export default { _prepareContext: (context, object) => { const actorData = context.document context.spells = [] context.system = actorData.system context.flags = actorData.flags context.derived = context.document.system context.originalName = actorData.name context.name = context.derived.name ?? actorData.name context.effects = actorData.effects ?? [] context.isGM = game.user.isGM context.effects = [] Object.values(actorData.items).forEach((item, index) => { if (item.type === "ActiveEffect") { const effect = item.effects[0]; const conditions = [] if (effect) { effect.changes.forEach(change => { if (change.key.indexOf("wunden") === -1) { const key = change.key .replace(/system\./g, "") .replace(/\.mod/g, "") .replace(/attribute./g, "") .replace(/.links/g, "(Links)") .replace(/.rechts/g, "(Rechts)") const value = Number(change.value) > 0 ? "+" + change.value : change.value conditions.push( `${key}${value}` ) } }) } context.effects.push({ name: item.name, conditions: conditions.join(" "), id: item._id, actor: actorData._id }); } }) return context }, _onRender: (context, options) => { }, _getTabConfig: (group) => { group.tabs.push({id: "effects", group: "sheet", label: "Effekte"}) }, template: `systems/DSA_4-1/templates/actor/character/tab-effects.hbs` }