foundry-dsa41-game/src/module/sheets/character/skills.mjs

82 lines
3.4 KiB
JavaScript

export default {
_prepareContext: (context) => {
const actorData = context.document
context.system = actorData.system
context.flags = actorData.flags
context.derived = context.document.system
context.originalName = actorData.name
context.name = context.derived.name ?? actorData.name
context.effects = actorData.effects ?? []
const prepareEigenschaftRoll = (actorData, name) => {
if (name && name !== "*") {
return actorData.system.attribute[name.toLowerCase()].aktuell
} else {
return 0
}
}
context.skills = {};
context.flatSkills = [];
actorData.itemTypes.Skill.forEach((item, index) => {
const talentGruppe = item.system.gruppe;
const eigenschaften = Object.values(item.system.probe);
const werte = [
{name: eigenschaften[0], value: prepareEigenschaftRoll(actorData, eigenschaften[0])},
{name: eigenschaften[1], value: prepareEigenschaftRoll(actorData, eigenschaften[1])},
{name: eigenschaften[2], value: prepareEigenschaftRoll(actorData, eigenschaften[2])}
]
if (context.skills[talentGruppe] == null) {
context.skills[talentGruppe] = [];
}
const obj = {
type: "talent",
gruppe: talentGruppe,
name: item.name.replace(/Sprachen kennen/g, "Sprache:").replace(/Lesen\/Schreiben/g, "Schrift: "),
taw: "" + item.system.taw,
tawPath: `system.items.${index}.taw`,
werte,
rollEigenschaft1: werte[0].value,
rollEigenschaft2: werte[1].value,
rollEigenschaft3: werte[2].value,
eigenschaft1: werte[0].name,
eigenschaft2: werte[1].name,
eigenschaft3: werte[2].name,
probe: `(${eigenschaften.join("/")})`,
id: item._id,
at: item.system.at,
pa: item.system.pa,
komplexität: item.system.komplexität,
fav: item.getFlag("DSA_4-1", "favourite")
};
if (talentGruppe === "Kampf") {
if (item.system.pa != null) { // has no parry value so it must be ranged talent (TODO: but it isnt as there can be combatstatistics which has no pa value assigned to)
obj.at = item.system.at + context.derived.at.aktuell
obj.pa = item.system.pa + context.derived.pa.aktuell
} else {
obj.at = item.system.at + context.derived.fk.aktuell
}
}
context.skills[talentGruppe].push(obj);
context.flatSkills.push(obj);
}
)
return context
},
_onRender: (context, options) => {
},
_getTabConfig: (group) => {
group.tabs.push({id: "skills", group: "sheet", label: "Talente"})
},
template: `systems/DSA_4-1/templates/actor/character/tab-skills.hbs`
}