{{!-- Sheet Header --}}
{{!-- Header stuff goes here --}}
{{#each attributes}} {{> "systems/DSA_4-1/templates/ui/partial-attribute-button.hbs" this}} {{/each}}

{{#if ausdauer}} {{/if}} {{#if this.hasLiturgies}} {{/if}} {{#if this.hasSpells}} {{/if}} {{#each attacks}}

{{this.using}} ({{this.name}})

{{#if this.at}} {{/if}} {{#if this.pa}} {{/if}} {{#if this.ini}} {{/if}}
{{/each}}
{{!-- Sheet Tab Navigation --}} {{!-- Sheet Body --}}
{{#each this.mods.mu}} {{this.value}} {{/each}}
{{#each this.mods.kl}} {{this.value}} {{/each}}
{{#each this.mods.in}} {{this.value}} {{/each}}
{{#each this.mods.ch}} {{this.value}} {{/each}}
{{#each this.mods.ff}} {{this.value}} {{/each}}
{{#each this.mods.ge}} {{this.value}} {{/each}}
{{#each this.mods.ko}} {{this.value}} {{/each}}
{{#each this.mods.kk}} {{this.value}} {{/each}}
{{#each this.mods.at}} {{this.value}} {{/each}}
{{#each this.mods.pa}} {{this.value}} {{/each}}
{{#each this.mods.fk}} {{this.value}} {{/each}}
{{#if ausdauer}}
{{/if}} {{#if hasSpells}}
{{/if}} {{#if hasLiturgies}}
{{/if}}

Vor- und Nachteile

    {{#each this.advantages}}
  • {{> "systems/DSA_4-1/templates/ui/partial-advantage-button.hbs" this}}
  • {{/each}}

Sonderfertigkeiten

    {{#each this.specialAbilities}}
  • {{> "systems/DSA_4-1/templates/ui/partial-sf-button.hbs" this}}
  • {{/each}}
w6
von
{{#if ausdauer}}
von
{{/if}} {{#if (not zonenruestung)}}
{{derived.rs}}
{{/if}}
{{derived.be}}
{{#if (not trefferzonen)}}
{{#each this.woundsFilled}} {{#if this}}
{{@index}}
{{else}}
{{@index}}
{{/if}} {{/each}}
{{/if}}

Aktionen im Kampf

{{#each this.actions}} {{> "systems/DSA_4-1/templates/ui/partial-action-button.hbs" this}} {{/each}}
{{#if (or trefferzonen zonenruestung)}}

{{#if (and trefferzonen zonenruestung)}}Trefferzonen{{/if}}{{#if (and trefferzonen (not zonenruestung))}}Wunden{{/if}}{{#if (and (not trefferzonen) zonenruestung)}}Rüstung{{/if}}

{{#if trefferzonen}} {{derived.wunden.kopf}} {{derived.wunden.torso}} {{derived.wunden.armlinks}} {{derived.wunden.armrechts}} {{derived.wunden.bauch}} {{derived.wunden.beinlinks}} {{derived.wunden.beinrechts}} {{/if}} {{#if zonenruestung}} {{derived.rs.kopf}} {{derived.rs.torso}} {{derived.rs.armlinks}} {{derived.rs.armrechts}} {{derived.rs.bauch}} {{derived.rs.beinlinks}} {{derived.rs.beinrechts}} {{/if}}
{{/if}}

Kampftalente

    {{#each skills.Kampf}}
  • {{> "systems/DSA_4-1/templates/ui/partial-rollable-weaponskill-button.hbs" this}}
  • {{/each}}

Körperliche Talente

  • {{#each skills.Körperlich}}
  • {{> "systems/DSA_4-1/templates/ui/partial-rollable-button.hbs" this}}
  • {{/each}}

Gesellschaftliche Talente

  • {{#each skills.Gesellschaft}}
  • {{> "systems/DSA_4-1/templates/ui/partial-rollable-button.hbs" this}}
  • {{/each}}

