmroll"})
} else { // misserfolg
evaluated1.toMessage({
speaker: ChatMessage.getSpeaker({actor: actor}),
flavor: ` ${dsaDieRollEvaluated.meisterlich ? 'Gepatzt' : ''} mit ${Math.abs(dsaDieRollEvaluated.tap)} Punkten daneben`,
}, {rollMode: "gmroll"})
}
}
}
activateListeners(html) {
super.activateListeners(html);
@ -168,6 +271,11 @@ export class GroupSheet extends ActorSheet {
evt.stopPropagation();
})
html.on('click', ".rollable", (evt) => {
this._onTalentRoll(evt)
evt.stopPropagation()
})
new ContextMenu(html, '.equipment', [
{
name: "Aus dem Gruppeninventar entfernen",

View File

@ -56,6 +56,10 @@
}
}
.rollable:hover {
text-shadow: 0 0 10px rgb(255 0 0);
}
.character {
width: 192px;

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@ -17,7 +17,7 @@
{{!-- Sheet Body --}}
<section class="sheet-body">
<div class="tab characters" data-group="primary" data-tab="characters">
{{#if actor.limited}}
{{#unless isGM}}
<div class="characters-overview minimal">
{{#each characters}}
{{#if this.isVisible}}
@ -33,14 +33,19 @@
</div>
{{else}}
<div class="characters-overview">
{{#each characters}}
{{#if this.isVisible}}
<div class="character">
<div class="header clickable" data-id="{{this.id}}" data-operation="openActorSheet">
<img class="profile-img" src="{{this.img}}" style="object-fit: cover;"
title="{{this.name}}" alt="{{this.name}}"/>
<span class="name">{{this.name}}</span>
</div>
<table>
<thead>
<tr>
<th></th>
{{#each this.fields.head}}
<th>
<div class="character">
<div class="header clickable" data-id="{{this.id}}"
data-operation="openActorSheet">
<img class="profile-img" src="{{this.img}}" style="object-fit: cover;"
title="{{this.name}}" alt="{{this.name}}"/>
<span class="name">{{this.name}}</span>
</div>
{{#if this.isLimited}}
<div class="mini-attributes">
{{#each this.attributes}}
@ -51,39 +56,59 @@
</div>
{{/each}}
</div>
<div class="fixedElements">
<ul class="inline-list">
{{#each skills}}
<li class="mini-skill clickable" data-actor-id="{{this.id}}"
data-id="{{this.id}}">{{this.name}}: {{this.taw}}</li>{{/each}}
</ul>
<ul class="inline-list">
{{#each advantages}}
<li class="mini-advantage clickable" data-actor-id="{{this.id}}"
data-id="{{this.id}}">{{this.name}} {{#if this.value}}
[{{this.value}}]{{/if}}</li>{{/each}}
</ul>
</div>
{{/if}}
{{#if this.isOwner}}
<div class="owneroptions">
<button class="owneroption clickable" data-operation="removeFromParty"
data-id="{{this.id}}">Leave Group
</button>
</div>
{{/if}}
</div>
{{/if}}
{{/each}}
</th>
{{/each}}
</tr>
</thead>
<tbody>
{{#each this.fields}}
{{#unless (eq @key "head")}}
<tr>
<th>
{{ @key}}
</th>
{{#each this}}
<td>
{{#if (eq this "-")}}
{{else}}
{{#if this.taw}}
<div class="rollable" data-actor-id="{{this.actor}}"
data-taw="{{this.taw}}"
data-name="{{this.name}}"
data-eigenschaft1="{{this.eigenschaft1}}"
data-eigenschaft2="{{this.eigenschaft2}}"
data-eigenschaft3="{{this.eigenschaft3}}"
data-rollEigenschaft1="{{this.rollEigenschaft1}}"
data-rollEigenschaft2="{{this.rollEigenschaft2}}"
data-rollEigenschaft3="{{this.rollEigenschaft3}}">
{{this.taw}} ({{this.eigenschaft1}}, {{this.eigenschaft2}}
, {{this.eigenschaft3}})
</div>
{{else}}
Ja
{{/if}}
{{/if}}
</td>
{{/each}}
</tr>
{{/unless}}
{{/each}}
</tbody>
</table>
</div>
{{/if}}
{{/unless}}
</div>
<div class="tab inventory" data-group="primary" data-tab="inventory">
{{> 'systems/DSA_4-1/templates/ui/partial-equipment-group-button.hbs' equipments}}
</div>
{{#if owner}}
<div class="tab settings" data-group="primary" data-tab="settings">
{{#each actor.system.settings}}
{{#each settings}}
<div>
<label><input name="system.settings.{{@key}}" type="checkbox" {{checked this}}> {{@key}}</label>
</div>

View File

@ -1,6 +1,6 @@
<div class="block rollable {{this.type}} {{this.gruppe}}" data-id="{{this.id}}" data-taw="{{this.taw}}"
data-name="{{this.name}}" data-eigenschaft1="{{this.eigenschaft1}}" data-eigenschaft2="{{this.eigenschaft2}}"
data-eigenschaft3="{{this.eigenschaft3}}" data-taw="{{this.taw}}" data-rollEigenschaft1="{{this.rollEigenschaft1}}"
data-eigenschaft3="{{this.eigenschaft3}}" data-rollEigenschaft1="{{this.rollEigenschaft1}}"
data-rollEigenschaft2="{{this.rollEigenschaft2}}" data-rollEigenschaft3="{{this.rollEigenschaft3}}">
<div class="die">