55 lines
2.0 KiB
JavaScript
55 lines
2.0 KiB
JavaScript
export default {
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_prepareContext: (context, object) => {
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const actorData = context.document
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context.spells = []
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context.system = actorData.system
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context.flags = actorData.flags
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context.derived = context.document.system
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context.originalName = actorData.name
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context.name = context.derived.name ?? actorData.name
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context.effects = actorData.effects ?? []
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context.isGM = game.user.isGM
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context.effects = []
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Object.values(actorData.items).forEach((item, index) => {
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if (item.type === "ActiveEffect") {
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const effect = item.effects[0];
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const conditions = []
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if (effect) {
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effect.changes.forEach(change => {
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if (change.key.indexOf("wunden") === -1) {
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const key = change.key
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.replace(/system\./g, "")
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.replace(/\.mod/g, "")
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.replace(/attribute./g, "")
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.replace(/.links/g, "(Links)")
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.replace(/.rechts/g, "(Rechts)")
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const value = Number(change.value) > 0 ? "+" + change.value : change.value
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conditions.push(
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`${key}${value}`
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)
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}
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})
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}
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context.effects.push({
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name: item.name,
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conditions: conditions.join(" "),
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id: item._id,
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actor: actorData._id
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});
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}
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})
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return context
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},
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_onRender: (context, options) => {
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},
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_getTabConfig: (group) => {
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group.tabs.push({id: "effects", group: "sheet", label: "Effekte"})
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},
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template: `systems/DSA_4-1/templates/actor/character/tab-effects.hbs`
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} |