plugin development
parent
bfa0145644
commit
cf1aee7da1
553
main.ts
553
main.ts
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@ -1,25 +1,474 @@
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import { App, Editor, MarkdownView, Modal, Notice, Plugin, PluginSettingTab, Setting } from 'obsidian';
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import * as Handlebars from 'handlebars';
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import { App, Vault, Editor, MarkdownView, Modal, Notice, Plugin, PluginSettingTab, Setting, TAbstractFile } from 'obsidian';
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// Remember to rename these classes and interfaces!
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interface MyPluginSettings {
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mySetting: string;
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interface P2HLOSettings {
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userToken: string;
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campaignToken: string;
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notesFolder: string;
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}
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const DEFAULT_SETTINGS: MyPluginSettings = {
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mySetting: 'default'
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const DEFAULT_SETTINGS: P2HLOSettings = {
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userToken: '',
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campaignToken: '',
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notesFolder: '/'
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}
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export default class MyPlugin extends Plugin {
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settings: MyPluginSettings;
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const toolName = "p2hlo-bridge"
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const SYMBOLS = {
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FREE: "⭓",
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ACTION1: "⬻",
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ACTION2: "⬺",
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ACTION3: "⬽",
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REACTION: "⬲"
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}
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const Endpoints = {
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'acquire-access-token' : "https://api.herolab.online/v1/access/acquire-access-token",
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'get-stage': "https://api.herolab.online/v1/campaign/get-stage",
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'get-bulk': "https://api.herolab.online/v1/character/get-bulk"
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}
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interface convertReturn {
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output: string;
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name: string;
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}
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export default class P2HLO extends Plugin {
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settings: P2HLOSettings;
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private byPrefixCode(obj: object, prefix: string) {
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return obj[Object.keys(obj).find( predicate => predicate.startsWith(prefix))]
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}
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private filterKeysByPrefixCode(obj: object, prefix: string) {
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const keys = [...Object.keys(obj).filter( predicate => predicate.startsWith(prefix))]
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return keys.map (key => {
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return {
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...obj[key]
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}
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})
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}
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private prefixNumber(n: number) {
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if (n < 0) {
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return `-${n}`
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} else if (n > 0) {
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return `+${n}`
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} else {
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return "+0"
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}
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}
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private hloTextToMarkdown(str: string) {
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return str.replace(/\{b\}/gi, "**").replace(/\{\/b\}/gi, "**").replace(/\{br\}\{br\}/gi, "{br}").replace(/\{br\}/gi, "\\n")
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}
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convert(json: Object): convertReturn|null {
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const actor = this.byPrefixCode(json, "actor");
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const name = actor["name"];
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if (actor == undefined) {
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console.error("\tskipping unknown")
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return null
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}
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const characterData = actor["gameValues"];
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const gameStatistics = actor["items"];
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const perception = this.byPrefixCode(gameStatistics, "Perception");
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const actions = this.filterKeysByPrefixCode(gameStatistics, "ab")
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const skills = this.filterKeysByPrefixCode(gameStatistics,"sk")
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const feats = this.filterKeysByPrefixCode(gameStatistics,"ft")
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const armorClass = this.byPrefixCode(gameStatistics, "ac")
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const clazz = this.filterKeysByPrefixCode(gameStatistics, "cl")
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const gear = this.filterKeysByPrefixCode(gameStatistics,"gr")
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const alchemicalItems = this.filterKeysByPrefixCode(gameStatistics,"ai")
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const ancestry = this.byPrefixCode(gameStatistics, "an")
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const languages = this.filterKeysByPrefixCode(gameStatistics,"ln")
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const naturalWeapons = this.filterKeysByPrefixCode(gameStatistics,"nw")
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const resources = this.filterKeysByPrefixCode(gameStatistics,"rv")
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const savingThrows = this.filterKeysByPrefixCode(gameStatistics,"sv")
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const weapons = this.filterKeysByPrefixCode(gameStatistics,"wp")
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const focusSpells = this.filterKeysByPrefixCode(gameStatistics, "fs")
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const spells = this.filterKeysByPrefixCode(gameStatistics, "sp")
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// gathering done, now we print
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const src = `
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\`\`\`statblock
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columns: 2
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forcecolumns: true
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layout: Basic Pathfinder 2e Layout
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modifier: {{perception}}
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hp: {{hp}}
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ac: {{ac}}
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name: "{{character_name}}"
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size: {{size}}
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level: {{classes}}
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trait_03: "Player"
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trait_04: "{{ancestry}}"
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languages: "{{#languages}}{{this}}, {{/languages}}; "
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perception:
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- name: "Perception"
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- desc: "Perception {{perception}}"
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skills:
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- name: "Skills"
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- desc: "{{#skills}}__{{name}}__: {{mod}} (1d20{{mod}}); {{/skills}}"
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abilitiyMods: [{{str}}, {{con}}, {{dex}}, {{int}}, {{cha}}, {{wis}}]
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abilities_top:
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{{#feats}}
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- name: "[[{{link}}|{{name}}]]"
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desc: "{{actions}} {{desc}}"
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{{/feats}}
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abilities_bot:
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{{#actions}}
