foundry-dsa41-game/node_modules/sync-child-process/README.md

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# `sync-child-process`
This package exposes a `SyncChildProcess` class that allows Node.js to run a
subprocess synchronously *and* interactively.
[**API Docs**]
[**API Docs**]: https://sass.github.io/sync-child-process/classes/SyncChildProcess.html
## Usage
Use [`new SyncChildProcess()`] to start running a subprocess. This supports the
same API as [`child_process.spawn()`] other than a few options. You can send
input to the process using [`process.stdin`], and receive events from it
(stdout, stderr, or exit) using [`process.next()`]. This implements [the
iterator protocol], but *not* the iterable protocol because it's intrinsically
stateful.
[`new SyncChildProcess()`]: https://sass.github.io/sync-child-process/classes/SyncChildProcess.html#constructor
[`child_process.spawn()`]: https://nodejs.org/api/child_process.html#child_processspawncommand-args-options
[`process.stdin`]: https://sass.github.io/sync-child-process/classes/SyncChildProcess.html#stdin
[`process.next()`]: https://sass.github.io/sync-child-process/classes/SyncChildProcess.html#next
[the iterator protocol]: https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Iteration_protocols#the_iterator_protocol
```js
import {SyncChildProcess} from 'sync-child-process';
// or
// const {SyncChildProcess} = require('sync-child-process');
const node = new SyncChildProcess('node', ['--interactive']);
for (;;) {
if (node.next().value.data.toString().endsWith('> ')) break;
}
node.stdin.write("41 * Math.pow(2, 5)\n");
console.log((node.next().value.data.toString().split("\n")[0]));
node.stdin.write(".exit\n");
console.log(`Node exited with exit code ${node.next().value.code}`);
```
## Why synchrony?
See [the `sync-message-port` documentation] for an explanation of why running
code synchronously can be valuable even in an asynchronous ecosystem like
Node.js
[the `sync-message-port` documentation]: https://github.com/sass/sync-message-port?tab=readme-ov-file#why-synchrony
### Why not `child_process.spawnSync()`?
Although Node's built-in [`child_process.spawnSync()`] function does run
synchronously, it's not interactive. It only returns once the process has run to
completion and exited, which means it's not suitable for any long-lived
subprocess that interleaves sending and receiving data, such as when using the
[embedded Sass protocol].
[`child_process.spawnSync()`]: https://nodejs.org/api/child_process.html#child_processspawnsynccommand-args-options
[embedded Sass protocol]: https://github.com/sass/sass/blob/main/spec/embedded-protocol.md
---
Disclaimer: this is not an official Google product.