foundry-dsa41-game/src/module/sheets/creatureSheet.mjs

234 lines
7.2 KiB
JavaScript

const {HandlebarsApplicationMixin, DocumentSheetV2} = foundry.applications.api
const {ActorSheetV2} = foundry.applications.sheets
export class CreatureSheet extends HandlebarsApplicationMixin(ActorSheetV2) {
/** @inheritDoc */
static DEFAULT_OPTIONS = {
position: {width: 520, height: 480},
classes: ['dsa41', 'sheet', 'actor', 'creature'],
tag: 'form',
form: {
submitOnChange: true,
closeOnSubmit: false,
handler: CreatureSheet.#onSubmitForm
},
actions: {
openEmbeddedDocument: CreatureSheet.#openEmbeddedDocument,
removeAttack: CreatureSheet.#removeAttack,
addAttack: CreatureSheet.#addAttack,
roll: CreatureSheet.#dieRoll,
editImage: DocumentSheetV2.DEFAULT_OPTIONS.actions.editImage,
}
}
static TABS = {
sheet: {
tabs: [],
initial: 'meta'
}
}
/** @inheritDoc */
static PARTS = {
form: {
template: `systems/DSA_4-1/templates/actor/creature/main-sheet.hbs`
},
meta: {
template: `systems/DSA_4-1/templates/actor/creature/tab-meta.hbs`
},
attacks: {
template: `systems/DSA_4-1/templates/actor/creature/tab-attacks.hbs`
},
description: {
template: `systems/DSA_4-1/templates/actor/creature/tab-description.hbs`
},
loot: {
template: `systems/DSA_4-1/templates/actor/creature/tab-loot.hbs`
},
visibility: {
template: `systems/DSA_4-1/templates/actor/creature/tab-visibility.hbs`
},
}
_getTabsConfig(group) {
const tabs = foundry.utils.deepClone(super._getTabsConfig(group))
const tabDef = [
{id: 'meta', group: 'sheet', label: 'Meta'},
{id: 'attacks', group: 'sheet', label: 'Attacken'},
{id: 'description', group: 'sheet', label: 'Beschreibung'},
{id: 'loot', group: 'sheet', label: 'Loot'},
{id: 'visibility', group: 'sheet', label: 'Sichtbarkeit'},
]
for (const tab of tabDef) {
if (game.user.isGM || this.document.system.visibility[tab.id]) {
tabs.tabs.push(tab)
}
}
return tabs
}
_configureRenderOptions(options) {
super._configureRenderOptions(options)
if (options.window) {
options.window.title = this.document.name
}
return options
}
/**
* Handle form submission
* @this {AdvantageSheet}
* @param {SubmitEvent} event
* @param {HTMLFormElement} form
* @param {FormDataExtended} formData
*/
static async #onSubmitForm(event, form, formData) {
event.preventDefault()
await this.document.update(formData.object)
}
static #openEmbeddedDocument(event, target) {
const dataset = target.dataset
const id = dataset.itemId ?? dataset.id
this.document.items.get(id).sheet.render(true)
}
static async #removeAttack(evt) {
const {index} = evt.srcElement.dataset;
let sans = Array.from(this.document.system.attacks)
sans.splice(index, 1)
await this.document.update({'system.attacks': sans})
}
static async #dieRoll(evt) {
const {rollType, rollName, roll} = evt.srcElement.dataset;
let r = new Roll(roll, this.document.getRollData());
const label = `${rollType} (${rollName})`
await r.toMessage({
speaker: ChatMessage.getSpeaker({actor: this.document}),
flavor: label,
rollMode: game.settings.get('core', 'rollMode'),
})
}
static async #addAttack() {
const name = this.element.querySelector('#attack_name').value
const at = this.element.querySelector('#attack_at').value
const pa = this.element.querySelector('#attack_pa').value
const tp = this.element.querySelector('#attack_tp').value
const newAttack = {
name,
at,
pa,
tp
}
await this.document.update({'system.attacks': [...this.document.system.attacks, newAttack]})
this.element.querySelector('#attack_name').value = ""
this.element.querySelector('#attack_at').value = ""
this.element.querySelector('#attack_pa').value = ""
this.element.querySelector('#attack_tp').value = ""
}
/** @override */
async _prepareContext(options) {
const context = await super._prepareContext(options)
const actorData = context.document
context.attacks = []
context.actor = actorData
actorData.system.attacks.forEach((attack, index) => {
context.attacks.push({
namepath: `system.attacks.${index}.name`,
name: attack.name,
atpath: `system.attacks.${index}.at`,
at: attack.at,
papath: `system.attacks.${index}.pa`,
pa: attack.pa,
tppath: `system.attacks.${index}.tp`,
tp: attack.tp,
index: index,
})
})
context.metaRevealed = actorData.system.visibility.meta
context.attacksRevealed = actorData.system.visibility.attacks
context.descriptionRevealed = actorData.system.visibility.description
context.lootRevealed = actorData.system.visibility.loot
context.inventoryItems = []
actorData.items.forEach((item, index) => {
if (item.type === "Equipment") {
context.inventoryItems.push({
index: index,
id: item._id,
quantity: item.system.quantity,
name: item.name,
icon: item.img
})
}
})
return context
}
_canDragDrop(event, options) {
return game.user.isGM
}
_canDrag(event, options) {
return true
}
async _onDrop(event) {
const data = TextEditor.implementation.getDragEventData(event);
const actor = this.actor;
//const allowed = Hooks.call("dropActorSheetData", actor, this, data);
// if (allowed === false) return;
// Dropped Documents
const documentClass = foundry.utils.getDocumentClass(data.type)
if (documentClass) {
const document = await documentClass.fromDropData(data);
if (document.type === "Equipment") {
// No duplication by moving items from one actor to another
if (document.parent && document.parent !== this.actor) {
document.parent.items.get(document._id).delete()
}
await this._onDropDocument(event, document)
}
}
}
_onRender(context, options) {
new foundry.applications.ux.DragDrop.implementation({
dropSelector: ".window-content",
dragSelector: ".equipment",
permissions: {
drop: this._canDragDrop.bind(this),
drag: this._canDrag.bind(this)
},
callbacks: {
dragstart: this._onDragStart.bind(this),
drop: this._onDrop.bind(this)
}
}).bind(this.element)
}
}