106 lines
3.7 KiB
JavaScript
106 lines
3.7 KiB
JavaScript
import {importCharacter} from "../xml-import/xml-import.mjs";
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import {LiturgyData} from "../data/miracle/liturgydata.mjs";
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export class Character extends Actor {
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import() {
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let input = document.createElement('input')
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input.type = 'file'
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input.accept = '.xml'
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input.onchange = e => {
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importCharacter(this.id, e.target.files[0])
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}
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input.click()
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}
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/**
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* @override
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* Augment the actor source data with additional dynamic data. Typically,
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* you'll want to handle most of your calculated/derived data in this step.
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* Data calculated in this step should generally not exist in template.json
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* (such as ability modifiers rather than ability scores) and should be
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* available both inside and outside of character sheets (such as if an actor
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* is queried and has a roll executed directly from it).
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*/
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prepareDerivedData() {
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if (this.type === "character") {
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const actorData = this;
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const systemData = actorData.system;
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const mu = systemData.attribute.mu.aktuell + systemData.attribute.mu.mod;
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const kl = systemData.attribute.kl.aktuell + systemData.attribute.kl.mod;
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const _in = systemData.attribute.in.aktuell + systemData.attribute.in.mod;
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const ch = systemData.attribute.ch.aktuell + systemData.attribute.ch.mod;
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const ff = systemData.attribute.ff.aktuell + systemData.attribute.ff.mod;
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const ge = systemData.attribute.ge.aktuell + systemData.attribute.ge.mod;
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const ko = systemData.attribute.kk.aktuell + systemData.attribute.ko.mod;
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const kk = systemData.attribute.kk.aktuell + systemData.attribute.kk.mod;
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systemData.lep.max = Math.round((ko + ko + kk) / 2) + systemData.lep.mod;
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systemData.aup.max = Math.round((mu + ko + ge) / 2) + systemData.aup.mod;
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systemData.asp.max = Math.round((mu + _in + ch) / 2) + systemData.asp.mod;
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systemData.at = Math.round((mu + ge + kk) / 5);
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systemData.pa = Math.round((_in + ge + kk) / 5);
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systemData.fk = Math.round((_in + ff + kk) / 5);
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systemData.ini.aktuell = Math.round((mu + mu + _in + ge) / 5) + systemData.ini.mod;
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systemData.mr.aktuell = Math.round((mu + kl + ko) / 5) + systemData.mr.mod;
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// evaluate deities for KaP
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systemData.rs = 0;
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systemData.kap.max = 0;
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const deities = systemData.parent.items.filter(p => p.type === "Blessing")
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deities?.forEach((deity) => {
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if (LiturgyData.alverans.includes(deity.system.gottheit)) {
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systemData.kap.max = 24;
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} else if (systemData.kap.max === 0) {
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systemData.kap.max += 12;
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}
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}, 0)
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}
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}
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/**
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* Augment the basic Item data model with additional dynamic data.
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*/
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prepareData() {
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super.prepareData();
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this.prepareEmbeddedDocuments();
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}
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getRollData() {
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const data = super.getRollData();
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if (this.type !== 'character' && this.type !== 'creature') return;
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if (data.attribute) {
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for (let [k, v] of Object.entries(data.attribute)) {
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data[k] = foundry.utils.deepClone(v);
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}
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}
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// move sonderfertigkeiten into data, if it isn't in data the actor doesn't have that sonderfertigkeit
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data.sf = {}
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if (data.sonderfertigkeiten) {
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data.sonderfertigkeiten.forEach(sf => {
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data.sf[sf.name] = sf.auswahl;
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})
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delete data.sonderfertigkeiten;
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}
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return data;
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}
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}
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