foundry-dsa41-game/node_modules/@bufbuild/protobuf/dist/esm/wire/text-encoding.d.ts

27 lines
915 B
TypeScript

interface TextEncoding {
/**
* Verify that the given text is valid UTF-8.
*/
checkUtf8: (text: string) => boolean;
/**
* Encode UTF-8 text to binary.
*/
encodeUtf8: (text: string) => Uint8Array<ArrayBuffer>;
/**
* Decode UTF-8 text from binary.
*/
decodeUtf8: (bytes: Uint8Array) => string;
}
/**
* Protobuf-ES requires the Text Encoding API to convert UTF-8 from and to
* binary. This WHATWG API is widely available, but it is not part of the
* ECMAScript standard. On runtimes where it is not available, use this
* function to provide your own implementation.
*
* Note that the Text Encoding API does not provide a way to validate UTF-8.
* Our implementation falls back to use encodeURIComponent().
*/
export declare function configureTextEncoding(textEncoding: TextEncoding): void;
export declare function getTextEncoding(): TextEncoding;
export {};