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- name: "[[{{link}}|{{name}}]]"
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desc: "{{actions}} {{desc}}"
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{{/actions}}
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armorclass:
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- name: AC
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desc: "{{ac}}; __Fort__: {{fortitude}} (1d20{{fortitude}}); __Ref__: {{reflex}} (1d20{{reflex}}); __Will__: {{will}} (1d20{{will}})"
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speed: "{{speeds}}"
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attacks:
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{{#weapons}}
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- name: "[[{{link}}|{{name}}]]"
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desc: "{{actions}} {{desc}}"
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{{/weapons}}
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\`\`\`
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### Spells
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{{#spells}}
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- [[{{link}}|{{name}}]]
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{{/spells}}
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### Inventory
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*Items* in containers takes three actions to retrieve.
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{{#items}}
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- {{name}}
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{{/items}}
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`
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const template = Handlebars.compile(src)
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const data = {
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character_name: name,
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size: characterData["actSpace"],
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classes: characterData["actClassText"],
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ancestry: ancestry?.name ?? "",
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languages: languages.map(predicate => predicate.name),
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hp: this.byPrefixCode(gameStatistics, "rvHitPoints").rvCurrent,
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perception: this.prefixNumber(perception.stNet),
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ac: armorClass.stNet,
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str: this.prefixNumber(this.byPrefixCode(gameStatistics, "asStr").stAbScModifier),
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con: this.prefixNumber(this.byPrefixCode(gameStatistics, "asCon").stAbScModifier),
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dex: this.prefixNumber(this.byPrefixCode(gameStatistics, "asDex").stAbScModifier),
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int: this.prefixNumber(this.byPrefixCode(gameStatistics, "asInt").stAbScModifier),
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cha: this.prefixNumber(this.byPrefixCode(gameStatistics, "asCha").stAbScModifier),
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wis: this.prefixNumber(this.byPrefixCode(gameStatistics, "asWis").stAbScModifier),
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fortitude: this.prefixNumber(this.byPrefixCode(gameStatistics, "svFortitude").stNet),
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reflex: this.prefixNumber(this.byPrefixCode(gameStatistics, "svReflex").stNet),
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will: this.prefixNumber(this.byPrefixCode(gameStatistics, "svWill").stNet),
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skills: skills.map( predicate => {
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return {
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name: predicate.name,
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mod: this.prefixNumber(predicate.stNet),
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level: predicate.ProfLevel,
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}
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}).filter(predicate => predicate.mod != "+0"),
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feats: feats.map( predicate => {
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let desc = ""
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let name = ""
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let link = ""
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let actionpoints = ""
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if (predicate.name.split("(").length > 1) {
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name = predicate.name.split("(")[0].trim()
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} else {
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name = predicate.name
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}
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if (predicate.useInPlay) {
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desc = predicate.useInPlay
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} else if (predicate.name.split("(").length > 1) {
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desc = predicate.name.split("(")[1].split(")")[0]
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}
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link = `compendium/feats/${name.trim().replace(/\ /g, "-")}`
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if (predicate.actions) {
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actionpoints = predicate.actions
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actionpoints = actionpoints.replace("Action1", SYMBOLS.ACTION1)
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actionpoints = actionpoints.replace("Action2", SYMBOLS.ACTION2)
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actionpoints = actionpoints.replace("Action3", SYMBOLS.ACTION3)
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actionpoints = actionpoints.replace("Reaction", SYMBOLS.REACTION)
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actionpoints = actionpoints.replace("Free", SYMBOLS.FREE)
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}
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return {
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name: name,
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desc: this.hloTextToMarkdown(desc),
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actions: actionpoints,
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link: link,
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}
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}),
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actions: actions.map(predicate => {
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let desc = ""
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let name = ""
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let actionpoints = ""
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let link = ""
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if (predicate.name.split("(").length > 1) {
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name = predicate.name.split("(")[0].trim()
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} else {
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name = predicate.name
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}
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if (predicate.useInPlay) {
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desc = predicate.useInPlay
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} else if (predicate.name.split("(").length > 1) {
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desc = predicate.name.split("(")[1].split(")")[0]
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}
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link = `rules/actions/${name.trim().replace(/\ /g, "-")}`
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if (predicate.actions) {
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actionpoints = predicate.actions
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actionpoints = actionpoints.replace("Action1", SYMBOLS.ACTION1)
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actionpoints = actionpoints.replace("Action2", SYMBOLS.ACTION2)
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actionpoints = actionpoints.replace("Action3", SYMBOLS.ACTION3)
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actionpoints = actionpoints.replace("Reaction", SYMBOLS.REACTION)
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actionpoints = actionpoints.replace("Free", SYMBOLS.FREE)
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}
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return {
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name: name,
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desc: this.hloTextToMarkdown(desc),
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actions: actionpoints,
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link: link
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}
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}),
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weapons: [...weapons, ...naturalWeapons].map(predciate => {
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return {
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name: predciate.name,
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desc: this.hloTextToMarkdown(predciate.useInPlay),
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actions: SYMBOLS.ACTION1,
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link: `compendium/equipment/items/${predciate.name}`
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}
