foundry-dsa41-game/src/main.mjs

152 lines
5.3 KiB
JavaScript

import {PlayerCharacterDataModel} from "./module/data/character.mjs";
import {SkillSheet} from "./module/sheets/skillSheet.mjs";
import {SpellSheet} from "./module/sheets/spellSheet.mjs";
import {SkillDataModel} from "./module/data/skill.mjs";
import {SpellDataModel} from "./module/data/spell.mjs";
import {VornachteileDataModel} from "./module/data/vornachteile.mjs";
import {Character} from "./module/documents/character.mjs";
import {CharacterSheet} from "./module/sheets/characterSheet.mjs";
import {VornachteilSheet} from "./module/sheets/vornachteilSheet.mjs";
import {GroupDataModel} from "./module/data/group.mjs";
import {GroupSheet} from "./module/sheets/groupSheet.mjs";
import {EquipmentDataModel} from "./module/data/equipment.mjs";
import {AusruestungSheet} from "./module/sheets/equipmentSheet.mjs";
import {CreatureDataModel} from "./module/data/creature.mjs";
import {CreatureSheet} from "./module/sheets/creatureSheet.mjs";
async function preloadHandlebarsTemplates() {
return loadTemplates([
// ui partials.
'systems/DSA_4-1/templates/ui/partial-rollable-button.hbs',
'systems/DSA_4-1/templates/ui/partial-rollable-weaponskill-button.hbs',
'systems/DSA_4-1/templates/ui/partial-attribute-button.hbs',
'systems/DSA_4-1/templates/ui/partial-talent-editable.hbs',
'systems/DSA_4-1/templates/ui/partial-die.hbs',
'systems/DSA_4-1/templates/ui/partial-advantage-button.hbs',
'systems/DSA_4-1/templates/ui/partial-action-button.hbs',
'systems/DSA_4-1/templates/ui/partial-equipment-button.hbs',
'systems/DSA_4-1/templates/ui/partial-equipment-group-button.hbs',
'systems/DSA_4-1/templates/ui/partial-array-editor.hbs'
]);
}
Hooks.once("init", () => {
game.DSA41 = {
rollItemMacro
}
// Configure custom Document implementations.
CONFIG.Actor.documentClass = Character;
// Configure System Data Models.
CONFIG.Actor.dataModels = {
character: PlayerCharacterDataModel,
group: GroupDataModel,
creature: CreatureDataModel,
};
CONFIG.Item.dataModels = {
Skill: SkillDataModel,
Spell: SpellDataModel,
Advantage: VornachteileDataModel,
Equipment: EquipmentDataModel,
}
CONFIG.Combat.initiative = {
formula: `(@ini.wuerfel)d6 + @ini.aktuell`,
decimals: 0
}
console.log("DSA 4.1 is ready for development!")
Actors.registerSheet('dsa41.character', CharacterSheet, {
types: ["character"],
makeDefault: true,
label: 'DSA41.CharacterLabels.Item'
})
Actors.registerSheet('dsa41.creature', CreatureSheet, {
types: ["creature"],
makeDefault: true,
label: 'DSA41.CreatureLabel.Item'
})
Actors.registerSheet('dsa41.group', GroupSheet, {
types: ["group"],
makeDefault: true,
label: 'DSA41.GroupLabel.Item'
})
// Register sheet application classes
Items.registerSheet('dsa41.skill', SkillSheet, {
types: ["Skill"],
makeDefault: true,
label: 'DSA41.SkillLabels.Item',
});
Items.registerSheet('dsa41.spell', SpellSheet, {
types: ["Spell"],
makeDefault: true,
label: 'DSA41.SpellLabels.Item',
});
Items.registerSheet('dsa41.advantage', VornachteilSheet, {
types: ["Advantage"],
makeDefault: true,
label: 'DSA41.VornachteilLabels.Item'
})
Items.registerSheet('dsa41.equipment', AusruestungSheet, {
types: ["Equipment"],
makeDefault: true,
label: 'DSA41.AusruestungLabels.Item'
})
return preloadHandlebarsTemplates();
})
Hooks.on('dropActorSheetData', (actor, sheet, data) => {
if (data.uuid) {
if (actor.type === "character") {
return CharacterSheet.onDroppedData(actor, sheet, data);
} else {
return GroupSheet.onDroppedData(actor, sheet, data);
}
}
})
Hooks.once("ready", async function () {
// Wait to register hotbar drop hook on ready so that modules could register earlier if they want to
Hooks.on("hotbarDrop", (bar, data, slot) => createBoilerplateMacro(data, slot));
});
async function createBoilerplateMacro(data, slot) {
console.log(data, slot)
if (data.type !== "Item") return;
if (!("data" in data)) return ui.notifications.warn("You can only create macro buttons for owned Items");
const item = data.data;
// Create the macro command
const command = `game.DSA41.rollItemMacro("${item.name}");`;
let macro = game.macros.entities.find(m => (m.name === item.name) && (m.command === command));
if (!macro) {
macro = await Macro.create({
name: item.name,
type: "script",
img: item.img,
command: command,
flags: {"dsa41.itemMacro": true}
});
}
game.user.assignHotbarMacro(macro, slot);
return false;
}
function rollItemMacro(itemName) {
const speaker = ChatMessage.getSpeaker();
let actor;
if (speaker.token) actor = game.actors.tokens[speaker.token];
if (!actor) actor = game.actors.get(speaker.actor);
const item = actor ? actor.items.find(i => i.name === itemName) : null;
if (!item) return ui.notifications.warn(`Your controlled Actor does not have an item named ${itemName}`);
// Trigger the item roll
return item.roll();
}