foundry-dsa41-game/src/module/sheets/character/combat.mjs

114 lines
5.7 KiB
JavaScript

import {ActionManager} from "../actions/action-manager.mjs";
export default {
_prepareContext: async (context, object) => {
const actorData = context.document
context.system = actorData.system
context.flags = actorData.flags
context.derived = context.document.system
context.originalName = actorData.name
context.name = context.derived.name ?? actorData.name
context.effects = actorData.effects ?? []
const findEquipmentOnSlot = (slot, setNumber, object) => {
return object.items.get(object.system.heldenausruestung[setNumber]?.[slot])
}
const am = new ActionManager(actorData)
context.actions = am.evaluate()
context.inidice = actorData.system.ini.wuerfel
context.inivalue = actorData.system.ini.aktuell
context.inimod = actorData.system.ini.mod
context.aupper = Math.min((actorData.system.aup.aktuell / actorData.system.aup.max) * 100, 100)
context.lepper = Math.min((actorData.system.lep.aktuell / actorData.system.lep.max) * 100, 100)
context.keper = Math.min((actorData.system.kap.aktuell / actorData.system.kap.max) * 100, 100)
context.aspper = Math.min((actorData.system.asp.aktuell / actorData.system.asp.max) * 100, 100)
context.lepcurrent = actorData.system.lep.aktuell ?? 0
context.aupcurrent = actorData.system.aup.aktuell ?? 0
const fernkampf = findEquipmentOnSlot("fernkampf", actorData.system.setEquipped, actorData)
const links = findEquipmentOnSlot("links", actorData.system.setEquipped, actorData)
const rechts = findEquipmentOnSlot("rechts", actorData.system.setEquipped, actorData)
context.attacks = [];
if (fernkampf) {
const fkitems = fernkampf.system.rangedSkills.map((skillInQuestion) => actorData.items.find(p => p.name === skillInQuestion))
fkitems.forEach(async skill => {
const obj = await skill
context.attacks.push({
name: obj.name,
using: fernkampf.name,
atroll: `1d20cs<${object.system.fk.aktuell + obj.system.at}`,
at: `${object.system.fk.aktuell + obj.system.at}`,
tproll: `${fernkampf.system.rangedAttackDamage}`, // TODO consider adding TP/KK mod and Range mod
tp: `${fernkampf.system.rangedAttackDamage}`,
iniroll: `(${context.inidice})d6 + ${context.inivalue + fernkampf.system.iniModifier ?? 0}`,
ini: `${context.inidice}w6 + ${context.inivalue + fernkampf.system.iniModifier ?? 0}`,
})
})
}
if (links) {
const meitems = []
links.system.meleeSkills.forEach((skillInQuestion) => {
const item = actorData.items.find(p => p.name === skillInQuestion)
if (item) {
meitems.push(item)
}
})
meitems.forEach(skill => {
const obj = skill
context.attacks.push({
name: obj.name,
using: links.name,
atroll: `1d20cs<${object.system.at.links.aktuell + obj.system.at + links.system.attackModifier}`, // TODO consider adding W/M
at: `${object.system.at.links.aktuell + obj.system.at + links.system.attackModifier}`,
paroll: `1d20cs<${object.system.pa.links.aktuell + obj.system.pa + links.system.parryModifier}`, // TODO consider adding W/M
pa: `${object.system.pa.links.aktuell + obj.system.pa + links.system.parryModifier}`,
tproll: `${links.system.meleeAttackDamage}`, // TODO consider adding TP/KK mod
tp: `${links.system.meleeAttackDamage}`,
iniroll: `(${context.inidice})d6 + ${context.inivalue + links.system.iniModifier ?? 0}`,
ini: `${context.inidice}w6 + ${context.inivalue + links.system.iniModifier ?? 0}`,
})
})
}
if (rechts) {
const meitems = []
rechts.system.meleeSkills.forEach((skillInQuestion) => {
const item = actorData.items.find(p => p.name === skillInQuestion)
if (item) {
meitems.push(item)
}
})
meitems.forEach(skill => {
const obj = skill
context.attacks.push({
name: obj.name,
using: rechts.name,
atroll: `1d20cs<${object.system.at.rechts.aktuell + obj.system.at + rechts.system.attackModifier}`, // TODO consider adding W/M
at: `${object.system.at.rechts.aktuell + obj.system.at + rechts.system.attackModifier}`,
paroll: `1d20cs<${object.system.pa.rechts.aktuell + obj.system.pa + rechts.system.parryModifier}`, // TODO consider adding W/M
pa: `${object.system.pa.rechts.aktuell + obj.system.pa + rechts.system.parryModifier}`,
tproll: `${rechts.system.meleeAttackDamage}`, // TODO consider adding TP/KK mod
tp: `${rechts.system.meleeAttackDamage}`,
iniroll: `(${context.inidice})d6 + ${context.inivalue + rechts.system.iniModifier ?? 0}`,
ini: `${context.inidice}w6 + ${context.inivalue + rechts.system.iniModifier ?? 0}`,
})
})
}
return context
},
_onRender: (context, options) => {
},
_getTabConfig: (group) => {
group.tabs.push({id: "combat", group: "sheet", label: "Kampf"})
},
template: `systems/DSA_4-1/templates/actor/character/tab-combat.hbs`
}