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}),
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items: [...alchemicalItems, ...gear].map(predicate => {
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let itemName = predicate.name
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console.log(predicate.items)
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if (predicate.items) {
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console.log(predicate.items, Object.values(predicate.items))
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itemName += "("
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itemName += Object.values(predicate.items).map(predicate2 => "*" + predicate2.name + "*").join(", ")
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itemName += ")"
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}
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itemName = itemName.replace(/'/g, "'")
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return {
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name: itemName
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}
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}),
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spells: [...focusSpells, ...spells].map(predicate => {
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let actionpoints = ""
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if (predicate.actions) {
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actionpoints = predicate.actions
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actionpoints = actionpoints.replace("Action1", SYMBOLS.ACTION1)
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actionpoints = actionpoints.replace("Action2", SYMBOLS.ACTION2)
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actionpoints = actionpoints.replace("Action3", SYMBOLS.ACTION3)
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actionpoints = actionpoints.replace("Reaction", SYMBOLS.REACTION)
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actionpoints = actionpoints.replace("Free", SYMBOLS.FREE)
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}
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let desc = ""
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if (predicate.useInPlay) {
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desc = this.hloTextToMarkdown(predicate.useInPlay)
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}
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let link = `compendium/spells/${predicate.name.trim()}`
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link = link.split(" (")[0]
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link = link.replace(/\ /g, "-")
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let level = predicate.spLevelBase
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return {
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name: predicate.name,
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actions: actionpoints,
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link,
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level,
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desc,
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}
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}) ,
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speeds : this.byPrefixCode(gameStatistics, "mvSpeed")?.stNet ?? 0,
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}
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const output = template(data)
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return {
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output,
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name
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}
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}
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async fetchAccessToken() {
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const { accessToken } = await fetch(Endpoints['acquire-access-token'], {
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headers: {
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'Accept': 'application/json',
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'Content-Type': 'application/json'
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},
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method: "POST",
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body: JSON.stringify({
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refreshToken: this.settings.userToken,
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toolName,
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lifespan: 0
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})
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}).then( response => response.json() )
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return accessToken
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}
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async fetchStage(accessToken: String): Promise<String[]> {
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return new Promise( async (resolve, reject) => {
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if (accessToken) {
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const {wait, castList} = await fetch(Endpoints['get-stage'], {
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headers: {
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'Accept': 'application/json',
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'Content-Type': 'application/json'
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},
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method: "POST",
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body: JSON.stringify({
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accessToken: accessToken,
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campaignToken: this.settings.campaignToken
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})
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}).then( response => response.json() )
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if (wait != 0) {
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await new Promise( resolve1 => setTimeout( resolve1, wait))
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}
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resolve(castList as String[])
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}
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reject()
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})
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}
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async fetchCharacters(accessToken: String, castList: String[]): Promise<Object[]> {
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return new Promise( async (resolve, reject) => {
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if (accessToken && castList.length > 0) {
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const individualCharacters: any = castList.map( castId => {
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return {
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elementToken: this.settings.campaignToken,
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castId: castId
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}
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})
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const {wait, characters} = await fetch(Endpoints['get-bulk'], {
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headers: {
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'Accept': 'application/json',
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'Content-Type': 'application/json'
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},
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method: "POST",
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body: JSON.stringify({
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elementToken: this.settings.campaignToken,
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accessToken: accessToken,
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characters: individualCharacters
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})
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}).then( response => response.json() )
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if (wait != 0) {
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await new Promise( resolve1 => setTimeout( resolve1, wait))
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}
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resolve(characters)
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}
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reject()
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})
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}
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async preflightTest() {
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if (this.settings.userToken == '' || this.settings.campaignToken == '') {
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return false
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}
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return true
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}
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async performTask() {
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if (await this.preflightTest()) {
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const accessToken = await this.fetchAccessToken()
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const castMember = await this.fetchStage(accessToken)
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console.log(castMember)
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if (castMember.length == 0) {
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new Notice("No Castmember found on Stage. Did you forgot to start a session?")
