Commit Graph

35 Commits (03de483e9afdb63d54dae449ad7b8666cfcf9e6e)

Author SHA1 Message Date
macniel 03de483e9a fixes paths 2025-11-07 22:49:09 +01:00
macniel 12c9b0766a starts cleaning code and also localisation 2025-11-04 00:20:41 +01:00
macniel 8258f53a3a enables buying of goods and reducing the wealth of the actor who bought the good and proclaiming it loudly in chat. 2025-11-02 20:53:09 +01:00
macniel 1d714a3773 enables selling of goods 2025-11-01 12:26:14 +01:00
macniel 7788035c8c restores lep calculation 2025-11-01 11:53:13 +01:00
macniel 0fb82d01e7 fixes situational bonuses to not apply constantly on attributes and the like 2025-10-31 11:54:38 +01:00
macniel eb6f13f78e restores wounds logic 2025-10-30 11:03:58 +01:00
macniel bc4e1691fb enables application of Advantages and Specialabilities to character values 2025-10-28 14:11:25 +01:00
macniel 408ef3ddc0 adds GRW races to compendia 2025-10-24 13:31:19 +02:00
macniel 3f6b4a0303 implements defense screen 2025-10-24 09:57:11 +02:00
macniel 7d23af8902 implements cooldowntracker for ongoing actions 2025-10-23 12:41:52 +02:00
macniel 1c9d4a1f1f repackages xml-import into class and adds configuration dialog to it 2025-10-21 11:02:19 +02:00
macniel 905b0eb405 prepares xml-import to no longer append items, but instead cleans them out before adding. This will be controllable via dialog
Pull Request Check / testing (pull_request) Successful in 17s Details
2025-10-21 01:17:41 +02:00
macniel b3f5e68c23 reestablishes armor values
Pull Request Check / testing (pull_request) Successful in 17s Details
2025-10-20 20:30:54 +02:00
macniel c9f9c920a6 fixes Wounds for simplified system 2025-10-20 12:46:05 +02:00
macniel 523cbb9f62 repairs visuals of combat tab 2025-10-20 12:24:46 +02:00
macniel 2900a45959 restores rollability also for combat skills 2025-10-17 22:55:44 +02:00
macniel 416830a56e adds wound threshold and actor based action to takeDamage by a certain amount to a specific zone (or non which is only allowed when play with zones is active) 2025-10-13 23:40:07 +02:00
macniel 917eec11f4 implements calculations for zone wounds 2025-10-11 13:44:13 +02:00
macniel b34ca30a33 implements visuals for Trefferzonen and Zonenrüstung, also adds World Settings. 2025-10-11 10:34:00 +02:00
macniel bbe3bc2718 implements visuals for BRW wound system 2025-10-10 14:30:05 +02:00
macniel faa3bc1328 feature/meta (#54)
implements styling of meta and various other segments e.g. sheets
2025-10-09 21:16:51 +02:00
macniel 5b76df3653 feature/spells (#53)
implements spells and liturgies
2025-10-09 21:09:31 +02:00
macniel fa05bed932 chore: eslinted
Pull Request Check / testing (pull_request) Successful in 17s Details
2025-10-05 13:41:52 +02:00
macniel b3b247d1a7 adds missing combat skills and implements a rudimentary action manager which should accumulate all available actions coming from talents, special abilities and what not.
Pull Request Check / testing (pull_request) Successful in 18s Details
2025-10-05 13:37:57 +02:00
macniel e80ed623ec adds derived values for hold weapons 2025-10-04 22:15:25 +02:00
macniel 801de801ba initial draft of combat 2025-10-04 16:58:26 +02:00
macniel b6814c9f74 Repairs XML-Import for SKills/Talents 2025-10-02 20:28:31 +02:00
macniel 1afdd483e6 Character Creation with Default Values is no longer possible (got to be but its not scope of MVP anyway).
Skills either from Compendia or Imported Entries can now be uniquely added to a Character.

This approach will help us later with adding other Elements like Advantages (these need a "uniqueness" Attribute), Spells (always unique), Miracles (also always unique), Equipment
2025-10-02 16:52:56 +02:00
macniel f3f52e77aa Merge remote-tracking branch 'origin' into feature/charactersheet-sytling
Pull Request Check / testing (pull_request) Successful in 18s Details
# Conflicts:
#	src/main.mjs
#	src/module/sheets/characterSheet.mjs
2025-09-29 14:19:39 +02:00
macniel 073c25e89a Talents can now be added or replaced via drag and drop 2025-09-29 00:19:41 +02:00
paranoidSpectre 3ec419ae26 Fertigstellung XML-Import (#13)
Co-authored-by: Jendrik <jendrik.witt@gmail.com>
Reviewed-on: #13
2025-09-28 12:46:24 +02:00
macniel 531bb4ae39 Adds Rollable Attributes 2025-09-27 22:59:33 +02:00
macniel cfb7abc803 Adds Binding example a of one-to-many relation between a Character and multiple Skills (#15)
Erweitert das PlayerCharacterDataModel um zwei Arrays welche andere eine Ansammlung von DocumentTypes entgegennehmen können. Diese können dann in dem characterSheet.mjs ausgewertet werden (von den verknüpften Dokumenten muss jeweils der Konstruktor aufgerufen werden) und dann via context injection im Template angezeigt werden.

Um aktuell via Developer Konsole in Foundry Felder hinzuzufügen wird folgendes benutzt:

```javascript
game.actors.getName(<Name des Akteurs>).update({"system": {"talente": [ game.items.getName(<Name des Talents>)/*, ...weitere Talente */ ]}})
```

Dies können wir für Basis Talente nutzen wenn ein Charakter angelegt wird.

Co-authored-by: macniel <yuna.baehr@proton.me>
Reviewed-on: #15
2025-09-27 21:59:47 +02:00
macniel 44bd900951 feature/skills (#14)
- Fügt alle Talente aus dem Basisregelwerk als Source hinzu.
- Zudem funktioniert der Datenimport der Kompendien nun.
- Ferner wurde die Modulstruktur abermals angepasst, damit zwischen Documents (auf denen Berechnungen durchgeführt werden und DataModels (die die Daten bereitstellen) unterschieden werden können.
- Fügt ein Userskript hinzu um einfach das Kompilat in den FoundryData Ordner zu verschieben (muss an die jeweilige User Umgebung angepasst werden)

Co-authored-by: macniel <yuna.baehr@proton.me>
Reviewed-on: #14
2025-09-27 18:33:05 +02:00