Natur Talente

  • {{#each skills.Natur}}
  • {{> "systems/DSA_4-1/templates/ui/partial-rollable-button.hbs" this}}
  • {{/each}}

Wissenstalente

  • {{#each skills.Wissen}}
  • {{> "systems/DSA_4-1/templates/ui/partial-rollable-button.hbs" this}}
  • {{/each}}

Schriften & Sprachen

  • {{#each skills.Schriften}}
  • {{> "systems/DSA_4-1/templates/ui/partial-rollable-button.hbs" this}}
  • {{/each}} {{#each skills.Schriften}}
  • {{> "systems/DSA_4-1/templates/ui/partial-rollable-button.hbs" this}}
  • {{/each}}

Handwerkliche Talente

  • {{#each skills.Handwerk}}
  • {{> "systems/DSA_4-1/templates/ui/partial-rollable-button.hbs" this}}
  • {{/each}}

Inventar

{{> "systems/DSA_4-1/templates/ui/partial-equipment-button.hbs" equipments}}

Ausrüstung

{{!-- Set Tab Navigation --}} {{!-- Set Body --}}
{{#each this.sets}}
{{#each this.slots}}
{{/each}} {{#if (eq ../actor.system.setEquipped @index)}} {{else}} {{/if}}
{{/each}}
{{#if this.hasSpells}}
von {{derived.asp.max}}
{{derived.mr.aktuell}}
{{#each this.spells}} {{/each}}
Zaubername Probe ZfW Merkmale
{{> 'systems/DSA_4-1/templates/ui/partial-die.hbs' }} {{this.name}} {{this.eigenschaft1}} {{this.eigenschaft2}} {{this.eigenschaft3}} {{this.zfw}}
    {{#each this.merkmal}}
  • {{this}}
  • {{/each}}
{{/if}} {{#if this.hasLiturgies}}
von {{derived.kap.max}}
{{#each this.liturgies}} {{#if this.countO}} {{#each this.O}} {{/each}} {{/if}} {{#if this.countI}} {{#each this.I}} {{/each}} {{/if}} {{#if this.countII}} {{#each this.II}} {{/each}} {{/if}} {{#if this.countIII}} {{#each this.III}} {{/each}} {{/if}} {{#if this.countIV}} {{#each this.IV}} {{/each}}{{/if}} {{#if this.countV}} {{#each this.V}} {{/each}} {{/if}} {{#if this.countVI}} {{#each this.VI}} {{/each}} {{/if}}{{#if this.countVII}} {{#each this.VII}} {{/each}} {{/if}}{{#if this.countVIII}} {{#each this.VIII}} {{/each}} {{/if}}
Liturgiekenntnis: {{this.lkp}}
{{> 'systems/DSA_4-1/templates/ui/partial-die.hbs' }} {{this.name}}
{{> 'systems/DSA_4-1/templates/ui/partial-die.hbs' }} {{this.name}}
{{> 'systems/DSA_4-1/templates/ui/partial-die.hbs' }} {{this.name}}
{{> 'systems/DSA_4-1/templates/ui/partial-die.hbs' }} {{this.name}}
{{> 'systems/DSA_4-1/templates/ui/partial-die.hbs' }} {{this.name}}
{{> 'systems/DSA_4-1/templates/ui/partial-die.hbs' }} {{this.name}}
{{> 'systems/DSA_4-1/templates/ui/partial-die.hbs' }} {{this.name}}
{{> 'systems/DSA_4-1/templates/ui/partial-die.hbs' }} {{this.name}}
{{> 'systems/DSA_4-1/templates/ui/partial-die.hbs' }} {{this.name}}
{{/each}}
{{/if}}
{{#each this.effects}} {{/each}}
Effekt Veränderungen
{{this.name}} {{this.conditions}} {{#if ../isGM}} {{/if}}