foundry-dsa41-game/src/templates/ui
macniel 1dd43451c2 #69 fixes equipment dialog to adhere the new model and laid out controls in a pleasing manner. 2026-03-14 11:00:32 +01:00
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partial-action-button.hbs beginnings of darkmode 2025-11-09 00:41:54 +01:00
partial-advantage-button.hbs enables rolling of character flaws 2025-10-30 10:20:35 +01:00
partial-array-editor.hbs #69 fixes equipment dialog to adhere the new model and laid out controls in a pleasing manner. 2026-03-14 11:00:32 +01:00
partial-attribute-button.hbs implements basic liturgy casting dialog 2025-10-30 23:06:51 +01:00
partial-cooldown.hbs #81 adds type="button" to every button so that they aren't activated on pressing RETURN/ENTER. 2026-03-12 19:05:55 +01:00
partial-die.hbs adds optional styling according to Paramanthus 2025-10-17 00:10:24 +02:00
partial-equipment-button.hbs adds new equipment 2025-10-27 10:34:56 +01:00
partial-mini-rollable-button.hbs implements colorful sidebar buttons 2025-11-16 11:03:50 +01:00
partial-mini-rollable-language-button.hbs begins implementing sidebar elements for pinned Items 2025-11-13 22:40:48 +01:00
partial-mini-rollable-liturgy-button.hbs begins implementing sidebar elements for pinned Items 2025-11-13 22:40:48 +01:00
partial-mini-rollable-spell-button.hbs begins implementing sidebar elements for pinned Items 2025-11-13 22:40:48 +01:00
partial-mini-rollable-weaponskill-button.hbs begins implementing sidebar elements for pinned Items 2025-11-13 22:40:48 +01:00
partial-rollable-button.hbs #68 clicking on a Spellname will open the Spell Dialog with a reduced but fixed display of inputs. Hides Complex inputs for now. This applies to Skillnames with Skill Dialogs as well. 2026-03-13 20:19:36 +01:00
partial-rollable-language-button.hbs #68 clicking on a Spellname will open the Spell Dialog with a reduced but fixed display of inputs. Hides Complex inputs for now. This applies to Skillnames with Skill Dialogs as well. 2026-03-13 20:19:36 +01:00
partial-rollable-weaponskill-button.hbs #68 clicking on a Spellname will open the Spell Dialog with a reduced but fixed display of inputs. Hides Complex inputs for now. This applies to Skillnames with Skill Dialogs as well. 2026-03-13 20:19:36 +01:00
partial-sf-button.hbs restores styling of advantages/disadvantages and specialabilities. 2025-10-21 12:15:31 +02:00
partial-talent-editable.hbs chore: eslinted 2025-10-05 13:41:52 +02:00
tab-variants.hbs #81 adds type="button" to every button so that they aren't activated on pressing RETURN/ENTER. 2026-03-12 19:05:55 +01:00