Commit Graph

125 Commits (bdcb09c82ee32ff5f9ffa1110acf66de73767df9)

Author SHA1 Message Date
yuna b13fc29791 fixes display of liturgies and preliminary styling 2025-10-18 11:47:04 +02:00
macniel 2dd920a094 shortens display of language skills 2025-10-17 23:28:02 +02:00
macniel 2900a45959 restores rollability also for combat skills 2025-10-17 22:55:44 +02:00
macniel e031fe712c restores rollability 2025-10-17 22:16:15 +02:00
macniel 355f55e2bd finally fixes the stubborn tab error 2025-10-17 21:52:40 +02:00
macniel 69ceb48871 restores hiding of unimportant sheets 2025-10-17 18:24:58 +02:00
macniel 74e91d206f adds optional styling according to Paramanthus 2025-10-17 00:10:24 +02:00
macniel 96d7b18742 requires retargeting of styling 2025-10-16 21:46:35 +02:00
macniel 561e34d0ff first push of charactersheet 2025-10-16 21:16:57 +02:00
macniel f74bb38f3a fixes groupsheet dragging and dropping 2025-10-16 18:22:09 +02:00
macniel 6f1bad0b67 partial migration of groupsheet 2025-10-16 16:24:36 +02:00
macniel 5e41285b1c WIP group sheet 2025-10-16 00:06:50 +02:00
macniel 9984db4ca6 migrates CreatureSheet to ActorSheetV2 2025-10-15 22:29:48 +02:00
macniel 626474178d migrates active effect to DocumentV2 2025-10-15 21:02:56 +02:00
macniel 7ea6b4a2e0 Fixes styling of attack-statistics and visibility of different statistics base on the nature of the given skill 2025-10-15 20:19:59 +02:00
macniel f505a233df Migrates Specialabilities and Liturgies to DocumentV2 2025-10-15 20:10:52 +02:00
macniel 3f5ef8fbd7 migrates spells and equipment to DocumentV2 2025-10-15 19:55:13 +02:00
macniel 3869982927 migrates advantages to DocumentV2 2025-10-15 16:24:51 +02:00
macniel 232347aae5 fixes typos and stuff 2025-10-15 16:24:35 +02:00
macniel 64ae1b44b5 migrates Skill sheet to DocumentV2 2025-10-15 15:50:27 +02:00
macniel 9a61327dec adds disadvantages (as example Curiosity) to character sheet 2025-10-14 14:46:50 +02:00
macniel b681d9e05b fixes rendering issues of advantage badge and sheet 2025-10-14 14:32:03 +02:00
macniel 6d178b8793 repairs skill sheet and buries display of skill requirements, for now. 2025-10-14 14:11:20 +02:00
macniel c311bb36d3 chore: moves sheets into namespace 2025-10-14 13:15:52 +02:00
macniel 8b0e11f071 imports combatstatistics 2025-10-13 23:45:01 +02:00
macniel 719e571b21 fixes dice formula for AT, FKAT and PA rolls. Also adds Damage formula on the equipped items. 2025-10-12 19:09:19 +02:00
macniel 5275a59b70 adds macro support to skills/talents 2025-10-12 17:43:40 +02:00
macniel c5febb346a Merge branch 'refs/heads/main' into feature/group-table
Pull Request Check / testing (pull_request) Successful in 17s Details
# Conflicts:
#	src/module/sheets/groupSheet.mjs
2025-10-12 14:56:18 +02:00
macniel 912a8dde88 removes todo marker 2025-10-12 14:53:17 +02:00
macniel 5db955c250 skills on group sheet can now be rolled on with GM Roll per default 2025-10-12 14:52:53 +02:00
macniel 099d1c5d16 tableized group sheet 2025-10-12 10:49:37 +02:00
macniel 6dbed94850 Merge branch 'main' into feature/wounds
Pull Request Check / testing (pull_request) Successful in 19s Details
2025-10-11 18:27:05 +02:00
macniel c474d63156 Fixes display issue with background column 2025-10-11 16:06:49 +02:00
macniel ca847ac135 Fixes an import from compendium error, as the imported document does not yet have any statistics when it has been dropped
Pull Request Check / testing (pull_request) Successful in 18s Details
2025-10-11 14:05:07 +02:00
macniel 917eec11f4 implements calculations for zone wounds 2025-10-11 13:44:13 +02:00
macniel b34ca30a33 implements visuals for Trefferzonen and Zonenrüstung, also adds World Settings. 2025-10-11 10:34:00 +02:00
macniel bbe3bc2718 implements visuals for BRW wound system 2025-10-10 14:30:05 +02:00
macniel 169e41d2c8 implements simple filter method for group member' skills and advantages 2025-10-09 23:55:38 +02:00
macniel faa3bc1328 feature/meta (#54)
implements styling of meta and various other segments e.g. sheets
2025-10-09 21:16:51 +02:00
macniel 5b76df3653 feature/spells (#53)
implements spells and liturgies
2025-10-09 21:09:31 +02:00
macniel bbfac43c02 adds creature documents and models 2025-10-05 16:00:23 +02:00
macniel 651029f751 chore: emergency fix 2025-10-05 13:53:30 +02:00
macniel fa05bed932 chore: eslinted
Pull Request Check / testing (pull_request) Successful in 17s Details
2025-10-05 13:41:52 +02:00
macniel b3b247d1a7 adds missing combat skills and implements a rudimentary action manager which should accumulate all available actions coming from talents, special abilities and what not.
Pull Request Check / testing (pull_request) Successful in 18s Details
2025-10-05 13:37:57 +02:00
macniel 9895809ccb adds ini mod to initiative 2025-10-04 22:24:51 +02:00
macniel e80ed623ec adds derived values for hold weapons 2025-10-04 22:15:25 +02:00
macniel 801de801ba initial draft of combat 2025-10-04 16:58:26 +02:00
macniel adff5b951f adds combat initiative
Pull Request Check / testing (pull_request) Successful in 18s Details
2025-10-04 15:18:02 +02:00
macniel cc460eb06c adds todo 2025-10-04 14:54:00 +02:00
macniel 2814fabbbe fixes weird behaviour of adding and removing items to the paperdoll, verbose technique adds technical debt! 2025-10-04 14:53:25 +02:00
macniel e92de1a9b0 updates paperdoll and character model to allow multiple sets of equipment 2025-10-04 14:32:34 +02:00
macniel f5248c57aa introduces a paperdoll for equipment handling 2025-10-03 23:45:17 +02:00
macniel 0cd7ff697e move into branch 2025-10-03 22:22:38 +02:00
macniel 882ebf8392 fixes eventlistener binding 2025-10-03 15:29:51 +02:00
macniel 39917a0f89 Implements rudimentary item management 2025-10-03 15:27:48 +02:00
macniel edf6dcab1a Adds Inventory Management 2025-10-03 14:44:26 +02:00
macniel 691a811275 Adds Group Management 2025-10-03 11:03:34 +02:00
macniel e47deaf938 Implements simple advantage template that is then placed on the character sheet.
also fixes rollable partial and skills can be rolled on again.
2025-10-02 18:14:35 +02:00
macniel 21479ce082 Updates Rollables (Attributes, Skills) to include a ContextMenu to delete or adjust their values. Also added the capability to open SkillsSheets. 2025-10-02 17:45:52 +02:00
macniel 1afdd483e6 Character Creation with Default Values is no longer possible (got to be but its not scope of MVP anyway).
Skills either from Compendia or Imported Entries can now be uniquely added to a Character.

