removes unneeded code
parent
2e736ca8ca
commit
89848aa849
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@ -108,7 +108,6 @@ export class SkillDataModel extends BaseItem {
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async #talentRoll(rollMode) {
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async #talentRoll(rollMode) {
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const owner = this.parent.parent
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const owner = this.parent.parent
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// TODO: Migrate to DSARoll
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let roll1 = new Roll("3d20", owner.getRollData());
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let roll1 = new Roll("3d20", owner.getRollData());
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let evaluated1 = (await roll1.evaluate())
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let evaluated1 = (await roll1.evaluate())
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@ -51,16 +51,12 @@ export class Talent {
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* @returns {Promise<{tap: any, meisterlich: boolean, patzer: boolean, evaluatedRoll: Roll<EmptyObject> & {_evaluated: true, _total: number, readonly total: number}}>}
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* @returns {Promise<{tap: any, meisterlich: boolean, patzer: boolean, evaluatedRoll: Roll<EmptyObject> & {_evaluated: true, _total: number, readonly total: number}}>}
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*/
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*/
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async #talentRoll(data, rollMode) {
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async #talentRoll(data, rollMode) {
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// TODO: Migrate to DSARoll
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const dsaDieRollEvaluated = await evaluateRoll("3d20", {
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const dsaDieRollEvaluated = await evaluateRoll("3d20", {
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value: data.taw,
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value: data.taw,
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mod: data.mod,
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mod: data.mod,
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owner: data.owner,
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owner: data.owner,
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werte: [data.eigenschaften[data.eigenschaft1], data.eigenschaften[data.eigenschaft2], data.eigenschaften[data.eigenschaft3]],
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werte: [data.eigenschaften[data.eigenschaft1], data.eigenschaften[data.eigenschaft2], data.eigenschaften[data.eigenschaft3]],
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})
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})
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return dsaDieRollEvaluated
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return dsaDieRollEvaluated
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}
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}
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@ -97,16 +97,8 @@ export class AttributeDialog extends HandlebarsApplicationMixin(ApplicationV2) {
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const targetValue = this._value + modValue
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const targetValue = this._value + modValue
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// TODO: Migrate to DSARoll
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let roll = await new Roll(`1d20`).evaluate()
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let roll = await new Roll(`1d20`).evaluate()
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let diff = targetValue - roll.terms[0].results[0].result
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let diff = targetValue - roll.terms[0].results[0].result
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let creationData = roll.toMessage({
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//speaker: ChatMessage.getSpeaker({actor: this.actor}),
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//flavor: `${this._flaw ? "Schlechte " : ""}Eigenschaft: ${this._name}<br/>Ergebnis: ${Math.abs(diff)}${diff > 0 ? " übrig" : " daneben"}`,
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rollMode: game.settings.get('core', 'rollMode'),
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}, {
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create: false
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});
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const context = {
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const context = {
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attribute: this._name,
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attribute: this._name,
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