Commit Graph

36 Commits (61e1bd2836f38d0ab94af1673ed762cae5900ebb)

Author SHA1 Message Date
macniel 6d366188ea begins implementing sidebar elements for pinned Items 2025-11-13 22:40:48 +01:00
macniel 97fe0fa9a6 implements deity model and sheet.
the model includes stats important for clerics as it contains miracle Plus and miracle Minus.
2025-11-08 14:21:28 +01:00
macniel 03de483e9a fixes paths 2025-11-07 22:49:09 +01:00
macniel 453db6f599 implements die roll dialogs for attributes / flaws. 2025-10-31 13:52:54 +01:00
macniel 4395ada6f5 removes alveranian construction site 2025-10-30 10:20:31 +01:00
macniel bc4e1691fb enables application of Advantages and Specialabilities to character values 2025-10-28 14:11:25 +01:00
macniel 92540c58cb adds new equipment 2025-10-27 10:34:56 +01:00
macniel 8cf8a61730 adds currency to compendia.
Also fixes skittish hover-behavior of equipment items.
2025-10-26 21:11:49 +01:00
macniel ae57e2f90e adds Mod Info and the Current choice to SpecialAbility Sheet 2025-10-24 11:05:06 +02:00
macniel 9f91606516 restores styling of advantages/disadvantages and specialabilities. 2025-10-21 12:15:31 +02:00
macniel 905b0eb405 prepares xml-import to no longer append items, but instead cleans them out before adding. This will be controllable via dialog
Pull Request Check / testing (pull_request) Successful in 17s Details
2025-10-21 01:17:41 +02:00
macniel b3f5e68c23 reestablishes armor values
Pull Request Check / testing (pull_request) Successful in 17s Details
2025-10-20 20:30:54 +02:00
macniel 321ba7d3d6 restores drag and drop functionality for items onto character sheet
Pull Request Check / testing (pull_request) Successful in 21s Details
2025-10-20 18:11:52 +02:00
macniel 34a5028e30 removes labeling and adds custom fonts 2025-10-17 18:10:22 +02:00
macniel 626474178d migrates active effect to DocumentV2 2025-10-15 21:02:56 +02:00
macniel f505a233df Migrates Specialabilities and Liturgies to DocumentV2 2025-10-15 20:10:52 +02:00
macniel 962fc482a8 Removes old spell sheet 2025-10-15 19:55:24 +02:00
macniel 3f5ef8fbd7 migrates spells and equipment to DocumentV2 2025-10-15 19:55:13 +02:00
macniel 343d180568 removes old sheet 2025-10-15 16:25:11 +02:00
macniel 3869982927 migrates advantages to DocumentV2 2025-10-15 16:24:51 +02:00
macniel 232347aae5 fixes typos and stuff 2025-10-15 16:24:35 +02:00
macniel 64ae1b44b5 migrates Skill sheet to DocumentV2 2025-10-15 15:50:27 +02:00
macniel b681d9e05b fixes rendering issues of advantage badge and sheet 2025-10-14 14:32:03 +02:00
macniel 09db6091ba repairs skill sheet and buries display of skill requirements, for now. 2025-10-14 14:11:02 +02:00
macniel faa3bc1328 feature/meta (#54)
implements styling of meta and various other segments e.g. sheets
2025-10-09 21:16:51 +02:00
macniel 5b76df3653 feature/spells (#53)
implements spells and liturgies
2025-10-09 21:09:31 +02:00
macniel fa05bed932 chore: eslinted
Pull Request Check / testing (pull_request) Successful in 17s Details
2025-10-05 13:41:52 +02:00
macniel e80ed623ec adds derived values for hold weapons 2025-10-04 22:15:25 +02:00
macniel 2eb2e8f9b5 allows to set and edit equipment icons 2025-10-03 16:08:16 +02:00
macniel edf6dcab1a Adds Inventory Management 2025-10-03 14:44:26 +02:00
macniel e47deaf938 Implements simple advantage template that is then placed on the character sheet.
also fixes rollable partial and skills can be rolled on again.
2025-10-02 18:14:35 +02:00
macniel 21479ce082 Updates Rollables (Attributes, Skills) to include a ContextMenu to delete or adjust their values. Also added the capability to open SkillsSheets. 2025-10-02 17:45:52 +02:00
macniel b8e3af8922 Merge remote-tracking branch 'origin/main'
# Conflicts:
#	src/main.mjs
#	src/templates/actor/actor-character-sheet.hbs
#	transformSources.mjs
2025-09-29 17:56:21 +02:00
macniel 1c811faf08 chore: update database 2025-09-29 17:53:28 +02:00
macniel 073c25e89a Talents can now be added or replaced via drag and drop 2025-09-29 00:19:41 +02:00
macniel 44bd900951 feature/skills (#14)
- Fügt alle Talente aus dem Basisregelwerk als Source hinzu.
- Zudem funktioniert der Datenimport der Kompendien nun.
- Ferner wurde die Modulstruktur abermals angepasst, damit zwischen Documents (auf denen Berechnungen durchgeführt werden und DataModels (die die Daten bereitstellen) unterschieden werden können.
- Fügt ein Userskript hinzu um einfach das Kompilat in den FoundryData Ordner zu verschieben (muss an die jeweilige User Umgebung angepasst werden)

Co-authored-by: macniel <yuna.baehr@proton.me>
Reviewed-on: #14
2025-09-27 18:33:05 +02:00