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return
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}
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const characters = await this.fetchCharacters(accessToken, castMember)
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console.log(characters)
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try {
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const folder = this.app.vault.getFolderByPath(this.settings.notesFolder)
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await this.app.vault.trash(folder as TAbstractFile, true)
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} catch (e) {
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console.log(e)
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}
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try {
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await this.app.vault.createFolder(this.settings.notesFolder)
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} catch (e) {
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}
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for (let character of characters) {
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const result = this.convert(character.export.actors)
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if (result != null) {
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try {
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await this.app.vault.create(`${this.settings.notesFolder}/${result.name}.md`, result.output)
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} catch (e) {
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const file = this.app.vault.getFileByPath(`/${this.settings.notesFolder}/${result.name}.md`)
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if (file) {
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await this.app.vault.modify(file, result.output)
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} else {
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console.error(file)
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}
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}
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}
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}
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new Notice("Import completed")
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}
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}
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async onload() {
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await this.loadSettings();
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// This creates an icon in the left ribbon.
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const ribbonIconEl = this.addRibbonIcon('dice', 'Sample Plugin', (evt: MouseEvent) => {
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const ribbonIconEl = this.addRibbonIcon('dice', 'Sync Stage', async (evt: MouseEvent) => {
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// Called when the user clicks the icon.
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new Notice('This is a notice!');
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await this.performTask()
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});
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// Perform additional things with the ribbon
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ribbonIconEl.addClass('my-plugin-ribbon-class');
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|
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@ -30,41 +479,13 @@ export default class MyPlugin extends Plugin {
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// This adds a simple command that can be triggered anywhere
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this.addCommand({
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id: 'open-sample-modal-simple',
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name: 'Open sample modal (simple)',
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id: 'sync-herolabonline-stage',
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name: 'Sync Stage',
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callback: () => {
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new SampleModal(this.app).open();
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this.preflightTest()
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}
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});
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// This adds an editor command that can perform some operation on the current editor instance
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this.addCommand({
|
||||
id: 'sample-editor-command',
|
||||
name: 'Sample editor command',
|
||||
editorCallback: (editor: Editor, view: MarkdownView) => {
|
||||
console.log(editor.getSelection());
|
||||
editor.replaceSelection('Sample Editor Command');
|
||||
}
|
||||
});
|
||||
// This adds a complex command that can check whether the current state of the app allows execution of the command
|
||||
this.addCommand({
|
||||
id: 'open-sample-modal-complex',
|
||||
name: 'Open sample modal (complex)',
|
||||
checkCallback: (checking: boolean) => {
|
||||
// Conditions to check
|
||||
const markdownView = this.app.workspace.getActiveViewOfType(MarkdownView);
|
||||
if (markdownView) {
|
||||
// If checking is true, we're simply "checking" if the command can be run.
|
||||
// If checking is false, then we want to actually perform the operation.