This approach will help us later with adding other Elements like Advantages (these need a "uniqueness" Attribute), Spells (always unique), Miracles (also always unique), Equipment
2025-10-02 16:52:56 +02:00
macniel 32031eb548 When a character is created, its base-skills are now added from compendium and added to the actor as an embedded document. 2025-10-01 22:27:21 +02:00
macniel 5fb8559fbf chore: update database again 2025-09-29 18:19:20 +02:00
macniel b8e3af8922 Merge remote-tracking branch 'origin/main'
# Conflicts:
#	src/main.mjs
#	src/templates/actor/actor-character-sheet.hbs
#	transformSources.mjs
2025-09-29 17:56:21 +02:00
macniel 1c811faf08 chore: update database 2025-09-29 17:53:28 +02:00
macniel 2f45f6d4d6 Repairs sheet to accomodate DataModel changes
Pull Request Check / testing (pull_request) Successful in 18s Details
2025-09-29 14:51:46 +02:00
macniel f3f52e77aa Merge remote-tracking branch 'origin' into feature/charactersheet-sytling
Pull Request Check / testing (pull_request) Successful in 18s Details
# Conflicts:
#	src/main.mjs
#	src/module/sheets/characterSheet.mjs
2025-09-29 14:19:39 +02:00
macniel f8e5b94b77 Adds Sidebar and also adds more styling via scss 2025-09-29 13:42:19 +02:00
macniel 073c25e89a Talents can now be added or replaced via drag and drop 2025-09-29 00:19:41 +02:00
macniel 35271b8c83 Implements the first draft of styling our character sheet. 2025-09-28 19:15:29 +02:00
paranoidSpectre 3ec419ae26 Fertigstellung XML-Import (#13)
Co-authored-by: Jendrik <jendrik.witt@gmail.com>
Reviewed-on: #13
2025-09-28 12:46:24 +02:00
macniel 446a10b7c4 Fix typos
Pull Request Check / testing (pull_request) Successful in 16s Details
2025-09-28 12:20:57 +02:00
macniel 109682b415 feature/rollable-character-talents (#38)
Pull Request Check / testing (pull_request) Successful in 17s Details
Hinterlegt bei den Talenten nun die Würfel mechanik. Fügt bei dieser auch hinzu, dass die Schwelle zum Patzer (Tollpatsch,...) reduziert werden könne, sodass Patzerschwelle, Meisterliche schwelle in anzahl und Wert angepasst werden kann.

