foundry-dsa41-game/src/templates/actor/character/tab-equipment.hbs

48 lines
1.8 KiB
Handlebars

<section class="tab {{tabs.equipment.id}} {{tabs.equipment.cssClass}}"
data-tab="{{tabs.equipment.id}}"
data-group="{{tabs.equipment.group}}">
<div>
<div class="capacity">
<label>Tragkraft: {{this.carryingweight}} von maximal {{this.maxcarryingcapacity}} Stein</label>
<div class="resource">
<span class="fill {{#if (gte this.carryingpercentage 75)}}danger{{/if}}"
style="width: {{this.carryingpercentage}}%"></span>
</div>
</div>
<div class="coinage">
<label>Geldmittel: {{currency this.wealth}}</label>
</div>
<div class="inventory-header">
<h3>Inventar</h3>
<div class="buttons">
<button data-action="newItem"><i class="fa-solid fa-sack" data-tooltip="Neuer Gegenstand"></i></button>
<button data-action="openItemBrowser"><i class="fa-solid fa-store" data-tooltip="Einkaufen"></i></button>
</div>
</div>
<div class="inventory">
{{> "systems/DSA_4-1/templates/ui/partial-equipment-button.hbs" equipments}}
</div>
<h3 class="equipment-header">Ausrüstung</h3>
<div class="set">
<nav class="tabs sets" data-group="set-tabs">
{{#each sets}}
<a class="item" data-tab="{{this.tab}}" data-group="set-tabs"><span>{{this.label}}</span></a>
{{/each}}
</nav>
<section class="panes sets">
{{#each sets}}
<div class="tab {{this.tab}} {{#if (eq ../selectedTab this.tab)}}active{{/if}}" data-tab="{{this.tab}}"
data-group="set-tabs">
{{> "systems/DSA_4-1/templates/actor/character/tab-set.hbs" this}}
</div>
{{/each}}
</section>
</div>
</div>
</section>