export default { _prepareContext: async (context, object) => { const actorData = context.document context.system = actorData.system context.flags = actorData.flags context.derived = context.document.system context.originalName = actorData.name context.name = context.derived.name ?? actorData.name context.effects = actorData.effects ?? [] const findEquipmentOnSlot = (slot, setNumber, object) => { return object.items.get(object.system.heldenausruestung[setNumber]?.[slot]) } context.inidice = actorData.system.ini.wuerfel context.inivalue = actorData.system.ini.aktuell context.inimod = actorData.system.ini.mod context.aupper = Math.min((actorData.system.aup.aktuell / actorData.system.aup.max) * 100, 100) context.lepper = Math.min((actorData.system.lep.aktuell / actorData.system.lep.max) * 100, 100) context.keper = Math.min((actorData.system.kap.aktuell / actorData.system.kap.max) * 100, 100) context.aspper = Math.min((actorData.system.asp.aktuell / actorData.system.asp.max) * 100, 100) context.lepcurrent = actorData.system.lep.aktuell ?? 0 context.aupcurrent = actorData.system.aup.aktuell ?? 0 context.aspcurrent = actorData.system.asp.aktuell ?? 0 context.kapcurrent = actorData.system.kap.aktuell ?? 0 context.maxWounds = actorData.system.wunden.max ?? 3 context.wounds = actorData.system.wunden.aktuell ?? 0 context.woundsFilled = [] for (let i = 1; i <= context.maxWounds; i++) { context.woundsFilled[i] = i <= context.wounds } context.withErschoepfung = game.settings.get("DSA_4-1", "optional_erschoepfung") context.ueberanstrengung = actorData.system.ueberanstrengung context.erschoepfung = actorData.system.erschoepfung.aktuell context.maxErschoepfung = actorData.system.erschoepfung.max context.erschoepfungFilled = [] for (let i = 1; i <= context.maxErschoepfung; i++) { context.erschoepfungFilled[i] = i <= context.erschoepfung } context.effects = [] for (let i = 0; i < actorData.appliedEffects.length; i++) { const item = actorData.appliedEffects[i] context.effects.push(item.name) } return context }, _onRender: (context, options) => { }, _getTabConfig: (group) => { group.tabs.push({id: "health", group: "sheet", label: "Gesundheit"}) }, template: `systems/DSA_4-1/templates/actor/character/tab-health.hbs` }