foundry-dsa41-game/src/templates/actor/character/main-sheet.hbs

145 lines
6.2 KiB
Handlebars

<div>
{{!-- Sheet Header --}}
<header class="sheet-header">
{{!-- Header stuff goes here --}}
<div class="header-fields">
<div>
<input class="name" name="name" type="text" value="{{name}}" placeholder="Name"/>
<div class="rkp">
<span class="pill species" data-action="openSpeciesDocument">{{spezies}}</span>
<span class="pill culture" data-action="openCultureDocument">{{kultur}}</span>
{{#each professions}}
<span class="pill profession" data-action="openEmbeddedDocument"
data-item-id="{{this.id}}">{{this.name}}</span>
{{/each}}
</div>
</div>
<div class="attributes {{#if this.colorfulDice}}colorfulDice{{/if}}">
{{#each attributes}}
<div data-symbol="{{this.eigenschaft}}" data-value="{{this.wert}}" data-name="{{tooltip}}"
data-action="rollAttribute">
{{> "systems/DSA_4-1/templates/ui/partial-attribute-button.hbs" this}}
</div>
{{/each}}
</div>
</div>
</header>
<div class="head-data">
<img class="profile-img" src="{{img}}" data-action="editImage" data-edit="img" title="{{name}}"/>
<div class="sidebar-element resource-bar">
<label>LeP: {{this.lepcurrent}}</label><span class="resource-fill lep"
style="width: {{this.lepper}}%"></span>
</div>
{{#if ausdauer}}
<div class="sidebar-element resource-bar">
<label>AuP: {{this.aupcurrent}}</label><span class="resource-fill aup"
style="width: {{this.aupper}}%"></span>
</div>
{{/if}}
{{#if this.hasLiturgies}}
<div class="sidebar-element resource-bar">
<label>KaP: {{this.ke}}</label><span class="resource-fill kap" style="width: {{this.keper}}%"></span>
</div>
{{/if}}
{{#if this.hasSpells}}
<div class="sidebar-element resource-bar">
<label>AsP: {{this.asp}}</label><span class="resource-fill asp" style="width: {{this.aspper}}%"></span>
</div>
{{/if}}
<div class="sidebar-element button">
<button type="button" data-action="rest"><i class="fa-solid fa-bed"></i> Rasten</button>
</div>
{{#each attacks}}
<div class="attack">
<h3>{{this.using}} ({{this.name}})</h3>
{{#if this.at}}
<div data-tooltip="{{localize "WEAPON.attack" weapon=this.name}}"
class="at sidebar-element rollable" data-is-ranged="{{this.isRanged}}"
data-weapon="{{this.id}}" data-skill="{{this.skillId}}" data-mode="attack"
data-action="openCombatAction">
<label>AT</label>
<div class="formula">{{this.at}}</div>
</div>
{{/if}}
{{#if this.pa}}
<div data-tooltip="{{localize "WEAPON.parry" weapon=this.name}}" class="pa sidebar-element rollable"
data-is-ranged="{{this.isRanged}}" data-weapon="{{this.id}}" data-skill="{{this.skillId}}"
data-mode="defense" data-action="openCombatAction">
<label>PA</label>
<div class="formula">{{this.pa}}</div>
</div>
{{/if}}
{{#if this.tp}}
<div data-tooltip="{{localize "WEAPON.damage" weapon=this.name}}"
class="tp sidebar-element rollable" data-is-ranged="{{this.isRanged}}"
data-skill="{{this.skillId}}" data-weapon="{{this.id}}" data-action="rollDamage"
data-label="Schaden">
<label>TP</label>
<div class="formula">{{this.tp}}</div>
</div>
{{/if}}
{{#if this.ini}}
<div data-tooltip="{{localize "WEAPON.initiative" weapon=this.name}}"
class="ini sidebar-element rollable" data-action="openInitiative"><label>INI</label>
<div class="formula">{{this.ini}}</div>
</div>
{{/if}}
</div>
{{/each}}
<section class="favourites">
<h3>Angepinnt</h3>
{{#each this.favourites}}
{{> (lookup this "template") this}}
{{/each}}
</section>
<section class="cooldowns">
<h3>Abklingzeiten</h3>
{{#each this.cooldowns}}
{{> "systems/DSA_4-1/templates/ui/partial-cooldown.hbs" this}}
{{/each}}
</section>
</div>
{{!-- Sheet Tab Navigation --}}
<nav class="sheet-tabs tabs{{#if verticalTabs}} vertical{{/if}}"
aria-roledescription="{{localize "SHEETS.FormNavLabel"}}">
{{#each tabs as |tab|}}
<a data-action="tab" data-group="{{tab.group}}" data-tab="{{tab.id}}"
{{#if tab.cssClass}}class="{{tab.cssClass}}"{{/if}}
{{#if tab.tooltip}}data-tooltip="{{tab.tooltip}}"{{/if}}>
{{#if tab.icon}}<i class="{{tab.icon}}" inert></i>{{/if}}
{{#if tab.label}}<span>{{localize tab.label}}</span>{{/if}}
</a>
{{/each}}
</nav>
<div class="sidebuttons">
<div>
<button type="button" data-action="openStandaloneADVSF">Vorteile</button>
<button type="button" data-action="openStandaloneHealth">Gesundheit</button>
<button type="button" data-action="openStandaloneSkills">Talente</button>
<button type="button" data-action="openBagpack">Inventar</button>
{{#if this.hasLiturgies}}
<button type="button" data-action="openStandaloneLiturgies">Liturgien</button>{{/if}}
{{#if this.hasSpells}}
<button type="button" data-action="openStandaloneSpells">Zauber</button>{{/if}}
</div>
</div>
</div>