|
||||
if (!checking) {
|
||||
new SampleModal(this.app).open();
|
||||
}
|
||||
|
||||
// This command will only show up in Command Palette when the check function returns true
|
||||
return true;
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
// This adds a settings tab so the user can configure various aspects of the plugin
|
||||
this.addSettingTab(new SampleSettingTab(this.app, this));
|
||||
|
||||
|
|
@ -91,26 +512,10 @@ export default class MyPlugin extends Plugin {
|
|||
}
|
||||
}
|
||||
|
||||
class SampleModal extends Modal {
|
||||
constructor(app: App) {
|
||||
super(app);
|
||||
}
|
||||
|
||||
onOpen() {
|
||||
const {contentEl} = this;
|
||||
contentEl.setText('Woah!');
|
||||
}
|
||||
|
||||
onClose() {
|
||||
const {contentEl} = this;
|
||||
contentEl.empty();
|
||||
}
|
||||
}
|
||||
|
||||
class SampleSettingTab extends PluginSettingTab {
|
||||
plugin: MyPlugin;
|
||||
plugin: P2HLO;
|
||||
|
||||
constructor(app: App, plugin: MyPlugin) {
|
||||
constructor(app: App, plugin: P2HLO) {
|
||||
super(app, plugin);
|
||||
this.plugin = plugin;
|
||||
}
|
||||
|
|
@ -121,14 +526,34 @@ class SampleSettingTab extends PluginSettingTab {
|
|||
containerEl.empty();
|
||||
|
||||
new Setting(containerEl)
|
||||
.setName('Setting #1')
|
||||
.setDesc('It\'s a secret')
|
||||
.setName('User Token')
|
||||
.setDesc('enter your user token from your herolab.online apprentice or higher account')
|
||||
.addText(text => text
|
||||
.setPlaceholder('Enter your secret')
|
||||
.setValue(this.plugin.settings.mySetting)
|
||||
.setPlaceholder('User Token')
|
||||
.setValue(this.plugin.settings.userToken)
|
||||
.onChange(async (value) => {
|
||||
this.plugin.settings.mySetting = value;
|
||||
this.plugin.settings.userToken = value;
|
||||
await this.plugin.saveSettings();
|
||||
}));
|
||||
new Setting(containerEl)
|
||||
.setName('Campaign Token')
|
||||
.setDesc('enter the Element Token of your Campaign you want to get the characters from')
|
||||
.addText(text => text
|
||||
.setPlaceholder('element token')
|
||||
.setValue(this.plugin.settings.campaignToken)
|
||||
.onChange(async (value) => {
|
||||
this.plugin.settings.campaignToken = value;
|
||||
await this.plugin.saveSettings();
|
||||
}));
|
||||
new Setting(containerEl)
|
||||
.setName('Character note folder')
|
||||
.setDesc('enter the path where the character notes should be placed in')
|
||||
.addText(text => text
|
||||
.setPlaceholder('/')
|
||||
.setValue(this.plugin.settings.notesFolder)
|
||||
.onChange(async (value) => {
|
||||
this.plugin.settings.notesFolder = value;
|
||||
await this.plugin.saveSettings();
|
||||
}));
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,11 +1,11 @@
|
|||
{
|
||||
"id": "sample-plugin",
|
||||
"name": "Sample Plugin",
|
||||
"id": "pf2e-herolab-bridge",
|
||||
"name": "Pf2e Herolab Bridge",
|
||||
"version": "1.0.0",
|
||||
"minAppVersion": "0.15.0",
|
||||
"description": "Demonstrates some of the capabilities of the Obsidian API.",
|
||||
"author": "Obsidian",
|
||||
"authorUrl": "https://obsidian.md",
|
||||
"fundingUrl": "https://obsidian.md/pricing",
|
||||
"description": "Allows to keep pathfinder 2e characters in a campaign synchronised",
|
||||
"author": "org.macniel",
|
||||
"authorUrl": "",
|
||||
"fundingUrl": "",
|
||||
"isDesktopOnly": false
|
||||
}
|
||||
|
|
|
|||
File diff suppressed because it is too large
Load Diff
|
|
@ -1,7 +1,7 @@
|
|||
{
|
||||
"name": "obsidian-sample-plugin",
|
||||
"name": "obsidian-pf2e-herolab-bridge",
|
||||
"version": "1.0.0",
|
||||
"description": "This is a sample plugin for Obsidian (https://obsidian.md)",
|
||||
"description": "a pathfinder 2e herolab bridge to sync player characters",
|
||||
"main": "main.js",
|
||||
"scripts": {
|
||||
"dev": "node esbuild.config.mjs",
|
||||
|
|
@ -20,5 +20,8 @@
|
|||
"obsidian": "latest",
|
||||
"tslib": "2.4.0",
|
||||
"typescript": "4.7.4"
|
||||
},
|
||||
"dependencies": {
|
||||
"handlebars": "^4.7.8"
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue