foundry-dsa41-game/src/module/sheets/character/spells.mjs

55 lines
2.1 KiB
JavaScript

export default {
_prepareContext: (context) => {
const actorData = context.document
context.spells = []
context.system = actorData.system
context.flags = actorData.flags
context.derived = context.document.system
context.originalName = actorData.name
context.name = context.derived.name ?? actorData.name
context.effects = actorData.effects ?? []
const cleanUpMerkmal = (merkmale) => {
return merkmale.split(",").map((merkmal) => merkmal.trim())
}
Object.values(actorData.items).forEach((item, index) => {
if (item.type === "Spell") {
const eigenschaften = item.system.probe;
const werte = [
{name: eigenschaften[0], value: this.prepareEigenschaftRoll(actorData, eigenschaften[0])},
{name: eigenschaften[1], value: this.prepareEigenschaftRoll(actorData, eigenschaften[1])},
{name: eigenschaften[2], value: this.prepareEigenschaftRoll(actorData, eigenschaften[2])}
]
context.spells.push({
id: item._id,
name: item.name,
zfw: item.system.zfw,
hauszauber: item.system.hauszauber,
merkmal: cleanUpMerkmal(item.system.merkmal),
rollEigenschaft1: werte[0].value,
rollEigenschaft2: werte[1].value,
rollEigenschaft3: werte[2].value,
eigenschaft1: werte[0].name,
eigenschaft2: werte[1].name,
eigenschaft3: werte[2].name,
})
}
})
context.hasSpells = context.spells.length > 0
return context
},
_onRender: (context, options) => {
},
_getTabConfig: (group, thisObject) => {
const hasSpells = thisObject.document.items.filter(p => p.type === "Spell").length > 0 ?? false
if (hasSpells) {
group.tabs.push({id: "spells", group: "sheet", label: "Zauber"})
}
},
template: `systems/DSA_4-1/templates/actor/character/tab-spells.hbs`
}