foundry-dsa41-game/src/module/handlebar-helpers/currency.mjs

75 lines
2.0 KiB
JavaScript

function currency(st) {
// schema for Mittelreich: 1 Ducat = 10 Silver = 100 Kreutzer = 1000 Heller
// internally the price is always given in Silver
// so we need to inflate the value of price by 100 to be able to divide beginning from Heller
const baseValue = Math.round(st * 100)
// then we can regex over it
const currencyRegexp = /(.*)(.)(.)(.)/g
const withDucats = currencyRegexp.exec(baseValue)
let _ = undefined
let ducats = 0
let silver = 0
let kreutzer = 0
let heller = 0
if (withDucats) {
[_, ducats, silver, kreutzer, heller] = withDucats
} else {
const currencyRegexp = /(.)(.)(.)/g
const withSilver = currencyRegexp.exec(baseValue)
if (withSilver) {
[_, silver, kreutzer, heller] = withSilver
} else {
const currencyRegexp = /(.)(.)/g
const withKreutzer = currencyRegexp.exec(baseValue)
if (withKreutzer) {
[_, kreutzer, heller] = withKreutzer
} else {
heller = baseValue
}
}
}
return {
ducats,
silver,
kreutzer,
heller
}
}
function registerHelper(hbs) {
hbs?.registerHelper('currency', (data) => {
const {ducats, silver, kreutzer, heller} = currency(data)
let str = `<span class='coins' data-tooltip="${ducats > 0 ? ducats + ' Dukaten ' : ''}${silver > 0 ? silver + ' Silbertaler ' : ''}${kreutzer > 0 ? kreutzer + ' Kreuzer ' : ''}${heller > 0 ? heller + ' Heller' : ''}">`
if (ducats > 0) {
str += ducats + "<i class='symbol ducat'></i>"
}
if (silver > 0) {
str += silver + "<i class='symbol silver'></i>"
}
if (kreutzer > 0) {
str += kreutzer + "<i class='symbol kreutzer'></i>"
}
if (heller > 0) {
str += heller + "<i class='symbol heller'></i>"
}
str += "</span>"
return new Handlebars.SafeString(str)
})
}
export {
currency,
registerHelper
}