foundry-dsa41-game/gulpfile.mjs

74 lines
1.8 KiB
JavaScript

import {dest, series, src} from 'gulp';
import process from 'node:process';
import replace from 'gulp-replace';
import * as dartSass from 'sass';
import gulpSass from 'gulp-sass';
import {deleteAsync} from 'del';
import {readdirSync} from 'node:fs';
import {join} from 'node:path';
import {compilePack} from '@foundryvtt/foundryvtt-cli';
const sass = gulpSass(dartSass);
function cleanDist() {
return deleteAsync(['dist/**']);
}
function buildStyles() {
return src('src/style/**/*.scss')
.pipe(sass().on('error', sass.logError))
.pipe(dest('dist/style/'))
}
function copySource() {
return src(['src/**/*', '!src/assets/**/*', '!src/style/**/*.scss', '!src/packs/**/*'])
.pipe(dest('dist/'));
}
function copyAssets() {
return src(['src/assets/**/*'], {encoding: false})
.pipe(dest('dist/assets/'))
}
function updateManifestFile() {
return src('dist/system.json')
.pipe(replace('{{VERSION}}', process.env.VERSION))
.pipe(dest('dist/'))
}
function buildDB() {
// Determine which source folders to process
const PACK_SRC = "src/packs/__source"
const PACK_DEST = "dist/packs/"
return new Promise(async (resolve, reject) => {
const folders = readdirSync(PACK_SRC, {withFileTypes: true}).filter(file =>
file.isDirectory()
);
for (const folder of folders) {
const src = join(PACK_SRC, folder.name);
const dest = join(PACK_DEST, folder.name);
console.info(`Compiling pack ${folder.name}`);
await compilePack(src, dest, {recursive: true, log: true, nedb: false});
}
resolve()
})
}
export default series(
cleanDist,
copySource,
copyAssets,
buildStyles,
buildDB,
updateManifestFile
)