152 lines
5.3 KiB
JavaScript
152 lines
5.3 KiB
JavaScript
import {PlayerCharacterDataModel} from "./module/data/character.mjs";
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import {SkillSheet} from "./module/sheets/skillSheet.mjs";
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import {SpellSheet} from "./module/sheets/spellSheet.mjs";
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import {SkillDataModel} from "./module/data/skill.mjs";
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import {SpellDataModel} from "./module/data/spell.mjs";
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import {VornachteileDataModel} from "./module/data/vornachteile.mjs";
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import {Character} from "./module/documents/character.mjs";
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import {CharacterSheet} from "./module/sheets/characterSheet.mjs";
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import {VornachteilSheet} from "./module/sheets/vornachteilSheet.mjs";
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import {GroupDataModel} from "./module/data/group.mjs";
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import {GroupSheet} from "./module/sheets/groupSheet.mjs";
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import {EquipmentDataModel} from "./module/data/equipment.mjs";
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import {AusruestungSheet} from "./module/sheets/equipmentSheet.mjs";
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import {CreatureDataModel} from "./module/data/creature.mjs";
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import {CreatureSheet} from "./module/sheets/creatureSheet.mjs";
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async function preloadHandlebarsTemplates() {
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return loadTemplates([
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// ui partials.
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'systems/DSA_4-1/templates/ui/partial-rollable-button.hbs',
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'systems/DSA_4-1/templates/ui/partial-rollable-weaponskill-button.hbs',
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'systems/DSA_4-1/templates/ui/partial-attribute-button.hbs',
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'systems/DSA_4-1/templates/ui/partial-talent-editable.hbs',
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'systems/DSA_4-1/templates/ui/partial-die.hbs',
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'systems/DSA_4-1/templates/ui/partial-advantage-button.hbs',
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'systems/DSA_4-1/templates/ui/partial-action-button.hbs',
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'systems/DSA_4-1/templates/ui/partial-equipment-button.hbs',
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'systems/DSA_4-1/templates/ui/partial-equipment-group-button.hbs',
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'systems/DSA_4-1/templates/ui/partial-array-editor.hbs'
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]);
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}
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Hooks.once("init", () => {
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game.DSA41 = {
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rollItemMacro
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}
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// Configure custom Document implementations.
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CONFIG.Actor.documentClass = Character;
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// Configure System Data Models.
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CONFIG.Actor.dataModels = {
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character: PlayerCharacterDataModel,
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group: GroupDataModel,
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creature: CreatureDataModel,
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};
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CONFIG.Item.dataModels = {
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Skill: SkillDataModel,
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Spell: SpellDataModel,
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Advantage: VornachteileDataModel,
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Equipment: EquipmentDataModel,
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}
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CONFIG.Combat.initiative = {
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formula: `(@ini.wuerfel)d6 + @ini.aktuell`,
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decimals: 0
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}
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console.log("DSA 4.1 is ready for development!")
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Actors.registerSheet('dsa41.character', CharacterSheet, {
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types: ["character"],
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makeDefault: true,
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label: 'DSA41.CharacterLabels.Item'
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})
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Actors.registerSheet('dsa41.creature', CreatureSheet, {
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types: ["creature"],
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makeDefault: true,
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label: 'DSA41.CreatureLabel.Item'
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})
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Actors.registerSheet('dsa41.group', GroupSheet, {
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types: ["group"],
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makeDefault: true,
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label: 'DSA41.GroupLabel.Item'
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})
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// Register sheet application classes
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Items.registerSheet('dsa41.skill', SkillSheet, {
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types: ["Skill"],
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makeDefault: true,
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label: 'DSA41.SkillLabels.Item',
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});
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Items.registerSheet('dsa41.spell', SpellSheet, {
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types: ["Spell"],
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makeDefault: true,
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label: 'DSA41.SpellLabels.Item',
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});
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Items.registerSheet('dsa41.advantage', VornachteilSheet, {
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types: ["Advantage"],
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makeDefault: true,
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label: 'DSA41.VornachteilLabels.Item'
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})
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Items.registerSheet('dsa41.equipment', AusruestungSheet, {
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types: ["Equipment"],
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makeDefault: true,
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label: 'DSA41.AusruestungLabels.Item'
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})
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return preloadHandlebarsTemplates();
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})
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Hooks.on('dropActorSheetData', (actor, sheet, data) => {
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if (data.uuid) {
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if (actor.type === "character") {
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return CharacterSheet.onDroppedData(actor, sheet, data);
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} else {
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return GroupSheet.onDroppedData(actor, sheet, data);
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}
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}
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})
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Hooks.once("ready", async function () {
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// Wait to register hotbar drop hook on ready so that modules could register earlier if they want to
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Hooks.on("hotbarDrop", (bar, data, slot) => createBoilerplateMacro(data, slot));
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});
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async function createBoilerplateMacro(data, slot) {
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console.log(data, slot)
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if (data.type !== "Item") return;
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if (!("data" in data)) return ui.notifications.warn("You can only create macro buttons for owned Items");
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const item = data.data;
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// Create the macro command
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const command = `game.DSA41.rollItemMacro("${item.name}");`;
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let macro = game.macros.entities.find(m => (m.name === item.name) && (m.command === command));
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if (!macro) {
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macro = await Macro.create({
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name: item.name,
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type: "script",
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img: item.img,
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command: command,
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flags: {"dsa41.itemMacro": true}
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});
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}
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game.user.assignHotbarMacro(macro, slot);
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return false;
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}
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function rollItemMacro(itemName) {
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const speaker = ChatMessage.getSpeaker();
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let actor;
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if (speaker.token) actor = game.actors.tokens[speaker.token];
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if (!actor) actor = game.actors.get(speaker.actor);
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const item = actor ? actor.items.find(i => i.name === itemName) : null;
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if (!item) return ui.notifications.warn(`Your controlled Actor does not have an item named ${itemName}`);
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// Trigger the item roll
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return item.roll();
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}
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