Basistalente werden nun beim anlegen des Actors hinzugefügt, diese müssen entsprechend bereits aus dem Kompendium importiert sein.

**Das muss aber besser und automatischer gehen können.**

Co-authored-by: macniel <yuna.baehr@proton.me>
Reviewed-on: #38
2025-09-28 12:19:21 +02:00
macniel 531bb4ae39 Adds Rollable Attributes 2025-09-27 22:59:33 +02:00
macniel cfb7abc803 Adds Binding example a of one-to-many relation between a Character and multiple Skills (#15)
Erweitert das PlayerCharacterDataModel um zwei Arrays welche andere eine Ansammlung von DocumentTypes entgegennehmen können. Diese können dann in dem characterSheet.mjs ausgewertet werden (von den verknüpften Dokumenten muss jeweils der Konstruktor aufgerufen werden) und dann via context injection im Template angezeigt werden.

Um aktuell via Developer Konsole in Foundry Felder hinzuzufügen wird folgendes benutzt:

```javascript
game.actors.getName(<Name des Akteurs>).update({"system": {"talente": [ game.items.getName(<Name des Talents>)/*, ...weitere Talente */ ]}})
```

Dies können wir für Basis Talente nutzen wenn ein Charakter angelegt wird.

Co-authored-by: macniel <yuna.baehr@proton.me>
Reviewed-on: #15
2025-09-27 21:59:47 +02:00
macniel 44bd900951 feature/skills (#14)
- Fügt alle Talente aus dem Basisregelwerk als Source hinzu.
- Zudem funktioniert der Datenimport der Kompendien nun.
- Ferner wurde die Modulstruktur abermals angepasst, damit zwischen Documents (auf denen Berechnungen durchgeführt werden und DataModels (die die Daten bereitstellen) unterschieden werden können.
- Fügt ein Userskript hinzu um einfach das Kompilat in den FoundryData Ordner zu verschieben (muss an die jeweilige User Umgebung angepasst werden)

Co-authored-by: macniel <yuna.baehr@proton.me>
Reviewed-on: #14
2025-09-27 18:33:05 +02:00