foundry-dsa41-game/src/templates/actor/character/tab-health.hbs

116 lines
7.6 KiB
Handlebars

<section class="tab {{#if (or trefferzonen zonenruestung)}}zones{{/if}} {{tabs.health.id}} {{tabs.health.cssClass}}"
data-tab="{{tabs.health.id}}"
data-group="{{tabs.health.group}}">
<div class="combatline">
<div class="initiaitve" data-tooltip="{{fieldTooltip "ini" actorId}}">
<label>Initiative:</label>
<input type="number" name="system.attribute.ini.wuerfel" value="{{this.inidice}}"/>
<span class="inline">w6</span>
<input type="number" name="system.attribute.ini.aktuell" value="{{this.inivalue}}"/>
</div>
<div class="lebensenergie" data-tooltip="{{fieldTooltip "lep" actorId}}">
<label>Lebensenergie:</label>
<input type="number" name="system.lep.aktuell" value="{{this.system.lep.aktuell}}"/>
<span class="inline">von</span>
<input type="number" disabled value="{{this.system.lep.max}}"/>
</div>
{{#if ausdauer}}
<div class="ausdauer" data-tooltip="{{fieldTooltip "aus" actorId}}">
<label>Ausdauerpunkte:</label>
<input type="number" name="system.aup.aktuell" value="{{this.system.aup.aktuell}}"/>
<span class="inline">von</span>
<input type="number" disabled value="{{this.system.aup.max}}"/>
</div>
{{/if}}
{{#if (not zonenruestung)}}
<div class="armor">
<label>RS:</label>
{{derived.rs}}
</div>
{{/if}}
<div class="handicap">
<label>BE:</label>
{{derived.be}}
</div>
<div class="speed">
<label>GS:</label>
{{derived.gs.aktuell}}
</div>
</div>
{{#if (not trefferzonen)}}
<div class="wounds">
<label data-operation="reduceWounds" data-value="0">Wunden: {{this.wounds}} / {{this.maxWounds}}</label>
{{#each this.woundsFilled}}
{{#if this}}
<div class="filled-segment" data-operation="reduceWounds"
data-value="{{@index}}">{{@index}}</div>
{{else}}
<div class="empty-segment" data-operation="addWounds" data-value="{{@index}}">{{@index}}</div>
{{/if}}
{{/each}}
</div>
{{/if}}
<div>
<label>Überanstrengung
<input type="number"/>
</label>
</div>
<div>
<label>Erschöpfung
<input type="number"/>
</label>
</div>
<div>
<label>Einflüsse</label>
<ul>
{{#each effects}}
<li>{{this}}</li>
{{/each}}
</ul>
</div>
{{#if (or trefferzonen zonenruestung)}}
<div class="paperdoll">
<h3>{{#if (and trefferzonen zonenruestung)}}Trefferzonen{{/if}}{{#if
(and trefferzonen (not zonenruestung))}}Wunden{{/if}}{{#if
(and (not trefferzonen) zonenruestung)}}Rüstung{{/if}}</h3>
<div>
<svg
width="280"
height="530"
viewBox="0 0 70 140"
xmlns="http://www.w3.org/2000/svg">
<path class="paperdoll-image"
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</svg>
{{#if trefferzonen}}
<span class="wound kopf">{{derived.wunden.kopf}}</span>
<span class="wound brust">{{derived.wunden.brust}}</span>
<span class="wound armlinks">{{derived.wunden.armlinks}}</span>
<span class="wound armrechts">{{derived.wunden.armrechts}}</span>
<span class="wound ruecken">{{derived.wunden.ruecken}}</span>
<span class="wound bauch">{{derived.wunden.bauch}}</span>
<span class="wound beinlinks">{{derived.wunden.beinlinks}}</span>
<span class="wound beinrechts">{{derived.wunden.beinrechts}}</span>
{{/if}}
{{#if zonenruestung}}
<span class="armor kopf">{{derived.rs.kopf}}</span>
<span class="armor brust">{{derived.rs.brust}}</span>
<span class="armor armlinks">{{derived.rs.armlinks}}</span>
<span class="armor armrechts">{{derived.rs.armrechts}}</span>
<span class="armor ruecken">{{derived.rs.ruecken}}</span>
<span class="armor bauch">{{derived.rs.bauch}}</span>
<span class="armor beinlinks">{{derived.rs.beinlinks}}</span>
<span class="armor beinrechts">{{derived.rs.beinrechts}}</span>
{{/if}}
</div>
</div>
{{/if}}
</section>